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Corinne Avuli
Victory over the Sun Destiny's Call
0
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Posted - 2015.01.12 00:12:19 -
[151] - Quote
Aiyshimin wrote:Corinne Avuli wrote: snip Yes, they would accept the possibility that no such thing as carebear paradise exists in EVE, and would adapt to the possibility that there is a camper present.
They would adept in what kind of sense? By doing nothing? In a WH a small corp is able to ignore a camper by working together. In 0.0 a camper enables the possible entry to a bigger entity. So even if you have the members to kill a small fleet, you do not have enough for the BOps or other bridged gang. Which makes an AFK cloaky camper just harassment, which is uncounterable nor avoidable, like in a WH environment.
I am in love with EVE because it is complex chess, even so some parties end up more like rugby with every player having a baseball bat. Still, there should be a way to make it safer by teamwork, like in WH. But in 0.0 it is not possible if you are 10-30 people (4-6 simultanly online).
I don't care how it could be achieved to make it harder for a cloaky to harass a group without any risk of losing the used ship, but i would embrace it. |
Mario Putzo
Welping and Dunking.
1060
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Posted - 2015.01.12 01:16:06 -
[152] - Quote
Corinne Avuli wrote:Aiyshimin wrote:Corinne Avuli wrote: snip Yes, they would accept the possibility that no such thing as carebear paradise exists in EVE, and would adapt to the possibility that there is a camper present. I don't care how it could be achieved to make it harder for a cloaky to harass a group without any risk of losing the used ship, but i would embrace it.
Its simple. Get rid of local. If you don't know anyone is there than there is no threat right. |
Bullet Therapist
Caldari Provisions Caldari State
236
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Posted - 2015.01.12 01:28:03 -
[153] - Quote
Mag's wrote:Then you would again be wrong, even if you were guessing.
It's not an issue for me, as I like the current situation. Lived in null for years and never once was troubled by AFK cloakers. But cloaking for long periods of time, seems to be a problem for you. But I do like the line, 'move to WH space'. Yea that will most definitely fix all the whining. Oh wait, I'm not the one asking for change.
Your problem is not understanding the whole problem some have here. This isn't just about cloaks. Do you know you can AFK without a cloak and gain the same psychological effect? Shouldn't that alone speak volumes? Or are you going to remain ignorant of all the mechanics involved and concentration on only one?
If any changes need to be done, to stop people feeling unsafe. (Heaven forbid that, especially in null) Then the changes need to come in a package. This package should include cloaks, local and new ways of gaining intel. Simply nerfing cloaks will not stop the whining, as they are not the main issue.
This is not as simply as you would like. It involves local, sov space and cloaks and the misguided belief that because you have sov, you should be able to find whomever shows up in local chat. We don't have this problem in low sec, people don't have it in high sec, or in WH space, or NPC null for that matter.
Like I said, I really like the current situation. I feel it adds a layer of psychological game play, many games lack. But if there needs to be change, then all the mechanics involved need change at the same time. CCP have been wanting local gone for years. You say that's never going to happen, I'm not sure I'd be that certain tbh. But hey, good luck.
The only problem I have with afk cloaking is that cloakers are safe for an indefinate period of time after they've cloaked up. That's it.
So far all that I've seen you do is try to piggy back a nerf local thread on top of a 'let's exam cloaking' thread and tell me I'm missing the point. I'll retort the same because I don't think you're making the connection between risk and reward as a part of player's behavior. Cloakers stand to lose next to nothing while gleaning intel at least as, and possibly much more valuable than even the intel available from local, watchlisting, or locator agents.
Breaking it all down most of the intelligence gathering methods in this game are moderate to zero risk activities, and even those that come with some risk usually don't incur substantial loss if the intel op somehow falls apart, such as a scouting interceptor being caught by a gatecamp or even a cloaky alt derping it and warping on top of a hostile pos and decloaking on a can or some other foolishness. Does this need to be changed? Maybe, I'll come back to it in a couple of paragraphs.
The difference though from the above mentioned intel tools, and why cloaking can be viewed somewhat seperately, is that a cloaked alt gives the attacker an opportunity to discern the intent, composition, and vulnerability of an opponent, completely at his own leisure and the ability to strike at the time of his choosing. The quality of the intelligence and window of opportunity provided by a cloaked alt is simply too large relative to the risk he places himself in.
Even if local was nerfed in K-space, cloaked alts would remain powerful tools; they're not just an implement of psychological warfare like you're trying to spin it. They would still provide all of the benefits I mentioned above, and would be handicapped by the loss of local to exactly the same degree that all of the other residents of that system were. The loss of local could also remove the metagame activity of baiting a cyno ship, as the presence of a known hot dropper and expensive black ops ships is a powerful incentive to entice aggression; but it is to some extent (though not entirely) predicated on knowledge of the presence of the hotdropper.
In w-space right now can they provide a virtually permanent foothold in a system, though in reality their strength is somewhat diminished by not being able to cyno in friendly ships- they have to utilize probes (revealing at a minimum their presence) and defenders must enter through a wormhole, giving defenders at least a few moments to scramble a response. It's not a lot of time, but in combination with bubbles and careful observation defenders at least have much more time to react than many null players can expect.
In NPC space a player has other tools available that don't require local or even a cloaked alt, namely the stations themselves. Even without a guest list a player simply needs to undock and d-scan, there's a risk that someone may see him undock or catch him on d-scan, but the window of opportunity is short and only scales with time spent in space and the number of players in system- even so it's such a low hanging fruit who's purpose overlaps the cloaky alt that it's strong enough to virtually exclude it. Cloaked alts are still useful, but NPC stations themselves are incredibly powerful and for certain activities, much more powerful than a POS or an outpost.
I do agree that all intelligence gathering tools should have the quality of the intelligence they provide correlated to the risk associated with the particular practice. I don't agree though that cloaking is intrinsically linked to local or even other forms of intel. It's a powerful and widespread enough tool that it deserves special-case attention and a degree of segregation from local.
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Mario Putzo
Welping and Dunking.
1060
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Posted - 2015.01.12 01:44:16 -
[154] - Quote
Bullet Therapist wrote: The only problem I have with afk cloaking is that cloakers are safe for an indefinate period of time after they've cloaked up. That's it.
Do you feel that you would be more comfortable in:
A) Knowing someone was in system AFK and cloaked. B) Or not knowing if someone is in system AFK and cloaked.
How do you know these people are AFK?
How do you feel about Local Chat?
A) I Like it a lot, I use it for all my intel. B) I don't really need it?
What do you think came first?
A) The Chicken. B) The Egg.
If you didn't have Local Chat how would you determine an AFK Cloaker?
A) I would watch the gate on an alt or have a friend do it to see who comes in and out of system. B) I would stay docked up. C) No one is in local but me, I can rat rat rat.
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Gevlin
House of the Dead Monkey SpaceMonkey's Alliance
254
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Posted - 2015.01.12 01:59:24 -
[155] - Quote
I like the idea the thread is Sicky, Though some form of crowd sourcing drill down data base would be nice to discuss a topic..
Anyways I always loved the U boat or Ping idea. Though on the other hind I would love to see an increase of power to the cloaker - The ability to to use another modual to cloak from local as well.
This would mean a U boat would have to search system to find a target to try to find. Allowing the Cloaker to set up a trap waiting for some one to come into his web.
In the hunt for submarines you never if one was near by untill it fired it's first torpedo unless you had spent the resources to bring in the U-Boat to detect . Even then if the Sub was powered down in the right spot it might be able to go undetected.
I would love anomolies even asterioud belts be areas were a cloaker could make it more difficult for U-Boats to find the cloaker. The asteriod belts could have the astriods move. so orbiting or staying still in the astriod belt could eventually mean you would get decloaked by a moving astriod. Oh the cat and mouse games, especially with wardecks and highsec.
The jumping into a system and suddenly popping up in local may require a special ship or modual that delays popping up in local. Maybe a Cloak tackler ship. Meant to tackle, but can't carry a cyno. This ship would be launched with the U-Boat ship.
Some day I will have the internet and be able to play again.
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Chad Wylder
Native Freshfood Minmatar Republic
23
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Posted - 2015.01.12 02:06:43 -
[156] - Quote
After a pilot has been cloaked and has not warped for 5 minutes, the following happens: A) They disappear from local B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)
If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.
+ Doesn't affect wormholes. + May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait. + Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.
I have no clue whatsoever if this is possible from a programming standpoint. |
Gevlin
House of the Dead Monkey SpaceMonkey's Alliance
254
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Posted - 2015.01.12 02:12:56 -
[157] - Quote
The way Cloaking is now once you enter local every care bear scatters, There is no way to lay a trap to anyone who is careful. Thc cloaker just removes activity for both the prey and the predator. If the Predator (the cloaker) could hide him self, taking active means, remove himself from Local like Worm holes, then the Cloaking game can be activily fun,
Through the thrill of the hunt is one thing but when there is risk then that make the kill all that much more rewarding. Having to actively hide from counter cloakers while you hunt the prey would keep several people busy, paraniod and on the edge of their seats.
Sadly the idea of hot drops, though now more limited, seams to break this idea a bit. Though a cyno inhibtor would be quite useful in this game play for those mining ops.
The Descan Inhibitors, would also effect the U-Boats effect. Might even effect the Cloakers abilty to use the Local cloaking ability. (So if the guy shows up in local, is he in the Descan Inhibitor area or has he just turned of his Local Cloak ability.
Oh the paranoia !!
Some day I will have the internet and be able to play again.
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Bullet Therapist
Caldari Provisions Caldari State
236
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Posted - 2015.01.12 02:38:51 -
[158] - Quote
Mario Putzo wrote:Bullet Therapist wrote: The only problem I have with afk cloaking is that cloakers are safe for an indefinate period of time after they've cloaked up. That's it.
Do you feel that you would be more comfortable in: A) Knowing someone was in system AFK and cloaked. B) Or not knowing if someone is in system AFK and cloaked. How do you know these people are AFK? How do you feel about Local Chat? A) I Like it a lot, I use it for all my intel. B) I don't really need it. What do you think came first? A) The Chicken. B) The Egg. If you didn't have Local Chat how would you determine an AFK Cloaker? A) I would watch the gate on an alt or have a friend do it to see who comes in and out of system. B) I would stay docked up. C) No one is in local but me, I can rat rat rat.
This is really the only argument any of you who defend this can make? You can't address or rebut any of my points? I'll answer your questions though, even though you've designed them to bait answers into your linear argument against local chat.
Do you feel that you would be more comfortable in:
A) Knowing someone was in system AFK and cloaked. B) Or not knowing if someone is in system AFK and cloaked.
Answer: Doesn't matter, I only reason I play is for PVP (I have the means to not have to rat or mine) and every system that is inhabited by an unfriendly or neutral player (weather I know it or not) is an opportunity for PVP. Equally comfortable in either situation. A baited questioned intended to draw one into the argument that your discomfort is only a result of local.
How do you know these people are AFK?
Answer: You only know when they're doing something to show you that they're not afk. Another baited question designed to pull one into the argument that if they're not afk, then they can't hurt you. It ignores the argument that the relevant activity in afk cloaking is cloaking itself. I don't care about a counter to being afk and I'm not going to ask CCP to put a shock collar on players to discipline them when they step away from the keyboard to pee. The virtually uncounterable mechanic in question is cloaking. Ta-da!
How do you feel about Local Chat?
A) I Like it a lot, I use it for all my intel. B) I don't really need it.
Answer: Love it when I have it, know how to work without it if I don't. This question apparently assumes that I'm unfamiliar with watchlists, locator agents, dotlan, my eyeballs, killboards, spies, scouting, gateflash, wormhole thumping, d-scan, station guest lists, word of mouth, twitch streams, forums posts, sov maps, sov statistics, static mapper and the internet in general. I know you think I'm dumb because you disagree with me, but that's just insulting.
What do you think came first?
A) The Chicken. B) The Egg.
Answer: Eggs evolved long (a few hundred million years) before chickens. Also, afk cloaking is still a powerful tool inside wormholes.
If you didn't have Local Chat how would you determine an AFK Cloaker?
A) I would watch the gate on an alt or have a friend do it to see who comes in and out of system. B) I would stay docked up. C) No one is in local but me, I can rat rat rat.
Answer: Do what I normally do, which is to look for content. If I could find your afk alts I'd probably come right for them.
Your line of thinking is a dead end that' was mapped out a long time ago. You already have plenty tools to catch unaware ratters in all corners of space if that's your goal, despite the fact they've got local. All I want is to kill your cyno-bomber toons, is that really so much to ask?
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Rowells
ANZAC ALLIANCE Fidelas Constans
1911
|
Posted - 2015.01.12 02:51:13 -
[159] - Quote
Bullet Therapist wrote:Answer: Eggs evolved long (a few hundred million years) before chickens. This is a smart man.
E: I'm shamelessly stealing this by the way. |
Corinne Avuli
Victory over the Sun Destiny's Call
0
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Posted - 2015.01.12 09:33:15 -
[160] - Quote
Kaarous Aldurald wrote:Corinne Avuli wrote:I think no one should get an advantage during their AFK time. No AFK mining (bot), no AFK Ratting (bot), no obvious harrassement. CCP already has you covered. No one can activate any other module while cloaked. While cloaked in a safe and afk, they might as well just be docked up for all that they can actually hurt you. Now, if you're suggesting that CCP should ever make any mechanical change based on how some people choose to react to the metagame... then you're completely wrong.
Always the same phrases. The cloak itself + the logged in player is causing trouble through willingly assured harrasment. And if you tell me that the cloak itself creates no threat, the cyno does.
It is so hard to argue with you, because you do not argue at all. You just spread the same old phrases over and over. I live in W-space and i couldn't care less. If you come to me you would do **** with a cyno bomber. But i can remember how it was in K-space. We killed a lot cyno bombers with smarty BS at entry, but once they were in they were untouchable. No risk at all. No skill needed. In some way this entry in PVP is even worse then noob pve in 0.0. It just gives you some easy kills, some glorified minutes of amusement with doing absolutely nothing risky to achieve it.
Theorycrafting:
Since systemwide cynojammer became more or less useless, maybe we can have a systemwide cloakjammer instead. No cloaking at all. you would need to come in with one of the new recons and hope no one will scan you down. |
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Omnathious Deninard
Novis Initiis
2672
|
Posted - 2015.01.12 10:58:16 -
[161] - Quote
Corinne Avuli wrote:And if you tell me that the cloak itself creates no threat, the cyno does. So the second actual problem of the thread has come up, the cyno. Local + Cyno is the real reason all these SOV null ratters are peeing their pants like children.
Corinne Avuli wrote:Since systemwide cynojammer became more or less useless, maybe we can have a systemwide cloakjammer instead. No cloaking at all. you would need to come in with one of the new recons and hope no one will scan you down. Sure, it should be a personal structure that can only be anchored in a system with no Stations or POSes, that way the ratter is just as venerable as the AFK Cloaker.
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Debora Tsung
Die Woge des Wahnsinns Greater Western Co-Prosperity Sphere
1429
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Posted - 2015.01.12 12:26:25 -
[162] - Quote
baltec1 wrote:Gabriel Elarik wrote:the point is the cloaker is in Hostile space and 100% safe nothing should be 100% safe while ingame I demand everyone AFK in a station should be forced to undock so I can kill them. Quoted for truth.
Also, I read the frist page of posts.
Nothing has changed. -.-
The ideas are all "special ship" "Special Probes" "make cloak use capacitor".... *sigh*
Sorry, I just can't read this thread anymore, I feel like it sucks the life out of me and by the time I'd get to the "decloaking Ammo" part I'd be dead.
Stupidity should be a bannable offense.
Also This --> AFK Cloaking Collection Thread
Please stop making "fix afk cloaking!" threads, your idea is not new. Thanks in advance.
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Corinne Avuli
Victory over the Sun Destiny's Call
0
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Posted - 2015.01.12 12:46:15 -
[163] - Quote
Omnathious Deninard wrote:Corinne Avuli wrote:And if you tell me that the cloak itself creates no threat, the cyno does. So the second actual problem of the thread has come up, the cyno. Local + Cyno is the real reason all these SOV null ratters are peeing their pants like children. Corinne Avuli wrote:Since systemwide cynojammer became more or less useless, maybe we can have a systemwide cloakjammer instead. No cloaking at all. you would need to come in with one of the new recons and hope no one will scan you down. Sure, it should be a personal structure that can only be anchored in a system with no Stations or POSes, that way the ratter is just as venerable as the AFK Cloaker.
you don't get it, you are just stuck and afraid of losing a toy. I guess you were one of the persons crying out loud when the jump change came. Because CCP should not touch something like that ever.
And the cyno is not the second problem. It is one and the same. Out of my WH environment the camper does not matter. If he is in our WH, we close all entries and we are clear of a possible threat of incoming friends until he rescans. If he attacks us, he has to do this on his own.
In 0.0, once you are in, you are in. You can't do anything to create a semi-safe environment and you can't go against the cloaky.
I am not complaing as a "SOV null ratter". I am complaining against the absurdity of untouchable AFK Cloakies still harrassing the environment with a possible cyno threat. Cyno campers always pretend to want PVP, but it is cheap PVP.
But it seams cheap is what you prefer.
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11175
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Posted - 2015.01.12 12:55:20 -
[164] - Quote
Corinne Avuli wrote: Always the same phrases. The cloak itself + the logged in player is causing trouble through willingly assured harrasment.
"Mom! Jimmy's in my room!"
Being in the same system as you is not harassment, by any definition.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Corinne Avuli
Victory over the Sun Destiny's Call
0
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Posted - 2015.01.12 13:48:19 -
[165] - Quote
Kaarous Aldurald wrote:Corinne Avuli wrote: Always the same phrases. The cloak itself + the logged in player is causing trouble through willingly assured harrasment.
"Mom! Jimmy's in my room!" Being in the same system as you is not harassment, by any definition.
You being in the same room as me would be. You are not participating in a discussion you are just trolling the floor with one sentence posts.
Keeping logged in, in a system, knowingly in a cyno-fitted ship, with no other reason to wait for attacking someone with a bigger fleet is just cheap and harassment.
But that seems the way you love to play. I get it. I don't like it and i would like to have an option to make your life harder. Not impossible, just harder. |
Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11175
|
Posted - 2015.01.12 13:51:03 -
[166] - Quote
Corinne Avuli wrote: You being in the same room as me would be. You are not participating in a discussion you are just trolling the floor with one sentence posts.
That was a two sentence post. And brevity is the soul of wit, or something along those lines.
Quote: Keeping logged in, in a system, knowingly in a cyno-fitted ship, with no other reason to wait for attacking someone with a bigger fleet is just cheap and harassment.
No, it is not. What part of "no one has any right to carebear in complete safety" do you fail to understand?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Khan Wrenth
Hedion University Amarr Empire
89
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Posted - 2015.01.12 14:28:42 -
[167] - Quote
This topic will never get anywhere constructive until we get a top-down, complete re-structuring of *ALL* in-game intel sources, what intel they give, how they give it, how reliable it is, and new venues for new types of information. EVE in 2015 should have better ways for players to seek out and access information than the rather primitive and straightforward systems we have.
(notable exception being probes. Since they updated the probe interface, I happen to really like the mechanic)
HTFU.-á Adapt or die.-á Beware the falcon punch.
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Mag's
the united
18673
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Posted - 2015.01.12 14:29:35 -
[168] - Quote
Bullet Therapist wrote:The only problem I have with afk cloaking is that cloakers are safe for an indefinate period of time after they've cloaked up. That's it. And everyone in system, is safe for the same indefinite period from them. You keep failing to mention, that that argument is a two way street. But what do they see for that period?
It boils down to the same question.
Whilst they are cloaked for that indefinite period of time, which mechanic do they use to interact with you?
It's local of course, you cannot separate the two. Seen by the fact you can AFK and gain the same effect, without a cloak.
I know you don't like the fact that it's psychological, but there is no escaping it. Even when someone is AFK 23.5 hours and not said a word. The fact they have shown in local for all that time, plays on some pilots minds. It's the definition of psychology warfare. Mind games.
If and it's a big if. If any changes need to take place, then ALL the mechanics involved need change. You cannot cherry pick, simply because you fail to see the big picture.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Major Trant
Future Corps Sleeper Social Club
1283
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Posted - 2015.01.12 14:35:31 -
[169] - Quote
TheMercenaryKing wrote:AFK people. For the longest time, i believed this game should have a popup that asks people after an hour "are you still here, 5 minutes until you are disconnected automatically", for non-cloaking reasons - people who sit in station and don't do anything specifically Jita. +1 |
Maximus Aerelius
PROPHET OF ENIGMA
1293
|
Posted - 2015.01.12 14:48:08 -
[170] - Quote
As my soul died after page 5 I'll wade in with this:
The counter to Local was Cloaking and\or Cynos. Local gave too much intel when it spiked and so, IIRC, hot drops became a thing.
When troubleshooting something that's broken you do something called "Root Cause Analysis". The root cause of cynos\hot drops and cloaking is: Local. They were all brought in to counter Local, it's faultless immediate intel for everyone in the system. Local loads you before you even load the grid. Let that sink in a little: People in the system know you are there and can be in-warp to you before you even know you are there.
Now W-Space doesn't have Immediate Local and it doesn't have Cynos\Hot Drops. I wonder why.
Using the argument of "killing AFK gameplay" and cloaking is nerfed by whatever horrible means:
If I enter a non-NPC Null Sec system with Outposts\Stations and I can see people in Local but I can't find them at any celestial, POS, anomaly or site I am left to assume they are either: Cloaked or Docked up in a station I don't have access to. I can't verify either so I would like anyone docked in any NPC or non-NPC station that is AFK to be ejected after 1 hour so I can kill them.
Joking aside, this argument will always come around to the root cause that is Local.
In fact another example that I can draw on is that High Sec doesn't have this "AFK Cloaker" problem and yet so much more traffic goes through it. Do I use Local as an intel tool: yes. I can see Criminals and Suspects flashing away, standings I've set on others and all sorts of other goodness but I fear the legendary "AFK Cloaker" as much as I fear the "AFK Ganker" = can't do shizz to me and my biz. It's those active frackers I need to be on my toes for, so I watch local, D-Scan and fit accordingly.
Cov-Ops by their very design have 1 major defence system: The Cloak. Once they decloak their life expectancy is very short with next to very little tank.
EDIT: In fact this would be hilarious in Jita when I have to re-route because Jita is full. That affects my gameplay and I want those people logged off after 5 mins of inactivity. Jita should be GIGO = Get-In, Get-Out...if only to escape the barage of Local rubbish.
[b]Fast Character Switching "XP Stylee"
Undocking - More Routes Out of Station[/b]
Here's my tear jar > |_| < Fill 'er up!
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Major Trant
Future Corps Sleeper Social Club
1283
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Posted - 2015.01.12 15:03:16 -
[171] - Quote
I like the system as is. My only problem with /afk cloakers is that eventually CCP will respond in a heavy handed manner to deal with the whines and some other legitimate aspect of the game will be ruined.
The simple fact is that /afk cloaking hurts certain people. Yes they may be risk adverse and whine a lot, but they still pay their subscriptions and CCPs first consideration has to be how to keep the majority of subscribers happy.
What do the /afk cloakers get out of it. Sure I've heard some tactical bullsh*t sprouted about resource denial to an enemy. But no alliance runs out of ammunition or abandons a system because of an /afk cloaker. Only individual players are affected, low down in the pecking order. So it boils down to a spiteful griefing tactic that is borderline exploit to drive new players away. Why can people not see that CCP will eventually deal with it?
To all the people claiming nobody gets hurt by /afk cloaking. You must be really stupid to believe that CCP can't see through your obvious obfuscation tactics. Do you honestly think that if enough of you shout out loud that it will drown out the complainers? It is because of people like you that this game is in a mess in so many areas. CCP has to waste so much time sorting the wheat from the chaff.
Please press for this solution and hopefully the damage will be minimised when CCP do finally respond.
TheMercenaryKing wrote:AFK people. For the longest time, i believed this game should have a popup that asks people after an hour "are you still here, 5 minutes until you are disconnected automatically", for non-cloaking reasons - people who sit in station and don't do anything specifically Jita. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
264
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Posted - 2015.01.12 15:03:34 -
[172] - Quote
Afk cloakers arent an issue in wspace because we didnt see them to begin with, unless our scout saw them enter system
Afk cloakers are only an issue in nullsec generally, and possibly lowsec. Although I rarely hear lowsec complain about it, certainly no where near as much as nullsec does.
Why is it an issue in kspace but not in wspace? Well the answer is simple, Local Chat Channel.
Just remove local from kspace. |
Jeremiah Saken
The Fall of Leviathan
188
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Posted - 2015.01.12 15:19:21 -
[173] - Quote
Altirius Saldiaro wrote:Just remove local from kspace. Remove cloaked from local kspace. Won't solve cynos but "real" afk cloakers won't be a problem.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Major Trant
Future Corps Sleeper Social Club
1283
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Posted - 2015.01.12 15:19:32 -
[174] - Quote
Maximus Aerelius wrote:Now W-Space doesn't have Immediate Local and it doesn't have Cynos\Hot Drops. I wonder why. It is because you cannot jump or bridge to a cyno in a WH, nothing to do with a lack of local, dumbass. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
264
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Posted - 2015.01.12 15:23:58 -
[175] - Quote
Jeremiah Saken wrote:Altirius Saldiaro wrote:Just remove local from kspace. Remove cloaked from local kspace. Won't solve cynos but "real" afk cloakers won't be a problem.
If I am an afk cloaker, what affect do I have if there is no local and no one knows I am there?
Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local. |
Jeremiah Saken
The Fall of Leviathan
190
|
Posted - 2015.01.12 15:44:18 -
[176] - Quote
Altirius Saldiaro wrote:Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local. That's what i proposed.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Mag's
the united
18675
|
Posted - 2015.01.12 15:50:06 -
[177] - Quote
Jeremiah Saken wrote:Altirius Saldiaro wrote:Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local. That's what i proposed. While I agree that this would solve the AFK cloak problem some have, it should come with other balancing factors. A simple move like this could make cloakers a little too powerful, unless other changes took place.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Anhenka
The Cult of Personality DARKNESS.
872
|
Posted - 2015.01.12 16:08:17 -
[178] - Quote
Mag's wrote:Jeremiah Saken wrote:Altirius Saldiaro wrote:Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local. That's what i proposed. While I agree that this would solve the AFK cloak problem some have, it should come with other balancing factors. A simple move like this could make cloakers a little too powerful, unless other changes took place.
"A little" |
Maximus Aerelius
PROPHET OF ENIGMA
1294
|
Posted - 2015.01.12 16:13:45 -
[179] - Quote
Major Trant wrote:Maximus Aerelius wrote:Now W-Space doesn't have Immediate Local and it doesn't have Cynos\Hot Drops. I wonder why. It is because you cannot jump or bridge to a cyno in a WH, nothing to do with a lack of local, -removed trolling comment-.
Somebody didn't get the sarcasm in that sentence at all...-removed trolling comment-!
[b]Fast Character Switching "XP Stylee"
Undocking - More Routes Out of Station[/b]
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Maximus Aerelius
PROPHET OF ENIGMA
1294
|
Posted - 2015.01.12 16:22:13 -
[180] - Quote
Mag's wrote:Jeremiah Saken wrote:Altirius Saldiaro wrote:Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local. That's what i proposed. While I agree that this would solve the AFK cloak problem some have, it should come with other balancing factors. A simple move like this could make cloakers a little too powerful, unless other changes took place.
Well as CCP have shown with the Recon changes coming tomorrow (Combat Recons no longer show on D-Scan) things can be hidden , albeit on D-Scan atm but who knows. Not sure where the balance is in allowing Combat Recons to not show on D-Scan though apart from:
CCP Rise wrote:make them stand out as a unique and interesting set of ships
The same could be said for true Cov-Ops: make them stand out as a unique and interesting set of ships by removing them from Local.
[b]Fast Character Switching "XP Stylee"
Undocking - More Routes Out of Station[/b]
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