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Freelancer117
So you want to be a Hero
228
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Posted - 2015.01.09 22:25:18 -
[1] - Quote
After the Quantum Rise expansion, subscription numbers have increased dramatically and stayed high.
source: http://jestertrek.com/eve/blog/2011/eve-players-exp-2.png
One of the major theme's of Quantum Rise was:
The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants.
source: http://en.wikipedia.org/wiki/Expansions_of_Eve_Online#Quantum_Rise
Growth +30D +60D +Next source: +18.5% +30.5% +24.7%
Quote:I would like to know about the status of the Brain-in-a-Box to see future improvements to allow even better pvp battles with thousand of participants.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Freelancer117
So you want to be a Hero
228
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Posted - 2015.01.09 22:54:37 -
[2] - Quote
Also what is the status on moving the code from Destiny Dispatcher to multi-threading ?
source: https://www.youtube.com/watch?v=HJ_jOS-cvq0#t=19m9s
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Nariya Kentaya
Ministry of War Amarr Empire
1695
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Posted - 2015.01.10 16:13:51 -
[3] - Quote
the status is somewhere between imminently deployed and figuring out what the hell coding is and why its important in compooters
thats not even trolling, they have no way to make a metric for "progress" in complete engine rewrites, because at any given time they might find out they have +/- 6 months of work than their estimate, giving ETC's on thsi kind of stuff not only gives US false hope, but leads to the kind of development mentality CCP is trying to get away from with the six week cycle (kinda like when your boss asks you how long til the project is done, you NEVER tell him "oh 3 weeks boss" because if soemthing goes wrong you either have to beg for more time and look bad in front of your boss, or put out something thats barely above concept and make your boss look like a chump to HIS boss, neither ends well, you just keep saying "working" and "Soon(tm)" and strong him along until your down to just polishing) |
Freelancer117
So you want to be a Hero
228
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Posted - 2015.01.10 19:36:42 -
[4] - Quote
So it's done when it's done, and in CCP terms that's soonGäó, so never when "scarce resources" are allocated to other projects like Legion and Valkyrie
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Dersen Lowery
Drinking in Station
1422
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Posted - 2015.01.10 20:05:40 -
[5] - Quote
Freelancer117 wrote:So it's done when it's done, and in CCP terms that's soonGäó, so never when "scarce resources" are allocated to other projects like Legion and Valkyrie
Legion and Valkyrie run on UNREAL, which is a licensed third-party engine with its own developers. There is a 0% chance that the team working on any aspect of CCP's in-house engine is spending any time on any game that doesn't use it.
Proud founder and member of the Belligerent Desirables.
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Freelancer117
So you want to be a Hero
228
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Posted - 2015.01.11 13:33:59 -
[6] - Quote
Still until Legion and/ or Valkyrie is released and are commercial viable products to CCP Games,
it's the subscription income from Eve Online that pays for the research and development for them.
CCP games has a history of another two games that were in research and development that was paid for by lack of FiS:
World of Darkness
Dust514
I want to see the results of Brain-in-a-Box and multi-threaded Destiny Dispatcher for Flying in Space (FiS) soon (no Gäó)
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Nariya Kentaya
Ministry of War Amarr Empire
1696
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Posted - 2015.01.11 15:07:53 -
[7] - Quote
Freelancer117 wrote:Still until Legion and/ or Valkyrie is released and are commercial viable products to CCP Games, it's the subscription income from Eve Online that pays for the research and development for them. CCP games has a history of another two games that were in research and development that was paid for by lack of FiS: World of DarknessDust514I want to see the results of Brain-in-a-Box and multi-threaded Destiny Dispatcher for Flying in Space (FiS) soon ( no Gäó) they wont be viable products, theyll receive the same issues DUST did, in that "integration" will be what most people want, and in many cases what CCP advertises as "in the future", only for people to realize what CCP meant in DUST when they said "integration but both games completely unreliant on the others existence"
in other words youll just have 2 arena shooters competing with other similar arena shooters with bigger budgets, and their only gimmick being effecting a single unimportant percentage bar in EVE used by maybe 10-15% of the population
unless CCP goes full integration single-account for all (unsubbed accounts would still get access to Legion/Valkyrie), the games dotn have a good future, which means they wont be financially viable, which means more cuts at CCP, which means code projects will never see the light of day due to lack of people with training (because lets face it, they arent going to fire CCP shanghai for the DUST debacle, theyll just try making the same game for a THIRD time and hope for a different outcome) |
Dersen Lowery
Drinking in Station
1423
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Posted - 2015.01.11 17:54:27 -
[8] - Quote
Nariya Kentaya wrote:they wont be viable products, theyll receive the same issues DUST did, in that "integration" will be what most people want, and in many cases what CCP advertises as "in the future", only for people to realize what CCP meant in DUST when they said "integration but both games completely unreliant on the others existence"
Actually, what CCP has discovered with DUST is that people would rather have a fun, balanced game that was mostly freestanding then a bad game with 'integration'. The ideal is both, of course, but they've learned the hard way--again--that it's the little stuff that makes a game great, not the industry-first headline features. They've come out and said that their first priority is making the games solid, and then they'll worry about integration, and this gives them much better odds for success.
The last two DUST releases have been well-received.
Nariya Kentaya wrote:unless CCP goes full integration single-account for all (unsubbed accounts would still get access to Legion/Valkyrie), the games dotn have a good future, which means they wont be financially viable, which means more cuts at CCP, which means code projects will never see the light of day due to lack of people with training (because lets face it, they arent going to fire CCP shanghai for the DUST debacle, theyll just try making the same game for a THIRD time and hope for a different outcome)
The single-account sign-in is one of the goals, yes, but it comes after releasing games that people want to play. That's the real test for CCP.
Proud founder and member of the Belligerent Desirables.
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