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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
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Posted - 2015.01.12 08:49:11 -
[1] - Quote
I played year for a month or two, and only now resubbed again. I am intending to move into a pvp, and most likely join RvB for a few months while I learn the ropes and train to t2 fit my ships.
What I am looking for: 1. Must be Gallente 2. I like speed 3. I like getting in close and dirty 4. I like drones, but not averse to skipping them for now. 5. Cheap to moderately priced.
You can have a look at my character if that would help: http://eveboard.com/pilot/Leiliana_Atruin
I know my skillpoints is all over the place, but that was mostly due to ignorance on my part. And just imagine that you do not see mining skills in there at all...
I had some ISK left over from last time I played, and I am currently mining & doing missions to build a nice reserve so when I join RvB I can move over with ships and their fittings. When I start learning I want to focus on that, and not have to bother with making ISK.
The ships I have had a look at is: 1. Atron 2. Incursus 3. Tristan 4. Navy Comet (a bit expensive though)
I dont know the pro's and con's of the ships though, so I dont really have enough experience in choosing a ship. |
PlantythePottedPlant
Ultima Unitatis LOADED-DICE
0
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Posted - 2015.01.12 09:40:58 -
[2] - Quote
I am by no means a pro pvper, but all of the ships you mentioned would fit the bill.
Tristans are heavy in their use of drones, though they are usually (not always) kite-fit. They can be brawly, and are very effective if used correctly, like most ships.
The Incursus is probably my favorite out of that bunch. It has a lot of failings, though, so you have to know what fights to take and where. I use ABs on my Incursi because I'm an FW pilot, so MWD + scram might work better in general PvP.
I don't have much experience with the Atron in a brawl-type fight, they're used a lot for fast tackle. I assume you could throw a Small Anci Repairer and make it work brawly- It has no drones, but it will do pretty good dps compared to the Incursus and Tristan.
Finally the Comet; that's probably your best bet if you have the money. It has a good flight of drones, a good tank, and great dps.
Basically, I think your best bet is trying them all. The non-Comet ones are cheap, and losing 10-20 of them won't hurt you too much. Just try out all the fits you can find and think up, use EFT or something like that to make sure your fits will work on paper, and have some fun.
That's what the game is about anyway, yea?
Also, once you get to cruisers, Vexors are most likely going to be your go-to ship. It's fast (for a cruiser), brawls, has drones, and is just overall a great ship. |
Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
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Posted - 2015.01.12 10:59:22 -
[3] - Quote
As one ship is as good as another, I will choose Incursus for my first coffin. The plan is to get 30 ships (with their fittings) and have it shipped to RvB space. As this is obviously going to be a very expensive exercise I first want someone to have a look at the fittings.
Based on current Jita prices (just looked to calculate) 30 ships with fittings is going to cost me ISK 267,444,000.00. Clearly I dont want to make a mistake with buying the fittings if it is a bad fit.
I found this fit in another thread by the way, and is not my own creation:
[Incursus, Incursus Rail AAR 2] Magnetic Field Stabilizer II F85 Peripheral Damage System I Small Ancillary Armor Repairer, Nanite Repair Paste Adaptive Nano Plating II
1MN Afterburner II X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
150mm Railgun II, Federation Navy Antimatter Charge S 150mm Railgun II, Federation Navy Antimatter Charge S 150mm Railgun II, Federation Navy Antimatter Charge S
Small Auxiliary Nano Pump I Small Processor Overclocking Unit I Small Auxiliary Nano Pump I
Hobgoblin II x1 Spike S x160 Caldari Navy Antimatter Charge S x360 Nanite Repair Paste x16
With very little training I would be able to use all those things. Whether I would be able to bring it all online is another matter that I still need to check, buit even if I cant I can always downgrade the fittings until I have trained enough skills to actually fly this thing.
Once again, thanks for looking! |
Erehwon Rorschach
Justified Chaos Spaceship Bebop
121
|
Posted - 2015.01.12 12:18:21 -
[4] - Quote
You can save a bit by going for a cheaper AB.
T2 is great and all but the Experimental 1mn AB will do the trick and save you a few isk.
Also I'd opt for a variety, say 2 of each ship with a different fitting and find what you prefer before buying 30 of the same ship/fit which you may not like the way it pvps.
Also having a few different ones, even fast tackle buffer atrons would be good fun/practice for you.
Anyway have fun, relax and prepare to be annoyed when the rush kicks in and it gets you killed. Even after years of playing Eve I still get that rush when pvp goes down.
Gets the heart racing (how sad am I?)
Also a couple of 1mil (ish) Atron fits that are good fun.
[Atron, Cheap - Neuting] Damage Control I Micro Auxiliary Power Core I Micro Auxiliary Power Core I
Upgraded 1MN Microwarpdrive I Medium Subordinate Screen Stabilizer I Initiated Harmonic Warp Scrambler I
Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I Small 'Gremlin' Power Core Disruptor I
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I Small Anti-Thermal Screen Reinforcer I
Antimatter Charge S x1000 Federation Navy Antimatter Charge S x400
[Atron, Cheapy Cheap- OD] Micro Auxiliary Power Core I Beta Hull Mod Overdrive Injector Emergency Damage Control I
Upgraded 1MN Microwarpdrive I Medium Subordinate Screen Stabilizer I Initiated Harmonic Warp Scrambler I
Limited Light Ion Blaster I Limited Light Ion Blaster I Limited Light Ion Blaster I
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I Small Anti-Thermal Screen Reinforcer I
Antimatter Charge S x1000 Federation Navy Antimatter Charge S x500
Because your mum just couldn't say no.
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Domino Vyse
Icendus Corux Warp to Cyno.
90
|
Posted - 2015.01.12 13:12:55 -
[5] - Quote
Shitfits like the ones galmil push onto new players only work in blobs or against afk farmers.
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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
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Posted - 2015.01.12 16:33:46 -
[6] - Quote
Domino Vyse wrote:Shitfits like the ones galmil push onto new players only work in blobs or against afk farmers.
It wasnt actually a fit anyone told me to equip. I googled a bit and came across that one. Could you tell me what is wrong with it and what I need to do to fix it?
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Erehwon Rorschach
Justified Chaos Spaceship Bebop
121
|
Posted - 2015.01.12 16:57:07 -
[7] - Quote
Leiliana Atruin wrote:Domino Vyse wrote:Shitfits like the ones galmil push onto new players only work in blobs or against afk farmers.
It wasnt actually a fit anyone told me to equip. I googled a bit and came across that one. Could you tell me what is wrong with it and what I need to do to fix it?
He's not talking about your fit. He's referencing the cheap atron fits
Because your mum just couldn't say no.
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Courath Al'viendi
Black Fox Marauders Spaceship Bebop
44
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Posted - 2015.01.12 17:10:13 -
[8] - Quote
Until the derptron fast tackles a nice shiny ship and the new bro gets on that nice shiny KM. I personally love playing fast tackle even though you tend to get blapped. |
Ashlar Vellum
24th Imperial Crusade Amarr Empire
130
|
Posted - 2015.01.12 18:13:10 -
[9] - Quote
Gallente lineup is pretty strong and tristan is probably the most versatile of all t1 frigs right now. About your incursus fit: ab fits can have problems dictating range outside of FW, so be prepared to slingshot those pesky kiters or die trying.
Also train thermodynamics at least to 3 preferably to 4, to 5 if you have time and/or getting close to 15 mil SP in your core pvp skills.
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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
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Posted - 2015.01.12 18:24:38 -
[10] - Quote
Ashlar Vellum wrote:Gallente lineup is pretty strong and tristan is probably the most versatile of all t1 frigs right now. About your incursus fit: ab fits can have problems dictating range outside of FW, so be prepared to slingshot those pesky kiters or die trying.
Also train thermodynamics at least to 3 preferably to 4, to 5 if you have time and/or getting close to 15 mil SP in your core pvp skills.
Initially my goal isn't to get into FW, or rather I intend to once I have spent some time in RvB to get some practice and spend some time training skills.
How would you recommend I fit either a Tristan or Incursus for the pvp I am likely to find in RvB space? I completely understand that there is no fit or ship that is suitable for every engagement, however I am looking for a ship and fit I can start with. Then as I understand better how to pilot in PvP and learn more about the whole game I can evolve and change. Basically I want something I can start with and change to suit my playstyle and needs.
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Arla Sarain
243
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Posted - 2015.01.12 18:35:18 -
[11] - Quote
Falloff atron.
Relatively fast, quite large engagement profile, can do both close and long range with CN Anti Matter ammo and Null ammo. Price will range between 2-10 mill depending on module quality. |
Ashlar Vellum
24th Imperial Crusade Amarr Empire
130
|
Posted - 2015.01.12 22:05:06 -
[12] - Quote
Leiliana Atruin wrote:Ashlar Vellum wrote:Gallente lineup is pretty strong and tristan is probably the most versatile of all t1 frigs right now. About your incursus fit: ab fits can have problems dictating range outside of FW, so be prepared to slingshot those pesky kiters or die trying.
Also train thermodynamics at least to 3 preferably to 4, to 5 if you have time and/or getting close to 15 mil SP in your core pvp skills.
Initially my goal isn't to get into FW, or rather I intend to once I have spent some time in RvB to get some practice and spend some time training skills. How would you recommend I fit either a Tristan or Incursus for the pvp I am likely to find in RvB space? I completely understand that there is no fit or ship that is suitable for every engagement, however I am looking for a ship and fit I can start with. Then as I understand better how to pilot in PvP and learn more about the whole game I can evolve and change. Basically I want something I can start with and change to suit my playstyle and needs. I never was in RvB so I don't know how fights happen there, but if you want a recommendation it would be something like this:
[Tristan, NoHighs Tristan]
Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I Warp Disruptor II
[Empty High slot] [Empty High slot] [Empty High slot]
Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I
Warrior II x3 Hobgoblin II x5
Why: 1) low price - it should cost around 8 mil or less 2) not a tight fit and that's always a plus for a low sp pilot 3) more than enough cap life (4m 30s with good skills) 4) does not care much about electronic warfare - 'cause drones 5) buffer tank so you can focus more on pvp engagement and range control
or this pretty much the same fit, less tank but with more agility and speed (you can drop one DDA for DCU if you think you need more EHP)
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Tsukino Stareine
Serene Vendetta Brawls Deep
834
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Posted - 2015.01.12 23:23:29 -
[13] - Quote
gallente ships (especially frigates) should be hulltanked.
You get great ehp from just a DCU resists plus hull rigs/mods do not affect your speed.
[Tristan, kitey] Drone Damage Amplifier II F85 Peripheral Damage System I Small Ancillary Armor Repairer, Nanite Repair Paste
Limited 1MN Microwarpdrive I Warp Disruptor II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
125mm Railgun II, Spike S 125mm Railgun II, Spike S [empty high slot]
Small Anti-Explosive Pump I Small Transverse Bulkhead I Small Transverse Bulkhead I
that's a great little fit there that is pretty slippery.
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Plato Forko
Forko Nanorobotics
118
|
Posted - 2015.01.13 01:22:33 -
[14] - Quote
having just one type of hull/fit in your hangar is like having a toolbox with only a hammer in it. there's no point in using a hammer when your system is full of loose screws.
There's nothin' like skating away from a fight with the hull on fire, some mods burned out and a cargohold full of loot.
See my terribad blog for stories.
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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2015.01.13 05:28:21 -
[15] - Quote
Arla Sarain wrote:Falloff atron.
Relatively fast, quite large engagement profile, can do both close and long range with CN Anti Matter ammo and Null ammo. Price will range between 2-10 mill depending on module quality.
Thanks for the recommendation! I have googled it, but didnt see any mention of it, though I found a Youtube video that I am checking out.
As you mentioned that the price is low, I will be getting myself 15 of them to check them out. Thanks!
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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2015.01.13 05:30:18 -
[16] - Quote
Ashlar Vellum wrote:Leiliana Atruin wrote:Ashlar Vellum wrote:Gallente lineup is pretty strong and tristan is probably the most versatile of all t1 frigs right now. About your incursus fit: ab fits can have problems dictating range outside of FW, so be prepared to slingshot those pesky kiters or die trying.
Also train thermodynamics at least to 3 preferably to 4, to 5 if you have time and/or getting close to 15 mil SP in your core pvp skills.
Initially my goal isn't to get into FW, or rather I intend to once I have spent some time in RvB to get some practice and spend some time training skills. How would you recommend I fit either a Tristan or Incursus for the pvp I am likely to find in RvB space? I completely understand that there is no fit or ship that is suitable for every engagement, however I am looking for a ship and fit I can start with. Then as I understand better how to pilot in PvP and learn more about the whole game I can evolve and change. Basically I want something I can start with and change to suit my playstyle and needs. I never was in RvB so I don't know how fights happen there, but if you want a recommendation it would be something like this: [Tristan, NoHighs Tristan] Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I Warp Disruptor II [Empty High slot] [Empty High slot] [Empty High slot] Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I Warrior II x3 Hobgoblin II x5 Why: 1) low price - it should cost around 8 mil or less 2) not a tight fit and that's always a plus for a low sp pilot 3) more than enough cap life (4m 30s with good skills) 4) does not care much about electronic warfare - 'cause drones 5) buffer tank so you can focus more on pvp engagement and range control or this pretty much the same fit, less tank but with more agility and speed (you can drop one DDA for DCU if you think you need more EHP)
That looks like a really nice fit! Tristan has been one of my favourite ships since I started playing. Cant really explain why, they just look damn awesome! Based on your advice, and the poster below you I will be getting myself a number of Tristan hulls so I can play around with them! Thanks!
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Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2015.01.13 05:31:03 -
[17] - Quote
Tsukino Stareine wrote:gallente ships (especially frigates) should be hulltanked.
You get great ehp from just a DCU resists plus hull rigs/mods do not affect your speed.
[Tristan, kitey] Drone Damage Amplifier II F85 Peripheral Damage System I Small Ancillary Armor Repairer, Nanite Repair Paste
Limited 1MN Microwarpdrive I Warp Disruptor II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
125mm Railgun II, Spike S 125mm Railgun II, Spike S [empty high slot]
Small Anti-Explosive Pump I Small Transverse Bulkhead I Small Transverse Bulkhead I
that's a great little fit there that is pretty slippery.
This looks like something I could really enjoy, and will certainly fit a few of these babies to give it a try. Thanks for the fit! |
Leiliana Atruin
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2015.01.13 05:33:58 -
[18] - Quote
Plato Forko wrote:having just one type of hull/fit in your hangar is like having a toolbox with only a hammer in it. there's no point in using a hammer when your system is full of loose screws.
I totally get what you are saying. I just need a starting point, and taking your advice to heart I am going to fit out the ships that was recommended in this thread. I already knew that no ship will be suitable for every encounter, and the whole point of what I want to try is to get to a point where I have some experience and knowledge below my belt so I can start making a few decisions of my own. At this point I dont know much, but more importantly, I dont really know what I dont know!
Thanks for the advice and look forward to seeing you in FW in a few months! You have a really interesting blog, and I would like to have some of the same experiences in FW that you do. |
GordonO
Brave Newbies Inc.
84
|
Posted - 2015.01.15 23:58:02 -
[19] - Quote
Look at the RVG KB and see what they flying.. http://red.rvbeve.com/?a=home.
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Mephiztopheleze
Republic University Minmatar Republic
20
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Posted - 2015.01.19 01:59:51 -
[20] - Quote
Leiliana Atruin wrote:As one ship is as good as another, I will choose Incursus for my first coffin. The plan is to get 30 ships (with their fittings) and have it shipped to RvB space. As this is obviously going to be a very expensive exercise I first want someone to have a look at the fittings.
Seriously, don't bother with this.
Just join RvB and you can buy fully fitted and rigged frigates in 5-packs off corp contract in both Otela and Liekuri at very, very competitive prices.
If you're a newbro, many folk in RvB will just throw frigates at you when you start out. Heck, when I left RvB, I left behind over 30 fitted and rigged frigates to be given away (i fit 'em all out with T1 gear so any newbro could fly 'em)
Resident Newbie at: http://themittani.com/search/site/mephiztopheleze
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Bobaa Fett
THE BOARD OF EDUCATION
0
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Posted - 2015.01.19 11:06:36 -
[21] - Quote
Leiliana Atruin wrote:I played year for a month or two, and only now resubbed again. I am intending to move into a pvp, and most likely join RvB for a few months while I learn the ropes and train to t2 fit my ships. What I am looking for: 1. Must be Gallente 2. I like speed 3. I like getting in close and dirty 4. I like drones, but not averse to skipping them for now. 5. Cheap to moderately priced. You can have a look at my character if that would help: http://eveboard.com/pilot/Leiliana_Atruin I know my skillpoints is all over the place, but that was mostly due to ignorance on my part. And just imagine that you do not see mining skills in there at all... I had some ISK left over from last time I played, and I am currently mining & doing missions to build a nice reserve so when I join RvB I can move over with ships and their fittings. When I start learning I want to focus on that, and not have to bother with making ISK. The ships I have had a look at is: 1. Atron 2. Incursus 3. Tristan 4. Navy Comet (a bit expensive though) I dont know the pro's and con's of the ships though, so I dont really have enough experience in choosing a ship.
I'd definitely start mapping your goals now so you don't find yourself scrambling around skills later. For now the tristan fittings described above are great and cheap. Don't needlessly throw away ships. You want to be gaining several million isk each time you play so that your goals later can be met in a timely manner. I have a suggestion.
Nemesis (Covert Ops) is a great ship to have with the appropriate skills. It's invaluable in group engages and the yield is potentially spectacular. After all cloaking/missile/torpedo skills are completed, you only spend about 14,000,000 to replace the ship if you happen to lose it, however the yield can go up to 100,000,000 isk very easily depending on how smart you play with it. It excels at taking down large ships and getting out alive.
http://eve.battleclinic.com/killboard/killmail.php?id=16988401
Now i have lost 2 nemesis ships but that only cost me around 24,000,000 total in replacement, minus the insured platinum rate. However this one engagement earned me 179,154,314 isk. I only had to send one volley of torpedoes to deal the final blow.
The limitations to a covert ops nemesis is the fact that smaller ships are difficult to destroy, and also if someone hard engages you there is a high chance of losing the nemesis. The pros to using a nemesis is a fairly long engagement range, high damage output and escape capability. If you decloak and fire volley after volley, your chances of survival drop. If you decloak, volley, cloak, reposition, decloak, volley, etc then your chances of survival increase. It works especially well if you have tacklers in your group, and a heavy ship to take most of the fire.
Every ship in this game fills a specific role. If you know that role, use it to your advantage...exploit it. Just remember that every decision you make should have a higher yield than loss. That can be the price of NOT knowing the role and not executing it properly, or simply attempting to do more than you can handle (this is the case for a lot of newer pilots)
Its not forgiving to make mistakes, so make sure you only conduct yourself to your ship's limitations. Do the homework before you engage people. (IE Ranges, escape routes, where to jump into a low sec asteroid belt and where not to...etc) |
Doctor Knuckles
Black Fox Marauders Spaceship Bebop
81
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Posted - 2015.01.19 12:46:18 -
[22] - Quote
Arla Sarain wrote:Falloff atron.
Relatively fast, quite large engagement profile, can do both close and long range with CN Anti Matter ammo and Null ammo. Price will range between 2-10 mill depending on module quality.
confirming falloff atron is a great ship, probably one of my most succesful 1v1 setups.
I feel like pointing out tho that in order to work it needs good skills, especially in navigation, and a certain degree of experience in knowing the whats whens and hows of the different scenarios you might face.
OP's posted fit (i think it's actually one of mines, i recognize the name) is very solid, and more straight forward than the atron.
I'm not sure i would actually recommend the second fit (incursus) now, mostly because in my opinion the beam lasers changes affected the scram kiting meta majorly. There's no point flying a scram kite incursus like that when you can fly a tormentor that deals almost 2 times as much damage in scram range being roughly as fast and with just a little bit less tank.
The kite tristan fit (no highs) is very solid, and can punch above its weight. I didn't look at OP's skills, just gonna point out that it's completely worthless without T2 drones, and that navigatio nand cap skills are very important for this ship.
Comet, there's a whole bunch of good fits. I very much like the hull tanked (hull rigs) + SAAR railgun setup. Full on gang with 2 webs and no scram is mad fun to fly as well |
Justin Zaine
127
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Posted - 2015.01.20 22:21:39 -
[23] - Quote
Quote:Every ship in this game fills a specific role. If you know that role, use it to your advantage
You got that part right.
Unfortunately the appropriate role for the Nemesis isn't anywhere near FW or 1v1 or anything that the OP asked about.
It is a great ship for derping around in WH's or Null though. |
Mephiztopheleze
Republic University Minmatar Republic
22
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Posted - 2015.01.21 03:02:43 -
[24] - Quote
Ashlar Vellum wrote: [Tristan, NoHighs Tristan]
Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I Warp Disruptor II
[Empty High slot] [Empty High slot] [Empty High slot]
Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I
Warrior II x3 Hobgoblin II x5
Why: 1) low price - it should cost around 8 mil or less 2) not a tight fit and that's always a plus for a low sp pilot 3) more than enough cap life (4m 30s with good skills) 4) does not care much about electronic warfare - 'cause drones 5) buffer tank so you can focus more on pvp engagement and range control
+1, this is a seriously sweet Tristan fit for those of us short on skillpoints.
Resident Newbie at: http://themittani.com/search/site/mephiztopheleze
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Rovain Sess
Obsidian Cadre
19
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Posted - 2015.01.23 18:46:58 -
[25] - Quote
My friend I ask you to look at this a bit differently.
First - it's bigger than finding a hull that can be good. The Tristan, incursis, atron, and comet can all be very viable ships - I say this because I've flown them all.
What's important is what your skills and understanding of tactics allow for said hulls to do. A dual rep incursus can sport an impressive tank, etc... But when a dragoon lands on the accel gate, you've lost that tank as a tactical advantage.
2nd - how you like to fight will move your ship selection in specific directions. Rails, hybrids, drones - lend themselves to some ships over others.
In a nutshell, pick one gal ship ( t1 ) and experiment. This will do a few things.
1. Allow you to figure out your tactical style (perferred)
2. Identify allow you to focus on your skill deficiencies in regards to your selected ship, playstyle.
3. Allows you to see what roles your ship excells in and learn its engagement profile.
And please give the usage of a particular ship some time - don't simply blame loses on the ship - piloting matters.
Basically a ship is the sum of these parts.
Rove |
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