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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
FoxFire Ayderan
160
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Posted - 2015.01.14 06:58:04 -
[61] - Quote
I am also disappointed in at least one change to the new map.
On the old map, I've long hoped that the problem (feature?) of jump route selection lines changing whenever you would mouse your cursor over a star would be fixed. I don't understand why the map had to behave this way. The switch for this says "SELECTION'S lines". My mouse passing over another star is not my 'selection', so why are the lines changing? My selection is the star (constellation or region) that I've clicked on and is centered in my screen.
I found it to be very annoying that these lines would be changing all over the place simply by moving my mouse cursor around the map, as it passes over other stars constellations or regions. In fact it aggravated the **** out of me.
In the last iteration of the new map this behavior had thankfully been changed, and the lines for your selected star (constellation or region) would remain in place regardless of your cursor happening over another star. I was elated that this was finally changed.
Sadly however, in this Proteus iteration of the new map you have reverted to the old behavior. Why?
Were players arguing to bring that behavior back? I can't imagine why.
If for some reason I'm in the minority and players were clamoring to actually HAVE that behavior, can you at least make it optional ? I do not want the jump route lines to change when my cursor touches a new star. I only want what I've selected to show the jump gate lines, and change only when I select (click on) something else.
You can however keep the other information (like region) that appears for a star when you hover over it. |
Provence Tristram
Science and Trade Institute Caldari State
24
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Posted - 2015.01.14 07:21:50 -
[62] - Quote
FoxFire Ayderan wrote:Quadima wrote:So my guess is nobody in the arts department noticed while working on the Exeq hull that it looks almost like an iteron, minus the mid-section cargo containers.
Gallente and Serpentis ships are becoming uglier and uglier with every patch.
Why do you hate my democratic nation so much ??? WHYYYY?? Hey now. I realize us liberal democratic Gallentes are nice people and aren't ones to burn our Quasimodo's at the stake like the Amarr would, but do we need to make our ships look similarly deformed? I for one think the much more symmetrical redesign of the Exeq is MUCH better looking.
I miss the windows. |
Abigail Sagan
Skeleton Liberation Front
55
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Posted - 2015.01.14 07:38:06 -
[63] - Quote
Fully opaque menus/windows would maybe not save lives, but at least protect eyes and reduce headaches. If I have multiple windows on top of each other (like chat-windows - I normally have three sets of stacked chat windows(12-15 total chats)) the text overlaps each other making the text difficult to read. This applies to other windows too. Also if I open a menu on top of that mess, it is often pretty much unreadable due to transparent menus. I repeat: Option for fully opaque menus is a must. |
Herzog Wolfhammer
Sigma Special Tactics Group
6070
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Posted - 2015.01.14 07:47:18 -
[64] - Quote
CCP RealX is like the Hans Zimmer of Eve.
Bring back DEEEEP Space!
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Skalle Pande
Teknisk Forlag
90
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Posted - 2015.01.14 08:01:25 -
[65] - Quote
Oraac Ensor wrote:Skalle Pande wrote:Dorna Loone wrote:Thanks for removing the Industry Teams. Though I have been using them they were a pet hate of mine when announced with the Industry changes. I can now go back to building stuff from my corp hangars without feeling the need to shunt the materials all over the galaxy chasing Teams. Right. But oddly enough this is not mentioned in the patch notes, nor are any consequential changes (if there are any). http://community.eveonline.com/news/dev-blogs/teams-removal?_ga=1.192943785.561846806.1401108799 Yeah, I know that thread. I'm just never completely sure what's in the dev blogs and such prior to a change is actually being implemented exactly as presented - once in a while CCP does make some late changes to plans.
And even if that is not the case - things like that OUGHT to be in patch notes, I'd say
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Hannott Thanos
Notorious Legion
827
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Posted - 2015.01.14 08:50:03 -
[66] - Quote
Quadima wrote: Why do you hate my democratic nation so much ??? WHYYYY??
Because the rest of us think it looks awesome. Democracy m***********, do you speak it?
while (CurrentSelectedTarget.Status == ShipStatus.Alive) {
_myShip.FireAllGuns(CurrentSelectedTarget);
}
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Nolan Kotulan
Nova Tabula Rasa
72
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Posted - 2015.01.14 13:05:01 -
[67] - Quote
Nolan Kotulan wrote:This isn't listed in the patch notes but I'm still not sure:
- Did you add PBR (Physically Based Rendering) to stations exteriors?
- Did you add it to stations interiors, captain's quarters and clothes?
Adding PBR to clothes isn't very important, but adding it to stations exteriors and interiors (including capitain's quarters) is important for visual consistency. Plus, question:
- Why didn't you already add PBR to T3 ships?
Plus, feedback:
- Since Rhea and the new UI's release and the new (ugly) character selection screen, this last one is "flashing" a sec before the fade-in when starting client. It sucks.
- There are still UI visual bugs with Mail and Factional Warfare windows, and with the "unread notifications" counter. I submitted bug tickets about them.
- Remove these damn corner brackets (yes, again and again, I will never stop to remember you about how much of a visual aberration it is ;)
That's all for now! :)
I would like to add: The new visual effects in asteroid belts are great when considered globally. But when you watch them individually (the sprites), they really don't look right. They look really "cheap" and fake, as others have said. I think you should rework them entirely, mainly the textures, and add a lot more variations. And why not add rotation? This isn't good right now.
Per aspera ad astra
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Presidente Gallente
Dark-Rising Executive Outcomes
161
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Posted - 2015.01.14 13:05:37 -
[68] - Quote
MuppetsSlayed wrote:/me turns on the asteroid belt effects and light rays
Warp to belt 1 in cloaky - looks cool - fly towards some of the crap in the belt. No way you can tell what is an asteroid that will decloak you and what is a piece of floating crap that wont.
/me flys around, almost dies to rats when one of those bits of crap decloaked me cause it was an asteroid and I never noticed.
/me docks up and turns off asteroid belt effects <---- !!!
Nice try CCP but FAIL!!! I cant tell what will and what wont decloak me with this effect on - its too dangerous to use.
You found your personal solution to get around something what is optionally possible to master easily. |
subbz2k's Father
NoobCorpTax WTF
0
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Posted - 2015.01.14 13:33:54 -
[69] - Quote
Quote:New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map. Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!!
Personally - i used the new map on top of the system scanner to do roaming exploration. This works very well before Proteus, i was always able to see where i am and i could position the map to exactly determine where i have to go next.
Now ... i must click a system to get a pan?? What is that? This is extremely annoying, if i accidently hit the wrong system because the map is in abstract layout i run out of focus and dont know where i am on the map ... have to zoom out alot to find and double click me again. Thats just a mess. WHY ??? WHY have you done that? The new map was so cool before, now i have a pain in the ass doing my daily roaming explo
Please: Re-Integrate the Right Mouse Drag back into the new Map ASAP !!!! |
Dangeresque Too
Pistols for Pandas
77
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Posted - 2015.01.14 15:16:51 -
[70] - Quote
Definitely don't like the seemingly one long named tab on all windows.
I didn't see this listed anywhere as something that was being changed but really preferred to have the little dividers between tabs, you know, because it was helpful and made sense. Why was this taken out? |
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FoxFire Ayderan
163
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Posted - 2015.01.14 15:51:31 -
[71] - Quote
subbz2k's Father wrote:Quote:New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map. Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!!
Agreed this is another change for the worse with the newest map. I don't understand why they got rid of panning with the right mouse button. It doesn't appear that they re-purposed that button for anything.
Also I don't care for their adding the security rating next to each system name. I mean that information can be nice to have on occasion when you need it, but otherwise it adds too much clutter to the map display. I would prefer that to be an option. |
FoxFire Ayderan
163
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Posted - 2015.01.14 16:00:10 -
[72] - Quote
Nolan Kotulan wrote:
I would like to add: The new visual effects in asteroid belts are great when considered globally. But when you watch them individually (the sprites), they really don't look right. They look really "cheap" and fake, as others have said. I think you should rework them entirely, mainly the textures, and add a lot more variations. And why not add rotation? This isn't good right now.
Yeah, the new asteroid visuals leave something to be desired. Some improvements are in order there, as I stated previously.
Also if possible, it would be great if they could make them interactable objects. Including being pulverized if they are hit with a mining laser or other gun fire during a dog fight with pirates.
I'm one of those who will have to move his ship if my mining laser is passing through another asteroid to mine my targeted asteroid. This is now more of a problem with the debris, as there is more occasion for a mining laser to pass through one of these. I was thinking how great would it be if the smaller rock was pulverized as my mining laser passed through it.
And to have gun fire absorbed by one of these, which would then also pulverize it but cause the target to be missed for that shot. |
FoxFire Ayderan
163
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Posted - 2015.01.14 16:40:19 -
[73] - Quote
By-the-way, I actually like what they've done with the windows. The semi-translucent effect. I don't seem to have the problem that some complain of.
One feature of the windows I would like to see though, is for the border of the window your cursor is over to light up (highlight) so that you know which window you are about to close for instance. Too often do I have windows whose upper right corners are very close to each other (or not even sometimes) and I can't quickly tell which window the 'x' belongs to and accidentally close the wrong window.
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Jackie Fisher
syrkos technologies Joint Venture Conglomerate
424
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Posted - 2015.01.14 19:17:19 -
[74] - Quote
Did burners get their tanks bufffed?
Fear God and Thread Nought
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Nolan Kotulan
Nova Tabula Rasa
72
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Posted - 2015.01.14 20:17:48 -
[75] - Quote
FoxFire Ayderan wrote:subbz2k's Father wrote:Quote:New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map. Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!! Agreed this is another change for the worse with the newest map. I don't understand why they got rid of panning with the right mouse button. It doesn't appear that they re-purposed that button for anything. Also I don't care for their adding the security rating next to each system name. I mean that information can be nice to have on occasion when you need it, but otherwise it adds too much clutter to the map display. I would prefer that to be an option.
What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?
Per aspera ad astra
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FoxFire Ayderan
164
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Posted - 2015.01.14 21:48:56 -
[76] - Quote
Nolan Kotulan wrote:
What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?
Apparently we overlooked the use of the word temporary. Presumably this was in the release notes? I'll have to go through them again.
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Nolan Kotulan
Nova Tabula Rasa
72
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Posted - 2015.01.14 22:03:06 -
[77] - Quote
FoxFire Ayderan wrote:Nolan Kotulan wrote:
What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?
Apparently we overlooked the use of the word temporary. Presumably this was in the release notes? I'll have to go through them again. Here:Patch Notes wrote: User Interface: GÇó [...] GÇó [...] GÇó [...] GÇó [...] GÇó [...] GÇó [...] GÇó [...] GÇó [...] GÇó [...] GÇó New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map.
And here: https://forums.eveonline.com/default.aspx?g=posts&m=5393555#post5393555
Per aspera ad astra
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Midnight Hope
Pator Tech School Minmatar Republic
156
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Posted - 2015.01.14 22:52:12 -
[78] - Quote
-1 for the Exeq "redesign".
The old model was a lot more interesting and better designed than this tube you gave us. Please.
What's with the friggin dishes?? ..and two of them?? Is this the only way Gallente get cable?? Is this a starship??
Utterly disappointing.
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Ranger Feenix
Aliastra Gallente Federation
1
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Posted - 2015.01.15 01:10:18 -
[79] - Quote
CCP,
Thanks for releasing Proteus. Every tweak/enhancement...both small and large, helps to make EVE the awesome game that it is.
I greatly appreciate what you do for your player base. Thank you...and keep up the great work!
Lost in Space
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Kalpel
KBM
83
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Posted - 2015.01.15 08:31:24 -
[80] - Quote
Aiyshimin wrote:Belts look amazing!
Indeed, to bad the UI still sucks and windows still flash
You failed to target nothing!-áGëívGëí online
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Malou Hashur
Ministry of War Amarr Empire
62
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Posted - 2015.01.15 09:06:14 -
[81] - Quote
Ranger Feenix wrote:CCP,
Thanks for releasing Proteus. Every tweak/enhancement...both small and large, helps to make EVE the awesome game that it is.
I greatly appreciate what you do for your player base. Thank you...and keep up the great work!
LAWL
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
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Primary This Rifter
4S Corporation Goonswarm Federation
472
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Posted - 2015.01.15 11:19:12 -
[82] - Quote
New map still sucks at presenting information.
Reminder: CCP thinks you have no right to your alliance logos.
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Darkblad
Hilf Dir selbst in EVE
616
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Posted - 2015.01.15 11:28:01 -
[83] - Quote
The acoustic feedback when clicked on a star in the beta map (currently on sisi) is a small but useful addition. looking forward to see that, or rather hear |
perfecto ignori
Zeura Brotherhood Mordus Angels
1
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Posted - 2015.01.15 11:46:51 -
[84] - Quote
-the right click to drag the star map doesn't work anymore: - 1
-the flashing lines on my route goes to fast, is not pretty at all and is too obvious , what was there on the old star map worked way better: - 1
-the star map opens itself way out and my current system is not elected by default: - 1
-i don't need to see the security status of all the systems around, it clutters the map too much, that should be an option: - 1
-the selection and zooming are still generally unintelligent. I click on a system and the camera zoom out and i loose sight on anything related to my selection .... Need: one click to select, recenter and focus camera, 2x click to select the corresponding solar system map
-the short-cut button to select my current system is handy: + 1
running a Mac book pro 2011 (Mavericks) |
GeeBee
Paragon Fury Tactical Narcotics Team
72
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Posted - 2015.01.15 12:52:30 -
[85] - Quote
I'm still hearing a lot of complaints from players about the new icons. The new icons are less intuitive than the old ones due to the extreme lack of color. While your design team may feel that the old icons looked dated and wanted to refresh the look of the game you've condemned us to using these terrible icons. The only way i personally navigate these icons is by having them in the same order on every client after a month of playing with them. Trolls be damned, these icons are terrible, icon packs should be optional for both old new or third party icons.
While it may not seem to be an important complaint or grievance consider that with many of the other changes a hardline on these icons could be the straw that breaks a camels back for resubbing or unsubbing. |
Soldarius
Kosher Nostra The 99 Percent
1028
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Posted - 2015.01.15 15:01:27 -
[86] - Quote
No. Working as intended.
http://youtu.be/YVkUvmDQ3HY
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CCP Turtlepower
C C P C C P Alliance
205
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Posted - 2015.01.15 16:49:27 -
[87] - Quote
Thanks for all the feedback guys! We are regularly reading all of it |
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FoxFire Ayderan
165
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Posted - 2015.01.15 17:40:32 -
[88] - Quote
GeeBee wrote:I'm still hearing a lot of complaints from players about the new icons. The new icons are less intuitive than the old ones due to the extreme lack of color. While your design team may feel that the old icons looked dated and wanted to refresh the look of the game you've condemned us to using these terrible icons. The only way i personally navigate these icons is by having them in the same order on every client after a month of playing with them. Trolls be damned, these icons are terrible, icon packs should be optional for both old new or third party icons.
While it may not seem to be an important complaint or grievance consider that with many of the other changes a hardline on these icons could be the straw that breaks a camels back for resubbing or unsubbing.
Well I have to disagree on this one. I like the new icons a lot more and they are much more intuitive to me. I found all the colored icons to be too distracting with too much 'information' presented in them. I frequently could not find (or quickly identify) the one I was looking for. This new style works much better for me. The icons are more unique and easier to identify.
But then maybe that's just me. Of course I never have a problem with 'options'. To each their own.
I'm just glad they did address the icons. That's long been on my 'complaint' list, but I'd never gotten around to making a forum post about it. Apparently CCP can read my mind sometimes. (Or I suppose others had similar complaints).
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FoxFire Ayderan
165
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Posted - 2015.01.15 18:09:57 -
[89] - Quote
Primary This Rifter wrote:New map still sucks at presenting information.
I like the new map. It's not only much more attractive, but I think it's a big improvement on the old one. Albeit for the problems I mentioned earlier (like selection lines changing as your cursor touches new systems).
Windowed mode FTW!
I agree with the Perfecto that I don't need to see the security status rating next to the name of each system ALL the time. This is useful information to have when you need it, but it would be nice if it were optional.
I would like the names of systems along my chosen route to have their names displayed regardless of distance from my view.
I did prefer the menu items in the center. That did take me a short while to get used to though.
I don't like how now you are way zoomed out when opening the map. Previously you were zoomed closer to the system you were in.
And by-the-way, what happened to the option to color star systems by the faction/empire they belonged to?
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FoxFire Ayderan
165
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Posted - 2015.01.15 19:11:25 -
[90] - Quote
I suppose the cluttered look of belts is starting to grow on me. I fly through remarkably few of the small rocks despite the frequency of them.
Still my earlier comments still stand. Maybe some belts can be more cluttered than others. Have some variety there. I would like to see more variety in sizes (though that may make passing through a rock more likely and definitely more obvious, unless they implement collisions with these things bouncing off you.)
All-in-all it's an improvement, but there is still room for improvement.
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