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Aurelius Valentius
Imperial Academy Amarr Empire
445
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Posted - 2015.01.14 12:08:13 -
[1] - Quote
I was going to post a suggestion and then found I had a problem, so instead I am going to ask the question, as I didn't have an answer to it myself.
What do people want to do in WIS? and what I mean is what should we be doing in our meat-suit in a room or rooms that we don't do in the hangar with the UI, what is the added benefit in putting in additional ways of doing the same thing over and over, please don't take this the wrong way - I am not saying WIS wouldn't be good, though I was not a big fan at the start, but I can see it as a possible thing to do, but I come back to the point of what is the point of doing it.
Some things I could see being cool - would have been if we had a new hangar (not the thing we have currently in either, but a hangar that fit better to the corporation themes in the game and also scaled to the ships size also - maybe 4 sizes - small, medium, large and huge... and in it you had a more dramatic lighting effect with a more presentational ship as focus and detail in the hangar but less foreground (darker and more EVE space darkness like), then a pod-goo room transition room (like what was shown way back - rather like something from R. Scotts kind of Alien look to it), and with that a clothing fitting screen - where you put on what you want to wear... and this could be put in with say an armaments (WIS) bit also - something maybe like Dust had in a way... then you are in your CQ, and the benefit of being in a room is... and this is where I draw a blank and go ok... sofa.
So, anyone, help out with this one? |
Lugh Crow-Slave
487
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Posted - 2015.01.14 12:24:14 -
[2] - Quote
I want what the told me i would have the ability to buy a bar decorate and add little mini games as i pleased.
I still hold on tho the dream of running a bar in some outpost way out in some near dead part of null.
and at the same time also running one in Asakai Playing host to the brave Caldari militia men as they wait for their FC to get ready for the next sortie
Fuel block colors
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Rain6637
GoonWaffe Goonswarm Federation
29398
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Posted - 2015.01.14 12:31:19 -
[3] - Quote
Yeah, I can help.
Emergent gameplay is called emergent because it's unpredictable. Don't mistake your/our inability to see into the future as proof that nothing would happen if players were given an environment inside stations. Create a space, and let things happen.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Debora Tsung
Die Woge des Wahnsinns Greater Western Co-Prosperity Sphere
1440
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Posted - 2015.01.14 12:50:01 -
[4] - Quote
I don't care about NPC station enviroment and ingame poker games or some such too much, but what I want is to load my covert ops frigatte with 10 EVA combat clones, dock a supposedly derelict sleeper station and explore it , sneak past ancienct, half sentient guard drones, plunder sleeper cryogenic coffins to harvest their implants and steal their tech and fight off other explorers who want to steal my loot.
And I don't just want some tiny level like the dusties get, I want the insides of the sttation to be the a 1:1 model , 50km diametre, different access points, destryoed sections leaking rations and weaponized nanites into the toxic atmosphere, I want to hear the creaking of a damaged superstructure to announce it's coming demise, the vibrations auf failing machinery desperatly trying to keep the station in wokring condition...
And I want to seek out other players access points to ambush them when they return with their haul. 1_1
That kind fo stuff.
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
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Rivr Luzade
Coreli Corporation The Kadeshi
1129
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Posted - 2015.01.14 12:58:20 -
[5] - Quote
Does someone remember the little books you get in Gas Hacking Sites? The Little Pirate That Could, Me, Myself and Plunder, and so on. They are supposed to be kind of books or logs and I'd like to be able to actually read them in my CQ. For some, I think there are already Chronicles and Short Stories available, which should be used in these books. |
Rain6637
GoonWaffe Goonswarm Federation
29399
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Posted - 2015.01.14 13:34:25 -
[6] - Quote
Literature would be hilarious. Selling copies of a story, etc. There would be cases of EVE piracy online somewhere.
When a story is on some web page, a player wrote it. When a story is in-game, a character wrote it.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Ronny Hugo
Dark Fusion Industries Limitless Redux
77
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Posted - 2015.01.14 14:05:29 -
[7] - Quote
I want WiS to be full of 3D ways of representing data in useful ways. There's tons of administration tools that don't exist in the game that has had to be done by 3rd party software, and its still not very easy. Being the leader of a group of people in Eve is like playing civilization without a visual interface. |
Abyss Azizora
Temporary Corp 12
162
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Posted - 2015.01.14 14:10:47 -
[8] - Quote
Ability to gamble in a station casino, with a poker table, instead of ship spinning while waiting on things. |
Sylveria Relden
Relden Enterprises
50
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Posted - 2015.01.14 14:15:12 -
[9] - Quote
There's a couple sure-fire ways to invoke an emotional response or heated debate in almost any topic of discussion, but especially in this game...
Religion Politics WIS... (AKA to Neckbeardian types as "Space Barbies")
Sort of wondering why WIS hasn't been rolled into the forum rules yet, tbh ;) |
Rain6637
GoonWaffe Goonswarm Federation
29399
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Posted - 2015.01.14 14:52:29 -
[10] - Quote
Abyss Azizora wrote:Ability to gamble in a station casino, with a poker table, instead of ship spinning while waiting on things. This suggestion isn't a mere replacement of current gambling venues. House profits on a casino run by CCP will affect the amount of ISK in circulation, and is adding a sink. It could be too big of one, and player-run station casinos would be a better idea. Rather than letting a character own a casino, they should have ownership of a table. If they want, they can set their own rules, like whether the dealer hits on 17, or single-deck vs 6-deck, in blackjack.
Another activity found in casinos is a sportsbook. I hope I don't have to spell out how this could spawn PVP leagues.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Daichi Yamato
Xero Security and Technologies
2160
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Posted - 2015.01.14 15:48:58 -
[11] - Quote
mugging
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Rain6637
GoonWaffe Goonswarm Federation
29399
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Posted - 2015.01.14 15:55:56 -
[12] - Quote
"who walks through stations with 50 PLEX in their pocket?"
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Helios Panala
13
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Posted - 2015.01.14 16:18:31 -
[13] - Quote
Shooting in stations!
Assuming one day outposts in null become destroyable then Legionnaires boarding and seizing the station instead of Capsuleers blowing it apart should be a thing. If the outpost is destroyed then players should be able to board the wreck instead and search for loot.
As for Capsule things to do, one suggestion I saw that I liked was a war planning room in Corp offices. It would show member and fleet locations and allow for tagging with intel & notes on enemy fleets and such. You could save several plans with notes and load them up to go through them with Alliance leaders, last known enemy movements, that sort of thing. Of course, one of those leaders could be a spy who shoots you all while you're orchestrating some clever trap during a large battle and runs off with copies of all the plans...
Plus the obligatory running a seedy bar out of a grimy Minmatar outpost in deep deep null fantasy. |
Rain6637
GoonWaffe Goonswarm Federation
29399
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Posted - 2015.01.14 19:55:18 -
[14] - Quote
Minecraft. Notch put all the components into the ground and basically let players create pixels. Voxels.
Something along those lines is what I think should be in a station space... parts for players to construct places. Furniture and accessories. Avatars already know how to sit. Light fixtures, holoscreens, vending machines... whatever. Sell it in the AUR store.
My main point is if you make a space completely bare, the content will be bare. It is crucial to provide building blocks or components to allow as much creative freedom as possible. Then you will see activity happen that we couldn't foresee.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Nariya Kentaya
Ministry of War Amarr Empire
1702
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Posted - 2015.01.14 20:35:18 -
[15] - Quote
people always talk about needing this big indepth meaningful gameplay element to WIS, personalyl id be fine if they were like cantinas back in oldschool SWG, somewhere people go to play minigames, but for the most part, just sit around, chat, and people watch.
more people did it and enjoyed it than you would think, it was a great way to meet new people since you literally had an excuse, you sit down at their table and naturally conversations strike up and things happen. |
Rain6637
GoonWaffe Goonswarm Federation
29405
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Posted - 2015.01.15 00:18:43 -
[16] - Quote
Another thing that bothers me about the hamster cage paradigm (where the game developer provides all hamster wheels and accessories for your cage, you cannot create your own) is the missed content. Missed free content. I would design clothes for ISK. (CCP could sell it for AUR and give me an ISK kickback from sales, I don't care). When alliance logos were a thing, CCP released the requirements and sent back anything that didn't meet those requirements. That's all I would need. It may take me a while to get it right, but I would eventually.
I wouldn't work for CCP, but I would love to see new clothes in the game. I'd like to see a lot of things in the game, but I don't think many of them can happen with the current top-down content model that EVE uses. In other words, waiting on the developers to do everything means very little will be accomplished compared to letting players create things.
The prognosis is not good. CCP has recently started using Agile Software Development with Scrum, and that's been mainstream for some time already. They've only barely begun tapping the player base openly for input, so I think things like 3D assets is still a ways off.
I mean, we didn't even get more clothing items in Proteus , when there's a list of clothing items that have market IDs on TQ but aren't seeded anywhere.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Zimmer Jones
Aliastra Gallente Federation
41
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Posted - 2015.01.15 01:29:10 -
[17] - Quote
I just re-read the necro-barbie thread and others have raised the crowdsourced clothing angle. Of course it might not have been taken seriously because it was in the corpse dress up thread, but I think it was still valid offer. I'd do it. I'd even make clothes for living capsuleers. |
Donnachadh
United Allegiance of Undesirables
90
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Posted - 2015.01.15 02:40:01 -
[18] - Quote
I think the whole think was a technical exercise for the devs sort of the can we do this type of thing. If the response from the player base had been more positive to the first step ( captains quarters ) then we may have some parts of this today. Since the play response was overwhelmingly negative I guess they just shelved the plan forever or maybe for the future. |
Zimmer Jones
Aliastra Gallente Federation
41
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Posted - 2015.01.15 04:54:54 -
[19] - Quote
I still want to be able to pimp my/anyone else's corpse, and think is a good first step to walking in morgues. Stations. |
FoxFire Ayderan
165
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Posted - 2015.01.15 04:59:07 -
[20] - Quote
Ah WiS. Still dreaming of it.
I think largely it would be a way to socialize. To remind us that we are still human beings living among billions (trillions?) of other human beings. And so do things with our living breathing avatars. Like dress up in those sweet duds and strut about in front of our envious peers.
Also there would be social games to engage in. I don't know. Places to hang out. Places to meet with our corp members who would become more real to us by seeing them on station in corporate offices or the usual haunts. People do enjoy people based games and simulations, so I'm sure there are tons of things that we COULD do, but in a space/blade-runner environment.
Look at other MMO's. Players always demand and always make good use of (in games which do it well), ways to make their own living space. A place to call home.
Ultimately this could almost be an entirely new 'game' on its own, yet still a part of EVE.
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Rain6637
GoonWaffe Goonswarm Federation
29419
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Posted - 2015.01.15 05:00:05 -
[21] - Quote
scratch that, I don't want WiS anymore. it would be me hating on other bitches wearing my outfit.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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FoxFire Ayderan
165
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Posted - 2015.01.15 05:25:49 -
[22] - Quote
Rain6637 wrote:scratch that, I don't want WiS anymore. it would be me hating on other bitches wearing my outfit.
Tis true. Which is why there would need to be a wide variety of outfits.
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Rain6637
GoonWaffe Goonswarm Federation
29419
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Posted - 2015.01.15 05:34:39 -
[23] - Quote
****. We can't even get new portrait backgrounds.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Debora Tsung
Die Woge des Wahnsinns Greater Western Co-Prosperity Sphere
1445
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Posted - 2015.01.15 08:01:29 -
[24] - Quote
Zimmer Jones wrote:I just re-read the necro-barbie thread and others have raised the crowdsourced clothing angle. Of course it might not have been taken seriously because it was in the corpse dress up thread, but I think it was still valid offer. I'd do it. I'd even make clothes for living capsuleers. I still want to dress up corpses so they can sit besides me on my couch, watching Concord TV, without having to blush because of their nakedness.
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
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Inir Ishtori
Perkone Caldari State
74
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Posted - 2015.01.15 17:59:56 -
[25] - Quote
Aurelius Valentius wrote:I was going to post a suggestion and then found I had a problem, so instead I am going to ask the question, as I didn't have an answer to it myself.
What do people want to do in WIS? and what I mean is what should we be doing in our meat-suit in a room or rooms that we don't do in the hangar with the UI, what is the added benefit in putting in additional ways of doing the same thing over and over, please don't take this the wrong way - I am not saying WIS wouldn't be good, though I was not a big fan at the start, but I can see it as a possible thing to do, but I come back to the point of what is the point of doing it. [...] So, anyone, help out with this one?
I made a post as an answer to a similar question considering just the UI elements some time ago: https://forums.eveonline.com/default.aspx?g=posts&m=3964577#post3964577
Additionally, take a moment to think about the lack of customization in general, lack of ability to create at small scales - something that is much more individual than another excel-y window with bunch of icons and about lack of immersion. The last point differs from person to person, but in general people do have issues to imagine and immerse themselves in the virtual world as spaceships or a capsule flying through Excel sheets.
Here is a scenario i'd like to see happening:
Players are given the ability to cutomize their personal quarters. Small corporations can build small modular outposts where individual players are able to throw in their own personal module in addition to the other corporation-owned rooms. Now a small corp can posess a little "real" home for its members. Then we go bigger and look at the player owned stations and imagine big corporations putting all sorts of billboards, customized shipdocks and some sort of arrival halls/bars in there. Now suddenly instead of the static and fairly boring environment where you are not exactly insterested in visiting different systems(maybe once, to check out the regional backgrounds) you get a universe full of interesting, rich, living(weeell, depends on several factors, i'd say) environments where players can be even more creative and create additional content for themselves. Similar principles could be applied to PI some time later.
And that's just the "walking" part. People before me already mentioned shooting and exploring that could tie into WiS, so there is quite a lot of room to build up on the general idea. |
FoxFire Ayderan
165
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Posted - 2015.01.15 18:51:12 -
[26] - Quote
Great idea.
Imagine being able to rent customizable 'apartments' in various stations (from the Station owner, or perhaps player real-estate moguls).
You would still have your spartan Captains Quarters available anywhere for free, but otherwise you could rent better living spaces around New Eden. These could come in all sorts of shapes and sizes. From little spaces like the CQ (but customizable) up to large spacious luxury apartments. The places can additionally have different rental rates depending on what sort of view you have. Interior view, exterior view, no view. Planet side view (where available), space side view, star side view, dock side view with all the traffic activity.
It would be a good ISK sink, if rented from NPCs.
I suppose this could even be extended to the planet itself. With apartments on the surface in the cities. The possibilities are endless. Including for commerce.
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Paynus Maiassus
Capital Munitions
219
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Posted - 2015.01.15 21:04:27 -
[27] - Quote
I think there should NOT be redundant features added. Definitely no current features should be moved to WiS. If people are allowed to buy on the market by clicking a button on the Neocon now, there would be a lot of angry people if they had to walk somewhere to a terminal to use the market. Since the market button on the Neocon works fine, putting work into a thermal you could walk to in addition to the neocon button would not hurt, but would be extra work on the devs for no concrete benefit.
The first WiS functions should be something functional. I personally would like there to be casinos in which you could play a variety of games against NPC dealers and/or other players for ISK. I would also like there to be a theater where you could go to, linked to a netflix account or something, so I could watch netflix through the Eve client in game, so I could chat with my friends or monitor market orders while watching TV without having to have another screen.
Then after that, some 'useless' but cool features could be added. Someone mentioned a bar where you could buy drinks. A public lounge and a corp lounge would be cool. So you could sit in the lounge and use your main screen to monitor who from the corp is online and in system and ship spinning by just seeing who is in the lounge, and have your chat window set to local in order to see if a neut came into system (so we can all undock and kill him) or on alliance chat or whatever so I don't miss any notices for ops or whatever. |
Dersen Lowery
Drinking in Station
1426
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Posted - 2015.01.15 21:18:26 -
[28] - Quote
I still like the theme in the Incarna trailer, that there are some things you want off the record.
Contraband? Crime? Grey market? Black market? Espionage? Bribery? Meeting people you don't want to be seen meeting? Stations are absolutely immense. By lore you can do pretty much anything you can think of in most stations, whether above board or not. (Though I would like much more distinction between stations.)
You could even have a quick, public "shallow dock" that was a sort of intersection of FiS and WiS, and only commit to a full docking in a hangar, or a trip out of your pod, if you specifically wanted one.
Just thinking about what a station actually is, the potential is vast. And that's just one possible place: you can do boarding parties in ships, explore ruins, engage in ground combat planetside... it's almost limitless.
The most important thing, as Rain notes, is that it remain EVE. There can be structured PVE, sure, but the game is about interactions between players, and player decisions should be significant.
Proud founder and member of the Belligerent Desirables.
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Nariya Kentaya
Ministry of War Amarr Empire
1705
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Posted - 2015.01.16 17:26:22 -
[29] - Quote
Dersen Lowery wrote:
Just thinking about what a station actually is, the potential is vast. And that's just one possible place: you can do boarding parties in ships, explore ruins, engage in ground combat planetside... it's almost limitless.
none of this will ever happen because its "something CCP might want to do for Legion/Dust", which is funny considering Legion/Dust will never have an impact on EVE more than an insignificant % bar here or there, because both games have to "be completely independent of eachother in case one fails" (read as, integrated but not actually integrated so we can drop it dead when CCP Shanghai does what CCP Shanghaio does best and throws it off a cliff) |
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