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Ronny Hugo
Dark Fusion Industries Limitless Redux
78
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Posted - 2015.01.14 18:50:26 -
[1] - Quote
The booster gives bonuses to the entire 250 man fleet, thus headshotting the booster and whoever becomes booster after the booster is dead, is pretty much the deciding factor in many engagements. However it would be nice if the booster could be hidden on the fleet window. Yet remain visible through some sort of animation, so that any fleet that takes its time to cycle through the enemy ships can figure out who is boosting. What do you think? This should keep the meta-gamers happy in that they can still relay the info about squad commanders and wing commanders, yet the shoot-the-booster mini-game can be performed by both sides since it is such a powerful tactic. |
Elenahina
Agony Unleashed Agony Empire
10
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Posted - 2015.01.14 18:52:54 -
[2] - Quote
So you want an anti spy tactic?
This is why I do not miss sov warfare. |
Foxicity
Red Federation RvB - RED Federation
106
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Posted - 2015.01.14 18:53:36 -
[3] - Quote
Any 250 man fleet that has the booster on-field is doing it wrong. |
BeBopAReBop RhubarbPie
Quantum Distributions
1354
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Posted - 2015.01.14 18:58:03 -
[4] - Quote
This would be nice if on grid boosting ever becomes a thing.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1479
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Posted - 2015.01.14 19:08:29 -
[5] - Quote
Ronny Hugo wrote:The booster gives bonuses to the entire 250 man fleet, thus headshotting the booster and whoever becomes booster after the booster is dead, is pretty much the deciding factor in many engagements. However it would be nice if the booster could be hidden on the fleet window. Yet remain visible through some sort of animation, so that any fleet that takes its time to cycle through the enemy ships can figure out who is boosting. What do you think? This should keep the meta-gamers happy in that they can still relay the info about squad commanders and wing commanders, yet the shoot-the-booster mini-game can be performed by both sides since it is such a powerful tactic.
For this to be worth anything, the boosting ships needs to be undistinguishable from teh rest of the fleet and THAT is why on grid boost barely ever happen. On grid boost would be much less stupid if it was not limited to a very small selection of ships which you can spot the instant they appear on overview.
Boosting should not be based on module/ships but on fleet hierarchy position. Headshotting a fleet commander should be rewarding just like shooting a colonel in the army but not as stupidly easy as it is now by spotting where the command ship is. Just prevent fleet position movement from player who have a weapon timer so you can't just "field promote" a new leader to prevent people from just replacing him if it happens. |
Hopelesshobo
Tactical Nuclear Penguin's
396
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Posted - 2015.01.14 19:15:04 -
[6] - Quote
This sounds good in theory, but you would also have to be able to hide squad/wing/fleet leaders as well, because you can simply kill those guys and it will effectively kill the boosts until a replacement is placed. Yes, this might only take a few seconds, but alot can happen in a few seconds.
Lowering the average to make you look better since 2012.
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Scipio Artelius
The Vendunari End of Life
30573
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Posted - 2015.01.14 20:20:01 -
[7] - Quote
Foxicity wrote:Any 250 man fleet that has the booster on-field is doing it wrong.
Oh also boosters already glow in a brilliant white saint-like aura. Sure, for links. Keep them off-grid, but in a full fleet at least some of the boosting characters (those passing the links bonuses) are on-grid.
Squad Commanders for example are mostly on-grid and usually the squad booster (don't have to be). The fleet interface shows exactly which characters are passing the boosts and make it easy for a spy to highlight that information for an enemy fleet. Take out the booster and no one in the squad gets the links bonuses.
In any event, I don't personally see this as much of a problem. Headshots will happen anyway and comms discussion will give the details away to any spy in fleet anyway.
Come Win At Eve - Join The Vendunari
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Ronny Hugo
Dark Fusion Industries Limitless Redux
78
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Posted - 2015.01.14 20:26:21 -
[8] - Quote
Foxicity wrote:Any 250 man fleet that has the booster on-field is doing it wrong.
You want to keep a DD'ing erebus off grid? |
FT Diomedes
The Graduates Forged of Fire
798
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Posted - 2015.01.14 20:31:36 -
[9] - Quote
So, when I set up my fleet, I tell the fleet which pilots need to be watch-listed. This makes it easier for me to keep them alive. It also tells the spies exactly which ships I want to protect the most. Personally, I care less about letting the spies know the information than I do about organizing my fleet effectively. Spies are just part of the game.
Headshots are just part of the game too. Absolutely nothing wrong with destroying the enemy command and control network. What do you think this is? The 18th century?
The Greatest Ship Ever. Credit to Shahfluffers.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1479
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Posted - 2015.01.14 20:32:08 -
[10] - Quote
Ronny Hugo wrote:Foxicity wrote:Any 250 man fleet that has the booster on-field is doing it wrong. You want to keep a DD'ing erebus off grid?
Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work. |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1479
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Posted - 2015.01.14 20:34:13 -
[11] - Quote
FT Diomedes wrote:What do you think this is? The 18th century?
You could still take pot shots (18th century firearms were no sniper rifles...) at the guy with the most gold on his shoulder and have a good shot at hurting the command structure. :D |
Ronny Hugo
Dark Fusion Industries Limitless Redux
78
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Posted - 2015.01.14 20:34:26 -
[12] - Quote
Frostys Virpio wrote:Ronny Hugo wrote:Foxicity wrote:Any 250 man fleet that has the booster on-field is doing it wrong. You want to keep a DD'ing erebus off grid? Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work. So don't keep your off-grid booster on grid. Problem solved. This change is directed at titan boosters, which are pretty much the only ones that remain on grid through big battles. |
FT Diomedes
The Graduates Forged of Fire
798
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Posted - 2015.01.14 20:34:53 -
[13] - Quote
Frostys Virpio wrote:Ronny Hugo wrote:Foxicity wrote:Any 250 man fleet that has the booster on-field is doing it wrong. You want to keep a DD'ing erebus off grid? Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work.
No, on-grid boosting cannot work as long as off-grid boosting exists. If you remove off-grid boosting, then you make on-grid boosting comparatively viable. Yes, lots of command ships may die, but those that don't will give the fleet an advantage over the other side.
Also, on-grid boosting works just fine in small-scale combat.
The Greatest Ship Ever. Credit to Shahfluffers.
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Ronny Hugo
Dark Fusion Industries Limitless Redux
78
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Posted - 2015.01.14 20:36:11 -
[14] - Quote
This isn't a thread about removing off-grid boosters. Make your own thread for that. |
Mario Putzo
Welping and Dunking.
1091
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Posted - 2015.01.14 20:36:32 -
[15] - Quote
Ya know I don't think Squad Members should know who squad leaders/wing commanders/fleet commanders are. I think that it should really only work as a hierarchy.
Squad Members can see other Squad Members Squad Leaders can see other Squad Leaders and squad members Wing commanders can see other Wing Commanders, Squad Leaders and squad members. FCs can see everyone.
Why...because **** you thats why.
This lets people still get some intel if they are spying, although it would take some time to filter through the 250 names in a fleet to find the dudes whose names aren't on the list they can see. |
Alundil
Isogen 5
835
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Posted - 2015.01.14 20:48:38 -
[16] - Quote
Mario Putzo wrote:Ya know I don't think Squad Members should know who squad leaders/wing commanders/fleet commanders are. I think that it should really only work as a hierarchy.
Squad Members can see other Squad Members Squad Leaders can see other Squad Leaders and squad members Wing commanders can see other Wing Commanders, Squad Leaders and squad members. FCs can see everyone.
Why...because **** you thats why.
This lets people still get some intel if they are spying, although it would take some time to filter through the 250 names in a fleet to find the dudes whose names aren't on the list they can see.
Set it up so that squad members can only view member details of their own squad. Squad leaders can only see their squad own members and the other squad leaders under their wing commander. Wing Commanders can see the squad leaders, squad members in their wing and the other wing leaders. Fleet Commander can see all. If you have a spy at those (FC/WC) levels you're probably going to have a bad time regardless.
I'm right behind you
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Alvatore DiMarco
Capricious Endeavours Ltd
3265
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Posted - 2015.01.14 20:59:31 -
[17] - Quote
I'm going to put in my +1 for the average fleet member not being able to just easily see who the booster is. If you want to headshot the booster, then do your proper job as a spy and figure it out. The rest of the hierarchy should be visible though. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
200
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Posted - 2015.01.14 21:02:48 -
[18] - Quote
Ronny Hugo wrote: Yet remain visible through some sort of animation.
So you want an organic animation showing on your ship...?? What are you, the Wraith or something?
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Lugh Crow-Slave
490
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Posted - 2015.01.14 22:23:34 -
[19] - Quote
nope if you can't trust them don't let them in the fleet
Fuel block colors
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FT Diomedes
The Graduates Forged of Fire
799
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Posted - 2015.01.14 23:37:32 -
[20] - Quote
Lugh Crow-Slave wrote:nope if you can't trust them don't let them in the fleet
Seriously, if you are this paranoid about spies, fly solo. Hiding all this information is just plain silly. Good fleets share necessary information with each other. Tactical level intelligence is rarely worth that much in deciding the outcome of a large fight. All the FC's on each side already know each other and have figured this stuff out.
The Greatest Ship Ever. Credit to Shahfluffers.
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Lugh Crow-Slave
493
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Posted - 2015.01.15 00:06:57 -
[21] - Quote
To add to what FT said In most fights you don't bother head shotting the boots but rather the FC and his know alts to get his eyes off the field and hope his stand in isn't as good
and in smaller fights the boosts (if on grid) have to much tank to get though before you lose a good chunk of your DPS
Fuel block colors
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Daichi Yamato
Xero Security and Technologies
2165
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Posted - 2015.01.15 02:37:15 -
[22] - Quote
gratuitous: 'remove boosting'
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Ronny Hugo
Dark Fusion Industries Limitless Redux
80
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Posted - 2015.01.15 18:48:17 -
[23] - Quote
Alvatore DiMarco wrote:I'm going to put in my +1 for the average fleet member not being able to just easily see who the booster is. If you want to headshot the booster, then do your proper job as a spy and figure it out. The rest of the hierarchy should be visible though.
+1 this. |
Serendipity Lost
Repo Industries
782
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Posted - 2015.01.15 19:02:15 -
[24] - Quote
Frostys Virpio wrote:Ronny Hugo wrote:Foxicity wrote:Any 250 man fleet that has the booster on-field is doing it wrong. You want to keep a DD'ing erebus off grid? Playing "spot which Erebus is the booster" vs a fleet of titans is kinda harder than "spot the claymore" in other fleet comps not consisting of claymore and that is the reason why on-grid boosting can't work.
I'm not following your logic, could you expand on this?
Are you saying on-grid boosting can't work because that ship can be spotted and blown up? |
Serendipity Lost
Repo Industries
782
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Posted - 2015.01.15 19:13:58 -
[25] - Quote
There should be a module that you can activate that makes you look like the fleet booster but really aren't.
This has the feel of the beginning pages of one of those old SPY VS SPY comics.
You're basically areguing that only well places spies should be able to know who the booster is and leave the younger low level spies in the dark. This is just another form of noob hatingg and I think it's despicable.
If you've got the ability to field a 250 dude/bro fleet, then you've got to accept that there may be a spie in the fleet that may put the wonkdown on your booster. It's like your complaining that a specific member of your pvp fleet should get limited immunities because he's so valuable (beyond the already granted reistance bonuses and what not).
Anyone that would waste time shooting through a booster and popping him is just silly. When you pop him, they know to swap him out. Just neut the dude out, you have a much better chance of keeping a useless booster in tact if you ensure you don't put a scratch on him. |
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