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Salmeke
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.01.19 09:24:30 -
[1] - Quote
Quick question if anybody can answer please.
Say im making a perfect super pilot, when it comes to drone skills, are fighters and bombers at V the only relevant skills needed or do all the drone support skills apply to fighters/bombers too? I cant see anything in the skill descriptions specifically excluding fighters/bombers from the attributes, nor can i find anything to confirm they do apply either.
Anyone know for certain?
Thanks
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Dominique Vasilkovsky
BFG Tech
145
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Posted - 2015.01.19 10:01:29 -
[2] - Quote
Drone support skills are not applied to fighters/drones. Drone modules do affect them though. *CCP*
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Salmeke
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.01.19 12:21:43 -
[3] - Quote
So it shouldnt really be an issue for a potential buyer then as those skills are only short ones anyway right.
Thanks for clarifying it btw |
Tsukino Stareine
Sock Robbers Inc.
875
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Posted - 2015.01.19 12:55:20 -
[4] - Quote
you'll want advanced drone interfacing trained though |
Salmeke
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.01.19 13:18:02 -
[5] - Quote
Tsukino Stareine wrote:you'll want advanced drone interfacing trained though
Ah, so thats so you can use the Drone control unit right? Having Advanced drone interfacing at V would be a added selling point then i take it?
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Catalytic morphisis
Black Serpent Technologies Black Legion.
76
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Posted - 2015.01.19 13:21:34 -
[6] - Quote
Look on the info screen for a Super, It'll list each tier of skills for mastery, I'd say best bet would be to master them, I mean thats why its called mastery
Quad Boxing Trading Extroadinaire, Actual Link free solo PvP'er
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Rain6637
GoonWaffe Goonswarm Federation
29547
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Posted - 2015.01.19 14:42:11 -
[7] - Quote
It's a relatively short train to make a super sitter (bare minimum requirements for the ship), but the downside is a character like that will turn all the mods off, for a lack of skills.
A complete super character is a longer train, and I haven't heard of anyone grooming one of those for sale. It's just too much of a burden, and the payoff is very far off. But If you're looking to do that anyway, I might have a skill sheet for that around here somewhere.
Have you looked at what the bazaar / market is like for those characters, and what their skills are like? You might find a price point you like, and that the skills people will buy are less than max / perfect.
Which super are you looking to train, btw.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Salmeke
Sebiestor Tribe Minmatar Republic
1
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Posted - 2015.01.19 14:59:48 -
[8] - Quote
Thanks for the reply, very informative
I intend to be an Aeon pilot but still have a little way to go - mainly spaceship command skills now and hopefully will be ready to sell in a few more months - but yes, it's been a long slow road but at the time ( 2yrs ago ) i had not ever seen a super pilot trained specifically for that role from start to finish, so i decided to make one ( i still question my decision to this day ) so thats why i was posting this, basically to see if there's anything glaringly obvious ive missed out.
I'll take a peek at the char bizarre too.
Thanks again for the reply!
*edit - The offer of a skill sheet would be fantastic if your sure you don't mind |
RavenPaine
RaVeN Alliance
905
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Posted - 2015.01.19 18:09:28 -
[9] - Quote
A full on Super pilot takes over a year if I recall. A 'Super sitter' takes much less, but as someone else mentioned, some sitters cannot activate all the modules when they log in.
Fit the ship and see what skills it takes to have all fittings active upon log in. |
Rain6637
GoonWaffe Goonswarm Federation
29552
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Posted - 2015.01.19 20:40:53 -
[10] - Quote
You still have viable options with a sitter, though. With a mobile depot, you can online your modules with the proper pilot. Granted, that's beyond precarious, and hopefully you have a lot of cover while making that switch.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Tau Cabalander
Retirement Retreat Working Stiffs
4541
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Posted - 2015.01.20 21:12:41 -
[11] - Quote
Dominique Vasilkovsky wrote:Drone support skills are not applied to fighters/drones. Drone modules do affect them though. *CCP* Incorrect. Your info is outdated.
Dev Blog - CCP Fozzie - Giving drones an assist
CCP Fozzie wrote:The other major change we will be making to drone skills in the summer release will be the expansion of drone skills to affect all drone types consistently. This means that the racial Drone Specialization skills will now provide their damage bonus to Tech Two sentry drones as well as the normal combat drones, and that the Drone Interfacing, Drone Sharpshooting, Drone Durability, and Drone Navigation skills will all provide their bonuses to Fighters and Fighter Bombers. More details about these changes can be found in the following sections.
Patch Notes for Kronos
Patch Notes for Kronos 1.0 wrote:Dones * All universal drone skills and modules now affect Fighters and Fighter bombers |
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