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Xenuria
Marcabian 5th Invasion Fleet
25
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Posted - 2011.11.30 17:32:00 -
[1] - Quote
Why does eve still not make use of direct x 11?
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Solstice Project
Cult of Personality
215
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Posted - 2011.11.30 17:35:00 -
[2] - Quote
Because there are plenty of people who can't use DirectX 11 for quite a few reasons and it simply is not worth it.
Besides, what effects would there be that could only implemented with 11 anyway ?
Also ... your character looks damaged. You have a bright black ... shadow? ... on your left side (facewise). |
Xenuria
Marcabian 5th Invasion Fleet
25
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Posted - 2011.11.30 17:42:00 -
[3] - Quote
Solstice Project wrote: Because there are plenty of people who can't use DirectX 11 for quite a few reasons and it simply is not worth it.
Besides, what effects would there be that could only implemented with 11 anyway ?
Also ... your character looks damaged. You have a bright black ... shadow? ... on your left side (facewise).
I know its the new expansion pack it broke everything...
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Solstice Project
Cult of Personality
215
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Posted - 2011.11.30 17:44:00 -
[4] - Quote
Your character is the first that i've seen that's broken.
Or you managed to get the shadow to look like this. ^^ |
Nova Fox
Novafox Shipyards
429
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Posted - 2011.11.30 17:45:00 -
[5] - Quote
Dunno everytime you complain about something ti seems to break further on you. .
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Xenuria
Marcabian 5th Invasion Fleet
25
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Posted - 2011.11.30 17:49:00 -
[6] - Quote
Nova Fox wrote:Dunno everytime you complain about something ti seems to break further on you. . I know right... CCP is trolling me. |
DarkXale
Northstar Cabal Important Internet Spaceship League
1
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Posted - 2011.11.30 17:49:00 -
[7] - Quote
Solstice Project wrote:Besides, what effects would there be that could only implemented with 11 anyway ?. DX11 puts more priority on performance optimizations than actual effects (WoW has no DX11 effects, but has DX11 capability). Several of these optimizations are not GPU based, and optimize memory and CPU resources - working as such even on a system that has only a DX10 capable GPU. |
Karadion
GoonWaffe Goonswarm Federation
269
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Posted - 2011.11.30 17:52:00 -
[8] - Quote
Why don't we go ahead and support DX11.1 already!? WHY FOR THE LOVE OF GOD ARE WE NOT SUPPORTING IT? You need things shinier in the game? Is that why you want CCP to re-write their engine to depend on DirectX11 ? You obviously don't think, do you? |
Messoroz
AQUILA INC
61
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Posted - 2011.11.30 17:59:00 -
[9] - Quote
Xenuria wrote:Why does eve still not make use of direct x 11?
Because those with directx10 and 9 video cards i.e. most of eve players won't be able to run it? CCP could in theory make their engine have multiple rendering subsystems but that's more maintenance work later on for them to deal with. |
Xenuria
Marcabian 5th Invasion Fleet
25
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Posted - 2011.11.30 18:01:00 -
[10] - Quote
Messoroz wrote:Xenuria wrote:Why does eve still not make use of direct x 11?
Because those with directx10 and 9 video cards i.e. most of eve players won't be able to run it? CCP could in theory make their engine have multiple rendering subsystems but that's more maintenance work later on for them to deal with.
Thats not how Direct x 11 works bro.
IT would be an option in the settings to enable certain features. |
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Handsome Hussein
148
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Posted - 2011.11.30 18:06:00 -
[11] - Quote
Your space-barbie looks weird... BEFORE CRUCIBLE EVE WAS ON CRUISE CONTROL. After Crucible EVE didn't need cruise control. |
Tippia
Sunshine and Lollipops
1795
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Posted - 2011.11.30 18:10:00 -
[12] - Quote
Xenuria wrote:Messoroz wrote:Because those with directx10 and 9 video cards i.e. most of eve players won't be able to run it? CCP could in theory make their engine have multiple rendering subsystems but that's more maintenance work later on for them to deal with. Thats not how Direct x 11 works bro. IT would be an option in the settings to enable certain features. GǪwhich wouldn't change the fact that they'd have to create multiple rendering paths which would increase the maintenance needed, not to mention having to duplicate a lot of the art assets. Until most of EVE can actually make use of any advantages yielded by such a change (and then the question is, what would those advantages be?) it's just wasted effort.
There's a reason they killed off the classic client: it was to avoid doing exactly that. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
DarkXale
Northstar Cabal Important Internet Spaceship League
1
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Posted - 2011.11.30 18:23:00 -
[13] - Quote
Tippia wrote:(and then the question is, what would those advantages be?) CPU savings and efficiency improvements in large fleets - could be quite significant. But how large and how much that would improve gameplay would be something only the EVE coders would be able to work out. I also suspect they'd be able to get further with other types of changes though (though perhaps more intensive).
DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path) |
Xenuria
Marcabian 5th Invasion Fleet
25
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Posted - 2011.11.30 18:27:00 -
[14] - Quote
DarkXale wrote:Tippia wrote:(and then the question is, what would those advantages be?) CPU savings and efficiency improvements in large fleets - could be quite significant. But how large and how much that would improve gameplay would be something only the EVE coders would be able to work out. I also suspect they'd be able to get further with other types of changes though (though perhaps more intensive). DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path)
My point exactly!
If they do this then it's one extra thing that CCP can brag about eve for. |
Valerie Tessel
Center for Advanced Studies Gallente Federation
33
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Posted - 2011.11.30 20:40:00 -
[15] - Quote
Xenuria wrote:DarkXale wrote:Tippia wrote:(and then the question is, what would those advantages be?) CPU savings and efficiency improvements in large fleets - could be quite significant. But how large and how much that would improve gameplay would be something only the EVE coders would be able to work out. I also suspect they'd be able to get further with other types of changes though (though perhaps more intensive). DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path) My point exactly! If they do this then it's one extra thing that CCP can brag about eve for. I like tessellation more than most , but what would tessellation buy in Eve? Better looking asteroids? Better looking ships when zoomed way the heck in? Granted, using it for character rendering has some merit, but it won't add all that much to the experience for FiS.
Multithreaded rendering is also interesting but think about multi-client use of Eve. My main PC may have 4 cores with hyperthreading, but that doesn't mean I want one Eve session using all of them. Eve is not Skyrim, or CoD.
Finally, while DirectCompute is also interesting for computation-intense work, the actual physics in Eve are rather simplistic (deliberately).
For each of these features, there's no truly compelling reason to use them when they're merely optional features that only add technology checkboxes without serving the Eve aesthetic. Further, if they were used to serve the Eve aesthetic, this would then make them a requirement, and DX11 is still new enough that most users won't have one of these cards. Three years from now will be an entirely different matter.
(Thank goodness I used Ctrl+C, forum ate my post when I clicked Preview) |
Tippia
Sunshine and Lollipops
1802
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Posted - 2011.11.30 20:42:00 -
[16] - Quote
DarkXale wrote:DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path) GǪwhich is one more than they're willing to do, especially if that more advanced code path isn't even well supported yet. Again, refer to the classic client. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Acac Sunflyier
Burning Star L.L.C.
41
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Posted - 2011.11.30 20:44:00 -
[17] - Quote
Isn't eve still on DX9? |
Ivan Joukov
Astromechanica Maxima Astromechanica Federatis
1
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Posted - 2011.11.30 20:44:00 -
[18] - Quote
Because there's no need for it. -áDavai!
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Denidil
The Graduates Morsus Mihi
221
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Posted - 2011.11.30 20:50:00 -
[19] - Quote
because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS). MM Bombers, Best Bombers
Remove Drone Poo. Player owned customs offices are one of the worst changes in EVE history.
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Zakuak
MortuuS MachinA
1
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Posted - 2011.11.30 21:06:00 -
[20] - Quote
DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.
So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo?
I will say the direct and ambient update along with the shadows have made the game not look so flat as it did prior to patch, I likes it!!!! |
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Vyl Vit
Cambio Enterprises
112
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Posted - 2011.11.30 21:12:00 -
[21] - Quote
Direct X 11 only makes the water look good. Everybody knows that.
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |
Tippia
Sunshine and Lollipops
1802
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Posted - 2011.11.30 21:18:00 -
[22] - Quote
Vyl Vit wrote:Direct X 11 only makes the water look good. Everybody knows that. GǪthen again, that's what they said about DX8 as well.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Mashie Saldana
Veto. Veto Corp
105
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Posted - 2011.11.30 21:31:00 -
[23] - Quote
Xenuria wrote:Why does eve still not make use of direct x 11?
Because people were crying blood when they no longer could play on their Commodore C=64 computers. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Denidil
The Graduates Morsus Mihi
221
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Posted - 2011.11.30 23:30:00 -
[24] - Quote
Zakuak wrote:DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.
So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo? !
DX10 and DX11 do have some additional features over DX9 (see wikipedia)
however they're not necessarily needed features. more importantly DX10 and later use less CPU to tell the GPU what to do, freeing up CPU resources for the physics engine, etc.
MM Bombers, Best Bombers
Remove Drone Poo. Player owned customs offices are one of the worst changes in EVE history.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
49
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Posted - 2011.11.30 23:37:00 -
[25] - Quote
It is time to atleast start looking at trends and abilities of DX11 to see when a proper switch is warranted.
Tho in my opinion the time has come to ditch XP support and go with minimal DX10. |
Xenuria
Marcabian 5th Invasion Fleet
26
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Posted - 2011.11.30 23:53:00 -
[26] - Quote
Denidil wrote:because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS).
Please, I hope to god you're trolling. is there anybody on the forums that has even the smallest understanding of direct x runtimes?
It's simple, opt in.. Or don't.. No separate clients, no forcing people out. Plain and simple option in video settings. |
Zions Child
Odyssey Inc SpaceMonkey's Alliance
203
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Posted - 2011.12.01 00:10:00 -
[27] - Quote
Xenuria wrote:Denidil wrote:because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS). Please, I hope to god you're trolling. is there anybody on the forums that has even the smallest understanding of direct x runtimes? It's simple, opt in.. Or don't.. No separate clients, no forcing people out. Plain and simple option in video settings.
They are on DX9, DX 10/11 use the same system that can easily be turned on and off. DX 9 support would require extra coding if they went DX 11. Give it like three years, and EVE will probably be on whatever DX we'll have by then. |
Akita T
Caldari Navy Volunteer Task Force
467
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Posted - 2011.12.01 00:53:00 -
[28] - Quote
We're going at a rate of what, one shader model every 2-2.5 years ? EVE will probably support SM5 and require SM4 some time in early 2014. First, Microsoft will need to drop extended support for WinXP first. Which coincidentally is also in early 2014.
So just wait a bit over 2 years and you'll get your DX10/DX11 EVE. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
Indyga
The Scope Gallente Federation
19
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Posted - 2011.12.01 01:18:00 -
[29] - Quote
Zakuak wrote:DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.
So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo?
I will say the direct and ambient update along with the shadows have made the game not look so flat as it did prior to patch, I likes it!!!!
They can. It would require one hell of a computer since BF3 uses a few optimizations only available in DX10/11. There's noting that prevents them from actually making all effects available for all graphics cards though. |
Indyga
The Scope Gallente Federation
19
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Posted - 2011.12.01 01:21:00 -
[30] - Quote
Xenuria wrote:Denidil wrote:because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS). Please, I hope to god you're trolling. is there anybody on the forums that has even the smallest understanding of direct x runtimes? It's simple, opt in.. Or don't.. No separate clients, no forcing people out. Plain and simple option in video settings.
This is awesome. You really have no clue what's behind the checkboxes in your settings window? |
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