Pages: 1 2 [3] 4 5 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
656
|
Posted - 2015.01.20 16:45:46 -
[61] - Quote
Pokerizer wrote:I hate being negative when it comes to new ships but when you guys design minmatar ships do you just say to yourselves "how ugly and ******** looking can we make this thing?" Please please do not let that slight against God of a monstrosity you posted be anything even close to what it's going to actually look like.
With that being said I love the new class and the bonuses and stats for it are looking impressive. Thanks for all your hard work.
The ugly is what makes it pretty.
Vote Sabriz!
|
Harvey James
The Sengoku Legacy
1079
|
Posted - 2015.01.20 16:49:53 -
[62] - Quote
also isn't this a 2.5% falloff nerf when using barrage?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|
Ab'del Abu
Atlantis Ascendant
204
|
Posted - 2015.01.20 16:50:34 -
[63] - Quote
Huh awesome new ship models v0v
The one thing I don't like is that the ship bonuses motivate the use of artillery much more than autocannons.
1.) It would be great if the Svipul got 5% optimal + 10% to fallof instead of 10% to optimal range.
2.) The 66% reduction to mwd signature penalty is also much more useful with kiting/artillery setups than with autocannon brawlers (since brawling will most likely get your mwd scramed anyway). |
Khald Hilitari
Net 7
2
|
Posted - 2015.01.20 16:54:35 -
[64] - Quote
I'm gonna go ahead and throw my two cents in with the folks saying that the AC changes are nice, but not enough/in the wrong direction. I feel like the reason for the prevalence of Barrage is that it's the only projectile ammo with any falloff bonuses, t2 or otherwise.
I also agree that the biggest issue with small artillery is that they just don't fit on anything. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
706
|
Posted - 2015.01.20 16:55:51 -
[65] - Quote
Khald Hilitari wrote:I also agree that the biggest issue with small artillery is that they just don't fit on anything. +1 |
Harvey James
The Sengoku Legacy
1079
|
Posted - 2015.01.20 16:57:53 -
[66] - Quote
i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists 1. because they aren't T2 so why have it? 2. does this mean the cruisers will keep their OP resist profile ? 3. what happened to navy tank on T3's?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|
Samsara Toldya
Pator Tech School Minmatar Republic
207
|
Posted - 2015.01.20 16:57:57 -
[67] - Quote
Trackingbonus in sharpshooter mode is helpfull as soon as an enemy is flying under your guns (read: is very close to you). It isn't very beneficial while you are fighting at 30+ km distance. If someone manages to fly under my guns I will try to pull range (speed mode) or prepare for brawling (defensive mode) but most likely not switch into sharpshooting mode.
That said: +100% lock range in sharpshooter mode... so I can lock someone at ~100km but I can't fight him because I neither get an optimal nor falloff bonus and 280mm Artys won't reach that far. Not very usefull.
First impressions, have to run the numbers. |
Anna Karhunen
Inoue INEXP
427
|
Posted - 2015.01.20 17:09:48 -
[68] - Quote
Mike Azariah wrote:Love the name but need a pronunciation guide from one of the Norse brethren or we are gonna massacre it
m It is pronounced "Ferdinand."
As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting".
-CCP Aporia
|
Moac Tor
Cy-Core Industries Stain Confederation
29
|
Posted - 2015.01.20 17:11:12 -
[69] - Quote
Very nice ship. Obviously it is meant to be used with artillery which is in a pretty poor state; hopefully the damage buff you have given them will improve things on that front. |
Freelancer117
So you want to be a Hero
246
|
Posted - 2015.01.20 17:11:29 -
[70] - Quote
are fof missiles still balanced ?
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
|
Harvey James
The Sengoku Legacy
1079
|
Posted - 2015.01.20 17:13:39 -
[71] - Quote
i'd like too pick up on a point made in the thread about projectile ammo.
- barrage IS the only ammo with a falloff bonus too it .. - the others are tracking or optimal based
so its a different problem compared too using scorch, as all laser ammo is designed for optimal ranges .. the problem here is the 2 different guns use the different ranges , arty's use optimal mainly with some falloff and auto's use falloff extensively..
so your change doesn't address the big problem here, which is 95% of the ammo is designed for arty's ONLY and auto's are left with just barrage ... so do you expect a vaga or stabber too start using any other ammo than barrage after this change?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|
Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
658
|
Posted - 2015.01.20 17:16:40 -
[72] - Quote
Samsara Toldya wrote:Trackingbonus in sharpshooter mode is helpfull as soon as an enemy is flying under your guns (read: is very close to you). It isn't very beneficial while you are fighting at 30+ km distance. If someone manages to fly under my guns I will try to pull range (speed mode) or prepare for brawling (defensive mode) but most likely not switch into sharpshooting mode.
That said: +100% lock range in sharpshooter mode... so I can lock someone at ~100km but I can't fight him because I neither get an optimal nor falloff bonus and 280mm Artys won't reach that far. Not very usefull.
First impressions, have to run the numbers.
Seems like the sharpshooter mode is intended as a counter to ewar. Not necessarily a good counter, of course.
Vote Sabriz!
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
973
|
Posted - 2015.01.20 17:17:18 -
[73] - Quote
Harvey James wrote:i'd like too pick up on a point made in the thread about projectile ammo.
- barrage IS the only ammo with a falloff bonus too it .. - the others are tracking or optimal based
so its a different problem compared too using scorch, as all laser ammo is designed for optimal ranges .. the problem here is the 2 different guns use the different ranges , arty's use optimal mainly with some falloff and auto's use falloff extensively..
so your change doesn't address the big problem here, which is 95% of the ammo is designed for arty's ONLY and auto's are left with just barrage ... so do you expect a vaga or stabber too start using any other ammo than barrage after this change?
a better question is do you actually expect someone who isn't awful to try and kite with autocannons when missiles and drones exist |
Soldarius
Kosher Nostra The 99 Percent
1048
|
Posted - 2015.01.20 17:17:28 -
[74] - Quote
Unless I'm blind, the PG on this ship is only 2MW less than the Confessor. And since the PG consumption on T2 small arty is the same for T2 small beams, it should be approximately the same difficulty to fit as the Confessor. The extra CPU is very welcome.
I, too, was confused about the MWD bonus being on the defense mode instead of prop mode. Not to mention no range bonus on sniper mode. I ran the numbers and found the sniper bonuses to be arguably worse than those on a stock Thrasher.
Svipul: 9 effective turrets. +50% optimal. +33% tracking (sharpshooter mode only). Thrasher: 8.75 effective turrets. +50% optimal. +50% tracking.
Ofc, the versatility and extra slots of the Svipul puts it above the Thrasher. It is far more likely to survive.
http://youtu.be/YVkUvmDQ3HY
|
Phoenix Jones
Isogen 5
1024
|
Posted - 2015.01.20 17:21:06 -
[75] - Quote
This new boat can be flown in pretty much anyway you want though. Speed tank, armor tank, shield tank, alpha, brawl, kite, snipe, etc etc.
The major difference is 10mn afterburner fits. May or may not work.
Yaay!!!!
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
974
|
Posted - 2015.01.20 17:34:52 -
[76] - Quote
so what FW space really needs is a buff to camping thrashers, and a special pimp camping thrasher that does it way better. |
Irregessa
Obfuscation and Reflections
114
|
Posted - 2015.01.20 17:37:32 -
[77] - Quote
Seems that CCP isn't the first to use the name Svipul for something that is changeable.
http://valkyrietruckco.com/shop/svipul-adjustable-base
|
Rowells
ANZAC ALLIANCE Fidelas Constans
1926
|
Posted - 2015.01.20 17:38:13 -
[78] - Quote
V E R T I C A L ! ! |
Parmenionas
New Eden Times News and Media Agency
3
|
Posted - 2015.01.20 17:43:06 -
[79] - Quote
i do not like the looks in the vertical mode. it makes it look to transformer like. I think that CCP should keep in mind that even though this is both sci fi and a game, some reasson should still be behind individual ship models. Design wise there is little to comment about this or any other ship in game. They look amazing, but..... as i said. Reason.
|
M1k3y Koontz
Aether Ventures Surely You're Joking
639
|
Posted - 2015.01.20 17:47:46 -
[80] - Quote
Destoya wrote:I'm not sure autocannons are that reliant on barrage to deal damage in the first place. Regardless, the falloff boost is appreciated
Shh, let it happen, I can finally used phased plasma in my Cynabal with autocannons again.
Harvey James wrote:i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists 1. because they aren't T2 so why have it? 2. does this mean the cruisers will keep their OP resist profile ? 3. what happened to navy tank on T3's?
People and strat cruisers The balance on those is still coming, don't try to read into things, it never works out.
How much herp could a herp derp derp if a herp derp could herp derp.
|
|
skar twentythree
Space Cowboys unleashed
6
|
Posted - 2015.01.20 18:01:59 -
[81] - Quote
Altrue wrote:Dat name...
This guarantee scouts will never be able to pass intel in time. Due to the time lost thinking about how to pronounce it.
i am thinking - svee-pool - is the way to say it |
Milla Goodpussy
Federal Navy Academy
151
|
Posted - 2015.01.20 18:11:22 -
[82] - Quote
on a serious note..
Mr. F o z z I e
will the ship follow right behind the confessor as far as building? meaning will it also need a totally different and new small intact hull section?? .. which means another new sleeper loot right?... or will it work off the same (awesome if so)..
will it have a new sub part like the self-assembly nano-thingy?? or will that remain the same??
Come Dev.. speak to me.. |
Harvey James
The Sengoku Legacy
1079
|
Posted - 2015.01.20 18:17:06 -
[83] - Quote
M1k3y Koontz wrote:Destoya wrote:I'm not sure autocannons are that reliant on barrage to deal damage in the first place. Regardless, the falloff boost is appreciated Shh, let it happen, I can finally used phased plasma in my Cynabal with autocannons again. Harvey James wrote:i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists 1. because they aren't T2 so why have it? 2. does this mean the cruisers will keep their OP resist profile ? 3. what happened to navy tank on T3's?
People and strat cruisers The balance on those is still coming, don't try to read into things, it never works out.
the point was why do these T3 destroyers even have T2 resists in the first place? .. especially when they said they would remove them on T3 cruisers.. thus its an extension of that..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|
Rowells
ANZAC ALLIANCE Fidelas Constans
1926
|
Posted - 2015.01.20 18:19:52 -
[84] - Quote
Harvey James wrote:M1k3y Koontz wrote:Destoya wrote:I'm not sure autocannons are that reliant on barrage to deal damage in the first place. Regardless, the falloff boost is appreciated Shh, let it happen, I can finally used phased plasma in my Cynabal with autocannons again. Harvey James wrote:i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists 1. because they aren't T2 so why have it? 2. does this mean the cruisers will keep their OP resist profile ? 3. what happened to navy tank on T3's?
People and strat cruisers The balance on those is still coming, don't try to read into things, it never works out. the point was why do these T3 destroyers even have T2 resists in the first place? .. especially when they said they would remove them on T3 cruisers.. thus its an extension of that.. i dont remember any definitive promises on anything T3 in particular. |
Soldarius
Kosher Nostra The 99 Percent
1048
|
Posted - 2015.01.20 18:30:30 -
[85] - Quote
Rowells wrote:Harvey James wrote:M1k3y Koontz wrote:Destoya wrote:I'm not sure autocannons are that reliant on barrage to deal damage in the first place. Regardless, the falloff boost is appreciated Shh, let it happen, I can finally used phased plasma in my Cynabal with autocannons again. Harvey James wrote:i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists 1. because they aren't T2 so why have it? 2. does this mean the cruisers will keep their OP resist profile ? 3. what happened to navy tank on T3's?
People and strat cruisers The balance on those is still coming, don't try to read into things, it never works out. the point was why do these T3 destroyers even have T2 resists in the first place? .. especially when they said they would remove them on T3 cruisers.. thus its an extension of that.. i dont remember any definitive promises on anything T3 in particular.
Tactical Destroyers lack the PG to make them into giant house-sized bricks of cynosural goodness.
http://youtu.be/YVkUvmDQ3HY
|
Oreb Wing
Black Fox Marauders Spaceship Bebop
60
|
Posted - 2015.01.20 18:31:07 -
[86] - Quote
Arden Elenduil wrote:Personally I think the Svipul would be much better served with a 50% bonus to falloff instead of optimal. Plays into the strengths of projectiles much better.
Fall off bonus on top of the turret with the highest FO values? And i thought the Garmur was OP. Leave the suggested ammo change +1.
Gate Camp thrasher is now more OP, maybe now i can drop a gyro for a TE, but even then it will still hit frigs within elbow range with tracking bonus.
Resist profile was prob just a mistake with a terrifying shield 50 / 40 / 40 / 50. And why bonus defensive mode to all shield AND armor?
My attempt at Eve fan fiction. http://epiphora-orebwing.blogspot.com/2013/11/epiphora-revision.html?m=1
|
Dalilus
Federal Navy Academy Gallente Federation
95
|
Posted - 2015.01.20 18:33:56 -
[87] - Quote
Looks Caldari.......not much Minnie flavor to it. |
M1k3y Koontz
Aether Ventures Surely You're Joking
639
|
Posted - 2015.01.20 18:34:28 -
[88] - Quote
Oreb Wing wrote:Arden Elenduil wrote:Personally I think the Svipul would be much better served with a 50% bonus to falloff instead of optimal. Plays into the strengths of projectiles much better. Fall off bonus on top of the turret with the highest FO values?
By that logic we should be giving lasers falloff bonuses. You see, bonuses are given to ships such that they HELP the ship, rather than do **** all for it.
How much herp could a herp derp derp if a herp derp could herp derp.
|
Aerie Evingod
Midwest Miners LLC
129
|
Posted - 2015.01.20 18:35:34 -
[89] - Quote
Why are people so confused about T2/3 minmatar ships getting a bonus to EM and thermal resists? Every race has a specific resist bonus on T2/3 ships. |
Rowells
ANZAC ALLIANCE Fidelas Constans
1927
|
Posted - 2015.01.20 18:46:59 -
[90] - Quote
Oreb Wing wrote:Arden Elenduil wrote:Personally I think the Svipul would be much better served with a 50% bonus to falloff instead of optimal. Plays into the strengths of projectiles much better. Fall off bonus on top of the turret with the highest FO values? And i thought the Garmur was OP. Leave the suggested ammo change +1. Gate Camp thrasher is now more OP, maybe now i can drop a gyro for a TE, but even then it will still hit frigs within elbow range with tracking bonus. Resist profile was prob just a mistake with a terrifying shield 50 / 40 / 40 / 50. And why bonus defensive mode to all shield AND armor? Yes, you tend to give bonuses to your primary weapons main damage applying area. Same goes for missiles, lasers, and hybrids.
And the resist profile is actually about mid-range compared to other minmatar advanced combat ships (iirc vaga has 75/60/40/50). And the bonus applies to both to give you an option to use either one effectively, considering theres less slots for each one individually to work with it should be fine. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |