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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Lugh Crow-Slave
800
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Posted - 2015.02.24 06:55:30 -
[301] - Quote
TrouserDeagle wrote:Quote:For now the licenses are permanent and cannot be removed from your character once applied. Even if your character loses their pod and dies or jump clones around they still have the license to use all their SKINs. terrible
it's basically the same as cloths just you can't trade them
Fuel block colors? Missiles for Caldari T3?
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ACESsiggy
University of Caille
30
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Posted - 2015.02.26 02:35:49 -
[302] - Quote
Sweet... Just found this dev blog on ship skins. Sounds pretty bad ass we'll have a new skin systemGäó=ƒö£ I wonder how many different colors will be available in the AUR store?
I Also like the idea of the unlock ability.
Will the current system just be a base paint? Will we see it possibly evolve to different colors being applied to different areas of the ship?
LoL to the notion of losing purchased/unlocked colors.... Some have posted.
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
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Arthur Aihaken
Perkone Caldari State
4131
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Posted - 2015.03.16 00:33:17 -
[303] - Quote
Any skin updates for Scylla? (or at least the release of some additional skins)
I am currently away, traveling through time and will be returning last week.
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Rhianna Ghost
Eat My Shorts Inc.
54
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Posted - 2015.03.19 05:50:59 -
[304] - Quote
Arthur Aihaken wrote:Any skin updates for Scylla? (or at least the release of some additional skins) Really would like to know, too.
Maybe something in one of the fan fest presentations... |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
222
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Posted - 2015.03.19 18:58:57 -
[305] - Quote
With the new Fanfest mention of skin system...
Will the Rattlesnake victory edition BPC be converted to a permanent license or some sort of temporary license if you hold the BPC?? |
Justa Hunni
State War Academy Caldari State
5
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Posted - 2015.03.19 21:38:01 -
[306] - Quote
Justa Hunni wrote:CCP FoxFour wrote:Tyranis Marcus wrote:Bill Lane wrote:Felo Maxun wrote:So we are not getting the custom ship paining system advertised at the last fanfest ? In short, point of this is why this system and not the system shown at fanfest (in a little detail more than we can't please). Thanks! Money. Greed. Microtransactions. There is your answer. You can be sure it comes from all the way at the top, too. No not at all. That system is not complete and once it is will probably be integrated somehow into this system. We want to offer you guys high quality amazing skins and experience. This was a choice by the team. Thanks for this clarification. I was worried that this would be the end state of ship cosmetics. I hope the work will continue on the level of customization that Seagull showed at Fanfest. This seems like a good interim step between the system that is currently in place and what, hopefully, will be the end goal of total player cosmetic customization.
Well another Keynote has come and gone and all I am seeing is talk about ship skins. Nothing even mentioned about true customization. Guess they've decided that there's no profit in that approach so they'll just stick with something they can monetize. So much for the "not complete" system. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
222
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Posted - 2015.03.19 22:00:32 -
[307] - Quote
Justa Hunni wrote:Well another Keynote has come and gone and all I am seeing is talk about ship skins. Nothing even mentioned about true customization. Guess they've decided that there's no profit in that approach so they'll just stick with something they can monetize. So much for the "not complete" system.
Did you not hear the part about having capsuleers submit skins to buy ie Alliance logo'd ships etc |
Juvenius Drakonius
10
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Posted - 2015.03.19 23:58:30 -
[308] - Quote
BIG QUESTION HERE:
@ 07:21:58 time of the Twitch.TV video of today's fanfest CCP_seagull pointed out that ALL blueprints of the current special edition ships and ships will be transformed to permanent skins....a CLEAN SLATE of sorts. This has big problems from my point of view:
- Prices of the current skins will drop, since long term offers will not be practical
- Current Special Edition Ships will be prime targets for griefers until the change comes to play
- Skin sales in the aurum store will halt to a personal use of the skin, no one will buy skins for resale
How will CCP manage this transition? or should players just FIRE SALE the skins and extra ships that they have?
Thanks in advance for the response
There is no shame in saying you don't know something, and there is no glory in keeping knolege to yourself.
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luna1102
Perkone Caldari State
4
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Posted - 2015.03.20 00:25:01 -
[309] - Quote
The Edition ships will be transformed into a normal ship and a permanent-skin. The BPC will be transformed into a permanent-skin. The Edition ships will be removed from the market.
The permanent-skin will be added to the market. The permanent-skin can be bought/sell on the market from/to other players. You can plugin the permanent-skin of every ship into your character. (one time - not reversable)
In the NES store alle one time blueprints will be simply moved into permanent-skins. The price will go down, because many people have more than one Edition ship of the same type. Except some rare models or new models.
As some DEV's in posts before wrote: Some permanent-skins will never be buyable in the NES store. (specials) |
Tau Cabalander
Retirement Retreat Working Stiffs
4708
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Posted - 2015.03.20 00:34:50 -
[310] - Quote
Apologies if I missed it, but ...
When converting existing BPC and ships to a skin licenses, will a BPC be converted to multiple licenses for every run?
i.e. I've got a TONNE of skin BPC, and I want to know if I should build them ASAP. |
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FT Diomedes
The Graduates Forged of Fire
889
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Posted - 2015.03.20 00:48:36 -
[311] - Quote
Great changes.
The Greatest Ship Ever. Credit to Shahfluffers.
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xttz
GoonWaffe Goonswarm Federation
518
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Posted - 2015.03.20 15:04:10 -
[312] - Quote
CCP Terminus wrote:Phoenix Jones wrote:Well people really want two things.
1) ability to Barbie their ship how they see it. 2) ability to put our corporate and alliance logo on our ships.
If 1 will take a long time, then do whatever you can to make 2 happen immediately. The CSM meeting we had had plenty of requests for #2. We'll see how it goes, there are a few issues which need to be resolved.
Have you considered adding the ability to create a skin based on a simple colour scheme plus logo that could be used on an alliance (or even a corp) level? Once designed, the alliance could pay an ISK fee in a similar way to medals in order to register the design as their scheme, and all members could then select it for any ship they fly. It seems like a good way to get groups of players having an organised and uniform look to their fleets when flying ships from various in-game factions. |
Harry Saq
Blueprint Haus Get Off My Lawn
78
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Posted - 2015.03.21 21:24:20 -
[313] - Quote
It sounds like the licensing thing is so far down the road there is no going back, but I was propose, as a supplement, to tie a base custom player made skin option to the manufacturing process, so when you first sell the ship, you can sell it with your stamp/brand skin on it, that you designed. This could add base variety out of the box.
Also, as immortal capsuleers we should care less about the major factions, especially those of us that focus on null and WHs. We would inherently want to move away from things they make and make our own stuff. If I actually role played my minmitard guy, I would get a sense of annoyance every time I had to look at faction crap, I am me, and I am immortal, screw all of you mortal loser factions ;).
Just sayin, skinning ships out of the box as part of manufacture would be awesome...and with this system, should be easy. |
Brewlar Kuvakei
Adeptio Gloriae
329
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Posted - 2015.03.23 22:12:12 -
[314] - Quote
Having read through this entire post to gain insight into potential ISK investment I've found this dev quote the single most important.
CCP Terminus wrote:J A Aloysiusz wrote:CCP Terminus, could you confirm any of the following?:
- rattlesnake victory edition BPCs will be translated into permanent licenses - rattlesnake victory edition ships will be translated into permanent licenses - rattlesnake victory edition SKINs will *not* be purchasable from NES store
Thanks. The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN. In general, we will not be re-releasing old one time only skin variants.
Reading this it is clear that single run BPC unique ships will remain utterly destroyable & that owning a single copy will equate to a single applied ship & this skin must & will be destroyed when ship is destroyed such as is with the new Domi fan fest Quafe edition currently selling at 1bn isk per ship or blue print.
All other skins are going to be unlimited as is clothes currently, current non unique ship skins such as that found in annoms/sigs or purchased off the nex market are going to be turned into unlimited licence on launch, they are however so common that they are worthless & owning more than 1 per account is completely pointless adding to their worthlessness.
I predict that there will be zero investment opportunity in limited edition ship skins as of current with the exception of special 1 run ships such as said domi or quoted rattlesnake victory for obvious player invested reasons. I also predict that these new ship skins will flop & are a waste of developer resources & I'd call upon Seagull to put a stop to it ASAP as so not to squander CCP cash on an already doomed project. Ship skinning is simply not a justifiable use of dev resources, I however would say that unique ship designs of different shapes would be an entirely different situation especially if limited (rare) editions could be discovered in game via exploration/invention, ect.
TL;DR
Zero in game investment opportunity & a complete waste of CCP cash & dev resources that will never amount to a justifiable benefit to game experience or new players.
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Oraac Ensor
618
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Posted - 2015.03.24 11:58:52 -
[315] - Quote
Brewlar Kuvakei wrote:Having read through this entire post to gain insight into potential ISK investment I've found this dev quote the single most important. CCP Terminus wrote:J A Aloysiusz wrote:CCP Terminus, could you confirm any of the following?:
- rattlesnake victory edition BPCs will be translated into permanent licenses - rattlesnake victory edition ships will be translated into permanent licenses - rattlesnake victory edition SKINs will *not* be purchasable from NES store
Thanks. The transition plan is still being worked on so nothing to announce there. I can say that whatever happens to the rattlesnake Victory Edition there will not be an NES purchaseable SKIN. In general, we will not be re-releasing old one time only skin variants. Reading this it is clear that single run BPC unique ships will remain utterly destroyable & that owning a single copy will equate to a single applied ship & this skin must & will be destroyed when ship is destroyed such as is with the new Domi fan fest Quafe edition currently selling at 1bn isk per ship or blue print. Nothing of the sort is "clear".
All that is clear is that the rattlesnake Victory Edition will not be available from the NES store. The possibility that the ships and BPCs might be converted into permanent licences is left open.
Brewlar Kuvakei wrote: Zero in game investment opportunity & a complete waste of CCP cash & dev resources that will never amount to a justifiable benefit to game experience or attraction of new players.
The notion that nothing is worthwhile unless it has some sort of in-game monetary value is laughable.
One of the few things that disappointed me when I joined EVE was the discovery that I could not choose colours for my ships. The current proposal falls a long way short of the freedom of choice I would like but it is at least a step in the right direction. |
Felter Echerie
SL33P3R C3LL
0
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Posted - 2015.03.24 17:53:19 -
[316] - Quote
Brewlar Kuvakei wrote:Having read through this entire post to gain insight into potential ISK investment I've found this dev quote the single most important.
*garrr garrrr garrr*(...)
Zero in game investment opportunity & a complete waste of CCP cash & dev resources that will never amount to a justifiable benefit to game experience or attraction of new players.
That my friend is the exact opposite of the truth.
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Ambrosse Brutus
Cyborg Infomorph Technologies Stain Confederation
7
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Posted - 2015.03.24 22:56:25 -
[317] - Quote
In its current form this implementation of ship skins is not conducive to any form of interesting gameplay. The idea that something tied to the ship being flown can be made indestructible is the antithesis to the fundamental design of the game. Stick with making the ship skins destructible and you will find many interesting possibilities will open up down the line.
In my mind you gave up to early with the original design, the reason so few players used any of them was due to the fact that you tied them to the exclusively to the NEX store. Sell licences on the NEX store if you must, but put the creation and manufacture of them into the wider economy, and don't tie anything that is of relevance to the game exclusively to the NEX store or you'll end up with another situation like Incarna. |
Oraac Ensor
618
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Posted - 2015.03.25 00:56:49 -
[318] - Quote
Ambrosse Brutus wrote:In its current form this implementation of ship skins is not conducive to any form of interesting gameplay. There's absolutely no reason why it should be. It's just a means of putting colours on ships, ffs.
Ambrosse Brutus wrote:The idea that something tied to the ship being flown can be made indestructible is the antithesis to the fundamental design of the game. Stick with making the ship skins destructible and you will find many interesting possibilities will open up down the line.
In my mind you gave up to early with the original design, the reason so few players used any of them was due to the fact that you tied them to the exclusively to the NEX store. Sell licences on the NEX store if you must, but put the creation and manufacture of them into the wider economy, and don't tie anything that is of relevance to the game exclusively to the NEX store or you'll end up with another situation like Incarna. This reasoning is completely back-to-front. The reason that the existing skins aren't being used much is the very fact that they are destructible. Very few people will pay for a ship attribute that contributes nothing to gameplay if it will be destroyed along with the ship. By making the skins reusable CCP have got this exactly right.
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
167
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Posted - 2015.03.25 08:56:25 -
[319] - Quote
Bagrat Skalski wrote:I don't like idea of trial skins. When we will be able do add racing stripes? Or just colorize the ship?
Y : / Way not add this magic toollllll, and make Skin market with skin rating so players can trade skins amog them self, somewere in aurum store.
Player skins section i would like to paint whole fleet black with skulls and role in style with whole fleet like a boss.
PLzzzzzz |
Sarka Tzvi
1
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Posted - 2015.03.25 22:14:09 -
[320] - Quote
Sorry if this has been asked before:
Are skin licences locked to a certain ship or would I have to purchase two licences if I wanted a Blood Raiders Bestower and Apocalypse? Is there a list of npc corporations out yet that will be providing skins? Do skins work on tech 3 cruisers or destroyers?
(I so badly want a Blood Raiders Confessor.) |
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Major Minor
Miner Rentals
0
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Posted - 2015.03.25 23:13:54 -
[321] - Quote
I love the idea of ships being skinned, etc. I think it is a wonderful addition to the game.
I do have a concern though, And I will use a single ship to demonstrate it.
Scenario: Some exaggerations follow to prove point.
1. Lets say I have 200 accounts with 3 characters each, total = 600 toons
2. Also, lets say all 600 toons are in my personal Corp so they can share resources.
3. I have the Mackinaw ORE Development Edition Skin/Ship
4. I keep that particular ship in my corp hanger, so all 600 toons can use it whenever they(I) want them too.
5. So, ALL 600 toons can fly Exhumers and thus fly my current edition of the Macknaw ORE Development Edition residing in my Corp hanger.
6. And since CCP promised before that "If you can fly it today....."
So, my question is, Now only ONE of my toons will be able to fly this ship, that ALL have access to currently?
Note: Since I am only going to read DEV responses, please flame away. As stated above this is a scenario and has a few exaggerations to prove a point and ask a question.
Major |
Major Minor
Miner Rentals
0
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Posted - 2015.03.25 23:37:27 -
[322] - Quote
Tau Cabalander wrote:Apologies if I missed it, but ...
When converting existing BPC and ships to a skin licenses, will a BPC be converted to multiple licenses for every run?
i.e. I've got a TONNE of skin BPC (I'm a collector of the them), and I want to know if I should build them ASAP.
Example: If one BPC = one permanent license, and one skinned ship = one permanent license, I'd be losing a great deal of value if I didn't build them. I think I have some of the original frigate BPC batch with 50 runs(?)
I do the same! And would like to know what the response is.
Major
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Felix Wasiak
Republic Military School Minmatar Republic
1
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Posted - 2015.03.25 23:47:19 -
[323] - Quote
Major Minor wrote:I love the idea of ships being skinned, etc. I think it is a wonderful addition to the game.
I do have a concern though, And I will use a single ship to demonstrate it.
Scenario: Some exaggerations follow to prove point.
1. Lets say I have 200 accounts with 3 characters each, total = 600 toons
2. Also, lets say all 600 toons are in my personal Corp so they can share resources.
3. I have the Mackinaw ORE Development Edition Skin/Ship
4. I keep that particular ship in my corp hanger, so all 600 toons can use it whenever they(I) want them too.
5. So, ALL 600 toons can fly Exhumers and thus fly my current edition of the Macknaw ORE Development Edition residing in my Corp hanger.
6. And since CCP promised before that "If you can fly it today....."
So, my question is, Now only ONE of my toons will be able to fly this ship, that ALL have access to currently?
Note: Since I am only going to read DEV responses, please flame away. As stated above this is a scenario and has a few exaggerations to prove a point and ask a question.
Major
Something that other MMORPG's do for bound items across multiple accounts is to BOA that item. Bind on Account. Take our favourite game we joke about WoW, Players have a Battle.Net login account and below that multiple accounts. The BOA items can be assigned/traded/used by ANY toon on ANY account under that battle.Net account. And then traded again between toons or accounts as desired. That way it is not Locked to a single toon, but rather a Battle.net account.
Maybe use a EVEONLINE.NET top level account/login.
Something to consider, that would alleviate pissing off a lot of multiple account holders, who could continue to share items between their accounts and toons as they do today!
Felix
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Marseillefrog
Blueprint Mania
7
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Posted - 2015.03.26 17:52:17 -
[324] - Quote
captain foivos wrote:I don't know what country you live in where minimum wage is $25 but sign me up if that's USD.
People already spend money on plex which they sell for ISK to buy ships that they go and lose. This is not a new concept in the game. What IS new, and distinctly un-Evelike, is the addition of something that survives ship destruction and stays with you guaranteed. A loss has no meaning if you don't really lose anything--and actual loss is what this game is designed around. If that bothers you, too bad: maybe you didn't see all the "Cold, harsh universe" signs on the way in. "People won't pay $5 for a skin they can lose" No, YOU won't, or so you claim. Other people have already, and will.
The ship SKIN is a vanity item and can hardly be counted as a "real loss."
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Humang
Awakened Ones
86
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Posted - 2015.03.27 03:13:59 -
[325] - Quote
I too would like to know how exactly difference SKIN licences are applied, and in what way.
If I buy a Merlin Wiyrkomi Edition, once the SKIN system is deployed and the skin swapped for licence is it: ONLY for hull (Skin only on Merlins) ALL Frigs that I own (Skin on any Frigate class hull) ANY ship of that race (Skin only on Caldari hulls) ANY ship that I own (Skin on a Typhoon) I love the idea of skins, and the possibility that was hinted at during Fanfest of custom skins (I think that's what it was getting at) but I just hope they will be appropriately priced for the way that they are implemented, and would be very grateful if a DEV can clear this up for us.
AFK cloaking thread Summary - Provided by Paikis
Good Post Etiquette - Provided by CCP Grayscale
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Sgt Ocker
Caldari Provisions Caldari State
379
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Posted - 2015.03.27 04:58:31 -
[326] - Quote
Marseillefrog wrote:captain foivos wrote:I don't know what country you live in where minimum wage is $25 but sign me up if that's USD.
People already spend money on plex which they sell for ISK to buy ships that they go and lose. This is not a new concept in the game. What IS new, and distinctly un-Evelike, is the addition of something that survives ship destruction and stays with you guaranteed. A loss has no meaning if you don't really lose anything--and actual loss is what this game is designed around. If that bothers you, too bad: maybe you didn't see all the "Cold, harsh universe" signs on the way in. "People won't pay $5 for a skin they can lose" No, YOU won't, or so you claim. Other people have already, and will. The ship SKIN is a vanity item and can hardly be counted as a "real loss." While a ship skin for a Merlin is around 28X the cost of the ship - It is very much a real loss. Jita, lowest sell price; Merlin 445K + 45 Aurum @ 12,870,000 = 13,320,000 million isk, for a Merlin Caracal 10,500,000 + 130 Aurum @ 37,180,000 = 47,680,000 million isk, for a Caracal (500 Aurum = 143MIL) Destructible skin = Real loss.
Yes they are a vanity item but that by no means minimizes the loss value.
By all means make skins destructible but move them from the NEX store into the market as BPO's. Or leave them in the NEX store and reduce the prices so they are compatible with the ships they are designed for.
Right now, skin prices are somewhat disproportionate to the ships they are available for.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Rhianna Ghost
Eat My Shorts Inc.
54
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Posted - 2015.03.27 13:44:05 -
[327] - Quote
Sarka Tzvi wrote:Sorry if this has been asked before:
Are skin licences locked to a certain ship or would I have to purchase two licences if I wanted a Blood Raiders Bestower and Apocalypse? Is there a list of npc corporations out yet that will be providing skins? Do skins work on tech 3 cruisers or destroyers?
(I so badly want a Blood Raiders Confessor.)
If I understand it correctly, you will have to have a license (e.g.) for the Blood Raiders variant of the Profecy and a different one for the Coercer. No way atm to get a bloodied Confessor. |
Ruvin
178
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Posted - 2015.03.30 10:15:25 -
[328] - Quote
they prob would need to change pirate skins also .... Now it makes sense . when then supply is infinite and the domand is non existant they dont rlly make much sense .
Opportunities multiply as they are seized.
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Brendan Corvidae
Redhawk Financial
0
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Posted - 2015.03.31 08:10:38 -
[329] - Quote
I'd like to see a bloodstained skin for indies that can be unlocked on a per-ship basis based on isk worth of ships destroyed with said industrial. BATTLE NOCTIS GO! |
HeXxploiT
Little Red X
128
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Posted - 2015.03.31 20:41:24 -
[330] - Quote
captain foivos wrote:Permanent items do not belong in this game.
This.^ |
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