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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Cista2
Phoibe Enterprises
44
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Posted - 2015.01.21 09:32:47 -
[121] - Quote
Ships in EVE should remain destructable. This is not a good development.
You cannot compare ship colors with character apparel, because the apparel is not used when flying ships. In-station Captain's Quarters is another game than the spaceship game EVE. If we one day were to get actual Walk-In-Stations, we would not be able to kill each other and steal/destroy each others clothes either (due to the tea spoon principle). But ships can and should be destructable.
Next will come licenses to modules that are indestructable as well and that you buy in the NES.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4719
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Posted - 2015.01.21 09:36:12 -
[122] - Quote
Cista2 wrote:Ships in EVE should remain destructable. This is not a good development.
You cannot compare ship colors with character apparel, because the apparel is not used when flying ships. In-station Captain's Quarters is another game than the spaceship game EVE. If we one day were to get actual Walk-In-Stations, we would not be able to kill each other and steal/destroy each others clothes either (due to the tea spoon principle). But ships can and should be destructable.
Next will come licenses to modules that are indestructable as well and that you buy in the NES.
Ships are still destructable.
The only thing you don't lose, is the option to make your ship look different (for no more isk)
It's /exactly/ like clothes. It just changes the appearance of a ship that you acquired in the regular fashion.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Cista2
Phoibe Enterprises
44
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Posted - 2015.01.21 09:40:39 -
[123] - Quote
CCP FoxFour wrote:We are still compiling a list of what ships will be converted over to the new system and what will be left as unique ships. We will let you know more once we have had time to finish thinking about it.
I don't understand what is said here at all. Whether a ship is unique or not has nothing to do how paint is applied to the painjob ships that are currently for sale. Ships that are unique are so because they are *not* for sale by CCP.
If you wish to "not leave unique ships as unique ships" you could do that today, you can simply send out more of them, then they are not unique anymore. You don't do it because it would cause an uproar comparable to Monoclegate.
So what are you talking about? |
Cista2
Phoibe Enterprises
45
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Posted - 2015.01.21 09:46:49 -
[124] - Quote
Steve Ronuken wrote:It's /exactly/ like clothes. Yea I explained you why they are not like clothes. In-space and in-station are two separate game worlds. One is massively multi-player with destructable items, the other is single-player. |
Druadan
Aliastra Gallente Federation
4
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Posted - 2015.01.21 09:49:11 -
[125] - Quote
God damn it, this is exactly what I was afraid would happen.
Quote:Pricing the paint styles when they are destructible is huge challenge.
So that's confirmation that they're going to cost real money.
We've wanted player-generated decals on our ships since, oh..., round about forever. Over the past 11 years I've seen all kinds of suggestions made about how it could be doable without bringing TQ to its knees, and the best solutions were always things like pre-approved decals, added to by alliances being able to submit their own (which would consist of a skin tint and a logo) the same way they submit their alliance logos, and having them produced via standard blueprint + authorisation to use alliance logo, and then the item is irretrievably (think rigs) applied to a ship. The new assets get added to the thin client the same way alliance logos do, TQ stays upright, everyone's happy.
That's what I always considered to be the gold standard for how this mechanic would work, when CCP got around to implementing it. This new system, however, smacks of a perfectly good system for a longawaited feature being corrupted to make another system seem more valuable: the New Eden Store.
In the many years between the birth of EVE and the birth of the New Eden Store, the game has gone through several changes that have gradually made more and more of the items in EVE playerproduced. It was already impressive that, at the dawn of the game, almost everything was playermade. The New Eden Store introduced an entire class of items that are not playermade, and, now that it's there, I'm worried that CCP are going to forego the value of the 100% playerinvolved economy in favour of trying to prove that the New Eden Store was worthwhile. I'm worried that, for every new thing like this, the first question is going to be "how would this work in the NES?" rather than "what's the system going to be for players to make this?"
I'm going steal an analogy from Dave Gorman, here. I think it's like the big coffee machines they have in coffee shops. They buy these big expensive things, which are absolutely brilliant for coffee because they put the water out at the right temperature for coffee (i.e. not hot enough to burn it), and then to try and make sure it's getting used enough they use it for everything, so you end up with cups of tea being made with water not hot enough to scald the tea leaves and get the brew going. The original method (a kettle) would have done fine, but because they've got this massive machine at a large investment they feel the need to use it for things for which it shouldn't be used. If they could steam a panini with the milksteaming wand, I'm certain they'd try it instead of using a panini grill.
I'm incredibly disappointed with this. This doesn't seem like a very EVElike feature, to me. It seems like something EA would do.
tl;dr - Make them produced by players, the way things in this game are supposed to be, instead of just fodder for the PLEX->Aurum stored value system, which I am never going to use. |
Yongtau Naskingar
Yongtau Naskingar Corporation
83
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Posted - 2015.01.21 09:55:33 -
[126] - Quote
I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another. |
Cista2
Phoibe Enterprises
45
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Posted - 2015.01.21 10:02:16 -
[127] - Quote
Yongtau Naskingar wrote:I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another. Nothing prevents you from doing that now with the ship paints that already exist.
They could enlarge the number of different ship paints you can buy with the current system if they wanted, they could also make it cheaper if they wanted. Their reasons for not doing it has to do with server and programmer stress is higher under the current system. I would still vastly prefer the current system.
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CCP Terminus
C C P C C P Alliance
145
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Posted - 2015.01.21 10:24:04 -
[128] - Quote
Kynric wrote:CCP FoxFour wrote:Callic Veratar wrote:Could SKINs be stored as an attribute of an assembled ship, so, if I somehow acquire a rare or unique SKIN, I can apply it and sell the applied skin to others through contracts?
If I eject from a skinned ship does it immediately revert to the base colour?
What will happen to the skinned ships I have now? Is there a refund program planned? Could they? Will they, no. Yes, it immediately reverts. Still being looked at. This limitation makes the feature unuseable for wormholers. Please consider making the paint persist until such time as an unlicensed pilot takes the helm.
You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice. |
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CCP FoxFour
C C P C C P Alliance
3895
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Posted - 2015.01.21 10:24:46 -
[129] - Quote
Yongtau Naskingar wrote:I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.
It is not beyond the realm of possibility for something like that to be added down the road. It is not however on our list for the first release. Once the first release is out if this is an issue that is continued to be raised we will look more at the feasibility of adding it. Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
1157
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Posted - 2015.01.21 10:30:50 -
[130] - Quote
I'll love CCP forever if this system will allow for proper golden hulls to be applied to Imperial Navy and Khanid Kingdom ships. :D |
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
274
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Posted - 2015.01.21 10:35:43 -
[131] - Quote
I am not interested in ship skins at all. The ones that are provided with the current ones are okay for me. When playing eve I really don't care about the skin of a ship considering how far I have zoomed out of the battle I am in.
Eve for me isn't about pretty pictures and so I will certainly not waste any money on it. |
Bentakhar
Minmatar Death Squad
27
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Posted - 2015.01.21 11:02:35 -
[132] - Quote
ALSO I would like to be able to have different skins on different identical hull ships.
I like my aliastra thorax but i don't want all my thoraxes to be aliastra, i like the innerzone one aswell. I also like the bare gallente one and i want em all in my hangar. SKINS can match different fits and have a meaning that way!
sigh
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Gregor Parud
939
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Posted - 2015.01.21 11:14:49 -
[133] - Quote
HHNNNNGGGGGG!!! Yes please, thank you.
I'm quite ok with skins both being "worthwhile" in that they don't get destroyed every time you lose a ship (so you're actually going to use them) while at the same time being linked to your character in a way that it's a statement of sorts. Being the altoholic that I am it's probably going to cost me a fortune but I'm fine with it.
p.s. if there's not a proper golden option for Amarr ships we're going to have a tern talking and you won't like the outcome. |
TheButcherPete
Radio New Vegas
549
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Posted - 2015.01.21 11:16:10 -
[134] - Quote
I DEMAND THAT YOU USE H.A.T.S.
[b]THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs?[/b]
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Yongtau Naskingar
Yongtau Naskingar Corporation
84
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Posted - 2015.01.21 11:16:29 -
[135] - Quote
CCP FoxFour wrote:Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue. Grouping your weapons or organizing your modules is also quick and easy enough, but I wouldn't want to do it every thing I switch ships. |
Moac Tor
Cy-Core Industries Stain Confederation
33
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Posted - 2015.01.21 11:23:33 -
[136] - Quote
A fleet of corporation ships will lose their grandeur and resplendence when you know that all that was required was ALT + F > select skin.
Corporation / alliance ships emblazoned with their own distinctive schemes and emblems being churned off the industrial assembly lines as a grand display of that entities imperial might will now not happen under this proposed scheme; instead that prospect will be replaced with a micro transaction and the FC yelling at everyone over comms to set their paint scheme to the corporate one.
Ships in space will be changing their paint like a chameleon at no cost and with little regard for immersion.
Sorry CCP, I feel you have dropped the ball on this in what can only be seen as a grab for extra revenue through micro-transactions. There are better ways to raise revenues than selling the soul of the game in move one would more associate with the likes of EA and Riot. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
152
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Posted - 2015.01.21 11:55:24 -
[137] - Quote
CCP FoxFour wrote:Destoya wrote:Rattlesnake Victory Edition We are hoping to get the information added to killmails. However one of the great advantages is that these WONT be different on the overview. There are a lot of problems with having them on the overview. They don't get automatically added to peoples overviews, which means if you use a new skin on day one you can be considered to having an advantage. They also mess with sorting which is not so cool. And then there are things like the D-Scan web pages which that also breaks. It's just not clean. You might reconsider this especially for rather unique introduced skins, read tournament prices. It's collector value and bling factor comes from how these were added to EVE and how pilots worked to get those in the first place.
ATXI winner, 3rd place ATXII - follow me on twitter: @ForlornW
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War Kitten
Panda McLegion
5819
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Posted - 2015.01.21 12:04:30 -
[138] - Quote
I like the super kerr-induced nano thingy idea - paint is so last millennia.
However... I think you could implement this in a better way that leaves these SKINS as items and doesn't have to introduce a silly new UI to lock the SKIN onto your character.
Make the SKIN thing a special fitting slot on all ships. You buy the SKIN generator of your selection, you fit it to the ship. It stays on the ship. It blows up with ship. Maybe it drops when the ship explodes. When you want a new one, you swap SKINS in the fitting window like any other fitting.
This does several things, all in line with how EVE works:
1) It keeps the skin as an item that can be bought, sold, stolen, blown up, etc, for the lifetime of the item. 2) It acts as an Isk/LP/aurum/whatever sink rather than a one-time-ever purchase. 3) It opens up more possibilities down the road for manufacturing and one-off rare items.
Please, don't rush into this new system without considering the above. I think it is a better solution, and if it is more work, it is worth waiting for.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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The Slayer
GoonWaffe Goonswarm Federation
182
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Posted - 2015.01.21 12:05:35 -
[139] - Quote
Really not a huge fan of this "non-destructable" malarkey. For one as has been said it takes much of the "bling" factor out of these ships if you can just dock and get another "Quafe Edition" Megathron for the same cost as little Jimmy gets a normal one.
Personally I never understood when there wasn't just a module slot added to all ships like a Rig Slot but for skins, ties it to the hull, is single use, is destroyed when the ship is. Seems REALLY simple, but I am sure there is some big complicated reason that this can't be done, logistically. |
Parmenionas
New Eden Times News and Media Agency
4
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Posted - 2015.01.21 12:11:25 -
[140] - Quote
I pressume this is one of the softer approaches CCP has to take to get money out of us without breaking the "Golden Ammo" silent pakt. I find it good. Sure we want custom painted to be "Custom" but the truth been said the art department of CCP has no rival up there. I hope they move the guy who made the Industry UI at making an overal UI design and finaly give it the looks a space game deserves. Good work CCP. |
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The Slayer
GoonWaffe Goonswarm Federation
184
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Posted - 2015.01.21 12:12:44 -
[141] - Quote
CCP Terminus wrote:You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice.
And this is how I get my account banned, by designing a hook which ties into the fitting window and changes my ship skin between all available iterations 10 times a second.
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Panther X
High Flyers The Kadeshi
46
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Posted - 2015.01.21 12:18:30 -
[142] - Quote
Is my Blood Raider Paladin skin still on the way?
My super smells of rich Corinthian Leather
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Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
111
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Posted - 2015.01.21 12:42:35 -
[143] - Quote
personally I have a feeling that if existing paintjobs are not converted into licenses that can be used, there are going to be some grumpy people. I have a feeling this new system will let you push out new skins faster than you can now, so your priority should be make money from them.
Also another to look at, instead of just Megathron, or all gallente ships, you should also look into size based skins. For example, every gallente cruiser would use the skin, while battleships and BCs would have their own licenses. |
Bansaya
Tillistrian Enterprises Northern Associates.
0
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Posted - 2015.01.21 13:11:43 -
[144] - Quote
So, basically, instead of actually applying paint to the ship we will have a High Tech, electrically controlled, optical illusion. Is there going to be a capacitor power drain for this? |
Lavayar
Russian SOBR Dream Fleet
208
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Posted - 2015.01.21 13:18:28 -
[145] - Quote
I really don't like "Buy" button with price in aurum near each SKIN. It's just sort of free-to-play trick. This way of obtaining SKIN should not be encouraged. |
Bansaya
Tillistrian Enterprises Northern Associates.
0
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Posted - 2015.01.21 13:31:38 -
[146] - Quote
TrouserDeagle wrote:Quote:For now the licenses are permanent and cannot be removed from your character once applied. Even if your character loses their pod and dies or jump clones around they still have the license to use all their SKINs. terrible
What. Kinda like skills? Maybe CCP should start making us retrain skills when we get podded (sarcasm). |
Cista2
Phoibe Enterprises
47
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Posted - 2015.01.21 13:38:56 -
[147] - Quote
Bansaya wrote:What. Kinda like skills? Maybe CCP should start making us retrain skills when we get podded (sarcasm). Combining skill books and cash shop in the same post is not the way forward.
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Jolie Croft
Peyote Flotsam
0
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Posted - 2015.01.21 14:14:50 -
[148] - Quote
Hi folks first time here.. let me start by saying I really enjoy this game and have for years.
I have a suggestion on the ship skins that would be nice to see..
1) I have always enjoyed checking out what folks have named their ships and it would be totally awesome if we could have our ships named appear on the hull of the ship.
2) Lets talk "camo skins" make up some skins that use the systems around us as a ship skin.. like a Golem flying into combat painted all black with stars painted on it.. that would look cool.
Thank you for allowing me to post here. Keep up the great work. |
Sakaane Eionell
Intaki Liberation Front Intaki Prosperity Initiative
158
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Posted - 2015.01.21 14:49:48 -
[149] - Quote
This change sounds great. I can see myself actually being comfortable to undock in a skinned ship rather than using them as hangar ornaments since the value of the skin will be separated from the value of the hull--as it should be, for a cosmetic change.
That the license will be permanent is very appealing--just like how we've never had to buy/replace facial tattoos after being podded.
I would like the ability for SKINS to not be race-specific. For example, if I want my Amarr hulls to be dressed in Aliastra colors, let me do that. To me this flexibility would also help pave the way for corporation colors down the road since people don't all fly the same race of ship at the same time (the right tool for the right job).
Suresha
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Bentakhar
Minmatar Death Squad
28
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Posted - 2015.01.21 15:02:41 -
[150] - Quote
PLEASE CCP take a look at this: https://www.flickr.com/photos/47881312@N04/16147543489/
It could make nanocoating part of EVE by involving many other aspects of the game (some of which require attention aswell) while still involving microtransactions.
Images speak louder than words.
Kind Regards, Ben |
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