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Thread Statistics | Show CCP posts - 10 post(s) |
Freelancer117
So you want to be a Hero
246
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Posted - 2015.01.22 13:02:15 -
[61] - Quote
Quote:There were also some questions about the number of PLEX used for other services, especially multiple character training. At this point, CCP Foxfour also explained that they wanted to move away from people directly buying PLEX and instead move to people just buy AUR. This AUR could then instead just be used to buy PLEX from the NES store along with everything that is currently using PLEX, moving from a three currency system to a two currency system.
There is a potential danger here:
in the future aurum could become part of the cost to manufacture or acquire ingame items that do not currently use aurum (a nice way to circumvent current ingame items and associated costs is to re-balance them, including naming, in the future)
Or:
in the future aurum will become a time-based currency in that it can be obtained from certain missions, added to the bounty system, or tied into factional warfare and it then can fall under player manipulation like the PLEX market, which CCP confirmed as happening just like any other item in game.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4740
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Posted - 2015.01.22 13:04:46 -
[62] - Quote
If it's for something which has an in game mechanics effect (cosmetic doesn't count) it will not be sold for Aurum.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Freelancer117
So you want to be a Hero
246
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Posted - 2015.01.22 13:25:09 -
[63] - Quote
Quote:Removal of attributes was also mentioned, but the idea is still in quite an early stage. It's something they want to do as it's on the level as learning skills, so that people don't have to get locked into training skills in a non-optimal order for use in order to train at the optimal speed.
I agree removing attributes is a good idea, and it also removes any possibility for CCP to one day sell neural remaps for aurum. source: PLEX For Neural Remaps A Possibility Again?
Also: one reason for using player appointed attribute points is to give the player a sense of control over their character and his/her development and forces them to make decisions about where to spend them. Removing attributes from skill training time helps both new players and vets, who fly in null/wh space.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Unezka Turigahl
Det Som Engang Var
570
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Posted - 2015.01.22 18:12:30 -
[64] - Quote
If CCP wants more players then they need to get serious about a more simple and attractive UI.
My sister walks into my room as I am playing EVE:
sister: "What are you doing?" me: "Playing a game." sister: "That's... a game?... I don't understand." me: "I'm a spaceship pilot." sister: "Where's the spaceship?" me: *pans the camera in close so that the ship can be seen in the little block of space left that isn't plastered with UI windows* sister: "Oh... ok... I'm taking the dogs to the river, wanna come?" me: "Yep." |
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CCP Leeloo
C C P C C P Alliance
557
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Posted - 2015.01.22 18:23:29 -
[65] - Quote
Day two. PDF & TXT
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Mike Azariah
The Scope Gallente Federation
2359
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Posted - 2015.01.22 18:30:11 -
[66] - Quote
and the hits keep coming
m
Mike Azariah-á CSM8 and now CSM9
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Asayanami Dei
Adhocracy Incorporated Adhocracy
1261
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Posted - 2015.01.22 18:34:25 -
[67] - Quote
ludicrous speed! GO!
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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Altrue
Exploration Frontier inc Brave Collective
1580
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Posted - 2015.01.22 18:36:08 -
[68] - Quote
I love the way this is released supersuper fast.
Signature Tanking - Best Tanking
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War Kitten
Panda McLegion
5832
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Posted - 2015.01.22 18:39:04 -
[69] - Quote
Asayanami Dei wrote:ludicrous speed! GO!
Fantastic turnaround!
More reading to do...
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Noriko Mai
2028
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Posted - 2015.01.22 18:51:44 -
[70] - Quote
Quote:CCP also pointed out that only about 8% of people are turning their blur off. Disable it by default and let's see how it goes then...
Come On Everybody, support Dark Opaque theme
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Phoenix Jones
Isogen 5
1028
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Posted - 2015.01.22 19:08:57 -
[71] - Quote
Two things you should look at regarding the npe,
1) map wasd to movement by default. Having a new player having to map it themselves is confusing and does not help s new player. Make it the default setting upon eve online installation.
2) the default overviews need to be better. Ccp needs to redo their defaults to be more functional. Also by default, all 5 tabs should be used vs the current 1.
Yaay!!!!
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Dradis Aulmais
By Light and Banner's Fallen
652
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Posted - 2015.01.22 19:10:53 -
[72] - Quote
Oh surprise people are upset about people cloaking and being AFK. So scary a player who is AFK is going to kill me oh noes.
CSM 10: Mike Azariah, Sugar Kyle
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Phoenix Jones
Isogen 5
1028
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Posted - 2015.01.22 19:12:01 -
[73] - Quote
Hmm. Wormhole fine :-/
Mining should be both anomalies and sigs (good proposal).
The shattered wormholes need a little something (actual loot). I know they are still a little under developed atm.
Yaay!!!!
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Noriko Mai
2028
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Posted - 2015.01.22 19:27:56 -
[74] - Quote
Asayanami Dei wrote:ludicrous speed! GO! You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!!
Or is Quote:[...] including things like contrasting themes. maybe something similar?
Come On Everybody, support Dark Opaque theme
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Ali Aras
Noir. Suddenly Spaceships.
752
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Posted - 2015.01.22 19:40:47 -
[75] - Quote
Noriko Mai wrote: You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!!
It's what I was getting at with
Quote:Ali asked if it would be possible to get the old window transparency style back, as some players had issues with the new design. The reply was that it's currently possible to get something very similar in the current system by disabling blur and setting the transparency to the minimum. Given contrasting themes thing, I'll bring it up again when we hear more about that.
http://warp-to-sun.tumblr.com -- my blog
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Steven Hackett
Future Corps Sleeper Social Club
105
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Posted - 2015.01.22 20:15:34 -
[76] - Quote
Day 2 seemed to have a lot of good talking about W-space.
I'm a bit sad to see that only PVE content in W-space was addressed with a short mention of Thera(which shouldn't even be considered a W-space system imo).
How is the current status of wormhole PVP? How is the current state of capital fights in W-space? Has the amount of W-space carriers fighting in NS changed due to the jump changes?
The minuts are discussing mining, pve kills and jumps, but it looks like the summit just skipped one of the major concerns of Hyperion(less capital fights) and one of the major concerns of w-space in general(missing PVP content).
Was this stuff discussed and just left out in the minuts? and if so why? Or was this not discussed at all? and if so why?
:) Steven :) |
Asayanami Dei
Adhocracy Incorporated Adhocracy
1263
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Posted - 2015.01.22 20:39:58 -
[77] - Quote
Noriko Mai wrote:Asayanami Dei wrote:ludicrous speed! GO! You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!! Or is Quote:[...] including things like contrasting themes. maybe something similar? We did ask, minutes aren't a transcrip just a summary.
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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Freelancer117
So you want to be a Hero
246
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Posted - 2015.01.22 20:40:20 -
[78] - Quote
Thank you very much for typing the minutes CCP Logibro
source: http://www.lowseclifestyle.com/2015/01/darkness-in-winter-day-threec.html
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.22 21:10:51 -
[79] - Quote
Thanks for the text version. This is exactly right IMHO:
minutes wrote:Progod then talked about how some of the players that are leaving are often without any specific goals, and that having these achievements might help them bridge the gap towards being a long term player.
I think achievements would be a useful addition.
Zappity's Adventures for a taste of lowsec.
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Rain6637
GoonWaffe Goonswarm Federation
29583
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Posted - 2015.01.22 21:13:50 -
[80] - Quote
Quote:As there was some free time, CCP Fozzie also went over an unrelated plan to add Cruiser-sized burner missions. Corbexx also asked about Sleeper burner missions: CCP Bettik responded it's an option if it made sense from the story. My cruiser team will beat your burner cruiser teams, Fozzie. If you do this, you'd better make them scary.
CCP Bettik Best CCP
PVE, and missions... it's the right type of interaction with the game for people who haven't decided on a group to join. It's also a placeholder / holding pattern activity while players "level up their Raven" in an attempt to make themselves "worthy" before seeking to join a bigger group.
The content is stale right now, but somehow I think it's still enough to keep the occasional-login player's interest. It fits in as a minigame while skill queuing. I ran level 1 and 2 missions for my first two years, just for something to do while off-duty.
Quote:Mike brought up the idea of a police scanner showing up and incidents and world type events. That's kind of cool. I +1 this as a way of indicating game life in the player's vicinity. Feedback for actions. The rate might be similar to Jita local, but if it's important information it is possible for it to capture the player's attention like a stock ticker. If it announces rule-breaking, that's a bit better to interested parties, than a relatively mild blinking square in local.
The UI plans are not hopeful. Still failing to assimilate and interpret your own game.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Valterra Craven
427
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Posted - 2015.01.22 21:17:23 -
[81] - Quote
I'd really like it if chat channels had some kind of sound notification of new messages.
So for example, have the sound team create 3-4 chimes and let us chose which channel we want which chime to play on, (if we want chimes to play at all) |
Harry Saq
Blueprint Haus Get Off My Lawn
12
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Posted - 2015.01.22 21:44:03 -
[82] - Quote
"He [CCP TomB] noted that the NPC creation system had essentially not been changed since EVE has started. However now a new template system has been created streamlining the process considerably. This allows a game designer to select a ship "hull" and fit it with pre-made attribute sets."
Going with the whole "dynamic world based" idea over instance type model, wouldn't it make more sense for NPC creation and mechanics to be the exact same as fitting a player ship, where random utility slots could produce variations according to the NPC type, but still using real word modules (and whatever is fitted drops as though it were a PvP kill)?
The remaining attributes to fill out would be the blackboard behaviors mentioned earlier, defining how they behave and organize to do stuffs. Blackboard - A blackboard is a way for them to share their intentions with each other. They have a shared blackboard where if one of the NPCs posts a location or primary target, they will behave like a well organised fleet following their FCs commands.
Once tweaked, the "blackboard" modeling of NPCs can reduce the numbers required for them to be effective and could eliminate the bloat and oddity of killing cores and scores of red crosses in a mining like fashion. Bounties could be raised and NPC farming can more closely simulate normal PvP and create dynamic content at the same time. Might as well even have them have to hold sov like we do, and attack and defend in a similar fashion...talk about dynamic content ;)
They could have to mine and defend against those pod pilot rats that keep trying to kill their miners etc etc etc...just sayin... |
Harry Saq
Blueprint Haus Get Off My Lawn
12
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Posted - 2015.01.22 21:47:59 -
[83] - Quote
...forgot to mention this as part of the above logic:
"CCP Affinity brought up that no game has really been able to create enough content to keep players engaged over a very long period of time. CCP Frellicus also added that with a new mission system they would look more at being able to generate constant, dynamic world content rather than just static missions." |
Harry Saq
Blueprint Haus Get Off My Lawn
12
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Posted - 2015.01.22 21:50:21 -
[84] - Quote
...oh yeah, and this:
"CCP Affinity asked the CSM to let them know if they had ideas to try out with the new behaviour trees. Corbexx brought up them speaking in local. Sugar Kyle brought up random small events going on in the world, such as NPC pirates fighting NPC faction police in locations."
My earlier post in regards to the Blackboard would fall into the behavior trees as well... |
Harry Saq
Blueprint Haus Get Off My Lawn
12
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Posted - 2015.01.22 22:34:22 -
[85] - Quote
"CCP Arrow talked about how the controls for your ship are next in line to be worked on by the team."
oohh....Please see this: https://forums.eveonline.com/default.aspx?g=posts&t=386471 |
Sky Cloud Austrene
KISIN Enterprises
1
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Posted - 2015.01.22 22:42:43 -
[86] - Quote
Here's something that should of been talked about with Team Pirate Unicorns concerning the New Player Experience & retention of these players; The fact that many of these players are getting frustrated, with what content is offered to them & how they can achieve a sustainable source of income. Once players get past the tutorial missions & progress to low level missions they soon find: * the rewards they can receive from completing these missions are hopelessly out dated in comparison to modern day market prices. They might of been fine when EVE first started, but they are pathetic by today's market standards. * New Players get frustrated from having to go through numerous repetitions of running the same set of missions for a agent over and over again whilst trying to make isk. Even if they do decide, to go to another high sec region and try missions for a different agent of the same type, they find that there is still little to no difference in the storyline, the objectives &/or the rewards on offer to complete the missions. This creates a barrier for some, who don't want wait for their skills to improve sufficently to a point where they feel comfortable with moving out of empire to either low sec or nul sec where the rewards from missions & anoms are much, much better. So in the end they get bored & frustrated with EvE fast & end up leaving.
There has to be a way to improve & make the missions each agent offers, more unique & immersive, as well as improving the rewards on offer for the missions, so these players don't feel like they are wasting their time and getting nowhere.
A new story line mission idea, that might help in opening their eyes to what's possible, could be something like; For a 72hr time period; The NPE finds they have been somehow conscripted into an empire navy, they see short video of their ship being magically titan bridged to a non player accessible area of low or nul sec, where they see themselves docking at a station & they are given a number of prefitted ships together with the skills to fly them. They receive a list of objectives from an NPC FC, that they must attempt to complete, the idea behind the tasks is to show off what's on offer in this type of space, as they patrol it. ideally it should show them the difference in risk vs reward from empire thru to nul sec & also serve as a kind of tutorial for fleet op's. It could also give NPE's chance to actually see a variety of ships like; frigates thru to Battleships, Carriers, Rorqual's, Super's & Titans in an ingame enviroment, that, they might not otherwise get to see, if they quit EvE. Hopefully it could provide the new players with inspiration & give them the drive to set lofty goals of being apart of the low / nul sec communities & striving to train up their skills, so they could someday fly the ships they saw out there in their mission.
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Harry Saq
Blueprint Haus Get Off My Lawn
12
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Posted - 2015.01.22 23:26:57 -
[87] - Quote
"Sion then talked about something along the lines of a rotating corporate task list that players could complete and get a reward. CCP Rise liked the idea and had previously been talking about stuff and had been thinking of the opportunities for corporations to use this tracking system to organize themselves and reward their players."
OMG this all day, yes, this would help greatly getting corp stuff done!!! One could argue that contracts can do this, but they are a PETA and having a dedicated task list has so much more potential. |
Kage S3kkou
State War Academy Caldari State
5
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Posted - 2015.01.23 00:03:22 -
[88] - Quote
Wormholes
Quote:Sugar Kyle brought up that there are wormholes spawning in tutorial systems, and new players are entering them and getting lost in wormhole space. CCP Bettik replied that it's something they can definitely adjust. There was also some discussion on adding it to the scanning tutorial in some way.
Please do so, it isn't just new players that need it, there is allot of older players as well that would benefit from it too.
UI Modernization Project For the love of God, please increase the maximum number of ship fittings in the fitting management window. Also please, increase the maximum number of in game mails that you can trash/delete at a single time.
Customer Support I think its pretty obvious, that the whole petition, ticket system needs to be better explained to players & expanded on. Often players are confused about what catergory there problem should be filed under & they file under the wrong option. It not only leads to delays in the player getting a response from the GM, but also has to frustrate the GM's as well. Please expand the support ticket window and give it the ability to create/insert a link. Sometimes a screen shot speaks a thousand words, if the player just happened to be frapsing at time, a short replay of what happened as seen by the player, could be handy.
Thanks. |
Rain6637
GoonWaffe Goonswarm Federation
29586
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Posted - 2015.01.23 02:58:42 -
[89] - Quote
I can't help thinking part of the disconnect is the constant referral to 10,000 foot view user statistics. How often do devs have to start new characters to experience everything over again? Sure, most of a dev's energy is devoted to dev work, rather than playing for the countless hours like the player base, but shouldn't there be more of an emphasis on repeated, first-hand NPE experience rather than trying to balance by broad statistics (that aren't really indicative of a specific player story)?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4756
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Posted - 2015.01.23 03:03:36 -
[90] - Quote
Rain6637 wrote:I can't help thinking part of the disconnect is the constant referral to 10,000 foot view user statistics. How often do devs have to start new characters to experience everything over again? Sure, most of a dev's energy is devoted to dev work, rather than playing for the countless hours like the player base, but shouldn't there be more of an emphasis on repeated, first-hand NPE experience rather than trying to balance by broad statistics (that aren't really indicative of a specific player story)?
They do also do user testing. Generally not with CCP devs, as a dev is the worst person to test their own code (as they know how it works).
Testing with gamers, who haven't played eve before.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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