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Orion Supernova
Black Scorpions Inc Fidelas Constans
0
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Posted - 2015.01.22 08:00:17 -
[1] - Quote
Hi.
I've been looking here for something to do with drones, used the search function and everything. but either there is nothing on them or im not using it properly.
Anyway my idea:
As the title suggests, drones only use base attributes unless the Host has the Target locked. This includes tracking, damage, scan res, velocity, etc...
Bare with me here all you fighter users and Ishtar lovers, i know you're gonna hate, but look at the larger picture for a moment.
At the moment the Ishtar is practically ewar-proof, ECM the host and the drones retaliate if they can, neut the host, drones retaliate, tracking disruptors and sensor damps are useless or don't reduce the host's ability to fight like they are designed too. Basically you are fighting two ships, the host and the blob.
I'm not saying you have to control each and every drone; tell them what to fight, where to fly, or hold their hand while the cross the road. But at the moment the drone boats have a definite advantage being able to split, completely, their damage from their need to lock the target.
Obviously Fighters and Fighter Bombers would be exempt from this, simply because they are piloted ships, not drones.
Suggestions, tweaks, concerns, and please if you want to be taken seriously, don't just hate. |
Discomanco
We pooped on your lawn Resonance.
84
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Posted - 2015.01.22 08:25:31 -
[2] - Quote
I see where you're going with this, but I'll have to say no. I really don't want to lose my drones bonus stats because they want to engage their own frigate that I have not targeted because I focus on cruisers/battleships in anomalies.
Rather I'd want for EWar on the hosts ship to also affect the drones. That would actually make TD useful in fleet PVP |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
205
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Posted - 2015.01.22 08:34:24 -
[3] - Quote
Discomanco because they want to engage their own frigate that I have not targeted because I focus on cruisers/battleships in anomalies.[:=d wrote:
Agreed.
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Aiyshimin
Shiva Furnace
364
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Posted - 2015.01.22 11:09:54 -
[4] - Quote
I'm cool with this if you make drones indestructible like ship-mounted weapons.
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Adrie Atticus
Shadows of Rebellion The Bastion
854
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Posted - 2015.01.22 11:43:33 -
[5] - Quote
Aiyshimin wrote:I'm cool with this if you make drones indestructible like ship-mounted weapons.
Only if their stats are brought down to appropriate level, they start using ammo and use fitting. |
Helios Panala
15
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Posted - 2015.01.22 11:47:44 -
[6] - Quote
Aiyshimin wrote:I'm cool with this if you make drones indestructible like ship-mounted weapons.
I'm cool with this so long as drones require appropriate CPU, PG and high slots. |
Aiyshimin
Shiva Furnace
364
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Posted - 2015.01.22 12:16:35 -
[7] - Quote
And now we can return to the idea in OP, which was ****, and forget messing with drones.
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Abrazzar
Vardaugas Family
5894
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Posted - 2015.01.22 13:38:10 -
[8] - Quote
Add a new ECM that disrupts drone control, making them go idle if the target ship is successfully jammed. Then we'd have a drone specific countermeasure and a Caldari one to boot.
Sovereignty and Population
New Mining Mechanics
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LordHascouf
Full Spectrum Inc Greater Western Co-Prosperity Sphere
19
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Posted - 2015.01.22 13:49:45 -
[9] - Quote
Abrazzar wrote:Add a new ECM that disrupts drone control, making them go idle if the target ship is successfully jammed. Then we'd have a drone specific countermeasure and a Caldari one to boot. Smart bombs accomplish this. Drones are a solid counter to ECM why would we want to remove that. |
LordHascouf
Full Spectrum Inc Greater Western Co-Prosperity Sphere
19
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Posted - 2015.01.22 13:50:42 -
[10] - Quote
Orion Supernova wrote:Hi.
Bare with me here all you fighter users and Ishtar lovers, i know you're gonna hate, but look at the larger picture for a moment.
.
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Zimmer Jones
Aliastra Gallente Federation
66
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Posted - 2015.01.22 15:50:54 -
[11] - Quote
Abrazzar wrote:Add a new ECM that disrupts drone control, making them go idle if the target ship is successfully jammed. Then we'd have a drone specific countermeasure and a Caldari one to boot.
Hate you for even thinking it, but its a good idea. |
Alexis Nightwish
86
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Posted - 2015.01.22 18:05:33 -
[12] - Quote
Abrazzar wrote:Add a new ECM that disrupts drone control, making them go idle if the target ship is successfully jammed. Then we'd have a drone specific countermeasure and a Caldari one to boot. Not idle, but reduces their effectiveness similarly to how tracking disruptors harm turrets.
Back to OP, I like the idea so long as any defense bonuses still apply (+10% to HP).
To those opposed, why should such an effective weapon system not require a target lock? Every single weapon system other than drones, FoF missiles, and smartbombs require it, and the latter two have serious drawbacks to balance this fact.
CCP only approaches a problem in one of two ways: nudge or cludge
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Tusker Crazinski
Delta vane Corp. Mordus Angels
19
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Posted - 2015.01.22 18:34:52 -
[13] - Quote
eh no, the E-WAR reach around is the one interesting thing about them. I'd just say take all drone HP buffs so shooting them is a real option...... and less lol geckos.
also TDs screw geckos. you just have to TD the gecko it self.
Helios Panala wrote:Aiyshimin wrote:I'm cool with this if you make drones indestructible like ship-mounted weapons. I'm cool with this so long as drones require appropriate CPU, PG and high slots.
seriously you should just have to FIT a drone maintenance bay to have multiple flights, and rep you're drones. and the bay it self should be cap hungery and need nanite... metal scraps for matari drones. as ammo. |
Anhenka
The Cult of Personality DARKNESS.
922
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Posted - 2015.01.22 18:36:38 -
[14] - Quote
Alexis Nightwish wrote:Abrazzar wrote:Add a new ECM that disrupts drone control, making them go idle if the target ship is successfully jammed. Then we'd have a drone specific countermeasure and a Caldari one to boot. Not idle, but reduces their effectiveness similarly to how tracking disruptors harm turrets. Back to OP, I like the idea so long as any defense bonuses still apply (+10% to HP). To those opposed, why should such an effective weapon system not require a target lock? Every single weapon system other than drones, FoF missiles, and smartbombs require it, and the latter two have serious drawbacks to balance this fact.
Why should such an effective weapon system as rails be immune to incoming damage, despite being externally mounted?
Drones can fire without a target lock, but they have the tradoffs of being able to be destroyed, limited control range, losing them if you need to swich types, losing them if you need to warp away, and limited drone bay space.
Let's not just pretend drones have nothing but upsides compared to turrets.
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Donnachadh
United Allegiance of Undesirables
98
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Posted - 2015.01.23 02:22:10 -
[15] - Quote
-1
Instead of all this complex reduce x if y conditions are not met simply remove the aggressive mode option. Drones now have to be individually targeted and controlled in the same way guns and missiles do. On top of that it eliminates the need for a special anti-drone EWAR module as the drones are now affected by EWAR in the same way that all other weapons systems are.
Oh and remove the ability to assign drones to "assist" another ship. |
Caleb Seremshur
The Atomic Fallout Kids
470
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Posted - 2015.01.23 11:02:54 -
[16] - Quote
Aiyshimin wrote:I'm cool with this if you make drones indestructible like ship-mounted weapons.
Teehee. Ha ha.
Mitigate most weapons through range control or ECM. Drones just chase you down.
There's lots of fixes to drones you can potentially do but with crap like this to contend with it's no surprise there's so mich hesitation.
Faction warfare pilot and solo/small gang PVP advocate
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1252
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Posted - 2015.01.23 11:51:33 -
[17] - Quote
Orion Supernova wrote:At the moment the Ishtar is practically ewar-proof, ECM the host and the drones retaliate if they can, neut the host, drones retaliate, tracking disruptors and sensor damps are useless or don't reduce the host's ability to fight like they are designed too. Basically you are fighting two ships, the host and the blob. So are the 'Geddon & Domi, Prophecy & Myrmidon, Vexor Navy Issue, Arbitrator & Vexor (to an extent), etc. Yet...nobody complains about them.
And don't forget all those missile boats in the game with FoF missiles. They're nigh immune to EWAR and neuting too. Yet...nobody complains about them.
Drones can be targeted and destroyed, destroyed with smartbombs, out-tracked, out-flown, and become lovely scoopable bundles of loot once their host ship is destroyed.
-1 for wanting to change a fundamental game dynamic that applies to virtually every ship in the game just to "fix" a perceived imbalance with a single ship.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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