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ALI Virgo
Repercussus Goonswarm Federation
97
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Posted - 2015.01.22 15:13:17 -
[1] - Quote
what if fatigue reduced twice as fast during the time person is not in the game.
or its is reduced faster while a person travel through gates or does things that contribute into the game.
I know mining is so very boring but what if as people mined it reduced their fatigue.
expand this to doing hacking data and relic sites. as well.
Each success hack or hour of mining of use of 20 gates reduces fatigue by 10 percent.
It will encourage people to interact more and play the game more. jump bridges can be once again used with combination of using gates to off set jump timers..
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Rivr Luzade
Coreli Corporation The Kadeshi
1140
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Posted - 2015.01.22 15:26:01 -
[2] - Quote
ALI Virgo wrote:Each success hack or hour of mining of use of 20 gates reduces fatigue by 10 percent. So, a couple of rounds jogged around the Deklein Pentagram should significantly reduce your fatigue? How about no? Just stop jumping caps/use JB often and wait, it's not that hard. My Fatigue, although I've done quite a number of cap jumps and JB jumps since Phoebe, has never crossed the 20 hours mark since I have never lived the convenient way of life and know how to use the inconvenient features of the game to my advantage. Learn to do the same. |
ALI Virgo
Repercussus Goonswarm Federation
97
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Posted - 2015.01.22 15:30:11 -
[3] - Quote
Rivr Luzade wrote:ALI Virgo wrote:Each success hack or hour of mining of use of 20 gates reduces fatigue by 10 percent. So, a couple of rounds jogged around the Deklein Pentagram should significantly reduce your fatigue? How about no? Just stop jumping caps/use JB often and wait, it's not that hard. My Fatigue, although I've done quite a number of cap jumps and JB jumps since Phoebe, has never crossed the 20 hours mark since I have never lived the convenient way of life and know how to use the inconvenient features of the game to my advantage. Learn to do the same.
you would not want people roaming more and fighting more ? I don't know if you know this or now many people with 20 or more hours of fatigue jumps caps and supers to kill or save a titan , even use bridges to help fight and end up with months of fatigue. but why would you not want people roaming around. to off set fatigue what is there to be so very scared of ? |
Rivr Luzade
Coreli Corporation The Kadeshi
1141
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Posted - 2015.01.22 15:40:00 -
[4] - Quote
Yes, I want people to "roam" more. Roaming means that you use gates, not Jump Bridges or Titan Bridges to a convenient location and go from there. You start your roam from your base. No, I do not want people to roam more by using JB/TBs, or if they do, suffer consequences. No, I do not care about that titan lost because the rest of your friends were too far away. If you live too far apart from each other, you should not expect someone to help you from far away. Instead, you should move closer to your friends and use your toys only where you can expect help without causing the help too severe downsides. This opposite mindset -- that you can get from a far away location to a fight rapidly with big things -- is basically what Phoebe and the Fatigue introduction are doing away with. You ought to get local, or you die.
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Aqriue
Center for Advanced Studies Gallente Federation
726
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Posted - 2015.01.22 15:49:35 -
[5] - Quote
OP is goon alliance member, known for baiting. Seems to be working, idea is basically not well thought out and completely kills the entire idea of jump fatigue though jump fatigue killed training for caps....unless you have more pilots. That's the one loop hole, nothing says you cannot now have 3 cap pilots conveniently placed on your accounts and trade them back / forth to move that ship so the main can do battle. 5 light years though....still too damn short or the timer is too damn long for just one jump while the timer increases drascticly should you do a couple in one day...maybe a permanent type "jump engine" mod that take longer to take off the cap ship that increases range but has timer remove and can kill tank, remove once quickly but puts up timer and should you try to jump out the fatigue timer itself gets even longer during battle....throwing out an idea to work with warp to celestials in massively month long training que....even thinking about the align time would make me want to biomass the character for each align involved in a titan |
Iain Cariaba
936
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Posted - 2015.01.22 16:32:57 -
[6] - Quote
ALI Virgo wrote:what if fatigue reduced twice as fast during the time person is not in the game.
or its is reduced faster while a person travel through gates or does things that contribute into the game.
I know mining is so very boring but what if as people mined it reduced their fatigue.
expand this to doing hacking data and relic sites. as well.
Each success hack or hour of mining of use of 20 gates reduces fatigue by 10 percent.
It will encourage people to interact more and play the game more. jump bridges can be once again used with combination of using gates to off set jump timers..
When you understand why jump fatigue was implemented, and why force projection is a bad thing, you will understand why your idea is bad. The current method of reducing jump fatigue is perfectly fine, and working as intended.
EvE is hard. It's harder if you're stupid.
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Samillian
Angry Mustellid The Periphery
683
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Posted - 2015.01.22 16:43:14 -
[7] - Quote
Fatigue is working and has made LowSec and (from an outsiders perspective) Null far more interesting.
I see more caps undock (now half of EvE can't drop on them within five minutes) from us smaller entities than ever before and I can tell you its good to be dusting them off and using them. Your also starting to see capital arms races develop between entities which is interesting.
Not supported.
NBSI shall be the whole of the Law
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Alvatore DiMarco
Capricious Endeavours Ltd
3298
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Posted - 2015.01.22 17:50:09 -
[8] - Quote
Speaking of dusting things off, it seems that Ali Virgo has dusted his forum account off and is back just in time for Silly Posting Day.
People wouldn't "roam" with this kind of system in place; they'd just do a few jumps in deep blue safespace where they would be guaranteed to remove their fatigue in perfect safety before rushing off to do force projection again. It destroys the whole point of the fatigue system in the first place and I for one thought you a more clever troll than this. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1520
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Posted - 2015.01.22 18:06:55 -
[9] - Quote
How many time can you jump the same gate in an inty with agility/speed mods all over withing 5 minutes? It's not like the proposotion ever mentionned you could not just jump back and forth... |
Nariya Kentaya
Ministry of War Amarr Empire
1723
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Posted - 2015.01.22 19:51:16 -
[10] - Quote
ALI Virgo wrote:what if fatigue reduced twice as fast during the time person is not in the game.
or its is reduced faster while a person travel through gates or does things that contribute into the game.
I know mining is so very boring but what if as people mined it reduced their fatigue.
expand this to doing hacking data and relic sites. as well.
Each success hack or hour of mining of use of 20 gates reduces fatigue by 10 percent.
It will encourage people to interact more and play the game more. jump bridges can be once again used with combination of using gates to off set jump timers..
"sorry guys, cant login, fatigue is too high, dont want to waste my offline bonus"
thats literally rewarding and encouraging people to just not even log in, thats not bad gameplay, thats the ANTITHESIS of gameplay
"sorry guys, cant go to pvp, my bot is too busy flying circles and mining cause of fatigue"
yeah lets not encourage even MORE reasons for people to NOT play |
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1245
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Posted - 2015.01.22 19:54:06 -
[11] - Quote
So how bad is your jump fatigue right now? Did you hit the 30 day cap?
How about instead of increasing the reduction rate of jump fatigue, you reduce the frequency with which you jump? Waiting until your fatigue is down to about 10 minutes between jumps pretty much ensures that it never gets out of control.
Also, maybe you should pick better places to put titan POSes. Milal may look benign, but it's not.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Zan Shiro
Alternative Enterprises
573
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Posted - 2015.01.22 23:25:09 -
[12] - Quote
ALI Virgo wrote:what if fatigue reduced twice as fast during the time person is not in the game.
or its is reduced faster while a person travel through gates or does things that contribute into the game.
I know mining is so very boring but what if as people mined it reduced their fatigue.
expand this to doing hacking data and relic sites. as well.
Each success hack or hour of mining of use of 20 gates reduces fatigue by 10 percent.
It will encourage people to interact more and play the game more. jump bridges can be once again used with combination of using gates to off set jump timers..
think you are missing the point of the change....power projection.
So that your say your crew (since a very cap capable crew) does not jump, log, jump log to be there faster en masse.
Put another way ccp wanted people to do a massive jb/jump drive movement of ships over at say 4 days across new eden. KInd of defeats that purpose if log offs make that 2 days with what is rested bonus (to use the term common to other games) or gate jump spamming.
Also how does having to use gates more not give that the ability to interact more you seek? In the old days you could skip over 20 systems in say 1-2 hops. Now to avoid fatigue it can be 20 gate jumps. Maybe my math is off...but that's 18-19 more chances to interact with people. Now if they don't make the gates cozy welcoming spots to say hi and interact with you...that's on them lol. |
Iain Cariaba
942
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Posted - 2015.01.22 23:37:59 -
[13] - Quote
Frostys Virpio wrote:How many time can you jump the same gate in an inty with agility/speed mods all over withing 5 minutes? It's not like the proposotion ever mentionned you could not just jump back and forth... Even if it was set so you don't get the benefit from jumping back and forth, it's not that hard to make loops in safe areas. Hell, I live in a cluster where I can do a 5 system loop and never get more than one jump from home station. That'd make dropping any fatigue I get pretty fast.
EvE is hard. It's harder if you're stupid.
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Donnachadh
United Allegiance of Undesirables
98
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Posted - 2015.01.23 02:07:14 -
[14] - Quote
Not a nul player or a cap pilot but I give this a -1 as well simply because it is asking CCP to nerf the changes they just made to reduce force projection and a few other things I read about in the patch notes etc. |
Jenshae Chiroptera
The Volition Cult
794
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Posted - 2015.01.23 02:10:40 -
[15] - Quote
I am exceptionally happy with the fatigue changes.
I hope that CCP will announce that in 3-6 months they will remove the fatigue bonuses that some ships have or reduce them to 10-20%
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Andrew Indy
Four Pillar Production Headshot Gaming
126
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Posted - 2015.01.23 06:59:57 -
[16] - Quote
Jenshae Chiroptera wrote:I am exceptionally happy with the fatigue changes.
I hope that CCP will announce that in 3-6 months they will remove the fatigue bonuses that some ships have or reduce them to 10-20%
Well some ships should have them.
Things like BLops don't really affect force projection a huge amount (I have not seen a Covert only fleet larger than say 20-30 people) , having a longer reset time between drops is a pain.
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Hopelesshobo
Tactical Nuclear Penguin's
402
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Posted - 2015.01.23 07:27:44 -
[17] - Quote
Can I also train faster while logged off? And any reactions or industry jobs I have should be faster while logged off as well.
Lowering the average to make you look better since 2012.
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afkalt
Republic Military School Minmatar Republic
701
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Posted - 2015.01.23 08:36:38 -
[18] - Quote
Andrew Indy wrote:Jenshae Chiroptera wrote:I am exceptionally happy with the fatigue changes.
I hope that CCP will announce that in 3-6 months they will remove the fatigue bonuses that some ships have or reduce them to 10-20% Well some ships should have them. Things like BLops don't really affect force projection a huge amount (I have not seen a Covert only fleet larger than say 20-30 people) , having a longer reset time between drops is a pain.
Agreed. Especially since they'll just cloak up until it is hometime so it is literally pointless to reduce BLOPs. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2280
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Posted - 2015.01.23 11:49:28 -
[19] - Quote
We don't want to encourage gaming the system by not playing. I would make more sense to suggest a gameplay process that is difficult to bot that will diminish fatigue at a higher rate.
I read the title as reavers fatigue.
CSM X: Sabriz Adoudel, Mike Azariah, Sugar Kyle, Corbexx
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Serendipity Lost
Repo Industries
796
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Posted - 2015.01.23 13:44:26 -
[20] - Quote
hahahahahahaha
haha
ahem
This is the funniest nerf fatigue thread yet. You forgot to list the in game benefits to your idea. I'm guessing it would be to minimize the fatigue mechanism that is crippling your game.
I'll just put this out another time.
CCP isn't trying to ruin THE game, CCP is successfuly ruining YOUR game.
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Adrie Atticus
Shadows of Rebellion The Bastion
867
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Posted - 2015.01.23 14:28:45 -
[21] - Quote
ITT: people are defending a mechanic which fully and unavoidably shuts one out of their chosen gameplay for 50 minutes every hour. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1521
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Posted - 2015.01.23 14:33:23 -
[22] - Quote
Adrie Atticus wrote:ITT: people are defending a mechanic which fully and unavoidably shuts one out of their chosen gameplay for 50 minutes every hour.
Why don't you just do something for that 50 minutes in the system you just arrived in? Why are you trying to cross such long distance in one go? Can't you live closer to your conflict point?
Fatigue add a well needed logistic bottleneck to fleet movement keeping your force commited to an area once you deployed far away from your start location. |
Jenshae Chiroptera
The Volition Cult
798
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Posted - 2015.01.23 14:34:58 -
[23] - Quote
Andrew Indy wrote:Jenshae Chiroptera wrote:I am exceptionally happy with the fatigue changes. I hope that CCP will announce that in 3-6 months they will remove the fatigue bonuses that some ships have or reduce them to 10-20% Well some ships should have them. Things like BLops don't really affect force projection a huge amount (I have not seen a Covert only fleet larger than say 20-30 people) , having a longer reset time between drops is a pain. You know bombers are cheap and easy to train?Mix them in with black operations battle ships and it gets messy. I would prefer that the hot drops have to be well planned and very strategic. An ace card, not a run of the mill all day every day threat they can do for "lulz".
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1254
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Posted - 2015.01.23 14:44:06 -
[24] - Quote
Adrie Atticus wrote:ITT: people are defending a mechanic which fully and unavoidably shuts one out of their chosen gameplay for 50 minutes every hour. Then they should probably start looking into making different choices....
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Serendipity Lost
Repo Industries
798
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Posted - 2015.01.23 15:00:33 -
[25] - Quote
Adrie Atticus wrote:ITT: people are defending a mechanic which fully and unavoidably shuts one out of their chosen gameplay for 50 minutes every hour.
When the 'chosen game play' puts a super boring strangle hold on most of the territory in an otherwise great game and stifles the game play of 1000s of others then Fookaloo Yeah.
I highly recommend all you folks stressing over jump fatigue just forget about what was and look forward. There is actual meaningful pvp on the horizon. Get ready to bask in its glory.
Most folks log into eve to role play (on some level) an unkillable space pilot that can do spectacular things. There are only a few that relish logging into role play administrative overlords to vast stagnant empires. Let's just go have some fun w/ what we have now! |
Samillian
Angry Mustellid The Periphery
685
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Posted - 2015.01.23 15:18:31 -
[26] - Quote
Adrie Atticus wrote:ITT: people are defending a mechanic which fully and unavoidably shuts one out of their chosen gameplay for 50 minutes every hour.
Damn right when it allows thousands of other people to enjoy their chosen gameplay for the first time in to long.
NBSI shall be the whole of the Law
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