Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Novah Soul
103
|
Posted - 2015.01.23 09:21:35 -
[1] - Quote
IDK if it's just me or what, but anyone ever notice an issue with the Golem relating to missile volleys and bastion mode?
Here's what happens with me: I go into a mission pocket, and if I start firing then activate bastion while a volley is active (in flight, w/e), that volley will not register a hit whatsoever. Likewise, if bastion's cycle ends while a volley is in flight, this same issue happens.
Is it this way with anyone else? I'm thinking it likely has something to do with the velocity amplification that bastion provides somehow mucking things up while entering or leaving that mode.
A man is known by the quality of his friends. - Lex Luthor
|
Elena Morin'staal
Tribal Liberation Force Minmatar Republic
49
|
Posted - 2015.01.23 09:45:30 -
[2] - Quote
Try entering Bastion, then firing? |
Novah Soul
104
|
Posted - 2015.01.23 19:25:49 -
[3] - Quote
Elena Morin'staal wrote:Try entering Bastion, then firing? Yeah that works fine of coarse. It's just the things I mentioned above.
I experience the issues leaving bastion mode more frequently then when entering it, usually b/c I don't wanna bother with another full cycle of bastion just trying to clean up a few straggling enemies.
A man is known by the quality of his friends. - Lex Luthor
|
Battle BV Master
Executor BV Sovereign Infinity
70
|
Posted - 2015.01.23 21:30:02 -
[4] - Quote
Novah Soul wrote:Elena Morin'staal wrote:Try entering Bastion, then firing? Yeah that works fine of coarse. It's just the things I mentioned above. I experience the issues leaving bastion mode more frequently then when entering it, usually b/c I don't wanna bother with another full cycle of bastion just trying to clean up a few straggling enemies.
Is it not that they burn out losing the bonus of Bastion mode? Is it not a range issue?
Could also just be the code not being able to handle the in flight switch to its properties |
Novah Soul
104
|
Posted - 2015.01.23 21:53:29 -
[5] - Quote
Battle BV Master wrote:Novah Soul wrote:Elena Morin'staal wrote:Try entering Bastion, then firing? Yeah that works fine of coarse. It's just the things I mentioned above. I experience the issues leaving bastion mode more frequently then when entering it, usually b/c I don't wanna bother with another full cycle of bastion just trying to clean up a few straggling enemies. Is it not that they burn out losing the bonus of Bastion mode? Is it not a range issue? Could also just be the code not being able to handle the in flight switch to its properties Yeah, I don't think it's an issue with range as it happens even to enemies that are 50-60k out, so I'm guessing it's a coding conflict with the bastion properties switching on/off.
A man is known by the quality of his friends. - Lex Luthor
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
909
|
Posted - 2015.01.24 07:00:07 -
[6] - Quote
Novah Soul wrote:Yeah, I don't think it's an issue with range as it happens even to enemies that are 50-60k out, so I'm guessing it's a coding conflict with the bastion properties switching on/off.
yep, long lasting issue, that is well... annoying. Also seems to mess with dreads that shoot missiles when they go into siege mode.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|
Elena Morin'staal
Tribal Liberation Force Minmatar Republic
50
|
Posted - 2015.01.25 09:33:31 -
[7] - Quote
Who the hell uses a Phoenix anyway? |
Rockstede
30plus Greater Western Co-Prosperity Sphere
249
|
Posted - 2015.01.25 11:47:50 -
[8] - Quote
Quite a lot of people apparently ^^ |
Sobaan Tali
Caldari Quick Reaction Force
422
|
Posted - 2015.01.26 18:00:56 -
[9] - Quote
It's been there since the Bastion module was rolled out. Seems to be a problem whose solution escaped CCP for some odd reason. Btw it works in the reverse too; if you exit bastion with a volley in mid-flight, that volley registers no damage. I've sent several bug reports and even had a support ticket open for a while in the past on the damn thing, but no one seems to either care or know how to fix it. I would say I'm glad I'm not the only one, but then again it's a little depressing that others are being bothered by it as well.
It feels like MechWarrior: Online's old SRM hit-reg issues, though PGI did finally fix those a while back. Ah, that was the day all splat boats rejoiced. Now they just need to make Community Warfare more ammo friendly so that laser-vomit builds can finally take a hike for once. |
Val'Dore
PlanetCorp InterStellar
931
|
Posted - 2015.01.27 00:40:39 -
[10] - Quote
It does that because the stats of the missile changed. So the only possible solution CCP could manage was to delete them rather than program an actual fix.
It is more annoying than it is a Real Problem-«.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
|
|
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
213
|
Posted - 2015.01.28 16:59:47 -
[11] - Quote
Isn't this a bug you should report instead of posting here? |
Sobaan Tali
Caldari Quick Reaction Force
422
|
Posted - 2015.01.29 18:19:30 -
[12] - Quote
Celthric Kanerian wrote:Isn't this a bug you should report instead of posting here?
Maybe they already have. Several times, in my case. Problem is that it has yet to be fixed, which either means that CCP has all but given up on finding a fix for it or the more likely that this issue is a deceptively difficult bug to squash. People often bring stuff like this to the forums in the hopes that the issue becomes more visible.
If I'm not too mistaken, doesn't the same thing happen to a Phoenix with a Siege Module? The bug may have to do with the fact that missiles, unlike turret ammo, have their own stats and having them change while in flight somehow breaks them. Make the missile velocity buff a passive or even remove it, and I guarantee you the issue disappears. And going through code that old maybe like traversing a mine-field and any change to it may cause other issues to exist. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |