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Wuu Tang
Deep Core Mining Inc. Caldari State
10
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Posted - 2015.01.25 09:09:29 -
[1] - Quote
Is there a way to save my clone with implants on it? I left the corp and I'm not even sure if I access to the station anymore. I forgot to move my clone with implants on it. Can I still jump on that clone? Whats the best way to move him to high sec safely? Interceptor? |
J'Poll
Green Skull LLC
5703
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Posted - 2015.01.25 09:15:36 -
[2] - Quote
Yes, you can always keep a JC in null-sec.
LIkely you can't use the medical bay anymore though.
As for getting it out...
Interceptors or cloakies.
WH chain if possible is also nice (less chance on gate camps).
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Wuu Tang
Deep Core Mining Inc. Caldari State
10
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Posted - 2015.01.25 09:25:02 -
[3] - Quote
J'Poll wrote:Yes, you can always keep a JC in null-sec.
LIkely you can't use the medical bay anymore though.
As for getting it out...
Interceptors or cloakies.
WH chain if possible is also nice (less chance on gate camps).
Thanks. just to clarify. If I remember it correctly some stations do not give access unless you are part of their corp/alliance. Its been a long time since I had the clone installed and I'm no longer part of the current corp/alliance that owns the station. I'm still allowed to jump on that clone? |
J'Poll
Green Skull LLC
5704
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Posted - 2015.01.25 09:28:05 -
[4] - Quote
Wuu Tang wrote:J'Poll wrote:Yes, you can always keep a JC in null-sec.
LIkely you can't use the medical bay anymore though.
As for getting it out...
Interceptors or cloakies.
WH chain if possible is also nice (less chance on gate camps). Thanks. just to clarify. If I remember it correctly some stations do not give access unless you are part of their corp/alliance. Its been a long time since I had the clone installed and I'm no longer part of the current corp/alliance that owns the station. I'm still allowed to jump on that clone?
They can only evict yoru medical clone.
If you keep your JC docked, it will remain there till you destroy it or undock it.
The denial is on docking, as you already docked....that isn't the issue.
And you can always access JC. Hell, for that purpose I left a couple of them in null-sec stations, nothing better then jumping into null-sec and manipulate their market =)
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Wuu Tang
Deep Core Mining Inc. Caldari State
10
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Posted - 2015.01.25 10:58:46 -
[5] - Quote
J'Poll wrote:Wuu Tang wrote:J'Poll wrote:Yes, you can always keep a JC in null-sec.
LIkely you can't use the medical bay anymore though.
As for getting it out...
Interceptors or cloakies.
WH chain if possible is also nice (less chance on gate camps). Thanks. just to clarify. If I remember it correctly some stations do not give access unless you are part of their corp/alliance. Its been a long time since I had the clone installed and I'm no longer part of the current corp/alliance that owns the station. I'm still allowed to jump on that clone? They can only evict yoru medical clone. If you keep your JC docked, it will remain there till you destroy it or undock it. The denial is on docking, as you already docked....that isn't the issue. And you can always access JC. Hell, for that purpose I left a couple of them in null-sec stations, nothing better then jumping into null-sec and manipulate their market =)
Thanks again, is there any specific fits that would help me get past through gate camps? Warp core stabs? |
Deck Cadelanne
Exigent Circumstances CAStabouts
128
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Posted - 2015.01.25 11:25:51 -
[6] - Quote
Wuu Tang wrote:
Thanks again, is there any specific fits that would help me get past through gate camps? Warp core stabs?
1. Interceptor = immune to bubbles
2. Warp core stabilizers = helpful if you get pointed/scrammed, but you need to try and not get pointed/scrammed, which brings me to point 3...
3. Mostly it's piloting. On the way out, don't warp direct gate-to-gate, bounce off celestials instead, use tactical bookmarks if you have them.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Chal0ner
Coreli Corporation The Kadeshi
114
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Posted - 2015.01.25 11:26:18 -
[7] - Quote
On a ceptor fit speed rigs, an Overdrive and nanos in low. If possible a cloak. The rest doesn't matter for traveling. |
Solonius Rex
F0RCED ENTRY F0RCED ENTRY.
64
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Posted - 2015.01.25 17:03:30 -
[8] - Quote
Wuu Tang wrote:J'Poll wrote:Wuu Tang wrote:J'Poll wrote:Yes, you can always keep a JC in null-sec.
LIkely you can't use the medical bay anymore though.
As for getting it out...
Interceptors or cloakies.
WH chain if possible is also nice (less chance on gate camps). Thanks. just to clarify. If I remember it correctly some stations do not give access unless you are part of their corp/alliance. Its been a long time since I had the clone installed and I'm no longer part of the current corp/alliance that owns the station. I'm still allowed to jump on that clone? They can only evict yoru medical clone. If you keep your JC docked, it will remain there till you destroy it or undock it. The denial is on docking, as you already docked....that isn't the issue. And you can always access JC. Hell, for that purpose I left a couple of them in null-sec stations, nothing better then jumping into null-sec and manipulate their market =) Thanks again, is there any specific fits that would help me get past through gate camps? Warp core stabs?
Use Interceptors. Best ships possible.
Generally, there are only 2 problems a travelling ceptor faces:
1. Smartbombing gatecamp. This will absolutely wreck you, if they have it set up properly. But its pretty rare. In this case, if you see more than one person in system and see on Zkillboard that the system has a lot of small ships dying to smartbombs, i suggest you warp 100km to the gate, to scout it out first.
2. Instalock Ceptors. These are basically ceptors that are designed to instalock/instapoint a target. If you have Warpcore stabs on, they generally help you get through it. This is why i generally avoid putting nanos/speed rigs, cause its generally useless. If you get caught by a instalock ceptor, theres a higher chance that stabs will help you escape them more than speed rigs, esp if they scram you.
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