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Adela Talvanen
School of Applied Knowledge Caldari State
122
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Posted - 2015.01.27 07:56:40 -
[1] - Quote
Yesterday I was watching on You Tube some original Eve Online videos.
This is the original Eve trailer prior to the games release:
https://www.youtube.com/watch?v=GwpgXFA3UQk
And here are a couple of short very early game play videos 2003 to 2004:
https://www.youtube.com/watch?v=yiz6lomcMoo
&
https://www.youtube.com/watch?v=3Yh8zpKt0GA <---Note: If the don't like Linkin park, skip this one.
You will notice that the capacitor and module UI is VERY different looking to what is current used in the games UI.
CCP has massively worked on the look of the space environment, and it has changed in leaps and bounds over the years, as has the design of the ships, and the look of the ships, and the ship effects, but the capacitor and module UI has remained the same since CCP changed it from the original one in the above videos to what we use today.
SO isn't it about time we got a new more up-to-date looking capacitor and module UI?
I remember on a recording of the fan feast...3 years ago the devs showed a couple of more modern looking UI's, but since then zip, nada, nothing.
So if any CCP devs are reading this, maybe for the next expansion we can have a new more modern looking capacitor and module UI.
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Lugh Crow-Slave
598
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Posted - 2015.01.27 08:07:54 -
[2] - Quote
can you give a reason other than "because its been a while"?
all i would like to see added is the capacitor be displayed when you toggle show HP for shields armor and hull off to the side
Fuel block colors
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
601
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Posted - 2015.01.27 08:24:02 -
[3] - Quote
Personally, I'd like the (look of the) UI to be moddable and allow players to create their own UI which could then be uploaded to CCP and they could "approve" the UI's and have them available for download.
At the end of the day. The best UI's come from the community. |
Amanda Compton
PIXEL Corp Nothing2Lose.
0
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Posted - 2015.01.27 10:15:49 -
[4] - Quote
Shhhhhh
dont let CCP notice this topic they might get crazy and remove the coloring from the moules icons .
but for real , No the module Ui and cap are awesome and they work well no need to **** that up
P.s i am still hovering on station menu items to figure out what do they mean |
Qn'qura Zalas Zula
Aeon Ascendant
14
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Posted - 2015.01.27 10:31:38 -
[5] - Quote
Amanda Compton wrote:Shhhhhh
dont let CCP notice this topic they might get crazy and remove the coloring from the moules icons .
but for real , No the module Ui and cap are awesome and they work well no need to **** that up
P.s i am still hovering on station menu items to figure out what do they mean Your fault there is coffee on my screen
Proper Preparation Prevents Piss Poor Performance
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Samillian
Angry Mustellid The Periphery
687
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Posted - 2015.01.27 10:31:55 -
[6] - Quote
Time for a good aphorism:
"If it ain't bust why fix it?"
NBSI shall be the whole of the Law
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Rivr Luzade
Coreli Corporation The Kadeshi
1158
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Posted - 2015.01.27 12:18:54 -
[7] - Quote
You mean something like this mess? I rather not have this kind of ... whatever it is. The UI and especially the HUD is nice, minimalistic, very functional and not obnoxious. I cannot imagine something that could make it better while keeping these attributes in place. |
Qn'qura Zalas Zula
Aeon Ascendant
14
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Posted - 2015.01.27 12:38:32 -
[8] - Quote
Rivr Luzade wrote:You mean something like this mess? I rather not have this kind of ... whatever it is. The UI and especially the HUD is nice, minimalistic, very functional and not obnoxious. I cannot imagine something that could make it better while keeping these attributes in place. I definitly don't like all the uneeded borders around the icons in that screenshot. just adds to the screen clutter that I personally could do without.
Proper Preparation Prevents Piss Poor Performance
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Mr Doctor
Sex Machineguns
150
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Posted - 2015.01.27 13:21:45 -
[9] - Quote
I think the capacitor as is is the most iconic thing in Eve.... |
Alvatore DiMarco
Capricious Endeavours Ltd
3334
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Posted - 2015.01.27 13:37:16 -
[10] - Quote
The current capacitor/module UI works very well. There isn't any need to change it. |
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Adela Talvanen
School of Applied Knowledge Caldari State
122
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Posted - 2015.01.27 14:32:34 -
[11] - Quote
Rivr Luzade wrote:You mean something like this mess? I rather not have this kind of ... whatever it is. The UI and especially the HUD is nice, minimalistic, very functional and not obnoxious. I cannot imagine something that could make it better while keeping these attributes in place.
Well it doesn't have to be as universally garish as that, but a more up to date look wouldn't go astray. |
Rivr Luzade
Coreli Corporation The Kadeshi
1158
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Posted - 2015.01.27 15:01:35 -
[12] - Quote
What is up to date? More transparency and blur? More monochrome icons? More Apple? |
Zetto Alter
Blue Republic RvB - BLUE Republic
0
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Posted - 2015.01.27 16:00:44 -
[13] - Quote
Resizable module icons would be very nice. |
Adela Talvanen
School of Applied Knowledge Caldari State
122
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Posted - 2015.01.27 16:22:11 -
[14] - Quote
Rivr Luzade wrote:What is up to date? More transparency and blur? More monochrome icons? More Apple?
Preferably something to reflect the new look of Eve. CCP seem to have renewed nearly all the graphics except for the UI.
Maybe the next expansion will finish the job. |
Daichi Yamato
Xero Security and Technologies
2220
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Posted - 2015.01.27 17:03:37 -
[15] - Quote
as long as they dont do something like they did with the hud icons.
trying to open fleet and i open everything but. Isis. Fitting. Corp.
Colour that stuffs.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Varyah
I am Forever of the Stars
3
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Posted - 2015.01.27 18:07:07 -
[16] - Quote
Yes, please!
I'd like a more interactive UI. And not only the cap/module UI. The interface should feel much more engaging like actually flying a spaceship and not like navigating an application or window manager.
Especially the right-click menu can go to /dev/null
Some concrete points from the top of my head:
1. Circles: While circles tend to look nicer than squares, especially if timers are involved, they are less space efficient; thus, you display less information while using more space. See http://en.wikipedia.org/wiki/Circle_packing
2. Suggestion: When in space mouse-over on modules doesn't need to show detailed information, that can be done in the new fitting interface. make those mouse-over tooltips interactive to enable ammunition selection (the same design as the config menu for the compass element - that bracket indication thingy)
3. Get rid of these tiny tiny buttons for overheat, I can't imagine anyone using them. Or make them big. The same goes for the heat damage indicator.
4. Inventory: Unify/integrate the different hangar, assets and whatnot interface elements. For example allow choosing the station for which the hangar content should be displayed - much like in the new industry interface. Allow the search function to find stuff in accessible containers.
But first, I would suggest to design some mock-up interfaces or do a few questionnaires to get a feel for what interface elements capsuleers need the most, which elements don't get used, which are used in combinations (e.g. hangar + market or hangar + fitting), which can be self-contained (e.g. map), where more information should be displayed, where less, where interaction feels sluggish (right-click menu), etc. etc. |
Adrie Atticus
Shadows of Rebellion The Bastion
882
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Posted - 2015.01.27 19:01:19 -
[17] - Quote
ITT: messier UI is a better UI.
I rather have EVERYTHING in a simple presentation than get a screen full of distracting design. UI is what we interact with, it needs to be functional, the game behind can get as pretty as it can get but UI has to remain usable. |
Rivr Luzade
Coreli Corporation The Kadeshi
1158
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Posted - 2015.01.27 19:26:02 -
[18] - Quote
@ Varyah
1. More circles. Especially more radial menus.
2. I rather keep the tooltips filled with information. I do not fancy opening the fitting window everytime I want to see how far my weapons can shoot when I am under heavy ewar pressure or change ammo to check whether I loaded the correct ammo (it is still very confusing to me in case of Hybrids). But additional functionality besides the information can certainly be included.
3. You use the buttons? I only use the to see whether I am overheating or not at all. For activating/deactivating I use the much more convenient Shift + Click. For that purpose, their size is sufficient.
4. Search already finds stuff in containers since a couple of expansions. You can already go to the station tab and see every station individually. That should maybe extended with a drop down menu to load other stations than the one you are in. |
Biron Soringard
Absurdity of Abstractions Did he say Jump
6
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Posted - 2015.01.27 21:06:53 -
[19] - Quote
I think its fine as-is. Last thing we need is transparency and monochrome icons. I'm still mousing over buttons to find which one is which, and cannot stand the UI system that does not provide the option to make the windows fully opaque. CCP has much bigger fish to fry than ruining already functional parts of the game. Not that I think they've done so, except with the new UI. It could have used some tweaks, but the icons and lack of total opacity turns me off of it. Everything else has been pretty positive. But, given that this is a UI focused change... I'm slow to trust that it will end well. |
Orange Something
Shadow Garrison
8
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Posted - 2015.01.27 21:18:52 -
[20] - Quote
"If it ain't broke, don't fix it" |
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Donnachadh
United Allegiance of Undesirables
104
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Posted - 2015.01.28 02:42:22 -
[21] - Quote
Using linear indicators instead of circles for the shields, armor, hull and capacitor would be a more compact and leave more usable space on a rectangular screen and I would not mind this change.
The icons and basic layout idea for modules is not bad but even then could use some work.
On the other hand if it is not changed then that is OK with me as well. |
Nevyn Auscent
Broke Sauce
1885
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Posted - 2015.01.28 04:01:01 -
[22] - Quote
The one big issue with current module UI is overheating. It's difficult to tell when it's on sometimes, and awkward to turn on & off. The ability for more clear overheating, as well as the ability to do things like queue a reload at the end of the current cycle would help a lot. Lasers 'instant reload' is actually more normally 3 seconds at least to change crystals, since you have to wait for the cycle to end, and you then have to wait for the next server tick after the cycle ends, and only then can you actually change the crystal which requires menu navigation, then you have to reactivate the laser. So once you have done all that a supposedly instant thing is actually several seconds because of the UI.
So, the module UI could use some work to help things like reloads and script changes and overheating states. |
Lugh Crow-Slave
612
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Posted - 2015.01.28 05:12:28 -
[23] - Quote
Nevyn Auscent wrote:The one big issue with current module UI is overheating. It's difficult to tell when it's on sometimes, and awkward to turn on & off.
How is a bright green light hard to see? And how is shift+click hard to do
Fuel block colors
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Rain6637
GoonWaffe Goonswarm Federation
29610
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Posted - 2015.01.28 06:12:53 -
[24] - Quote
The UI overall, not just the circular health indicator, lacks visceral presence.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Adela Talvanen
School of Applied Knowledge Caldari State
123
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Posted - 2015.01.28 09:11:10 -
[25] - Quote
Orange Something wrote:"If it ain't broke, don't fix it"
Then CCP shouldn't have changed their original capacitor and module UI. |
Varyah
I am Forever of the Stars
4
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Posted - 2015.01.28 20:17:40 -
[26] - Quote
Rivr Luzade wrote:@ Varyah 1. More circles. Especially more radial menus.2. I rather keep the tooltips filled with information. I do not fancy opening the fitting window everytime I want to see how far my weapons can shoot when I am under heavy ewar pressure or change ammo to check whether I loaded the correct ammo (it is still very confusing to me in case of Hybrids). But additional functionality besides the information can certainly be included. 3. You use the buttons? I only use the to see whether I am overheating or not at all. For activating/deactivating I use the much more convenient Shift + Click. For that purpose, their size is sufficient. 4. Search already finds stuff in containers since a couple of expansions. You can already go to the station tab and see every station individually. That should maybe extended with a drop down menu to load other stations than the one you are in.
1. that'll do. I like the style of the radial menu and the ui elements for autopilot, system info and mission tracking. more of that please. 2. that is what I meant. getting rid of all information is stupid. 3. i'm not crazy. but why you could ask why these buttons have that function in the first place. 4. didn't know that. thanks for the information.
Donnachadh wrote:Using linear indicators instead of circles for the shields, armor, hull and capacitor would be a more compact and leave more usable space on a rectangular screen and I would not mind this change.
Yes. But as I mentioned it is easier to make circles look nice (but that could be just me).
And generally: Check which functions are usually needed in the heat of battle and make reasonably large indicators (e.g. overheating) plus easily reachable buttons + hotkeys (hotkeys are fine, I think). Everything else can go in secondary menus and windows. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
217
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Posted - 2015.01.28 23:10:04 -
[27] - Quote
I don't understand why a little bunch of people are pushing for updated UI... I actually prefer to keep it this way. |
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