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Thread Statistics | Show CCP posts - 4 post(s) |
Suitonia
Genos Occidere The Camel Empire
442
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Posted - 2015.01.28 06:59:17 -
[271] - Quote
If a guy is regularly doing this you can probe the bowhead/orca he is reshipping from (off-grid) and then smartbomb his pod or steal his catalysts with your own pods
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Tippia
Sunshine and Lollipops
24802
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Posted - 2015.01.28 07:24:04 -
[272] - Quote
Leelo dallasmultipas wrote:Fix: Can't board a ship in space whilst crimflagged? Just like you can't warp off in your ship. Fix for what? What's the problem?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Indahmawar Fazmarai
3699
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Posted - 2015.01.28 07:36:06 -
[273] - Quote
Siegfried Cohenberg wrote:Leelo dallasmultipas wrote:Fix: Can't board a ship in space whilst crimflagged? Just like you can't warp off in your ship. if you think for a bit you can find out that hyperdunking is actually easily counterable even after the initial bump
Yes, just MJD away as the pointer is concordokken, fit a Higgs anchor and off you go.
Oh wait.
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11503
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Posted - 2015.01.28 07:37:20 -
[274] - Quote
Indahmawar Fazmarai wrote:Siegfried Cohenberg wrote:Leelo dallasmultipas wrote:Fix: Can't board a ship in space whilst crimflagged? Just like you can't warp off in your ship. if you think for a bit you can find out that hyperdunking is actually easily counterable even after the initial bump Yes, just MJD away as the pointer is concordokken, fit a Higgs anchor and off you go. Oh wait.
You forgot to do the first part of his sentence.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Indahmawar Fazmarai
3699
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Posted - 2015.01.28 07:42:10 -
[275] - Quote
Black Pedro wrote:Nevyn Auscent wrote:So, another reason for industrial ships to get proper fitting allowances and slots, comparative to other combat ships of their size. So they can actually choose to fit a tank if they desire (Or not as they desire also and plenty will not). But hey, gotta keep weak targets out there for people to kill and feel good about themselves. What are you going on about? Most industrial ships, certainly the T2s, can fit a significant tank - tanked Skiffs are insanely tough, and the bump-resistant DSTs can be made almost ungankable in highsec with freighter level EHPs. Freighters are capital ships that are vulnerable to bumping, like all capital ships aren't meant to be flown solo. Just bring some combat ships to protect them, or use one of the other techniques to skirt around the gankers. This is a game about trade-offs - you can't be tanked to the point of 100% safety and be able to haul 1M cubic meters of cargo all the time AFK. CCP has given you a whole range of ships, modules, tools and information to allow you to trivially avoid most gankers. Spend just a little effort learning and using them, and you won't feel like a "weak target" ever again.
Unless you're bumped to death by a BS (say, a Machariel), which is a all reward-no risk scenario for the bumper. What CCP calls "f**k the PvErs balance".
I am so bloody tired of this garbage. So. Bloody. Tired. Over and over again CCP insists that PvErs have no place and deserve no chance and no choice in their game.
Want to avoid PvP abuse of a stupid mechanic? PvP yourself. Play our way or go away. No choices. No options. Just fukking PvP, you fukking PvE c*nt.
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11507
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Posted - 2015.01.28 08:02:27 -
[276] - Quote
Indahmawar Fazmarai wrote: Unless you're bumped to death by a BS (say, a Machariel), which is a all reward-no risk scenario for the bumper. What CCP calls "f**k the PvErs balance".
Mechanically, it is completely neutral. The bumper neither gains nor loses anything(well, they lose time. But if that counts, we're all losing time).
What you're protesting is the meta result of bumping. And the answer is and will continue to be "too bad, it's easy to avoid anyway".
Quote: I am so bloody tired of this garbage. So. Bloody. Tired. Over and over again CCP insists that PvErs have no place and deserve no chance and no choice in their game.
Except for how they incessantly buff Concord, barges, haulers, freighters, and remove awoxing. Among other things.
Quote: Want to avoid PvP abuse of a stupid mechanic? PvP yourself. Play our way or go away. No choices. No options. Just fukking PvP, you fukking PvE c*nt.
I really don't know what your problem is. Are the simple, obvious ways to avoid being bumped and/or ganked asking too much of you, or what?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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afkalt
Republic Military School Minmatar Republic
711
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Posted - 2015.01.28 08:02:37 -
[277] - Quote
You guys know there's a difference between being afk and not having an alt, right? Because it sure doesn't read like it. |
Pooji Bongton
Republic Military School Minmatar Republic
2
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Posted - 2015.01.28 08:03:41 -
[278] - Quote
Indahmawar Fazmarai wrote:Unless you're bumped to death by a BS (say, a Machariel), which is a all reward-no risk scenario for the bumper. What CCP calls "f**k the PvErs balance".
I am so bloody tired of this garbage. So. Bloody. Tired. Over and over again CCP insists that PvErs have no place and deserve no chance and no choice in their game.
Want to avoid PvP abuse of a stupid mechanic? PvP yourself. Play our way or go away. No choices. No options. Just fukking PvP, you fukking PvE c*nt.
You forgot to add that when joining the game, it's probably best to sub two characters, as an alt will be required for most activities in eve...
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4983
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Posted - 2015.01.28 08:04:53 -
[279] - Quote
Kaarous Aldurald wrote:Now all that can reasonably be done is reverse awoxing, inviting people to a friendly fire corp. Personally I've decided to just switch to heavier ganking and scamming, with wardecs mixed in. Likely to officially join Code as well. Or you can rob a corp. Or you can convince them to go to lowsec and kill them there, or you can bait them into a wartarget alt. The only thing that's been removed is the easiest form of awoxing. The fact that you describe it as the removal of the playstyle shows that you don't want to have to put any effort in, you just want things handed to you. Well tough luck buddy.
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11516
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Posted - 2015.01.28 08:11:27 -
[280] - Quote
Lucas Kell wrote:]Or you can rob a corp.
That's just corp theft.
Quote: Or you can convince them to go to lowsec and kill them there
That's just piracy.
Quote: or you can bait them into a wartarget alt.
And that's just spying and wardeccing.
None of those things are awoxing.
Quote: The only thing that's been removed is the easiest form of awoxing. The fact that you describe it as the removal of the playstyle shows that you don't want to have to put any effort in, you just want things handed to you. Well tough luck buddy.
Ah yes, and the people who want to have friendly fire removed with the push of one button are totally indicative of effort, and such.
You are such an enormous hypocrite.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Anthar Thebess
838
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Posted - 2015.01.28 08:20:42 -
[281] - Quote
RIP higsec hauling.
Cost of suicide gank on higsec freighter just dropped to at most 1/10 of current value. No more need of sharing dropped stuff with any one - makes 500mil freighters worth killing. Tanked Orca any one? You build freighters? Start killing empty ones for the cost of few catalist - you will earn much more on each freighter you sell.
The only safer hauling methods will be JF and tons of cyno alts in lowsec around the route or hire escort ships that will guard your freighter! So more work for new players.
I'm happy about this change. People will finally move to safety of nullsec where you can shoot any one , and you don't need to count on broken CONCORD.
+1 CCP, good policy change.
Now pls focus on nullsec and sov changes. |
Dave Stark
7313
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Posted - 2015.01.28 08:21:42 -
[282] - Quote
came for the inevitable carbear tears, left soaked.
10/10, would paddle in the lake of tears again. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4983
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Posted - 2015.01.28 08:26:20 -
[283] - Quote
Kaarous Aldurald wrote:That's just corp theft.
That's just piracy.
And that's just spying and wardeccing.
None of those things are awoxing. All of those things are part of the same playstyle. If your playstyle is limited to "join corp - shoot ship - repeat" maybe the problem is you. And strictly speaking, Awoxing is pointing a green ship while reds come and blow it up in null. It's definition has generally been extended to mean any planned form of action against your own corp however.
Kaarous Aldurald wrote:Ah yes, and the people who want to have friendly fire removed with the push of one button are totally indicative of effort, and such. Oh, no wait, they're the ones who want to have literally any burden of their own totally removed with the push of one button.
You are such an enormous hypocrite. I never said it was effort, but what it provides as a benefit far outweighs the cost that it imposes. Following the change there will no longer be a risk barrier preventing day old noobs being invited into any corp, which is vitally important in getting new players into a group where they can learn the game and find what they want to do which is vitally important for the NPE. If the only downside to that is people like you getting upset because you can't do the easiest form of awoxing, I can live with that.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
4213
|
Posted - 2015.01.28 08:30:55 -
[284] - Quote
Removed some more off topic posts.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11524
|
Posted - 2015.01.28 08:39:26 -
[285] - Quote
Lucas Kell wrote: Following the change there will no longer be a risk barrier preventing day old noobs being invited into any corp
With the exception of that stuff you listed. Corp thefts and spying chief among them.
That's what exposes it as a false flag, that it actually does nothing to accomplish it's intended purpose.
Quote:which is vitally important in getting new players into a group where they can learn the game and find what they want to do which is vitally important for the NPE.
Which is apparently tax farm slumlord highsec corps. Yeah, I can't think of a worse way to hurt retention than to allow those people to operate more safely, so they can poison new players with the most boring content in any contemporary MMO.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Tippia
Sunshine and Lollipops
24815
|
Posted - 2015.01.28 08:43:05 -
[286] - Quote
Lucas Kell wrote:I doubt it. If every ganker in the game left the game would continue as if nothing happened. The forums would probably be considerably less toxic and actual discussion might happen. You realise, of course, that the self-made victims are by far the least discussion-willing and most toxic part of the equation. They always have been, for the simple reason that they refuse to adapt in any way, and that includes refusing to listen to people explaining the game to them. Instead, they respond with invectives and abuse.
Quote:I think you misunderstand what their core playerbase is. I mean a huge chunk is nullsec and most people in nullsec couldn't care less what happens to highsec. CCPs own stats show that 4 times the number of people that join for interaction with others actually join for "levelling of the raven", and only while "many" of them leave after a few months, I'd bet that considerably more people would choose to stay than those that would choose to leave, and beside that we know that half of the players like yourself would be to addicted to quit anyway. Do you have a link to any of this? The core player base of EVE is one that likes sci fi, that likes complexity and having lots of choices, and that likes exploration. Last time I saw any kind of data on the matter, something that could be construed as GÇ£levelling the ravenGÇ¥ didn't even make it onto the list except maybe hidden in the GÇ£otherGÇ£ category GÇö below the importance of having a Mac client.
Quote:All in all, if CCP decided to move away from their old ideas in a new direction, all it would cause is people like yourself screaming "the end is nigh!" which happens anyway. It wouldn't actually hurt the game. What do I know though, I've only been here coming up for 10 years, so obviously I have no right to comment on the game I play. If you've been coming here for 10 years and still haven't figured out some of the basics that you are continuously wrong about, then yes, your right to comment isGǪ questionable. By the way, CCP have moved away from their old ideas in a new direction. Twice. Both times, it very predictably cost them a double-digit percentage of their players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Wolf Soprano
Viziam Amarr Empire
11
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Posted - 2015.01.28 08:48:36 -
[287] - Quote
I do love reading threads like these.
They are definitely full of a salt like liquid coming from the eyes. |
Tippia
Sunshine and Lollipops
24818
|
Posted - 2015.01.28 08:50:15 -
[288] - Quote
Anthar Thebess wrote:RIP higsec hauling.
Cost of suicide gank on higsec freighter just dropped to at most 1/10 of current value. No. The DPS of catalysts did not suddenly go up by an order of magnitude just because the GM team made a sensible reading of the rules. The cost of a gank is the same as ever GÇö in fact, it's most likely slightly higher with this tactic since you need to put more ships on the line.
Lucas Kell wrote:All of those things are part of the same playstyle. None of them are awoxing, so no, not really. I mean, they exist in the same space of activities, but by that kind of loose definition of a play style, ganking is part of the hauler play style.
Quote:Following the change there will no longer be a risk barrier preventing day old noobs being invited into any corp, which is vitally important in getting new players into a group where they can learn the game and find what they want to do which is vitally important for the NPE. If the only downside to that is people like you getting upset because you can't do the easiest form of awoxing, I can live with that. Here's the thing: that risk never existed. A corp that could actually teach new players anything worthwhile was effectively immune to any ill effects from awoxing. And no, one play style being eradicated is not the only downside. Another one is that more newbies will end up in corps that harm their development because of the incompetence of the leadership since the mechanism for filtering out those griefer corps is now gone.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Malcanis
Vanishing Point. The Initiative.
15998
|
Posted - 2015.01.28 08:50:24 -
[289] - Quote
Indahmawar Fazmarai wrote:Black Pedro wrote:Nevyn Auscent wrote:So, another reason for industrial ships to get proper fitting allowances and slots, comparative to other combat ships of their size. So they can actually choose to fit a tank if they desire (Or not as they desire also and plenty will not). But hey, gotta keep weak targets out there for people to kill and feel good about themselves. What are you going on about? Most industrial ships, certainly the T2s, can fit a significant tank - tanked Skiffs are insanely tough, and the bump-resistant DSTs can be made almost ungankable in highsec with freighter level EHPs. Freighters are capital ships that are vulnerable to bumping, like all capital ships aren't meant to be flown solo. Just bring some combat ships to protect them, or use one of the other techniques to skirt around the gankers. This is a game about trade-offs - you can't be tanked to the point of 100% safety and be able to haul 1M cubic meters of cargo all the time AFK. CCP has given you a whole range of ships, modules, tools and information to allow you to trivially avoid most gankers. Spend just a little effort learning and using them, and you won't feel like a "weak target" ever again. Unless you're bumped to death by a BS (say, a Machariel), which is a all reward-no risk scenario for the bumper. What CCP calls "f**k the PvErs balance". I am so bloody tired of this garbage. So. Bloody. Tired. Over and over again CCP insists that PvErs have no place and deserve no chance and no choice in their game. Want to avoid PvP abuse of a stupid mechanic? PvP yourself. Play our way or go away. No choices. No options. Just fukking PvP, you fukking PvE c*nt.
It's taken a while but I'm glad to see you finally got it
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
15998
|
Posted - 2015.01.28 08:51:29 -
[290] - Quote
I won't lie to you, I'd pretty much given up hope
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4983
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Posted - 2015.01.28 08:56:19 -
[291] - Quote
Kaarous Aldurald wrote:With the exception of that stuff you listed. Corp thefts and spying chief among them.
That's what exposes it as a false flag, that it actually does nothing to accomplish it's intended purpose. Those things are already actively guarded by diligently implementing corp security. The problem is that to diligently implement corp security right now, part of that is not accepting noobs as no history is as bad as bad history. Most corps implement a minimum SP barrier to stop that, which is unhelpful to newbies. This change means that now there's no reason not to let them join, just don't give them roles.
Kaarous Aldurald wrote:Which is apparently tax farm slumlord highsec corps. Yeah, I can't think of a worse way to hurt retention than to allow those people to operate more safely, so they can poison new players with the most boring content in any contemporary MMO. The vast majority of "tax farm slumlord highsec corps" already openly recruit anyone because they care about tax, not whether or not awoxers shoot the members of their alt corp. This change means that other corps can also recruit openly.
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Tippia
Sunshine and Lollipops
24819
|
Posted - 2015.01.28 09:03:02 -
[292] - Quote
Lucas Kell wrote:That's what exposes it as a false flag, that it actually does nothing to accomplish it's intended purpose. Those things are already actively guarded by diligently implementing corp security. The problem is that to diligently implement corp security right now, part of that is not accepting noobs as no history is as bad as bad history. Most corps implement a minimum SP barrier to stop that, which is unhelpful to newbies.[/quote]Actually, most corps implement a minimum SP barrier to make sure they don't have to deal with newbies being newbies GÇö they have no interest in teaching them the basics and requiring a couple of months under the wings of a new prospect means they get someone who has a higher chance of being self-sufficient already.
SP barriers don't help against awoxing since awoxing is not a matter of character age. Nor does diligent corp security through mechanics help GÇö what helps is diligent corp security through proper knowledge management. This is why it was rather beneficial from an NPE perspective to have bad corps being filtered out: the ones that relied on the former rather than the latter would be hit and would close up, meaning their lacking ability was willingly kept away from the newbies.
Quote:The vast majority of "tax farm slumlord highsec corps" already openly recruit anyone because they care about tax, not whether or not awoxers shoot the members of their alt corp. This change means that other corps can also recruit openly. They always could. The only difference is that more corps now have the potential of being implicit tax slumlords, still with no benefit to the new players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Anthar Thebess
838
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Posted - 2015.01.28 09:03:26 -
[293] - Quote
Tippia wrote:Anthar Thebess wrote:RIP higsec hauling.
Cost of suicide gank on higsec freighter just dropped to at most 1/10 of current value. No. The cost of a gank is the same as ever GÇö in fact, it's most likely slightly higher with this tactic since you need to put more ships on the line.
You are wrong. When you , and 10 of your other friends suicide a freighter then every thing that drop needs to be divided by 11 people. This made this 1bil rule. 1 bil in cargo 50% burns divide by gankers and you get 40mil per person after counting off ship costs. Not worth to kill.
New rule. 1 person and alts. 1bil in cargo 50% burns , divide by 1 and reduce by ganking cost is giving you around 450mil per gank.
You see the difference? 40mil cut and 450mil cut on the same ship that dies.
People don't put any more ships in danger. They just have bowhead, and a freighter to pick up the loot , and a bumping alt , and a suicide alt. You don't play eve on 1 account.
Even when you need help, and you take a friend to this gank you are still in very good position. 450mil /2 still gives enough isk for gank to happen as you are not only getting ISK , but also tons of fun.
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Tippia
Sunshine and Lollipops
24820
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Posted - 2015.01.28 09:09:30 -
[294] - Quote
Anthar Thebess wrote:You are wrong. No. Before, it took X catalysts, a bumper, (preferably) a cleaner, and a hauler to kill and loot a freighter. With this tactic, it takes X+ catalysts, a delivery vehicle, a bumper, (preferably) a cleaner, and a hauler to kill and loot a freighter.
The added delivery vehicle is perhaps not that much at risk, but you never know when some evil ganker might pass by and say GÇ£hey, I'd like to kill me one of thoseGÇ¥. So that's already more risk right there, if minimal. Then there's the fact that you don't deliver damage in parallel but in series, meaning more HP to chew through, more ships required to do so, and the potential for some nasty evil white knight to come along and kick that HP back up, again raising the cost.
Quote:You see the difference? I know the difference between GÇ£costGÇ¥ and GÇ£cutGÇ¥. You don't. So shush.
Quote:You don't play eve on 1 account. Really? That's news to me. So how many accounts do I play EVE on, because it looks like I need to start looking for the other ones.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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KIller Wabbit
The Scope Gallente Federation
859
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Posted - 2015.01.28 09:15:06 -
[295] - Quote
Callic Veratar wrote:I think I'll have to start looking for hyperdunkers and start collecting their abandoned ships.
Maybe even better, scan down their shuttle cache.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
860
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Posted - 2015.01.28 09:19:13 -
[296] - Quote
CCP Terminus wrote:I think it's still a thing we'll be monitoring. People are completely correct when they mention this is a game where suicide ganking and non-consentual PvP has been given the thumbs up by developers. That being said, we would still like to see a nice balance between effort and intelligence required on both sides of the coin. Making ganking too easy is not our goal, nor is it the other way around. Where that balance lies, and if hyperdunking has crossed some line, we'll have to see. There are things we can change if needed.
Well you failed first pass.
However I'm extremely happy that CCP finally gave some approval to solo game play. You've been ******* over the solo players for months now.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Inslander Wessette
Killers of Paranoid Souls Universal Paranoia Alliance
11
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Posted - 2015.01.28 09:23:14 -
[297] - Quote
So just a query about this .
I am not sure if i'm right . If someone can continue to gank after going criminal . Would this mean that the tactic can be done in any security and a work around to gank someone giving bs to concord .
Or would this work only in 0.5 and 0.6 only ?
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KIller Wabbit
The Scope Gallente Federation
860
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Posted - 2015.01.28 09:24:06 -
[298] - Quote
Sipphakta en Gravonere wrote:Lucas Kell wrote:But ganking freighters, that is designed to be solo play? Of course not. The method discussed here takes at least 3 people (1 Ganker, 1 Bumper, 1 Ship supplier), do you know of a method where you can do it solo?
This is done with three account, not with three people.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Astroid Mistress
Blue Yacht Brigade
0
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Posted - 2015.01.28 09:28:42 -
[299] - Quote
Dear CCP Falcon and fellow pilots. There is no way to escape this "hyperdunk" tactic once a Machariel has bumped you off alignment if you are in a Freighter. The only way is to log off the game. How can logging off the game be part of normal gameplay? "Hyperdunking" would not last in low or null-sec due to the more ways you can overcome this tactic but exists in hi-sec making hi-sec more dangerous than low sec? The fact that -10 sec status players can live in hi-sec with a now endless ISK making scheme makes your judgement seem hasty? I think some game mechanics have changed with regard to global criminals and what they can and cannot do especially in terms of flying ships. It is very hard to determine what exactly has changed over the iterations of Eve patches with regard to global criminal and ship flying and Concord response time as it seems you have not fully documented these changes. If this type of gameplay remains I am afraid I will be joining them on this free ride to ISK glory. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2606
|
Posted - 2015.01.28 09:32:44 -
[300] - Quote
Anthar Thebess wrote:Tippia wrote:No. The cost of a gank is the same as ever GÇö in fact, it's most likely slightly higher with this tactic since you need to put more ships on the line. You are wrong. When you , and 10 of your other friends suicide a freighter then every thing that drop needs to be divided by 11 people. This made this 1bil rule. 1 bil in cargo 50% burns divide by gankers and you get 40mil per person after counting off ship costs. Not worth to kill. New rule. 1 person and alts. 1bil in cargo 50% burns , divide by 1 and reduce by ganking cost is giving you around 450mil per gank. You see the difference? 40mil cut and 450mil cut on the same ship that dies. What are you, baka-stupid or something? Does your brain really not process the difference between having to split a take and the profitability of an activity?
Anthar Thebess wrote:People don't put any more ships in danger. They just have bowhead, and a freighter to pick up the loot , and a bumping alt , and a suicide alt. The fact that you're using an already GCC-flagged character means that CONCORD responds quicker, giving each ship less time to act on the field. This means you need to use more Catalysts, not less.
Astroid Mistress wrote:It is very hard to determine what exactly has changed over the iterations of Eve patches with regard to global criminal and ship flying and Concord response time as it seems you have not fully documented these changes. The strength and efficiency of CONCORD has been going up in iterations ever since they day they made it immune to player damage.
Astroid Mistress wrote:If this type of gameplay remains I am afraid I will be joining them on this free ride to ISK glory. Good.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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