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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Tippia
Sunshine and Lollipops
24893
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Posted - 2015.01.30 12:10:31 -
[511] - Quote
Brian Harrelstein wrote:I don't like this ruling, because it clearly sets the precedent that drawing Concord off-grid to prolong a ganking before Concord can turn around and blow up the criminal's ship - would be 100% legal. It has been legal since the dawn of CONCORD. No precedent is being set here.
Quote:I've been hoping that CCP would have made a decision that prevented this, because in a way, they're still avoiding Concord (even if temporarily), which at the time was considered an exploit. No. None of those things actually happen. They are not avoiding CONCORD GÇö temporary or otherwise GÇö and not avoiding CONCORD has never been considered an exploit.
GÇ£Avoiding CONCORDGÇ¥ means exactly one thing: having a C-flag while being in a ship, and then not having that ship destroyed (by CONCORD or otherwise). Since every last one of the ganker's ships are distroyed, nothing is being avoided. The only GÇ£temporaryGÇ¥ thing going on here is the CONCORD spawn timer, which is intentional GÇö CONCORD is not an insta-kill; never have been; and never will be, because that would make no sense. The delay between getting flagged and getting blown up is the entire point of having security levels 0.45GÇô1.0. It is there specifically to allow suicide ganks to happen and to make them easier the lower the sec level.
As such, preventing this would be a very odd decision to make, since that would completely alter all of highsec for no apparent reason.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2644
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Posted - 2015.01.30 12:36:54 -
[512] - Quote
Tippia wrote:...and never will be... Now now, let's not jump to conclusions here.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11547
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Posted - 2015.01.30 13:02:33 -
[513] - Quote
Veers Belvar wrote:If we were going to be realistic about it, someone who committed the exact same crime 30 times in a row would be getting a life senten
If we're being realistic about it, the cop's response time is thirty minutes, not thirty seconds.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Tippia
Sunshine and Lollipops
24896
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Posted - 2015.01.30 13:05:24 -
[514] - Quote
Destiny Corrupted wrote:Tippia wrote:...and never will be... Now now, let's not jump to conclusions here. Of all conclusions, that one is something you don't have to jump to. You can just gently flop forward.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Dave Stark
7337
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Posted - 2015.01.30 13:41:37 -
[515] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:If we were going to be realistic about it, someone who committed the exact same crime 30 times in a row would be getting a life senten If we're being realistic about it, the cop's response time is thirty minutes, not thirty seconds.
and then they tell you that there's not much they can do about it because apparently a man in his mid 20s wearing dark jeans and a hoodie isn't a unique enough description. |
Market McSelling Alt
Bernie Madoff Investment Services LLC
46
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Posted - 2015.01.30 13:54:56 -
[516] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Veers Belvar wrote:If we were going to be realistic about it, someone who committed the exact same crime 30 times in a row would be getting a life senten If we're being realistic about it, the cop's response time is thirty minutes, not thirty seconds. and then they tell you that there's not much they can do about it because apparently a man in his mid 20s wearing dark jeans and a hoodie isn't a unique enough description.
...Yeah but a license plate number is.
Ok, you can have your 30 minute response time, if every time you suicide gank your character spends 3-5 years in prison afterwards |
Abrazzar
Vardaugas Family
5948
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Posted - 2015.01.30 14:09:04 -
[517] - Quote
Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.
There. Everything solved.
Sovereignty and Population
New Mining Mechanics
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2648
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Posted - 2015.01.30 14:15:15 -
[518] - Quote
Abrazzar wrote:Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.
There. Everything solved. Indeed, this would cement an end to this unwelcome problem with EVE's undesirables.
A "final solution," if you will.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Market McSelling Alt
Bernie Madoff Investment Services LLC
46
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Posted - 2015.01.30 14:17:02 -
[519] - Quote
Destiny Corrupted wrote:Abrazzar wrote:Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.
There. Everything solved. Indeed, this would cement an end to this unwelcome problem with EVE's undesirables. A "final solution," if you will.
But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve! |
Alli Ginthur
The Mjolnir Bloc The Bloc
35
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Posted - 2015.01.30 14:41:42 -
[520] - Quote
Market McSelling Alt wrote:Destiny Corrupted wrote:Abrazzar wrote:Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.
There. Everything solved. Indeed, this would cement an end to this unwelcome problem with EVE's undesirables. A "final solution," if you will. But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve!
Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards. |
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Tippia
Sunshine and Lollipops
24900
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Posted - 2015.01.30 15:51:29 -
[521] - Quote
Abrazzar wrote:Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.
There. Everything solved. GÇ£SolvedGÇ¥ implies there's a problem. Since there isn't one, it'll just create problems.
Market McSelling Alt wrote:But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve! Nope. Reality is once again in complete conflict with your hallucinations.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Kaldi Tsukaya
Deveron Shipyards and Technology
48
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Posted - 2015.01.30 15:57:42 -
[522] - Quote
Alli Ginthur wrote:
Well its a good thing EVE is a sandbox, because you CAN be as bad as Game mechanics allow, just have to bring a very large bucket.
FTFY
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Dangeresque Too
Pistols for Pandas
86
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Posted - 2015.01.30 16:36:35 -
[523] - Quote
First off, this thread keeps referring to them leaving grid... and they don't actually have to leave grid to pull this off, they just leave some shuttles far enough away to cause Concord to have to warp, thereby buying themselves a max response time from Concord. And from what I have been able to gather, there was stated somewhere a list of acceptable ways to manipulate Concord:
"a. Suicide gank. CONCORD is spawned because Player A attacks Player B without the rights to do so. b. Defensive spawning. CONCORD is spawned because Player A's alt character attacks Player A without the rights to do so."
But neither of these situations cover the criminal pilot warping off in a pod and getting into a ship elsewhere (same grid or at another station etc). So maybe the rules for what is allowed in terms of manipulating Concord should be revised? Because in "Hyperdunking" they are moving Concord away from the site of criminal action without the use of illegal aggression. Therein allowing them to warp back to the gank site and re-ship next to their target, taking no additional security penalty for continued aggression and a freshly restarted timer.
Yes, I know, everyone who is doing this keeps saying "But I'm criminal, you can shoot me"... yes, but, I have to find you first, then I have to get there before you finish the gank, and then I have to lock you and either blow you up or jam you before you kill your target or hit me instead. And with this new 'feature' of being able to re-ship infinitely you can just shoot me until you kill me (re-shipping after each attempt) and then you can go back to shooting your original target. Even if I tanked you indefinitely, you would just wait for me to get bored of waiting and leave and then continue the hit.
Further, if the ganker does this right, there is no actual chance to steal the replacement ships before they get into them or their Concord moving shuttles. If they do it right. But most don't from what I have seen, though the ones that don't do this 100% safely for them still usually have a spare gank pilot in a cata sitting around ready to counter gank anyone that tries to either steal their empty catas or shuttle.
Even further, with the ability to lock people out of boarding a ship that isn't theirs all they have to do is target it, so the spare gank pilot and orca pilots just have to keep a lock on their shuttles/spare catas to keep passby's or white knights from flying off with them.
As a final point, to be quite honest, nearly everyone I've seen doing this is already -10 anyways, so that further nullifies the "omg I can't do anything cause my sec status is so low" argument that -10 pilots always seem to make, yeah its so dangerous and so inconvenient you can kill any target you want anywhere you want.
But really though, the people that are doing this haven't quite realized the full potential of this. You can clear an entire system of miners in one go with this, just fill a bowhead with cata's and have it warp to the next victim as soon as you start on the current one. If you failed to kill the guy in the first pass just have the bowhead warp back and hit him again. Yeah, done correctly this requires 4 pilots if using just 1 gank ship, but that doesn't make it legit just because they have to multibox 4 accounts that may or may not belong to them (account sharing anyone?). |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5006
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Posted - 2015.01.30 17:05:24 -
[524] - Quote
Alli Ginthur wrote:Market McSelling Alt wrote:Destiny Corrupted wrote:Abrazzar wrote:Jus make CONCORD pod criminals and put them effectively under 15 minutes house arrest in their home station because they'd get podded again as soon as they'd undock.
There. Everything solved. Indeed, this would cement an end to this unwelcome problem with EVE's undesirables. A "final solution," if you will. But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve! Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards. Consequences?
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Alli Ginthur
The Mjolnir Bloc The Bloc
38
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Posted - 2015.01.30 17:15:09 -
[525] - Quote
Lucas Kell wrote:Alli Ginthur wrote:Market McSelling Alt wrote:But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve! Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards. Consequences?
con-+se-+quence \-êk+ñn(t)-s+Ö--îkwen(t)s, -kw+Ön(t)s\noun
: something that happens as a result of a particular action or set of conditions
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5006
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Posted - 2015.01.30 17:17:56 -
[526] - Quote
To be honest, the only reason this whole thing works is because CCP's approach to resolving infinite amounts of concord spawns is causing the existing spawn to warp when a crime is committed. Realistically it should just spawn a new concord response for each time a criminal act is made, set to warp off and despawn after 15 minutes. It should then re-use concord spawns as it currently does only when there are above a certain number (say 10) concord spawns in a given system. Also, with the inability to warp or eject from your ship when you've created a criminal act, you should only really need a single concord span to deal with an entire grid anyway, so a gank of 20 people should be dealt with by a single concord blob (perhaps with *slightly* varying sizes depending on the number of ships to deal with).
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Tippia
Sunshine and Lollipops
24900
|
Posted - 2015.01.30 17:39:23 -
[527] - Quote
Lucas Kell wrote:To be honest, the only reason this whole thing works is because CCP's approach to resolving infinite amounts of concord spawns is causing the existing spawn to warp when a crime is committed. Realistically it should just spawn a new concord response for each time a criminal act is made, set to warp off and despawn after 15 minutes. That's hardly realistic, now is it? And what's wrong with the current implementation? The old CONCORD clouds just caused silly amounts of lag for no real benefit.
Quote:Also, with the inability to warp or eject from your ship when you've created a criminal act, you should only really need a single concord span to deal with an entire grid anyway, so a gank of 20 people should be dealt with by a single concord blob (perhaps with *slightly* varying sizes depending on the number of ships to deal with). This is effectively already the case. That's why strategies such as this (and bumping) have had to be invented. So what's this whole GÇ£shouldGÇ¥ thing about? Why GÇ£shouldGÇ¥ it be any other way than how it is right now?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Tippia
Sunshine and Lollipops
24900
|
Posted - 2015.01.30 17:45:22 -
[528] - Quote
Dangeresque Too wrote:Yes, I know, everyone who is doing this keeps saying "But I'm criminal, you can shoot me"... yes, but, I have to find you first, then I have to get there before you finish the gank, and then I have to lock you and either blow you up or jam you before you kill your target or hit me instead. None of those are particularly hard if you're in a combat ship, and seeing as how this whole strategy relies on a gank that takes place over several minutes, you have more than enough time. Since they can't re-ship infinitely, and since the strategy largely depends on the target not being awake, it poses somewhere in the region of zero threat against any regular pilot.
Quote:As a final point, to be quite honest, nearly everyone I've seen doing this is already -10 anyways, so that further nullifies the "omg I can't do anything cause my sec status is so low" argument that -10 pilots always seem to make, yeah its so dangerous and so inconvenient you can kill any target you want anywhere you want. None of them really ever make that argument. They're just correctly pointing out that the Gǣwe can't do anythingGǥ nonsense that the self-made victims keep spouting isGǪ wellGǪ nonsense.
Quote:But really though, the people that are doing this haven't quite realized the full potential of this. You can clear an entire system of miners in one go with this, just fill a bowhead with cata's and have it warp to the next victim as soon as you start on the current one. No, you really can't, since it's so easy to not just survive, but outright counter.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Kaldi Tsukaya
Deveron Shipyards and Technology
51
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Posted - 2015.01.30 17:46:32 -
[529] - Quote
Alli Ginthur wrote:Lucas Kell wrote:Alli Ginthur wrote:Market McSelling Alt wrote:But but but, I should be able to be as bad as I want with nothing there to stop me because this is eve! Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards. Consequences? con-+se-+quence \-êk+ñn(t)-s+Ö--îkwen(t)s, -kw+Ön(t)s\noun : something that happens as a result of a particular action or set of conditions
I kept waving donuts but Concord didn't respond. As a consequence, I've had to eat them all myself... |
Shay Reve
Science and Trade Institute Caldari State
1
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Posted - 2015.01.30 17:47:09 -
[530] - Quote
Alli Ginthur wrote:
Well its a good thing EVE is a sandbox, because you CAN be as bad as you want to be, just have to deal with the consequences handed out afterwards.
Sandbox games are defined by allowing "total" freedom when any action & consequence involves players. In the case where this is modified by any NPC interference "total" freedom crosses the border of game manipulation and/or mechanics abuse. However CCP states that this in not the case here, aka no bannable offence, so players are correctly using game mechanics in their favor.
Do we get the picture? Obsolete game mechanic (Concord) gets dunked/trolled and some of us ask to ban the players? FFS keep it together. CCP just evades the situation until someone comes up with a real solution. 'Evades' is a very loose term in this case, but I doubt anyone would expect a company to start banning players for something that needs some sort of fixing on their end.
Current Concord mechanics are "Hey there's a criminal in this neighborhood.. lets evaporate his ride.. swoooosh!!.. Ok lets have some coffee now.. Hey he's over that part of town now.. lets evaporate his ride.. swoooosh!!.. So wanna have some coffee guys?" And so on.
Don't tell me you are not tempted to troll this! Come on... just between you and me...
..You get a funny urge to put rides all over a system and hold a tournament of how many warps can you force Concord to have until one shuttle is left. Last man to board it wins. Requirements: -10 Sec status and must get Concorded in a Catalyst when the whistle goes! |
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Tippia
Sunshine and Lollipops
24900
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Posted - 2015.01.30 17:59:10 -
[531] - Quote
Shay Reve wrote:Do we get the picture? Obsolete game mechanic (Concord) gets dunked/trolled and some of us ask to ban the players? FFS keep it together. CCP just evades the situation until someone comes up with a real solution. 'Evades' is a very loose term in this case, but I doubt anyone would expect a company to start banning players for something that needs some sort of fixing on their end. More than that, why would they do anything about something that does not need any kind of fixing, on either the front or the back end?
Quote:Current Concord mechanics are "Hey there's a criminal in this neighborhood.. lets evaporate his ride.. swoooosh!!.. Ok lets have some coffee now.. Hey he's over that part of town now.. lets evaporate his ride.. swoooosh!!.. So wanna have some coffee guys?" And so on.
Don't tell me you are not tempted to troll this! Come on... just between you and me... What's GÇ£trollingGÇ¥ about working within the established mechanics in order to do something those mechanics are explicitly set up to allow?
The current CONCORD mechanics are very simple: unlawful aggression means you lose your current ship after 2GÇô30 seconds (depending on the system and CONCORD placement). That's really all there is to it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Locke Deathroe
Clan 86 Antesignani Alliance
18
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Posted - 2015.01.30 18:16:38 -
[532] - Quote
Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. No, not saying CONCORD should podkill, I am saying that warp drive is shut off. The pod can't just warp off after committing the crime, so the pod is stuck there for 60 seconds..... |
Tippia
Sunshine and Lollipops
24900
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Posted - 2015.01.30 18:26:57 -
[533] - Quote
Locke Deathroe wrote:Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. Because there's no need to, since scrams and points already exist.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Dangeresque Too
Pistols for Pandas
86
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Posted - 2015.01.30 18:40:56 -
[534] - Quote
Tippia wrote:Locke Deathroe wrote:Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. Because there's no need to, since scrams and points already exist. So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist?
In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp.
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Tippia
Sunshine and Lollipops
24900
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Posted - 2015.01.30 18:45:54 -
[535] - Quote
Dangeresque Too wrote:So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist? That does not follow, no, since blowing up the ship is the entire purpose of CONCORD.
Quote:In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp. Yes, catching pods is hard. This is by design.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Paranoid Loyd
3697
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Posted - 2015.01.30 18:46:02 -
[536] - Quote
Dangeresque Too wrote:Tippia wrote:Locke Deathroe wrote:Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. Because there's no need to, since scrams and points already exist. So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist? In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp. Your posts are amusing because you seem to think you shouldn't have to make choices/sacrifices to accomplish a goal.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2654
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Posted - 2015.01.30 19:07:36 -
[537] - Quote
Dangeresque Too wrote:Tippia wrote:Locke Deathroe wrote:Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. Because there's no need to, since scrams and points already exist. So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist? In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp. The purpose of CONCORD is to remove an active threat, which is to say the armed ship flown by a pirate. A pod isn't an armed threat. The consequence of crime in EVE is reduced security status, with all of the drawbacks that that implies.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Market McSelling Alt
Bernie Madoff Investment Services LLC
48
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Posted - 2015.01.30 19:17:07 -
[538] - Quote
Destiny Corrupted wrote:Dangeresque Too wrote:Tippia wrote:Locke Deathroe wrote:Seems to me given the current Crimewatch 2.0 mechanic and the recent changes to clones (ie. no more skills lost or medical clone cost) why not move the same crimewatch mechanic over to the pod once the ship goes boom. Because there's no need to, since scrams and points already exist. So by that argument, Concord shouldn't blow up your ship either because guns and missiles exist? In order for a player to catch your pod they have to be in a max sebo'd slasher and catch a very lucky server tick, or use smart bombs. Even then, what good does catching your pod do? You don't have to pay for a new med clone, and you don't have implants, and if you are in a NPC corp the person that catches you will take a massive standings hit with that NPC corp. The purpose of CONCORD is to remove an active threat, which is to say the armed ship flown by a pirate. A pod isn't an armed threat. The consequence of crime in EVE is reduced security status, with all of the drawbacks that that implies.
True, but the consequence of negative sec status is barely worth mentioning.
If perhaps you were unable to dock in high-sec past -5 or unable to perform market transactions in high sec... now we are talking consequence.
All we hear about from the shooty shooty crowd is risk vs reward and safety vs expectations. But when there is nothing of consequence for a ganker to be -10 other than they are fair game by others... (Everyone is fair game according to you guys so this isn't a consequence) then there is something broken. |
baltec1
Bat Country Goonswarm Federation
14750
|
Posted - 2015.01.30 19:20:26 -
[539] - Quote
Market McSelling Alt wrote:
True, but the consequence of negative sec status is barely worth mentioning.
If perhaps you were unable to dock in high-sec past -5 or unable to perform market transactions in high sec... now we are talking consequence.
All we hear about from the shooty shooty crowd is risk vs reward and safety vs expectations. But when there is nothing of consequence for a ganker to be -10 other than they are fair game by others... (Everyone is fair game according to you guys so this isn't a consequence) then there is something broken.
Drop your sec status down to -10 then go and do what you normally do. You can then come back an tell us how it went.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Kaldi Tsukaya
Deveron Shipyards and Technology
51
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Posted - 2015.01.30 19:28:30 -
[540] - Quote
Destiny Corrupted wrote:[quote=Dangeresque Too]
The purpose of CONCORD is to remove an active threat, which is to say the armed ship flown by a pirate. A pod isn't an armed threat. The consequence of crime in EVE is reduced security status, with all of the drawbacks that that implies.
No. That is part of the mechanics of Concord. Both in the Lore and in actual gameplay, the purpose is much different. |
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