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Galk
Gallente Autumn Tactics
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Posted - 2006.09.26 23:28:00 -
[1]
Bolt straight out of the blue.
Listed under fixes in tomorrows patch notes:
Deadspace acceleration gates no longer permit the entry of carriers, freighters, dreadnoughts, motherships and titans.
Ill start by first congratulating ccp.. it has to be a first, fixing something never once reported, or being acknowledged as a broken feature... over a year into the existance of capital ships no less!!!
Reason for the post...and the title.
Any impact on anybody?
Thats maybe a shallow statement on it's own... im more than sure that only a hat full of a percentage of lv4 mission runners actualy use capital ships while running missions as it is atm.
But are/were you one of those people looking forward to getting your hands on the skills, the ships to run missions with in the future.. maybe you had already started to gear your skill training in that direction... maybe you even have a ship currently on order ( im currently building a moros for a corp mate who intended to use it for missions.. i know that)
So whats the impact of all that on low sec.... well it's no secret that capitals can only fly around in low sec... it sure is one hell of a reason to be in low sec running missions.. that and ofcourse higher lp's... which sadly have been made near worthless thanks to ccp changing the offers, with virtualy every important storyline offering you a +4... and ofc the now famous +3 offer flood (do you realy think it took him 3 months to realise the other offers were disabled)
So there are your main 2 carrots for running low sec... (in my opinion anyway)
Is there a reason for me.. you.. to still continue to run low sec missions?
I realy can't see the point... risk reward... there's no great reward compared to the risk you will be taking running missions in low sec.. with no incentives to do so.... the way it is now (no carrots) the cap ships... and borked lp..... it's ten times easier to just get multi billion isk in high sec and run there instead...
______
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Goodtime Girl
Amarr
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Posted - 2006.09.27 00:10:00 -
[2]
Why would I want to move to low sec when I only have a few hours a night to play ....
I don't mind that I get "less" for being in safe space but to spend all my game time trying to do a single mission because the gates are camped, the missions a probed etc etc I really can't see the point ....
I have no problem people killing everything on sight but I do when they tell me how to play the game and endless complaining because they can't kill the entire Eve community.
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Caletha
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Posted - 2006.09.27 00:18:00 -
[3]
Edited by: Caletha on 27/09/2006 00:18:38 I was supprised to see that 'fix' in there as well, never saw it clasified as a bug either. And our corp is just about to get a Thanatos (should be finished building this week or early next), and the pilot was going to do missions with me.
Ohwell, such is life in Eve I guess. Have to say, the whole idea of him and me doing the missions together was born before I actually started running missions.
Once I started running them I quickly found out I dont really need a Thanatos, my raven's (run missions with 2 characters, to speed things up) can run them just fine. One tanks everything, other is there for damage.
Perhaps Level 5's will allow Capital Ships? Perhaps even require them?
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Caih Ahxil
Gallente The Crescent Order
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Posted - 2006.09.27 01:22:00 -
[4]
I've, over the past two months, been training for a Moros to run missions with, and I'm a bit disappointed to see all of that time and ISK wasted training for a ship I or my corporation don't really have a use for at this time. I only finally started training the actual dreadnought skill three days ago. I think I mostly started into it not because it'd make missioning easier, but because it seemed like the natural progression -- a Moros is very much a Dominix all grown up. I am a bit upset that CCP feels that a ship with already limited uses needs to be limited even more. Ah well, gotta roll with the punches, I suppose.
So with this new development, I'm really at a loss as to where to go next. I've already been running level 4s in low sec for months, and I'm growing pretty tired of it.
Seems like trying out ratting in 0.0 is probably where I'll head now, but I doubt it'll be in a dreadnought any time soon.
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loony zoon
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Posted - 2006.09.27 01:54:00 -
[5]
Originally by: Caih Ahxil I've, over the past two months, been training for a Moros to run missions with, and I'm a bit disappointed to see all of that time and ISK wasted training for a ship I or my corporation don't really have a use for at this time. I only finally started training the actual dreadnought skill three days ago. I think I mostly started into it not because it'd make missioning easier, but because it seemed like the natural progression -- a Moros is very much a Dominix all grown up. I am a bit upset that CCP feels that a ship with already limited uses needs to be limited even more. Ah well, gotta roll with the punches, I suppose.
So with this new development, I'm really at a loss as to where to go next. I've already been running level 4s in low sec for months, and I'm growing pretty tired of it.
Seems like trying out ratting in 0.0 is probably where I'll head now, but I doubt it'll be in a dreadnought any time soon.
Why would anyone want to fly a dread unless they are shooting POS or possibly other dreads? Pretty useless ship otherwise.
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Dahak2150
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Posted - 2006.09.27 02:02:00 -
[6]
Originally by: loony zoon
Originally by: Caih Ahxil I've, over the past two months, been training for a Moros to run missions with, and I'm a bit disappointed to see all of that time and ISK wasted training for a ship I or my corporation don't really have a use for at this time. I only finally started training the actual dreadnought skill three days ago. I think I mostly started into it not because it'd make missioning easier, but because it seemed like the natural progression -- a Moros is very much a Dominix all grown up. I am a bit upset that CCP feels that a ship with already limited uses needs to be limited even more. Ah well, gotta roll with the punches, I suppose.
So with this new development, I'm really at a loss as to where to go next. I've already been running level 4s in low sec for months, and I'm growing pretty tired of it.
Seems like trying out ratting in 0.0 is probably where I'll head now, but I doubt it'll be in a dreadnought any time soon.
Why would anyone want to fly a dread unless they are shooting POS or possibly other dreads? Pretty useless ship otherwise.
I think that's his point. It's not like it's a jack-of-all-trades ship to begin with, restricting it more....
I, personally, have no stand, never having flown one. ---------- My sig is boring. |
baaaaal
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Posted - 2006.09.27 03:22:00 -
[7]
why dont ccp do something more useful like move all the cap ships that were built at pos in hisec space to low sec instead, its still possible to build them at pos in high sec aswell i think
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Caih Ahxil
Gallente The Crescent Order
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Posted - 2006.09.27 05:43:00 -
[8]
Originally by: loony zoon
Originally by: Caih Ahxil I've, over the past two months, been training for a Moros to run missions with, and I'm a bit disappointed to see all of that time and ISK wasted training for a ship I or my corporation don't really have a use for at this time. I only finally started training the actual dreadnought skill three days ago. I think I mostly started into it not because it'd make missioning easier, but because it seemed like the natural progression -- a Moros is very much a Dominix all grown up. I am a bit upset that CCP feels that a ship with already limited uses needs to be limited even more. Ah well, gotta roll with the punches, I suppose.
So with this new development, I'm really at a loss as to where to go next. I've already been running level 4s in low sec for months, and I'm growing pretty tired of it.
Seems like trying out ratting in 0.0 is probably where I'll head now, but I doubt it'll be in a dreadnought any time soon.
Why would anyone want to fly a dread unless they are shooting POS or possibly other dreads? Pretty useless ship otherwise.
Yes, the uses are limited, however, with its nasty drone bonuses, a Moros can be used for more than shooting POSes or other cap ships while having a better tank than a carrier.
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Deja Thoris
Revelations Inc.
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Posted - 2006.09.27 19:14:00 -
[9]
I'm glad they did it. And I have an alt that is pretty much cap ship ready.
I might have taken her into a mission for a laugh but I'm glad they have made the change.
Originally by: Clementina
If you bug report it, you get ignored. If you post about it on the forums, you get banned. If you exploit it, you get rich.
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Eve Hel
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Posted - 2006.09.27 19:18:00 -
[10]
answear to title: NOPE
why not ?: becauseim not interested in a 5-10% reward increase plus a risk of losing a raven simple math you just have to lose the raven 1 time and days of work are lost.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.09.27 19:39:00 -
[11]
Originally by: loony zoon Why would anyone want to fly a dread unless they are shooting POS or possibly other dreads?
Moros, drones, level 4 missions, Bueller? Bueller?
-- Guile can always trump hardware -- |
Kye Kenshin
Beagle Corp
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Posted - 2006.09.27 20:01:00 -
[12]
The only reason for anyone to really use a carrier for lvl4 low sec missions is to add a bit more novelty factor to a extremely boring part of the game.
I've just started doing lvl4s myself for the isk and I already hate it, god knows how you people find fun if this is all you do in EVE.
I don't think its a matter of "why go to low sec for missions?", its more a question of "why the hell go to low sec for anything"
Low sec is crap generally and needs boosting to bring in older players and richer targets.
www.beaglecorp.com | Join "BEAGLEPUBLIC" channel ingame. |
Zulef
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Posted - 2006.09.27 20:42:00 -
[13]
Originally by: loony zoon
Why would anyone want to fly a dread unless they are shooting POS or possibly other dreads? Pretty useless ship otherwise.
Because with a dread you can run a difficult L4 mission in about 15 minutes with a few friends in BS's. Dread tanks they kill everything. Its extremly profitable.
I'm not an alt, I just don't have a face. |
Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.09.27 21:02:00 -
[14]
Originally by: Zulef
Originally by: loony zoon
Why would anyone want to fly a dread unless they are shooting POS or possibly other dreads? Pretty useless ship otherwise.
Because with a dread you can run a difficult L4 mission in about 15 minutes with a few friends in BS's. Dread tanks they kill everything. Its extremly profitable.
Bad argument, you don't need a capital ship to tank a lv4 mission. A bs can do it pretty well, unless the gang is stupid and choose to aggro everything at the same time, rather than one group after another. And a capital ship is slow. If it takes 10 minutes for the capital to get from one acceleration gate to another, your profitability goes down the drain fast...
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |
Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.09.27 21:07:00 -
[15]
Originally by: Goodtime Girl Why would I want to move to low sec when I only have a few hours a night to play ....
I don't mind that I get "less" for being in safe space but to spend all my game time trying to do a single mission because the gates are camped, the missions a probed etc etc I really can't see the point ....
I have no problem people killing everything on sight but I do when they tell me how to play the game and endless complaining because they can't kill the entire Eve community.
I won't tell you how to play the game, but I spend a lot of time in low-sec (when I'm not in 0.0 or shopping in empire), and low-sec, while not exactly "safe", isn't the instant cutthroat that you seem to think it is, either. Just observe the map for a few days, and it should be pretty easy to find a relatively quiet spot.
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |
Luke Pubcrawler
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Posted - 2006.09.28 10:19:00 -
[16]
Won't be at the cap ship stage mysself for months - years even but it does seem to be another strike against lowsec. I see my future game panning out much a follows:
High Sec - Mission running in BS and fast Hualer for cash
0.0 - Rat, Corp OPs
Low Sec - irritating place I pace through going from one to the other but with an insta route and jump clones really irrelevant to my actual game play.
I suppose I might need a lowsec capital ship if my alliance gets into a lowsec corp war, thats about it.
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Depko
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Posted - 2006.09.28 12:18:00 -
[17]
- LPs are better in low sec., but their value significantly lower than before - number of players doing pirating is constantly rising, the danger in low sec is higher - new scanning possibilities will much probably make it easy to find low sec. misssion runners - faction fitted Raven is about 1 bln worth and it could take VERY long until it payes back from the higher LP's and rewards in low sec. With about 5 mil. higher reward in 1h it would take about 200h to pay back. If the faction fitted Raven is shoot sonner then the bancrupcy is coming close to low sec. pilots.
Running lvl4 with 2 players and only tech II fitting may be less risky in low sec. but definitely less rewarding, than lvl4 with solo gist fitted raven.
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Greenbolt
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Posted - 2006.09.28 18:15:00 -
[18]
I live in low sec and run all my missions purely in 0.2 and 0.3 space. L4s. My corp is stationed in this area..and people warn each other when a pirate comes in that is known to use probes. So for now the extra risk isnt a big issue for being low sec.
If my corp was not based here would I stay in low sec for agents? No. Not because of the pirate risk...until they change scanning...getting ganked in a mission is rare even during war decs with war targets in area...and if you know who flys in the area regularly..nearly impossible because you will know a pirate is in area and to start watching on scanner for probes. and even with my non optimal skill non faction Solo non raven BS...i can finish most missions while semi afk and watching scanner for tell tail probes.
Why then against low sec mission running. You basically have to manufacture all your own ammo and replacement drones..or be prepared for some very high local prices. And flying Minmatar ships..i go through alot of ammo.
The inconvience of getting supplies in low sec to me...negates the bonus in isk...unless you have an entire corp/alliance in the area to keep you supplied at below market prices.
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Spix 'UK
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Posted - 2006.10.04 13:05:00 -
[19]
Edited by: Spix ''UK on 04/10/2006 13:06:06 Edited by: Spix ''UK on 04/10/2006 13:05:13 Answer.. just allow Carriers / Dreads back into Missions / complexs.. why remove it.. Its been happening for ages.. I think CCP just wants to stop people making to much isk.. so they spend longer in the Game to make more profit thats why they keep slowly hurting the PVE players.. so that it takes us alot longer to make isky = more months we play correct CCP ? ..
Got to love CCP's stealth nerfs on loot / mission changes since June...
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Resipsa Loquitor
Aliastra
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Posted - 2006.10.04 14:57:00 -
[20]
Edited by: Resipsa Loquitor on 04/10/2006 15:00:13 There are two ways I've seen and done a 10/10 Sansha complex:
- Tanking HAC with logistics cruiser providing support and several high-damage bs-s; and - A carrier (and maybe one other high-damage bs).
I've also seen a dread, but that's always in conjunction with something else (it is pretty cool to see a dread take out a deadspace station in a few pops).
The change has removed the second option. I find this change funny, especially for the Sansha 10/10 because the last level only allows 6 players total, and Station Ultima does an INCREDIBLE (~320K) amount of damage. It also reduces the protection that players have inside the dead area from interlopers attempting to attack. I've seen incredible battles at complex gates and inside complexes.
CCP simply emasculated 0 corps from running the complexes they control easily. They will still get run because the financial incentive of 1B/day (on average), but more often than not there will be losses due to the intricate coordination required to jump, aggro, tank, rep tank, and destroy.
Allowing mission runners to be probed out in deadspace is stupid. If deadspace isn't really deadspace anymore, then you should remove all deadspace restrictions - allow mwds. This will allow the full range of ships - blasterraxes, blasterthrons - to be used. And it at least permits the possibility of escape from an interloper by quick action.
LP to an agent and not to the company is dumb too. How much of your lp rots at agents you never use? I'm not simply going to run another lv2 just because my ********** of an agent wants drugs and I need another mission to trigger another offer.
Lv4s are boring, but now I definitely won't be doing them if they're in low sec. Why bother? A few million in bounties, bonuses, and rewards? I can make that in 10 minutes in a good 0 system. Maybe that's the point.
I guess I'll go mine - seems a better risk/reward ratio in my .1. At least there I can see who's coming, and I'm using a crappy ship so I don't mind losing it. Res - It speaks for itself
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