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Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 00:20:48 -
[1] - Quote
Why? Because it seems logic and offers a lot of gameplay possibilities.
I'm not talking about maintenance bays, this is about transfering items directly to any other ship in space. A trade window like the one for station item swaping could be implemented for trading items in space. Dropping a can every time you want to trade an item to someone in space is cumbersome and has a delay wich serves to prevent unecessary garbage cluttering the grid. Unecessary indeed. If you can transfer items from a container to a ship there's no reason why you shouldn't be able to transfer it directly to another ship. The only limitation is target cargo space, wich I believe should be easy for the game to check.
People could do this to smuggle drugs (wich shouldn't be sold in the market through SCC, because they are illegal), WH trading, direct resupply (indy pilot drag stack to the other ship in space and the other guy only has to click ok), ransoming.. you picture it. It's one of those things I keep wondering why it's not on the game yet. Like bookmarks in space. |
Danika Princip
GoonWaffe Goonswarm Federation
3167
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Posted - 2015.01.28 00:22:05 -
[2] - Quote
You're describing a fleet hangar. |
Anhenka
The Cult of Personality DARKNESS.
934
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Posted - 2015.01.28 00:33:56 -
[3] - Quote
Van Beyus wrote:t. It's one of those things I keep wondering why it's not on the game yet. Like bookmarks in space.
Um.... yeah, we got that. When was the last time you logged in?
Also certain ships have the capability to do this as part of their design and holds. Not many ships would logically be set up to move bulk items between ships rapidly while in space. Just chucking stuff out in a jetcan and letting the other guy pick it up actually makes quite a lot of sense for ships without dedicated fleet hangars designed for easy external access. |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 00:43:42 -
[4] - Quote
Anhenka wrote:Van Beyus wrote:t. It's one of those things I keep wondering why it's not on the game yet. Like bookmarks in space. Um.... yeah, we got that. When was the last time you logged in? Also certain ships have the capability to do this as part of their design and holds. Not many ships would logically be set up to move bulk items between ships rapidly while in space. Just chucking stuff out in a jetcan and letting the other guy pick it up actually makes quite a lot of sense for ships without dedicated fleet hangars designed for easy external access.
Oh yeah, space BM was implemented on the last expansion. But I remember wondering that when I played for the first time, around 2010. Nevermind this old fool.
Anyway, I'm not talking about moving bulk items only, I'm talking about moving anything you want. From a small stack of 5 Exile boosters from an interceptor to a cruiser to 30km3 of Veldspar between two Iterons. This should be possible without the need of intermediary cans. All we should need is 2.5km maximum distance and a trade window. |
Lugh Crow-Slave
610
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Posted - 2015.01.28 00:58:23 -
[5] - Quote
Van Beyus wrote:Anhenka wrote:Van Beyus wrote:t. It's one of those things I keep wondering why it's not on the game yet. Like bookmarks in space. Um.... yeah, we got that. When was the last time you logged in? Also certain ships have the capability to do this as part of their design and holds. Not many ships would logically be set up to move bulk items between ships rapidly while in space. Just chucking stuff out in a jetcan and letting the other guy pick it up actually makes quite a lot of sense for ships without dedicated fleet hangars designed for easy external access. Oh yeah, space BM was implemented on the last expansion. But I remember wondering that when I played for the first time, around 2010. Nevermind this old fool. Anyway, I'm not talking about moving bulk items only, I'm talking about moving anything you want. From a small stack of 5 Exile boosters from an interceptor to a cruiser to 30km3 of Veldspar between two Iterons. This should be possible without the need of intermediary cans. All we should need is 2.5km maximum distance and a trade window.
again that's a fleet hanger
Fuel block colors
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Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 01:08:08 -
[6] - Quote
Lugh Crow-Slave wrote:
again that's a fleet hanger
Sorry for not answering before, Danika. This is not like a fleet hangar. It is not a container you can put and remove stuff. It's a trade window. You would not have access to the other ship's hold. |
Donnachadh
United Allegiance of Undesirables
104
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Posted - 2015.01.28 02:22:48 -
[7] - Quote
Van Beyus wrote:Lugh Crow-Slave wrote:
again that's a fleet hanger
Sorry for not answering before, Danika. This is not like a fleet hangar. It is not a container you can put and remove stuff. It's a trade window. You would not have access to the other ship's hold. So essentially you want to replace a jet can with a trade style of window. Personally I don't care one way or the other but I really do not see the difference, the time it takes to complete the "trade" wouold be about the same either way. |
Alvatore DiMarco
Capricious Endeavours Ltd
3354
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Posted - 2015.01.28 02:24:33 -
[8] - Quote
"It's like a trade window"
So ... you want to scam people while undocked?
Rule #0 of EVE: "The trade window is a scam." Or maybe that's Rule 3. |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 02:31:08 -
[9] - Quote
Donnachadh wrote:Van Beyus wrote:Lugh Crow-Slave wrote:
again that's a fleet hanger
Sorry for not answering before, Danika. This is not like a fleet hangar. It is not a container you can put and remove stuff. It's a trade window. You would not have access to the other ship's hold. So essentially you want to replace a jet can with a trade style of window. Personally I don't care one way or the other but I really do not see the difference, the time it takes to complete the "trade" wouold be about the same either way. There's a lot of differences. First you wouldn't be adding an aditional object to space. Second, you could have total control of who you make your items available to while in space. This has several implications in gameplay. I wrote some examples on my first post: in space trading, manageable resupply, etc. |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 02:35:59 -
[10] - Quote
Alvatore DiMarco wrote:"It's like a trade window"
So ... you want to scam people while undocked?
Rule #0 of EVE: "The trade window is a scam." Or maybe that's Rule 3. Sure people could use it to scam. And if it works exactly like a station trade window you could even use it to ask for a proper ransom without ever having to worry about those pesky zeros. Just control+C the ammount and wait for confirmation.
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Nevyn Auscent
Broke Sauce
1885
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Posted - 2015.01.28 04:03:12 -
[11] - Quote
You obviously aren't familiar with ganking tricks Gank a freighter, use a newbie ship to pick stuff up into a jetcan Friendly freighter then picks up from the suspect jetcan that anyone could steal from.
You are wanting to make this kind of theft uninteruptable now without even the jetcan someone else can try and intercept from. |
Max Deveron
Deveron Shipyards and Technology
161
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Posted - 2015.01.28 05:52:23 -
[12] - Quote
I would have to agree with Nevyn here.
The jetcan is part of the game and gives content oppurtunity. Fleets, trusted people in those fleets, etc in conjunction with ships that have fleet hangars. So yeah no....want to trade then just dock in a station.
-1 |
Adrie Atticus
Shadows of Rebellion The Bastion
882
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Posted - 2015.01.28 09:14:17 -
[13] - Quote
Van Beyus wrote:Lugh Crow-Slave wrote:
again that's a fleet hanger
Sorry for not answering before, Danika. This is not like a fleet hangar. It is not a container you can put and remove stuff. It's a trade window. You would not have access to the other ship's hold.
Okay, if you really want it to be a trade window, you need to have the same limitations. One jetcan of 2500m3 per two minutes is passed between the ships, otherwise the jettisoning system will overload and your ship explodes, just like now.
Or use the fleet hangar. |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 11:48:51 -
[14] - Quote
Nevyn Auscent wrote:You obviously aren't familiar with ganking tricks Gank a freighter, use a newbie ship to pick stuff up into a jetcan Friendly freighter then picks up from the suspect jetcan that anyone could steal from.
You are wanting to make this kind of theft uninteruptable now without even the jetcan someone else can try and intercept from. What?
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Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 11:54:02 -
[15] - Quote
Max Deveron wrote:I would have to agree with Nevyn here.
The jetcan is part of the game and gives content oppurtunity. Fleets, trusted people in those fleets, etc in conjunction with ships that have fleet hangars. So yeah no....want to trade then just dock in a station.
-1 Neither the jetcan nor the fleet hangars will go away. This is for direct transfers only. Plus you can't trade anywhere you want. A ton of nullsec systems plus WH system have no outposts. Implementing a trade window system in space would add new content to those areas in the form of trading ships. You can't actually trade with a stranger through a jetcan.
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Adrie Atticus
Shadows of Rebellion The Bastion
882
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Posted - 2015.01.28 12:06:44 -
[16] - Quote
Van Beyus wrote:You can't actually trade with a stranger through a jetcan.
Yes you can, use the same jetcan and just leave 1 ammo inside it so it doesn't go away when other goods are emptied out. Also, nicely skipped the statement over the built-in limit of 2500m3 per 120 seconds. |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.28 13:09:45 -
[17] - Quote
Adrie Atticus wrote:Van Beyus wrote:You can't actually trade with a stranger through a jetcan. Yes you can, use the same jetcan and just leave 1 ammo inside it so it doesn't go away when other goods are emptied out. Also, nicely skipped the statement over the built-in limit of 2500m3 per 120 seconds. It's too complicated if you just want to do a simple trade, like selling a booster to someone in space. Sure you can go through the briefcase-swap-on-a-garage scenario, but a simpler mechanic would allow this to happen more easily with other things too. |
Max Deveron
Deveron Shipyards and Technology
161
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Posted - 2015.01.29 09:19:16 -
[18] - Quote
Van Beyus wrote:Adrie Atticus wrote:Van Beyus wrote:You can't actually trade with a stranger through a jetcan. Yes you can, use the same jetcan and just leave 1 ammo inside it so it doesn't go away when other goods are emptied out. Also, nicely skipped the statement over the built-in limit of 2500m3 per 120 seconds. It's too complicated if you just want to do a simple trade, like selling a booster to someone in space. Sure you can go through the briefcase-swap-on-a-garage scenario, but a simpler mechanic would allow this to happen more easily with other things too.
It is not complicated......send ISK to character with the booster....he drops the booster in a can, blues it and warps off....its that simple.
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Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.29 12:08:40 -
[19] - Quote
Max Deveron wrote:Van Beyus wrote:Adrie Atticus wrote:Van Beyus wrote:You can't actually trade with a stranger through a jetcan. Yes you can, use the same jetcan and just leave 1 ammo inside it so it doesn't go away when other goods are emptied out. Also, nicely skipped the statement over the built-in limit of 2500m3 per 120 seconds. It's too complicated if you just want to do a simple trade, like selling a booster to someone in space. Sure you can go through the briefcase-swap-on-a-garage scenario, but a simpler mechanic would allow this to happen more easily with other things too. It is not complicated......send ISK to character with the booster....he drops the booster in a can, blues it and warps off....its that simple. You're assuming he is a completly honest person who is not warping away with the ISK. We're talking about booster trading here, you can't trust anyone.
EDIT: Also, remember this is EvE. Once you send your ISK to him, there's no way to get it back. |
Max Deveron
Deveron Shipyards and Technology
161
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Posted - 2015.01.30 07:38:50 -
[20] - Quote
Van Beyus wrote:Max Deveron wrote:Van Beyus wrote:Adrie Atticus wrote:Van Beyus wrote:You can't actually trade with a stranger through a jetcan. Yes you can, use the same jetcan and just leave 1 ammo inside it so it doesn't go away when other goods are emptied out. Also, nicely skipped the statement over the built-in limit of 2500m3 per 120 seconds. It's too complicated if you just want to do a simple trade, like selling a booster to someone in space. Sure you can go through the briefcase-swap-on-a-garage scenario, but a simpler mechanic would allow this to happen more easily with other things too. It is not complicated......send ISK to character with the booster....he drops the booster in a can, blues it and warps off....its that simple. You're assuming he is a completly honest person who is not warping away with the ISK. We're talking about booster trading here, you can't trust anyone. EDIT: Also, remember this is EvE. Once you send your ISK to him, there's no way to get it back.
well honestly...plenty of stations to go to in losec....nothing to prohibit you from doing it in highsec....as to nullsec well a jetcan would be your only option. that use contracts like everyone else does.....your idea is still not needed...and trade windows can be scammed too. |
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Amanda Compton
PIXEL Corp Nothing2Lose.
2
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Posted - 2015.01.30 07:55:55 -
[21] - Quote
Fleet hanger train for t2 industrials |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.30 17:20:15 -
[22] - Quote
Max Deveron wrote: well honestly...plenty of stations to go to in losec....nothing to prohibit you from doing it in highsec....as to nullsec well a jetcan would be your only option. that use contracts like everyone else does.....your idea is still not needed...and trade windows can be scammed too.
Yes, I know this idea is not needed. Bookmarks in space are not needed also, but they are a great addition to the game. Asteroid field effects are not needed. New ship classes are not needed. The game is perfectly fine without all those new things, but you have to agree that it is much because of them.
I'd love for example to be able to play drug dealer with an interceptor in WH/nullsec. There could also be freighers used as trading posts in WH space. You wouldn't be competing with the guy with the smallest latency when trading items in a crowded grid. And you wouldn't also be cluttering the server with the creation of useless cans when transfering stuff to particular individuals.
Overall this is just a quality of life improvement to the game. It's one of those things that woudn't degrade anobody's gameplay but taht can dratically improve everybody's by making this common action of trading items in space a lot more simpler. |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.30 17:23:50 -
[23] - Quote
Amanda Compton wrote:Fleet hanger train for t2 industrials Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed.
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Iain Cariaba
990
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Posted - 2015.01.30 17:37:28 -
[24] - Quote
Van Beyus wrote:Amanda Compton wrote:Fleet hanger train for t2 industrials Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed. So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here.
EvE is hard. It's harder if you're stupid.
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Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.30 17:39:30 -
[25] - Quote
Iain Cariaba wrote:Van Beyus wrote:Amanda Compton wrote:Fleet hanger train for t2 industrials Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed. So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here. Me neither, but I'd like to be able to give acess to a single module to a single person. Can I do this with jetcans or fleet hangars? Also, can I do it from a frigate? |
Iain Cariaba
991
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Posted - 2015.01.30 21:25:08 -
[26] - Quote
Van Beyus wrote:Iain Cariaba wrote:Van Beyus wrote:Amanda Compton wrote:Fleet hanger train for t2 industrials Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed. So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here. Me neither, but I'd like to be able to give acess to a single module to a single person. Can I do this with jetcans or fleet hangars? Also, can I do it from a frigate? Yes, you can. Warp to a safe spot or burn off grid from a celestial, have single person in fleet with you warp to you, put single module into jet can from frigate.
EvE is hard. It's harder if you're stupid.
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Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.30 22:05:10 -
[27] - Quote
Iain Cariaba wrote:Van Beyus wrote:Iain Cariaba wrote:Van Beyus wrote:Amanda Compton wrote:Fleet hanger train for t2 industrials Fleet hanger and jetcans are different because anyone with acess to it can manage all of their contents. In a trade window you have control of what's getting in and what's getting out. And nothing else beyond that is exposed. So you have to think before you dump everything into a jetcan, and trust who you allow to access your fleet hangar? I see no problem here. Me neither, but I'd like to be able to give acess to a single module to a single person. Can I do this with jetcans or fleet hangars? Also, can I do it from a frigate? Yes, you can. Warp to a safe spot or burn off grid from a celestial, have single person in fleet with you warp to you, put single module into jet can from frigate. Trading windows are a bad idea. Forget about this thread, you convinced me.
I'm not online.
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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
150
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Posted - 2015.01.30 22:13:28 -
[28] - Quote
my issues
tade window scams in space. inability to conduct this kind of transfer whilst in combat.
the current system works well and is not broken in any way. its really usefull in prolonged combat where supplys can be dropped and retreeved on the go |
Van Beyus
Hedion University Amarr Empire
1
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Posted - 2015.01.30 22:15:34 -
[29] - Quote
This idea is bad.
I'm not online.
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Sha'Kor
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.02.04 13:01:01 -
[30] - Quote
I don't see a reason for changing the current system, works quite well, but for the sake of topic i have an idea...
What if two ships could connect together via hatches, combined with a docking timer of sorts... Maybe with a mutual password for shields (something like the POS shields have), which players could arrange between themselves through chat. If the passwords don't match, ships cannot connect to each other...
So the principle would be:
1. The players in chat wanna exchange stuff 2. They meet in a safespot 3. Arrange a password for connection 4 One player right click's on another player ship, and ofc choose option connect 5. Then a password window opens for both players, and if they match connection begins 6. After that a docking timer engages (depends on the ship size)
And voila...
Ofc there could be involved factors that disable weapons or something similar while connected...
There's my breadcrumb... |
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