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Thread Statistics | Show CCP posts - 1 post(s) |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8682
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Posted - 2015.01.29 12:52:17 -
[31] - Quote
Mag's wrote:Ralph King-Griffin wrote:Steve Ronuken wrote: Corp lite: Cross Corp Social Groups:
How dose one specifically target either the former of those proposed social groups? Edit: derp, need moar coffee. I'm drinking a Mocca this morning and would also like to know the answer. yeah as it stands these just seem like a great way to keep our out of corp alt togeather
Since my last post my partner brought home a Bialetti ... this may have been foolish,
i may never sleep again.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2621
|
Posted - 2015.01.29 13:10:51 -
[32] - Quote
Neo Kathura wrote:It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.
If they are like NPC corps but player run though, then it will be a bit lame. It sets a precedent. Today it's just a chat channel and a mailing list, tomorrow it's "we'd like to encourage more cooperative play for our newer members by allowing social corporations to have a shared hangar function." And then it builds up like that, until the only feature differentiating social corps from "real" ones is some obscure technicality that hardly anyone uses anyway. Much like what happened with bounty-hunting/kill right collection.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Leannor
Central Builders Incorporated Northern Associates.
75
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Posted - 2015.01.29 13:14:48 -
[33] - Quote
Orlacc wrote:Apparently there are talks to create un-war deccable corps in hi sec.
Aren't they called rookie (NPC) corps?
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Leannor
Central Builders Incorporated Northern Associates.
75
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Posted - 2015.01.29 13:15:44 -
[34] - Quote
Crumplecorn wrote:Steve Ronuken wrote:How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own. Never, except in the inane ramblings of carebears proposing features that will benefit only vets while shouting "think of the noobs". Of course, even if it did happen, that's no reason to implement something like this. If the game is too hard for some people the solution is not to make the game easier. That's literally developing for the lowest common denominator, putting EVE on the path to becoming a facebook game. No sane person could support this.
survival of the fittest isn't it? "Sandbox"
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2621
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Posted - 2015.01.29 13:24:32 -
[35] - Quote
Leannor wrote:Crumplecorn wrote:Steve Ronuken wrote:How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own. Never, except in the inane ramblings of carebears proposing features that will benefit only vets while shouting "think of the noobs". Of course, even if it did happen, that's no reason to implement something like this. If the game is too hard for some people the solution is not to make the game easier. That's literally developing for the lowest common denominator, putting EVE on the path to becoming a facebook game. No sane person could support this. survival of the fittest isn't it? "Sandbox" More like "survival of the ones who are willing to secure their place in the bunker for the low, low price of an EVE subscription."
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Haedonism Bot
Glorious Revolutionary Armed Forces of Highsec CODE.
1634
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Posted - 2015.01.29 13:59:29 -
[36] - Quote
Neo Kathura wrote:It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.
If they are like NPC corps but player run though, then it will be a bit lame.
If it works something like this then I could get on board. As a member of informal communities like BU and the New Order, it seems like there is room to create more elegant tools to manage these. Informal and NPSI communities have become a well established part of EVE, so why not build some mechanics to support them?
If it turns out that CCP is planning to make player owned NPC corps immune to wardecs though, well **** that. We've all been calling for NPC corps to be nerfed for years. I would hope that they wouldn't go the opposite direction.
And CSM Steve, I'm not sure that newbros getting griefed out of the game is actually a thing. I've heard of these situations in a proverbial sense from forum whiners many times, but never with any actual examples or specifics provided. Newbro corps can and do disband under the weight of wardecs, but the players usually seem to move on to other, better things. Those that quit I think generally do so from boredom rather than because of wardecs. The boredom is often a result of poor corp leadership and content creation.
CODE. is recruiting highsec PvPers for wardecs
www.everevolutioanryfront.blogspot.com
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Delt0r Garsk
Shits N Giggles
264
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Posted - 2015.01.29 14:08:22 -
[37] - Quote
We have in the past had new people join then leave after we got wardec. However i am not sure these people would ever stick around. We tried our best to give them content, including SPP roams (we given them the ship). But only one out of the 7 or so newbros we had at the time came along even once. And well they just didn't listen to what to do with war decs. These where the merc corps that just camp hubs, so the easiest to avoid. Basically these people were just too scared to lose a single ship, even one that is free.
TL;DR anecdotal evidence i have, is that the people who leave because of wardecs, probably won't stick around anyway.
Death and Glory!
Well fun is also good.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2622
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Posted - 2015.01.29 14:12:36 -
[38] - Quote
Delt0r Garsk wrote:We have in the past had new people join then leave after we got wardec. However i am not sure these people would ever stick around. We tried our best to give them content, including SPP roams (we given them the ship). But only one out of the 7 or so newbros we had at the time came along even once. And well they just didn't listen to what to do with war decs. These where the merc corps that just camp hubs, so the easiest to avoid. Basically these people were just too scared to lose a single ship, even one that is free.
TL;DR anecdotal evidence i have, is that the people who leave because of wardecs, probably won't stick around anyway. I can totally corroborate this. I've infiltrated a lot of corporations over the years for various reasons, and this is essentially spot-on. Even the ratio presented seems about right to me. Those people leave because there's pvp in the game, period.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Shailagh
Ministry of War Amarr Empire
58
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Posted - 2015.01.29 14:15:23 -
[39] - Quote
Chal0ner wrote:Steve Ronuken wrote:There are two proposals with social groups, which don't majorly overlap.
Corp lite: It's like an npc corp, but with your own name and logo. For those people who would otherwise stay in NPC corps.
Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)
I don't see the point of Corp lite. Seriously, not from this description. Compared to the corps that exist today, what is the difference? And why would anyone want them. If you don't want to use a corp hangar don't use it. Only thing would be it can't be war deced but what the .... how many decs 1-3 man corps ...?
Bingo! We have a soothsayer! An Oracle! A visionary!
Why doesnt everyone realise this is the ONLY reason for them? |
Delt0r Garsk
Shits N Giggles
264
|
Posted - 2015.01.29 14:19:25 -
[40] - Quote
It is not clear what the OP even means or what is even being suggested. As for some form of better online tools in EVE rather than having to use external tools (aka fleet up etc), why not have them in the game. It does not need to have anything to do with corps, or any game mechanic other than making it easier to roam out of corp.
It seems very unlikely that this is going to be a corp lite, but rather more of a fleetup tool in game.
Death and Glory!
Well fun is also good.
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Helios Panala
25
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Posted - 2015.01.29 14:21:23 -
[41] - Quote
I don't see an issue with 'clubs' that basically function as a chat room/mailing list working in tandem with corps.
Being in 'Amarr pirate corp' and joining 'High-sec pirate club' for organizing with like minded people seems useful.
And if the, um, "combat averse" want to stay in an NPC corp and just join the 'Miners united' club for sharing Orca boosts and warning each other about the last known location of 'High-sec pirate club' members then that too is fine. |
UberFly
Brutor Tribe Minmatar Republic
0
|
Posted - 2015.01.29 14:37:15 -
[42] - Quote
Shailagh wrote:Written in stone..... til a few more months go by after it and enough bears STILL whine and ccp changes it.
You mean like they did with gank-bears wanting to be able to buy sec status instead of being forced to PVE?
Yeah, you're probably right..... |
Neo Kathura
New Order of Highsec
40
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Posted - 2015.01.29 14:43:28 -
[43] - Quote
Destiny Corrupted wrote:Neo Kathura wrote:It sounds like they are planning these to be like mailing list, chat channel, etc all in a group which people can have membership to on top of their corp. If this is the case then I really don't understand some of the hostility to the idea as there's no downside. You aren't mechanically safer by being in a mailing list, and it will hopefully encourage more people to get involved as it's simpler and easier to advertise.
If they are like NPC corps but player run though, then it will be a bit lame. It sets a precedent. Today it's just a chat channel and a mailing list, tomorrow it's "we'd like to encourage more cooperative play for our newer members by allowing social corporations to have a shared hangar function." And then it builds up like that, until the only feature differentiating social corps from "real" ones is some obscure technicality that hardly anyone uses anyway. Much like what happened with bounty-hunting/kill right collection. So you hate them because :slippery-slope:
Personally I'd rather have features added that people like that has no downsides, then save the fight for the changes that matter.
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Neo Kathura
New Order of Highsec
40
|
Posted - 2015.01.29 14:44:29 -
[44] - Quote
Haedonism Bot wrote:If it works something like this then I could get on board. As a member of informal communities like BU and the New Order, it seems like there is room to create more elegant tools to manage these. Informal and NPSI communities have become a well established part of EVE, so why not build some mechanics to support them?
If it turns out that CCP is planning to make player owned NPC corps immune to wardecs though, well **** that. We've all been calling for NPC corps to be nerfed for years. I would hope that they wouldn't go the opposite direction. Absolutely this. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2623
|
Posted - 2015.01.29 14:44:46 -
[45] - Quote
UberFly wrote:Shailagh wrote:Written in stone..... til a few more months go by after it and enough bears STILL whine and ccp changes it. You mean like they did with gank-bears wanting to be able to buy sec status instead of being forced to PVE? Yeah, you're probably right..... I hope you realize just how mediocre and seldom-used this feature is.
Also, you understand that in order to make the sec back traditionally, a pirate has to chain spawns for 10 hours, and makes 500 million ISK in the process. However, in order to get his status back via tags, he has to chain spawns for 10 hours and then give that money up. Notice a difference?
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
|
Serene Repose
2149
|
Posted - 2015.01.29 14:50:00 -
[46] - Quote
Kaelynne Rose wrote:Steve Ronuken wrote:I'd like to see more purpose for Corps in highsec. So it's more than just POS. In part, that would be a 'solution' to dec-dodging. So, if you leave, you lose more than if you stay.
An example of this is the mining stuff I've put a proposal together for, when PC corps can 'claim' sites, possibly with anchored improvements, for the duration of the site. (Static belts offend me. I want some way to 'Prospect') I propose you ask your constitutes you are the "voice" for before goin off bout what YOU want/think. Wtf is ur purpose again? I remember why csms got put into existance, DO U 4GET UR PURPOSE BOy? Ah...yeah...right....I could make out ...you remember why csms got put into existence... to that I reply, SO DO I.
As for the rest, try again in English and I may have a coherent response - that is if what you're trying to say makes sense AFTER you say it. TYVM. Have a nice day.
No corporation is going to set up an organization in opposition to itself. CSMs cannot be relied upon to "propose" what the unwashed minions are suggesting. CSMs, it would seem, would be concerned with what we are suggesting, rather than proposing in order to pursue their own interests.
CCP doesn't care, because it has the tissue-like appearance "we" are represented by "us" so how could we complain? THEREFORE, if they aren't there, CCP can't hide behind them anymore - ipso facto. THEY, of course, and all those wishing to BE them will naturally say "WRONG." WE, as usual, are left to filter the BS...bovine scatology...which habitually attends arrangements such as these.
Does THAT clarify my position?
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
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Neo Kathura
New Order of Highsec
40
|
Posted - 2015.01.29 14:53:47 -
[47] - Quote
Destiny Corrupted wrote:UberFly wrote:You mean like they did with gank-bears wanting to be able to buy sec status instead of being forced to PVE?
Yeah, you're probably right..... I hope you realize just how mediocre and seldom-used this feature is. Also, you understand that in order to make the sec back traditionally, a pirate has to chain spawns for 10 hours, and makes 500 million ISK in the process. However, in order to get his status back via tags, he has to chain spawns for 10 hours and then give that money up. Notice a difference? You don't need to chain anything now. You can buy the tags off of the market and pay the concord fee all for less than 500m.
Destiny Corrupted wrote:Neo Kathura wrote:Personally I'd rather have features added that people like that has no downsides, then save the fight for the changes that matter. We've been fighting for changes that matter, and losing every such fight, for many years now (ever since the Privateers for nerfed, in my opinion). So now, we're pretty much forced to fight for everything, because our play styles' very existence is threatened. We're fighting for survival, like cornered animals. This change as it sounds like it's being suggested doesn't threaten anyone's playstyle. As a poster suggested above, it sounds like an in-game fleetup tool. Fighting it is a waste of energy. What you should be fighting for is to make sure the feature doesn't add safety and is beneficial to all groups in encouraging interaction. |
UberFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.01.29 14:58:35 -
[48] - Quote
Destiny Corrupted wrote:I hope you realize just how mediocre and seldom-used this feature is.
Also, you understand that in order to make the sec back traditionally, a pirate has to chain spawns for 10 hours, and makes 500 million ISK in the process. However, in order to get his status back via tags, he has to chain spawns for 10 hours and then give that money up. Notice a difference? Yes, in your second story you forget that isk can be purchased for cash (PLEX), thereby not forcing the gank-bear to endure the 10 hours of PVE. As much as gank-bears love non-consensual PVP, I thought the balance of non-consensual PVE (forcing the gank-bears to grind for sec) was valid balance. There is no balance now.
Destiny Corrupted wrote:We've been fighting for changes that matter, and losing every such fight, for many years now (ever since the Privateers for nerfed, in my opinion). So now, we're pretty much forced to fight for everything, because our play styles' very existence is threatened. We're fighting for survival, like cornered animals. What you've been fighting for is changes that make your play style easer/better, while fighting changes that make other people's play style easier/better. Your play style isn't "threatened", no one has asked for removal of ganking/awoxing/wars, what people have asked for is some balance in the supposed repercussions of those actions. As many times as gank-bears cry risk/reward - nerf the PVE'ers, they also forget the other Eve meme - actions have consequences - You fight tooth and nail to make sure you don't have to suffer them. |
corebloodbrothers
Volition Cult The Volition Cult
997
|
Posted - 2015.01.29 15:01:10 -
[49] - Quote
Kaelynne Rose wrote:I dont see no thread on Social Corps that are coming soon. Gonnna be like an offical "friends list" where errybody can chat and share catpics and talk about ratting and mining and the weather, but not be in real corp so there is no fear of theft/grief.
Basically like a chat channel but with social media-esqe features.
Youra thoughts on this?
Mine are LMAO at this themepark careabear garbage. Brb lemme tweet that to my fellow Social Corpie Buddies.
Anyone wanna join my socual corp? Gonna be called...EVE IS NOT HARSH, IS IS FOR PANSYS
This is to facilitate for example bombersbar, spectre fleet, both sides of rvb, language channels, al sorts of social connections people have which tie them too eve. I think its epic ccp realises the social power that is hidden in the community and giving it more tools too make eve more thier own and deliver content for themsleves and others. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2627
|
Posted - 2015.01.29 15:08:38 -
[50] - Quote
Neo Kathura wrote:You don't need to chain anything now. You can buy the tags off of the market and pay the concord fee all for less than 500m. I don't think you quite understood what I meant by my post.
The traditional method of gaining sec back means an expenditure of X amount of time with a resulting Y amount of profit.
Buying tags, on the other hand, means an expenditure of X-Z (Z coming from natural sec gain, and being about 10% of X, by my estimates) amount of time, with all of the resulting profit going toward the purchase of tags.
Buying tags is much less financially efficient, if the method of making finances is a constant.
Neo Kathura wrote:This change as it sounds like it's being suggested doesn't threaten anyone's playstyle. As a poster suggested above, it sounds like an in-game fleetup tool. Fighting it is a waste of energy. What you should be fighting for is to make sure the feature doesn't add safety and is beneficial to all groups in encouraging interaction. Right, and as I said in my very first post in this thread, if it's a purely cosmetic function, I don't really care. But the issue of slippery slope remains.
UberFly wrote:Yes, in your second story you forget that isk can be purchased for cash (PLEX), thereby not forcing the gank-bear to endure the 10 hours of PVE. As much as gank-bears love non-consensual PVP, I thought the balance of non-consensual PVE (forcing the gank-bears to grind for sec) was valid balance. There is no balance now. Buying PLEX is a constant for all of EVE's players. Just like a ganker can buy PLEX to avoid the money grind for tags, the dead miner or hauler can buy PLEX in order to avoid the money grind for lost asset recuperation. Your argument is moot.
UberFly wrote:What you've been fighting for is changes that make your play style easer/better, while fighting changes that make other people's play style easier/better. False.
UberFly wrote:no one has asked for removal of ganking/awoxing/wars Really? Do you really want to go down this road with me?
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Azda Ja
Green Skull LLC
3151
|
Posted - 2015.01.29 15:10:46 -
[51] - Quote
More tools is a good thing. More functionality for connecting with other players is perfectly fine. If you want to rally under a banner and call yourselves something though, it should be a Corporation, with all the benefits and hardships that entails.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
GSLLC Recruitment
Join Today!
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Shailagh
Ministry of War Amarr Empire
58
|
Posted - 2015.01.29 15:14:15 -
[52] - Quote
Helios Panala wrote:I don't see an issue with 'clubs' that basically function as a chat room/mailing list working in tandem with corps.
Being in 'Amarr pirate corp' and joining 'High-sec pirate club' for organizing with like minded people seems useful.
And if the, um, "combat averse" want to stay in an NPC corp and just join the 'Miners united' club for sharing Orca boosts and warning each other about the last known location of 'High-sec pirate club' members then that too is fine.
Dude errrybodys gonna form 1man "npc solo" corps and then just join all together in social corps to evade consequences like tax and war. Like todays incursion runners do.
Why is this soooo hard to see? |
UberFly
Brutor Tribe Minmatar Republic
1
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Posted - 2015.01.29 15:16:28 -
[53] - Quote
Destiny Corrupted wrote:Really? Do you really want to go down this road with me?
Yes, I have no problem with it. Though, you'll never pay even the slightest bit of attention to what is said. Just as you only read (then cherry-picked) the parts you quoted and not the entire posts. You get so worked up over your fears of supposed changes to "your" play style that you completely ignore all the other contributing factors and information. "Ohz NOz slippery slope!!!"
You also ignored my point in that making gank-bears spend that 10h grinding was the consequence. The fact that they made isk doing it is meaningless, the time was the consequence. So, there is currently no consequence. Go ahead and pick your cherries now. |
UberFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.01.29 15:20:22 -
[54] - Quote
Shailagh wrote:Dude errrybodys gonna form 1man "npc solo" corps and then just join all together in social corps to evade consequences like tax and war. Like todays incursion runners do.
Why is this soooo hard to see?
Why is it so hard for you to read what was written? The "npc solo" corps will have the same tax and lack of features, just a different name and graphic. Which makes it great for people who connect with others like them, but are risk-averse enough to just stay in an NPC corp. With the change, they can be in an NPC-style corp, but have social interaction with a group of like-minded individuals - which may keep them in the game long enough to become less or non-risk-averse. Get it? It provides no benefit beyond feeling part of a group - same tax, same gank-ability, same lack-of-POS - but you can group with others, and become social. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2629
|
Posted - 2015.01.29 15:22:19 -
[55] - Quote
UberFly wrote:You also ignored my point in that making gank-bears spend that 10h grinding was the consequence. The fact that they made isk doing it is meaningless, the time was the consequence. So, there is currently no consequence. Go ahead and pick your cherries now. Regardless of whether they have to grind rats, or grind money to pay for tags, they still have to expend time to fix their sec status. And you just yourself admitted that time is a consequence. So let's do some logic math here:
P1: Spending time grinding is a consequence P2: Gank-bears must spend time on grinding Gê¦ There is no consequence for ganking
Does the conclusion resolve itself from the premises?
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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UberFly
Brutor Tribe Minmatar Republic
1
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Posted - 2015.01.29 15:27:08 -
[56] - Quote
Destiny Corrupted wrote:Regardless of whether they have to grind rats, or grind money to pay for tags, they still have to expend time to fix their sec status. And you just yourself admitted that time is a consequence. So let's do some logic math here:
P1: Spending time grinding is a consequence P2: Gank-bears must spend time on grinding Gê¦ There is no consequence for ganking
Does the conclusion resolve itself from the premises? This statement totally proves what I said, you don't actually read the posts. The current mechanics mean they don't have to grind for isk. P2 does not happen when they can buy tags with isk received from ganking activities or PLEX. Which makes your third comment accurate "there is no consequence for ganking"
Though, this whole ganking discussion is off-topic from the ranting-OP. Giving people the ability to easily connect with others, thereby providing social interaction that may keep folks around longer, is a good thing. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
229
|
Posted - 2015.01.29 15:28:13 -
[57] - Quote
Kaelynne Rose wrote:I propose you ask your constitutes you are the "voice" for before goin off bout what YOU want/think. Wtf is ur purpose again? I remember why csms got put into existance, DO U 4GET UR PURPOSE? I'm guessing you're not part of the constituency group that got Steve elected in the first place. We think Steve is doing a great job!
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2629
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Posted - 2015.01.29 15:35:10 -
[58] - Quote
UberFly wrote:Destiny Corrupted wrote:Regardless of whether they have to grind rats, or grind money to pay for tags, they still have to expend time to fix their sec status. And you just yourself admitted that time is a consequence. So let's do some logic math here:
P1: Spending time grinding is a consequence P2: Gank-bears must spend time on grinding Gê¦ There is no consequence for ganking
Does the conclusion resolve itself from the premises? This statement totally proves what I said, you don't actually read the posts. The current mechanics mean they don't have to grind for isk. P2 does not happen when they can buy tags with isk received from ganking activities or PLEX. Which makes your third comment accurate "there is no consequence for ganking" Don't move the goal posts. I can just easily say that the reason people mine or haul is to relax after a hard day of investment banking, which creates ample opportunity for them to buy PLEXes with which to finance their EVE activities. If we start making exceptions like these in logical arguments, then logic ceases to work.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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UberFly
Brutor Tribe Minmatar Republic
1
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Posted - 2015.01.29 15:42:48 -
[59] - Quote
Destiny Corrupted wrote:Don't move the goal posts. I can just easily say that the reason people mine or haul is to relax after a hard day of investment banking, which creates ample opportunity for them to buy PLEXes with which to finance their EVE activities. If we start making exceptions like these in logical arguments, then logic ceases to work. What, on God's-green-earth, does that have to do with NOT having to pay the consequences of an action? Nice attempt at deflection, but it would go much better if you would just admit that you'd never thought of it that way because it affects your play positively? Though, admitting when your wrong is something most people, for whatever reason, won't do. They will continue to lie to themselves and others just to avoid the uncomfortable truth. |
Shailagh
Ministry of War Amarr Empire
60
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Posted - 2015.01.29 15:47:38 -
[60] - Quote
OPTIONS FOR HISEC BEARS
1 Join player corp CONS
Can be wardecced Can be awoxed Can have errything stolen Can be tricked into getting blown up
PROS No tax POS (that is getting rewritten and changed anyways) Corp hangers
2 Form solo "corp lite" join "Social Guild Club"
CONS ....
PROS Individual cool names/logos Can form fleets to do whatever bear activity you want Have shared chat channel Share fittings WAR IMMUNITY THEFT IMMUNITY SAFARI AWOX IMMUNITY FREE! NO TAXES TOO
Why would anyone choose option 1?????? |
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