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Alvatore DiMarco
Capricious Endeavours Ltd
3378
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Posted - 2015.01.30 02:35:28 -
[61] - Quote
Cassandra Skjem wrote:As to the escalation of pilots transporting clones getting ganked, that seems perfectly acceptable provided the mercs could be launched out of the ships at the offending gankers to attempt to reverse gank.
Much as I say "If DUST mercs are bothering your EVE assets, hire other DUST mercs to stop them", I'm going to say "If EVE pilots are bothering your DUST assets, hire other EVE pilots to stop them."
That of course requires ISK be able to transfer between the two, and that the games be properly interlinked like they should have been by now... CCP... |
Cassandra Skjem
Big Sister Exploration
7
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Posted - 2015.01.30 02:54:01 -
[62] - Quote
Its a work in progress tbh
Quote:Much as I say "If DUST mercs are bothering your EVE assets, hire other DUST mercs to stop them", I'm going to say "If EVE pilots are bothering your DUST assets, hire other EVE pilots to stop them."
Is it a tarp?
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Cassandra Skjem
Big Sister Exploration
7
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Posted - 2015.01.30 03:35:15 -
[63] - Quote
The transportation of clones was originally described via special ships called warbarges (merc launchers are a seperat idea thats been tossed around and yea-s and nea-s about them) currently they are a weird item. See info on the upcoming Dust patch an altogether different beast.
Is it a tarp?
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Cassandra Skjem
Big Sister Exploration
9
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Posted - 2015.02.02 17:55:21 -
[64] - Quote
Zimmer Jones wrote:I have a few questions and am not a dust player, but don't you obtain things for the price of the booster pack, things that are permanent?
Recent announcements by CCP Devs, sorry I don't have time to cite sources as I am pressed for time atm, indicate that they are interested in putting SKINS for ships tied to player toons rather than as a destructible item, super job CCP at getting things going on this end for EVE pilots. Hope to be able to benefit from this item soon, as from what I recall it is set to deploy in an upcoming patch in the near future.
Is it a tarp?
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Cassandra Skjem
Big Sister Exploration
9
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Posted - 2015.02.06 14:02:34 -
[65] - Quote
More thoughts about this topic are welcome. Please contribute, there may be a way players of other games could merge into Eve, benefiting the whole experience. Both on the ground game and in the sky, as well as in space.
Is it a tarp?
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Pelle Wittewoa
University of Caille Gallente Federation
6
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Posted - 2015.02.06 14:06:18 -
[66] - Quote
No comment..
*edit: see chapter: intoduction Nex cloathing store, walking in stations, no dev team on EVE 2009-12 artikels
YOU SHAME ON YOU.!!! It took CCP 3 years to realise that they needed to fix their core first
Now they are like 1/4 and you DARE to suggest they go work on other games again..
JEEZZZ go to WOW! |
Cassandra Skjem
Big Sister Exploration
9
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Posted - 2015.02.06 14:13:42 -
[67] - Quote
Pelle Wittewoa wrote:No comment..
*edit: see chapter: intoduction Nex cloathing store, walking in stations, no dev team on EVE 2009-12 artikels
YOU SHAME ON YOU.!!! It took CCP 3 years to realise that they needed to fix their core first
Now they are like 1/4 and you DARE to suggest they go work on other games again..
JEEZZZ go to WOW! Whats WOW? Can you cite your articles?
Is it a tarp?
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Phaade
Perimeter Defense Systems Templis CALSF
306
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Posted - 2015.02.06 16:08:38 -
[68] - Quote
pwlngs wrote:Nevyn Auscent wrote:Valkyrie fights will not happen in the same 'space' as EVE fights. That's already been stated, for a start the server architecture simply won't support it.
This doesn't mean that those fights won't be capable of influencing EVE systems though, but that's different from one game universe. HERE, perfect example. They SHOULD happen in the same space. That's what we should ALL want. CHANGE the server architecture??? How about that CCP?
I'd be happy if my pilot could just take part in them. I'm cool with a loading screen or two. |
Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.10 19:38:55 -
[69] - Quote
Bumping for fresh ideas please
Is it a tarp?
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Anhenka
The Cult of Personality DARKNESS.
1026
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Posted - 2015.02.10 21:46:39 -
[70] - Quote
Cassandra Skjem wrote:Bumping for fresh ideas please
15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited.
The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the EVE Marketplace and Alliance & Corporation Recruitment forum channels. Within the EVE Marketplace section of the forums, each forum category has its own rules regarding acceptable bumping for sales threads clearly listed in the stickies.
Similarly the Alliance & Corporation Recruitment channel also has its own rules. Please be aware that the rules vary from forum to forum. Please review the sticky threads in these forum channels for specific details.
No bumping in F&I. If nobody feels like discussing it with you, you don't get to shove it to the top. |
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Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.10 22:00:21 -
[71] - Quote
Anhenka wrote:Cassandra Skjem wrote:Bumping for fresh ideas please
15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited. ...alot was said... No bumping in F&I. If nobody feels like discussing it with you, you don't get to shove it to the top. good to know thanks for being so quick to catch it sir, duly noted
Is it a tarp?
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Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.10 22:03:01 -
[72] - Quote
Perhaps with the addition of Merc owned Warbarges we can look forward to Dustbunnies flying themselves to their own battles throughout new eden, seems like that would make for more targets, both in lowsec and near or around planets for eve players.
Is it a tarp?
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Antillie Sa'Kan
KarmaFleet Goonswarm Federation
907
|
Posted - 2015.02.10 22:40:57 -
[73] - Quote
As long as DUST is a non PC game it is and always will be irrelevant. That is all.
Also, the idea of war barges flying across EVE systems and taking gates is just stupid. We will shoot every last one of them down just to grief them. Even in hisec. Total interdiction. Unless CCP makes doing so impossible through game mechanics, in which case, what's the point? |
Schayol Sunkeeper
Oruze Cruise
1
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Posted - 2015.02.10 23:09:25 -
[74] - Quote
Being able to forcefully eject Capsuleers from ships via DUST drop pods which you can fire at other ships. This would basically open up a short ( 5-15 minutes or so ) match in DUST that takes place inside the enemy ship, where the attacking team would have to fight toward some control room where they can eject the pod, while a defending team tries to prevent that.
An optional objective could appear as soon as the capsuleer presses the self destruct button, and the attacking team is able to turn off the self destruct. Similar other optional objectives can be thought of. You would be able to "purchase" a team of mercenaries that you can put in your cargo ( essentially making sure you get an existing DUST merc group as your defending team, one of your choosing ideally ). Similarily, the pod you can purchase to fire at the ship can either be standard issue ( you get random DUST mercs ), or a custom version from a merc alliance, meaning you get an assembled and hopefully better team, but they'll propably charge more for their service.
As a way to balance this, you could only use this pod against a ship that has 0% armor and shield, to prevent people from firing them at titans straight away. It'd be a highslot module, yaddayadda, the usual stuff. CCP can figure the exact numbers out.
As a kicker, if that's even possible, the fight inside the ship would reflect the outside, so if you look outside as a DUST player, you can see the scenery outside ( ie. the ships that are waiting for you to do your job ). And if the outside has a nice space battle still going on, while they attack the ship from the inside, you'll get some beautiful scenery to look at while you fight. |
Anhenka
The Cult of Personality DARKNESS.
1027
|
Posted - 2015.02.10 23:19:57 -
[75] - Quote
Schayol Sunkeeper wrote:Being able to forcefully eject Capsuleers from ships via DUST drop pods which you can fire at other ships. This would basically open up a short ( 5-15 minutes or so ) match in DUST that takes place inside the enemy ship, where the attacking team would have to fight toward some control room where they can eject the pod, while a defending team tries to prevent that.
An optional objective could appear as soon as the capsuleer presses the self destruct button, and the attacking team is able to turn off the self destruct. Similar other optional objectives can be thought of. You would be able to "purchase" a team of mercenaries that you can put in your cargo ( essentially making sure you get an existing DUST merc group as your defending team, one of your choosing ideally ). Similarily, the pod you can purchase to fire at the ship can either be standard issue ( you get random DUST mercs ), or a custom version from a merc alliance, meaning you get an assembled and hopefully better team, but they'll propably charge more for their service.
As a way to balance this, you could only use this pod against a ship that has 0% armor and shield, to prevent people from firing them at titans straight away. It'd be a highslot module, yaddayadda, the usual stuff. CCP can figure the exact numbers out.
As a kicker, if that's even possible, the fight inside the ship would reflect the outside, so if you look outside as a DUST player, you can see the scenery outside ( ie. the ships that are waiting for you to do your job ). And if the outside has a nice space battle still going on, while they attack the ship from the inside, you'll get some beautiful scenery to look at while you fight.
If CCP ever proposes letting Dusties take over EVE ships, the mass riot and loss of subs over Incarna will look tame in comparison. The playerbase was cranky over overpriced cosmetics and CCP's misguided priorites, and you think that people are suddenly going to accept having their ships be vulnerable to people playing a completely different game?
It's not going to happen. CCP would have to monumentally stupid to **** off the playerbase of their flagship (and only significantly profitable) game to that degree. |
Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.10 23:36:52 -
[76] - Quote
Antillie Sa'Kan wrote:As long as DUST is a non PC game it is and always will be irrelevant. That is all.
Also, the idea of war barges flying across EVE systems and taking gates is just stupid. We will shoot every last one of them down just to grief them. Even in hisec. Total interdiction. Unless CCP makes doing so impossible through game mechanics, in which case, what's the point? If you had read more this is relating to merging the games not having separate ones, please keep up.
Is it a tarp?
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Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.10 23:39:31 -
[77] - Quote
Anhenka wrote:
If CCP ever proposes letting Dusties take over EVE ships, the mass riot and loss of subs over Incarna will look tame in comparison. The playerbase was cranky over overpriced cosmetics and CCP's misguided priorites, and you think that people are suddenly going to accept having their ships be vulnerable to people playing a completely different game?
It's not going to happen. CCP would have to monumentally stupid to **** off the playerbase of their flagship (and only significantly profitable) game to that degree.
23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
Be constructive or get lost please
Again this is about merging the games rather than leaving them separate entities, you have been warned previously sir.
Is it a tarp?
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Khaldem
Garoun Investment Bank Gallente Federation
1
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Posted - 2015.02.10 23:55:43 -
[78] - Quote
I'd be interested in being able to launch bunnies into the relic and data hackable structures to capture the loot. It makes for good co-operative gameplay and would give those pilots delivering them to the sites the ability to be vigilant guarding the site rather than hacking it, being an easy target. |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
907
|
Posted - 2015.02.10 23:56:11 -
[79] - Quote
Cassandra Skjem wrote:If you had read more this is relating to merging the games not having separate ones, please keep up. If you had read more this is related to why A) It doesn't matter. and B) It's a bad idea. Please keep up. |
Schayol Sunkeeper
Oruze Cruise
1
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Posted - 2015.02.10 23:57:02 -
[80] - Quote
Anhenka wrote:If CCP ever proposes letting Dusties take over EVE ships, the mass riot and loss of subs over Incarna will look tame in comparison. The playerbase was cranky over overpriced cosmetics and CCP's misguided priorites, and you think that people are suddenly going to accept having their ships be vulnerable to people playing a completely different game?
It's not going to happen. CCP would have to monumentally stupid to **** off the playerbase of their flagship (and only significantly profitable) game to that degree. Did you somehow miss the part where I proposed you can only launch it at people who're in structure? Meaning they're basically dead anyways?
Why are you going crazy over that particular aspect? Again, for this thing to work, you'd need to be:
- Pointed, for extensive amounts of time, we're talking 5-15 minutes here - In structure
Cassandra Skjem wrote: 23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
Be constructive or get lost please
Again this is about merging the games rather than leaving them separate entities, you have been warned previously sir. Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom. |
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Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.10 23:59:14 -
[81] - Quote
Schayol Sunkeeper wrote: Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.
He is trolling to block discussion, please don't feed the troll
Is it a tarp?
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Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.11 00:04:21 -
[82] - Quote
Antillie Sa'Kan wrote:Cassandra Skjem wrote:If you had read more this is relating to merging the games not having separate ones, please keep up. If you had read more this is related to why A) It doesn't matter. and B) It's a bad idea. Please keep up. If you have something to explain why this is a bad idea I am all ear, lost the other, but otherwise I am not sure that you understand the topic. Please contribute ways for the 3 separate entities to interact and merge, negative feedback is fine but just saying no because you say so doesn't actually improve the bytes or flavour of your argument.
Is it a tarp?
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Anhenka
The Cult of Personality DARKNESS.
1027
|
Posted - 2015.02.11 00:12:18 -
[83] - Quote
Cassandra Skjem wrote:Schayol Sunkeeper wrote: Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.
He is trolling to block discussion, please don't feed the troll
Not trolling at all. The EVE playerbase is really quite picky about what it likes and doesn't like.
The vast majority of the core playerbase of EVE (the veteran players with multiple accounts and high retention levels) have never played DUST, and have absolutely no serious interest in doing so.
The above proposal was to allow EVE players to force a ship into structure, then both prevent them from self destructing at command, and potentially being able to eject the player from their own ship through a DUST match.
It doesn't matter if it's restricted to ships in hull. It's my ship, and I have a big red button on my metaphorical dashboard, I'll blow it up when I damn well feel like it. It's a system that takes a game that we don't care about and don't play, and allowing someone else playing that game to both prevent me from self destructing my ship, and potentially stealing my ship out from around me with only the hope that some random group of DUST bunnies succeed to prevent it from happening.
You can sit there and squawk about how you think I'm trolling and blocking discussion, but you are sticking your head in the sand if you think people would be OK with this change. People were pissy and quit en masse over Monoclegate and CCP's microtransaction plans, but forcing control out of a players hands into the hands of someone else playing a different game is going to go over well? No it won't. At all.
And the people the angriest about the change would be those the longest playing players, who have high numbers of accounts per person, and are the main content generators for CCP's advertisements, mainly the nullsec Sov wars. The ones CCP can afford to lose the least by ill planned and executed mechanics. |
Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.11 00:18:08 -
[84] - Quote
Anhenka wrote:Cassandra Skjem wrote:Schayol Sunkeeper wrote: Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.
He is trolling to block discussion, please don't feed the troll Not trolling at all. The EVE playerbase is really quite picky about what it likes and doesn't like. The vast majority of the core playerbase of EVE (the veteran players with multiple accounts and high retention levels) have never played DUST, and have absolutely no serious interest in doing so. The above proposal was to allow EVE players to force a ship into structure, then both prevent them from self destructing at command, and potentially being able to eject the player from their own ship through a DUST match. It doesn't matter if it's restricted to ships in hull. It's my ship, and I have a big red button on my metaphorical dashboard, I'll blow it up when I damn well feel like it. It's a system that takes a game that we don't care about and don't play, and allowing someone else playing that game to both prevent me from self destructing my ship, and potentially stealing my ship out from around me with only the hope that some random group of DUST bunnies succeed to prevent it from happening. You can sit there and squawk about how you think I'm trolling and blocking discussion, but you are sticking your head in the sand if you think people would be OK with this change. People were pissy and quit en masse over Monoclegate and CCP's microtransaction plans, but forcing control out of a players hands into the hands of someone else playing a different game is going to go over well? No it won't. At all. And the people the angriest about the change would be those the longest playing players, who have high numbers of accounts per person, and are the main content generators for CCP's advertisements, mainly the nullsec Sov wars. The ones CCP can afford to lose the least by ill planned and executed mechanics. Ah but see if it were all one game it would be a game you play and not in fact one you don't, unless of course you un-sub or don't buy your monthly quota of plex, which would be a real shame because all those bunnies would be playing for the same sub rate you are if any of this were to happen.
Is it a tarp?
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Nariya Kentaya
Ministry of War Amarr Empire
1781
|
Posted - 2015.02.11 00:20:17 -
[85] - Quote
Anhenka wrote:Cassandra Skjem wrote:Schayol Sunkeeper wrote: Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.
He is trolling to block discussion, please don't feed the troll Not trolling at all. The EVE playerbase is really quite picky about what it likes and doesn't like. The vast majority of the core playerbase of EVE (the veteran players with multiple accounts and high retention levels) have never played DUST, and have absolutely no serious interest in doing so. The above proposal was to allow EVE players to force a ship into structure, then both prevent them from self destructing at command, and potentially being able to eject the player from their own ship through a DUST match. It doesn't matter if it's restricted to ships in hull. It's my ship, and I have a big red button on my metaphorical dashboard, I'll blow it up when I damn well feel like it. It's a system that takes a game that we don't care about and don't play, and allowing someone else playing that game to both prevent me from self destructing my ship, and potentially stealing my ship out from around me with only the hope that some random group of DUST bunnies succeed to prevent it from happening. You can sit there and squawk about how you think I'm trolling and blocking discussion, but you are sticking your head in the sand if you think people would be OK with this change. People were pissy and quit en masse over Monoclegate and CCP's microtransaction plans, but forcing control out of a players hands into the hands of someone else playing a different game is going to go over well? No it won't. At all. And the people the angriest about the change would be those the longest playing players, who have high numbers of accounts per person, and are the main content generators for CCP's advertisements, mainly the nullsec Sov wars. The ones CCP can afford to lose the least by ill planned and executed mechanics. the whole purpose is to blur the lines between one game and the other
by your argument against this, you shouldnt be able to be violenced while running level 5 missions because PvP is somethign you have no interest in and therefore shouldnt be susceptible to
now im not saying boarding is a good idea, its plain stupid honestly, realistically the capsuleer would just plasma vent all decks and be done with it
but gameplay wise, limiting interaction to "only minor benefits, nothing game breaking, adn absolutely no downsides to not participating" is basically not wanting the games to be together at all.
Originally CCP wanted EVE and EVE alone to be the be-all-end-all of scifi simulation, not just spaceships, it wasnt until later on they decided theyd rather piecemeal the game out (hell, i believe it was soudnwave who said if he could remove PI and make it a tablet game with separate accounts and players, he would, same with mining/industry). What were saying is we want CCP to go back to the ORIGINAL vision, which was "1 game to rule them all" |
Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.11 00:20:46 -
[86] - Quote
Please understand, this topic is a merge 3 or 2 games into one thread, under the EVE banner so that players could enjoy both sides of the fence under the same game client.
Is it a tarp?
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Anhenka
The Cult of Personality DARKNESS.
1027
|
Posted - 2015.02.11 00:45:09 -
[87] - Quote
Nariya Kentaya wrote: by your argument against this, you shouldnt be able to be violenced while running level 5 missions because PvP is somethign you have no interest in and therefore shouldnt be susceptible to
Cassandra Skjem wrote:Please understand, this topic is a merge 3 or 2 games into one thread, under the EVE banner so that players could enjoy both sides of the fence under the same game client.
It's all part of EVE. PvE or PvP, you open up you eve client, jump in your spaceship, and off you go. Or not. Stay in stations and trade or scam or w/e. It's all EVE.
It is quite likely that eventually, we will have a single launcher from which I can launch EVE or DUST or Valkyrie. Maybe we can swap between from our CQ, our Warbarge, or our fighter hangar as well as a unified launcher. I don't know what form it will take.
But EVE, DUST, and Valk are all built on 100% completely incompatible software bases. They were built from the ground up as separate games, and there is absolutely no framework that would permit them to be "the same game". They will always be separate games, a separate executable that launches when you go from EVE to DUST or Valk or the other way around.
You can't just take a PC space submarine simulator that runs on full second pings from a central server and displays position with a rough approximation, a PC space twitch fighter that relies on low latency and a low-moderate number of tracked hitbox objects moving, and a console game FPS and tell them to do the fusion dance to get a product where everything plays nicely together in space with fighters buzzing around ships, Dusties fighting on whatever, and space ships fighting it out.
If you had Dusties in a launcher, you would launch them, at which point the Dusties, operating a SEPARATE SPECIFIC DUST program, would fight it out, and return to results to the EVE clients.
That's not the same game. That's a separate game that feeds back into EVE.
So before you start insisting that everyone is ignoring your genius idea of a "unified game client" how about you paint us a picture of exactly what you think that means, and how EVE/DUST/VALK is magically going overcome being three separate games and turn into something where they can all run concurrently within a unified client.
And no, it can't involve the words "rewrite everything in all three games from the ground up". On that point, here's a links one of the CCP programmers posted in reply to a Reddit thread from a while back about "EVE 2.0 and the need to rewrite spaghetti code"
http://www.joelonsoftware.com/articles/fog0000000069.html
TLDR: A ground up rewrite is not going to happen. |
Cassandra Skjem
Big Sister Exploration
12
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Posted - 2015.02.11 02:26:11 -
[88] - Quote
Anhenka wrote:...stuff...
TLDR: A ground up rewrite is not going to happen. Noted.
Why would you need a seperate launch? I have seen threads indicating people want to be able to skill L5 Gallente Assault Rifles for their capsuleers so they could get in their stealth bombers in Amarr, fly to Resbroko, dockup in station and deploy to the planet from their CQ. This is not unrealistic, I have faith that CCP in their vast wisdom has a better understanding of what is possible and what is not, in fact many of my friends have seen the beginning of this game and have played through the better part of the last 10 years from basic functionality to the space shooter it is now. This game is constantly being re-written and will continue to be so.
I support One Game Client to Rule Them All regardless of your opinion. One step at a time is all I ask, what you would have CCP do is continue independent which means more overhead and cost in having multiple dev teams working independent of one another. Bring it all together for a stronger more robust experience to capture a bigger audience I say.
No one is asking for a ground up rewrite unless it's the only way. CCP originally introduced DUST 514 as a shooter for the computer, one would think it possible to connect the two in more than just Dev company and server.
Is it a tarp?
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Antillie Sa'Kan
KarmaFleet Goonswarm Federation
907
|
Posted - 2015.02.11 04:14:08 -
[89] - Quote
Cassandra Skjem wrote:If you have something to explain why this is a bad idea I am all ear, lost the other, but otherwise I am not sure that you understand the topic. Please contribute ways for the 3 separate entities to interact and merge, negative feedback is fine but just saying no because you say so doesn't actually improve the bytes or flavour of your argument. I and other posters have already done so. I see no reason to come up with ways to merge the games just so EVE players can mercilessly grief DUST players and vise versa. Since any interaction that does not allow merciless griefing is basically a waste of time I don't see the point. Any inter-game links will either be too weak to matter or so strong that one or both games will be negatively affected. |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
907
|
Posted - 2015.02.11 04:18:28 -
[90] - Quote
Cassandra Skjem wrote:I support One Game Client to Rule Them All regardless of your opinion. One step at a time is all I ask, what you would have CCP do is continue independent which means more overhead and cost in having multiple dev teams working independent of one another. Bring it all together for a stronger more robust experience to capture a bigger audience I say.
Please show me a modern 3D rendering engine that is equally good at flight sim and FPS type games and does not need to have parts of it rewritten each time it switches between the two to avoid the performance hit of rendering a type of game it was not designed for. |
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