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Toon Holding
Universal Independence
3
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Posted - 2015.01.31 10:22:19 -
[1] - Quote
Hello,
So today I logged in 3 of my supers into 1 large POS. Avatar was sitting 0m from the tower (but still a visible distance away), Nyx was 5km from Avatar and tower, Aeon was also 5km from tower.
For 5 mins they all sat in the pos happily not moving at all, all of them completely still at 0ms. Then as I was organizing my drones I notice that both my Avatar and Nyx are going 900Ms in opposite direction of each other straight for the outside of POS shields in just a few seconds.
WHAT THE HELL WAS THAT.
Luckily no hostiles in system, or anywhere in the region. Its happened to me many times on the test server while moving around, but sitting in a pos stationary for 5 mins before the ships decide to play a game of bumper cars????
If I was not watching both my Avatar and Nyx could easily of been hot dropped and there would be nothing I could do because my ships decided it would be a fun to play bumper cars.
Im guessing its a result of the Avatar being 0ms of the central control tower, however the avatar was at 0ms for 5 mins and actually facing away from the tower.
What type of game mechanics are these? Supers shouldn't even be allowed to travel that fast LOL |
flakeys
Arkham Innovations
2642
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Posted - 2015.01.31 10:24:17 -
[2] - Quote
On what specific characters did this happen again?
We are all born ignorant, but one must work hard to remain stupid.
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Toon Holding
Universal Independence
3
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Posted - 2015.01.31 10:24:42 -
[3] - Quote
flakeys wrote:On what specific characters did this happen again?
haha very funny |
Jandice Ymladris
Aurora Arcology
1303
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Posted - 2015.01.31 10:28:16 -
[4] - Quote
Welcome to the world of bumper physics. Reason it might took a while is that it was waiting on a response, aka something that disrupted the 'perfectly still' situation. As both capitals had their collision sphere overlapping each other & the tower, Fun Stuff was bound to happen the moment something disrupted the perfectly still situation. What this triggered can be varied, from boarding to a shuttle slightly bumping the ships.
On ships that shouldn't move fast but still do. Get a Marauder in bastion mode, then have fun bumping it, I've seen some ridiculous speeds that way, not bad for a ship that shouldn't be able to move. PS: gogo 3.000+ m/s bastion Marauder!
Next step, Bastion Marauder Bowling? See how far/fast you can bump on
In short, bumper physics are all kinds of weird, can do some fun stuff with it tho if you & your friends are in the mood for it.
The Athinard Science Expedition
Gallente Presidential elections have begun!
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Abrazzar
Vardaugas Family
5950
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Posted - 2015.01.31 11:08:53 -
[5] - Quote
They should add a new bump velocity vector to their physics. That one will only go to max bump velocity as long as the bump event is happening and drops instantly back to 0 when the event is over. And while they're doing this, they can put in a mass comparison between bumpers to determine the relation of who is getting how fast on the bump vector.
Then again, bump physics is legacy code, so it's probably all gibberish to them.
Sovereignty and Population
New Mining Mechanics
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Indahmawar Fazmarai
3713
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Posted - 2015.01.31 11:18:43 -
[6] - Quote
Abrazzar wrote:They should add a new bump velocity vector to their physics. That one will only go to max bump velocity as long as the bump event is happening and drops instantly back to 0 when the event is over. And while they're doing this, they can put in a mass comparison between bumpers to determine the relation of who is getting how fast on the bump vector.
Then again, bump physics is legacy code, so it's probably all gibberish to them.
Several hamsters were bumped out of server and died when they tried to change the collision spheres for something not spherical.
So stop asking the impossible and think of the hamsters!
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Abrazzar
Vardaugas Family
5950
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Posted - 2015.01.31 11:33:19 -
[7] - Quote
Indahmawar Fazmarai wrote:Abrazzar wrote:They should add a new bump velocity vector to their physics. That one will only go to max bump velocity as long as the bump event is happening and drops instantly back to 0 when the event is over. And while they're doing this, they can put in a mass comparison between bumpers to determine the relation of who is getting how fast on the bump vector.
Then again, bump physics is legacy code, so it's probably all gibberish to them. Several hamsters were bumped out of server and died when they tried to change the collision spheres for something not spherical. So stop asking the impossible and think of the hamsters! I'm not asking to change the spheres. I'm talking about a additional velocity instance that handles bumping independent from normal velocities. So the spheres overlap but instead of getting bumped 300km, the bumping speed only lasts as long as the spheres overlap, then drops to zero. All while the original velocity vector remains untouched.
Sovereignty and Population
New Mining Mechanics
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Hicksimus
Volatile Instability Resonance.
533
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Posted - 2015.01.31 14:52:26 -
[8] - Quote
While I'm not a fan of capitals I'm also not a fan of stupid things being stupid just because CCP can't be arsed to change them.....such as 0m/s objects somehow suddenly touching and reacting as if there was a substantial explosion.
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
33
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Posted - 2015.01.31 18:15:38 -
[9] - Quote
It's bullshit badly designed 'game mechanic' that cost someone a titan not long ago (and many MANY other super's). |
Cancel Align NOW
Greater Order Of Destruction The Good Christian Society
417
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Posted - 2015.01.31 18:23:10 -
[10] - Quote
Abrazzar wrote:
Then again, bump physics is legacy code, so it's probably all gibberish to them.
That sums it up.
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Ka'Narlist
Dreddit Test Alliance Please Ignore
321
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Posted - 2015.01.31 18:37:59 -
[11] - Quote
Did you check for solar winds? |
Mr Epeen
It's All About Me
7733
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Posted - 2015.01.31 19:31:23 -
[12] - Quote
I can't help but think this is a stealth nerf CODE thread.
That said, I'm all for fixing the bump mechanics. Maybe I'll run for CSM on that platform.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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The Protato
Vitriolic Animosity
256
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Posted - 2015.01.31 20:14:39 -
[13] - Quote
d0cTeR9 wrote:It's bullshit badly designed 'game mechanic' that cost someone a titan not long ago (and many MANY other super's).
And also, in the case of RnK, saved hundreds of ships. Plus it's hilarious. |
flakeys
Arkham Innovations
2651
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Posted - 2015.01.31 20:17:31 -
[14] - Quote
d0cTeR9 wrote:It's bullshit badly designed 'game mechanic' that cost someone a titan not long ago (and many MANY other super's).
Mmm i was under the impression that you and your friends in CFC shot that titan down yourself.Or aren't you talking about your Alliance mate being awoxed?
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Arkham Innovations
2651
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Posted - 2015.01.31 20:18:26 -
[15] - Quote
Mr Epeen wrote:I can't help but think this is a stealth nerf CODE thread. That said, I'm all for fixing the bump mechanics. Maybe I'll run for CSM on that platform. Mr Epeen
Every thread is a stealth nerf code , grrrr goons , remove T2 bpo's , lower plex prices thread .
We are all born ignorant, but one must work hard to remain stupid.
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Herzog Wolfhammer
Sigma Special Tactics Group
6162
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Posted - 2015.01.31 21:37:16 -
[16] - Quote
Toon Holding wrote:Hello,
So today I logged in 3 of my supers into 1 large POS. Avatar was sitting 0m from the tower (but still a visible distance away), Nyx was 5km from Avatar and tower, Aeon was also 5km from tower.
For 5 mins they all sat in the pos happily not moving at all, all of them completely still at 0ms. Then as I was organizing my drones I notice that both my Avatar and Nyx are going 900Ms in opposite direction of each other straight for the outside of POS shields in just a few seconds.
WHAT THE HELL WAS THAT.
Luckily no hostiles in system, or anywhere in the region. It has happened to me many times on the test server while moving around, but sitting in a pos stationary for 5 mins before the ships decide to play a game of bumper cars????
If I was not watching both my Avatar and Nyx could easily of been hot dropped and there would be nothing I could do because my ships decided it would be a fun to play bumper cars.
Im guessing its a result of the Avatar being 0m of the central control tower, however the avatar was at 0m for 5 mins and actually facing away from the tower.
What type of game mechanics are these? Supers shouldn't even be allowed to travel that fast LOL
Let me think about this. While I cannot address this bumping issue, I can't help but notice that you: 1. are having to hide in a POS shield and 2. that the stark fear of getting attacked even for the short time of being outside of said POS shield is prevalent and therefore 3. having supers must really really suck.
Bring back DEEEEP Space!
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Unsuccessful At Everything
The Troll Bridge
19675
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Posted - 2015.01.31 21:57:54 -
[17] - Quote
CCP stealth fixes the problem of multiple supers hiding in a POS bubble.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Herzog Wolfhammer
Sigma Special Tactics Group
6162
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Posted - 2015.01.31 22:11:29 -
[18] - Quote
Unsuccessful At Everything wrote:CCP stealth fixes the problem of multiple supers hiding in a POS bubble.
Heh.
From the looks of the OP, it would appear that every super is under the constant threat of being swooped down on and destroyed in two seconds.
Do not all the intel channels and bubble camps amount to something that would prevent that? You'd think this POS was next to the incoming side of Amamake or Old Man Star.
Bring back DEEEEP Space!
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BeBopAReBop RhubarbPie
Quantum Distributions
1414
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Posted - 2015.01.31 23:06:28 -
[19] - Quote
I'm going to take a wild (and probably wrong) guess as to why this happens. As we know, visible ship facing in eve is a function of the ships velocity vector. After stopping a ship, if you wait long enough it turns to face a random direction when the vector loses precision and hits zero magnitude. The ships were playing nice and at a functional (rounded to) 0 m/s when one of them finally hit an "actual" 0m/s. When facing a new direction the server finally calculated that the ships were inside each other, sending them flying.
Now, please tell me how wrong I am!
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Toon Holding
Universal Independence
3
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Posted - 2015.01.31 23:33:21 -
[20] - Quote
I did not just spend 250billion on supers just so they can play bumper cars when I blink |
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
33
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Posted - 2015.01.31 23:40:11 -
[21] - Quote
Herzog Wolfhammer wrote:Unsuccessful At Everything wrote:CCP stealth fixes the problem of multiple supers hiding in a POS bubble.
Heh. From the looks of the OP, it would appear that every super is under the constant threat of being swooped down on and destroyed in two seconds. Do not all the intel channels and bubble camps amount to something that would prevent that? You'd think this POS was next to the incoming side of Amamake or Old Man Star.
Since you have no clue about what you are talking about, i'll clue you in.
Most super's pilot are on watchlists. Most players will go out of their way to kill a super. Most super's outside a POS shield is on a doom timer. Many super's have died, RIGHT outside of their POS.
Toon Holding wrote:I did not just spend 250billion on supers just so they can play bumper cars when I blink
Best thing to do is to keep them a few km away from the POS tower. 0km usually means you can get stuck or bumped by the tower (or other super's too). It's stupid, and nothing in this game should be able to bump capital and especially super capital's, but heh it's EVE, and you have to work around issues :) |
Toon Holding
Universal Independence
3
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Posted - 2015.02.01 05:24:48 -
[22] - Quote
bumper spacecars |
Corey Lean
GoonWaffe Goonswarm Federation
64
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Posted - 2015.02.01 07:45:23 -
[23] - Quote
Toon Holding wrote:Luckily no hostiles in system, or anywhere in the region What region doesnt have any hostiles in it?
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Chribba
Otherworld Enterprises Otherworld Empire
13971
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Posted - 2015.02.01 07:51:45 -
[24] - Quote
Happened to me may times, them shipboxes are a whole world on their own. Now days make sure I move around a little if I am 0m from an object.
/c
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Toon Holding
Universal Independence
3
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Posted - 2015.02.01 09:06:52 -
[25] - Quote
Corey Lean wrote:Toon Holding wrote:Luckily no hostiles in system, or anywhere in the region What region doesnt have any hostiles in it?
I'm currently stationed in Jove space |
Rain6637
GoonWaffe Goonswarm Federation
29635
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Posted - 2015.02.01 09:42:08 -
[26] - Quote
Wouldn't the alternative to bumping be damage?
The problem is a ship is placed so near a stationary object in the first place (I was here first, etc). A couple situations that come to mind are pulling caps from SMAs in a crowded forcefield, and warping to a bookmark that was made with a smaller ship.
EVE is already capable of adjusting warp collapses based on the destination, like bubbles, and also based on your ship and skills, like mass and capacitor. I think the solution you're looking for is a collision sphere check against stationary objects at the warp destination, but that seems extreme to me.
I lived in a POS for a while, with several capitals. Not supers, but I learned not to arrange POS modules into cap traps, and why caps need default warp distances. Sometimes staggered from each other.
My only experience with supers is on Sisi, when we were given titans in the redeeming system recently. At one point I had four titans parked at a large POS with several other titans. I had to scout my warp-ins with a character in an interceptor, and from different directions. It was dicey, but I know it's possible.
It's also possible to use bump mechanics to your benefit. Removing the risk of capital bumps isn't just a nerf, it's more like kid gloves, don't you think?
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Herzog Wolfhammer
Sigma Special Tactics Group
6167
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Posted - 2015.02.01 10:04:13 -
[27] - Quote
d0cTeR9 wrote:Herzog Wolfhammer wrote:Unsuccessful At Everything wrote:CCP stealth fixes the problem of multiple supers hiding in a POS bubble.
Heh. From the looks of the OP, it would appear that every super is under the constant threat of being swooped down on and destroyed in two seconds. Do not all the intel channels and bubble camps amount to something that would prevent that? You'd think this POS was next to the incoming side of Amamake or Old Man Star. Since you have no clue about what you are talking about, i'll clue you in. Most super's pilot are on watchlists. Most players will go out of their way to kill a super. Most super's outside a POS shield is on a doom timer. Many super's have died, RIGHT outside of their POS. Toon Holding wrote:I did not just spend 250billion on supers just so they can play bumper cars when I blink Best thing to do is to keep them a few km away from the POS tower. 0km usually means you can get stuck or bumped by the tower (or other super's too). It's stupid, and nothing in this game should be able to bump capital and especially super capital's, but heh it's EVE, and you have to work around issues :)
Yet I still had enough clue to notice that being a super pilot sucked. Can you listicle why I'm wrong? I'm over 30 so I won't need a youtube video to walk me through it.
Bring back DEEEEP Space!
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Tau Cabalander
Retirement Retreat Working Stiffs
4558
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Posted - 2015.02.01 13:29:10 -
[28] - Quote
It takes at least 10-20 minutes for a ship to reach 0 m/s after the UI shows 0 m/s (rounding). However, the ship doesn't move very far in that time.
It is common for the ship to suddenly appear to move upon reaching real 0 m/s, because the client doesn't know which direction to point the ship when there is no velocity vector.
This behaviour can be demonstrated with any ship. |
Ptraci
3 R Corporation The Irukandji.
1900
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Posted - 2015.02.01 14:13:53 -
[29] - Quote
First world problems.
Seriously. Learn to take some risks and take your super out of the POS once in a while. The simple fact that you have so many supers floating in a POS should be your first clue as to what is wrong. |
Glathull
Warlock Assassins
921
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Posted - 2015.02.01 19:01:24 -
[30] - Quote
Toon Holding wrote:I did not just spend 250billion on supers just so they can play bumper cars when I blink
I hate to be the person to tell you, but yes. You did, and they will.
If this is surprising and disappointing, I'm sure that one of us will help you get rid of them.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
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