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Krissys Shieldheart
HC - Degc
0
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Posted - 2015.02.03 18:06:16 -
[1] - Quote
Are they worth it? I've read alot of mixed Information. Most saying not to bother, some saying the armor compensation should be taken to 4's early in your eve career? Could someone enlighten me please? |
RavenPaine
RaVeN Alliance
918
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Posted - 2015.02.03 18:50:38 -
[2] - Quote
The armors to V and the shields to IV is the general rule these days.
Reasoning is: Many armor tanked fits use a passive EANM, so the skill affects quite a lot of ships you will fly.
NOT very many shield fits use passive modules. Most will use the active version called Adaptive Invulnerability Field II Invulns used to get a benefit from the comp skills.... not any more though
If you find yourself using a passive shield fit on a regular basis, train up the corresponding shield comp to V. I do believe the bonus is worth the time, for specific fits. (PvE Tengu/exploration comes to mind.) |
Tsukino Stareine
Sock Robbers Inc. Low-Class
952
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Posted - 2015.02.03 19:39:27 -
[3] - Quote
every level gives you more ehp than the last due to the way resistances work
4-5 is a much bigger increase than 0-1 so honestly getting armour to 5 is very beneficial.
As for shields I would probably get EM to 5 and leave it unless you're using a specific fit with lots of passive hardeners. |
Tau Cabalander
Retirement Retreat Working Stiffs
4559
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Posted - 2015.02.03 20:38:40 -
[4] - Quote
EM shield compensation is the most worthwhile to train to 5 for shields. For a full explanation, see: https://forums.eveonline.com/default.aspx?g=posts&m=5312582#post5312582 https://forums.eveonline.com/default.aspx?g=posts&m=4938826#post4938826 https://forums.eveonline.com/default.aspx?g=posts&m=4200517#post4200517
Note that things haven't changed in 2 years.
Patch notes for EVE Online: Retribution 1.1, Deployed on Tuesday, 19th of February 2013. wrote:Modules
* Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners. |
Shayla Sh'inlux
Coreli Corporation The Kadeshi
57
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Posted - 2015.02.04 13:58:04 -
[5] - Quote
As noted, Armor comps to V is worth it because of EANM.
Shield skills are worth it to V because golden ISIS. Otherwise, don't bother. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
316
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Posted - 2015.02.21 02:03:15 -
[6] - Quote
Resists are powerful especially in the context of a fleet with logi in it. The logi is essentially taking the place of buffer, so slowing down incoming damage is more useful. Most PvP fits will consider the use of logi in a fleet, and concentrate far more on resist profile than raw HP in a buffer. You need enough buffer to survive an alpha volley, but again, reducing incoming damage proves more beneficial than just eating full DPS and trying to patch the hole left in your shields/armor.
So IV is pretty much the de facto requirement for compensation skills. The fact is that in any combat, but especially PvP, you WILL take damage. The question then becomes about how you choose to mitigate that damage. Reducing incoming DPS means less reliance on buffer. For purely PvE purposes, this is simple, as a given NPC faction deals a specific main DPS with a smaller amount secondary. So obviously if you are in Serpentis space, for example, skilling up for Kinetic and Thermal are important while EM and Explosive are not. However, PvP requires an omni-tank since you never know what will be shooting you in the face, and since it's here you are likely to see logi support- you will be relying less on buffer and more on remote reps- you want to focus on resists both for fitting and for skills. |
M'pact
Apotheosis of Caledvwich Dirt Nap Squad.
51
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Posted - 2015.02.21 17:10:51 -
[7] - Quote
My opinion...
Armor Compensation skills to IV early in your career, and to V after you've got a good selection of ships to fly. Lots of ships benefit from passive armor resist modules.
EM/Explosive/Kinetic/Thermic Shield Compensation skills ... I have 79 million SP and I STILL don't have any of them trained, except for Shield Compensation itself (applies to shield boosters, which I use often). I've got them injected, but have zero levels. I've never used a fit with Shield Amplifiers, so I've never needed the skills.
When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me.
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Until then, I'll just sit quietly over here, minding my own business...
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Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
142
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Posted - 2015.02.22 03:18:24 -
[8] - Quote
as noted before its fit specific armor has the greatest use thx to eanm and nano plating so lvl 4 is pretty much a must and lvl 5 is a nice to have skills. For shield i used shield mission ships which were cap injected and that's why i needed passive resistance and then its a nice skill to have but on average they aren't that high on the list |
Jack Miton
Isogen 5
4193
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Posted - 2015.02.24 23:18:12 -
[9] - Quote
Ok, let's break it down:
They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0.
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Antillie Sa'Kan
KarmaFleet Goonswarm Federation
928
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Posted - 2015.02.25 16:57:10 -
[10] - Quote
Jack Miton wrote:Ok, let's break it down:
They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0. Pretty much this. |
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O'nira
13. Enigma Project
55
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Posted - 2015.03.01 07:36:11 -
[11] - Quote
armor comps to 4 until you get enough ships to fly that you are happy, 5 is nice.
shields at 0 unless you ever find yourself wanting to passive tank, you probably won't. |
Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
145
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Posted - 2015.03.02 02:14:17 -
[12] - Quote
O'nira wrote:armor comps to 4 until you get enough ships to fly that you are happy, 5 is nice.
shields at 0 unless you ever find yourself wanting to passive tank, you probably won't.
i think the main exception to that rule is em (shield comp) as frigates profit the most from them. |
Chance Ravinne
WiNGSPAN Delivery Services
122
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Posted - 2015.03.11 17:04:40 -
[13] - Quote
Tsukino Stareine wrote:every level gives you more ehp than the last due to the way resistances work
4-5 is a much bigger increase than 0-1 so honestly getting armour to 5 is very beneficial.
As for shields I would probably get EM to 5 and leave it unless you're using a specific fit with lots of passive hardeners.
Very true but level four to five takes what, ONE THOUSAND TIMES LONGER to train than zero to one? IMO it shouldn't be trained until most other core survival skills are to IV.
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Warmonger Simon
Wormbro Ocularis Inferno
11
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Posted - 2015.03.12 11:38:42 -
[14] - Quote
Passive shield amps are used plenty in PvE where you're facing heavy neuts. Still Armor to 5 ; Shield to 4 with EM to 5 when possible as mentioned earlier. |
Ixitar
Aliastra Gallente Federation
0
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Posted - 2015.03.25 10:13:46 -
[15] - Quote
Antillie Sa'Kan wrote:Jack Miton wrote:Ok, let's break it down:
They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0. Pretty much this.
Passive Drake is no longer a thing? |
Warmonger Simon
Wormbro Ocularis Inferno
12
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Posted - 2015.03.26 12:50:22 -
[16] - Quote
In something like c1-c2 wh's it is. |
Noc Ormand
HC - Degc
6
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Posted - 2015.03.27 02:52:59 -
[17] - Quote
O'nira wrote:armor comps to 4 until you get enough ships to fly that you are happy, 5 is nice.
shields at 0 unless you ever find yourself wanting to passive tank, you probably won't.
I've actually found a lot of success in a passive tanked gila in c3 combat sites. |
Elenahina
agony unleashed Agony Empire
335
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Posted - 2015.03.27 16:21:59 -
[18] - Quote
Ixitar wrote:Antillie Sa'Kan wrote:Jack Miton wrote:Ok, let's break it down:
They both only affect passive mods now and since EANMs are passive and no one should ever fit a passive shield tank mod on virtually anything, the correct answer here is train armour comps to 5 and shield comps to 0. Pretty much this. Passive Drake is no longer a thing?
Since the tengu? No not so much.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Veld God
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.03.30 22:33:55 -
[19] - Quote
For all Armor Caps Armor Compensation V is nearly a must have. Just do the math how much more HP on an Avatar 5 % are. |
Frank Millar
The Scope Gallente Federation
2286
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Posted - 2015.03.31 13:25:08 -
[20] - Quote
I have both Armor and Shield Compensation skills at V. But that's because I'm just maxing out at this point. |
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