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Cygnet Lythanea
World Welfare Works Association
32
 |
Posted - 2011.12.07 23:37:00 -
[91] - Quote
Hundo Kay wrote:
Except now you are talking 9 planets or colonies, or whatever the hell you want to call them. I didn't say three accounts on three planets each, I said on three planets and I meant 3 installations. Love how you twist **** around to try to prove a point when you can't really prove the point.
Your way of two strip mining colonies and 1 factory colony will not yield more P1 product in the long haul and will take more effort. I don't see how that's a winning solution. Simply multiplying it by three to get nine colonies does not magicially make it smarter.
On a well balanced planet, 1 full ECU will support 8 basic factories fairly easily. So over 9 installations I will have 72 Basic Factories to your 66. And I don't have to move stuff between the planets, have the ability to move the ECU in a wide area, and haul once a week (longer now with 35k in the CO). So tell me how your 66 basic factories and hauling crap between them is more productive?
Hundo, you said three planets, not three colonies, which is a horse of a different color. And, bluntly, I'm not the one twisting ****.
BTW: I was using your set up that you listed (22).
Mine does 25 (admittedly by leaving off a launch pad, necessitating more of that unwelcome 'work')
Meaning that three factory worlds do 75 factories. Granted, again, high level of labor for a small increase, but the more people involved the bigger the advantage gets. We're currently working with three people. Now factor in the difference between the two with 9 people doing it:
18 factories. Or the better part of a whole planet worth of production.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Lord Zim
Bat Country Goonswarm Federation
245
 |
Posted - 2011.12.07 23:42:00 -
[92] - Quote
And how long until you burn out? |

Hundo Kay
Great White North Exploration Gryphon League
30
 |
Posted - 2011.12.08 00:49:00 -
[93] - Quote
Cygnet Lythanea wrote:Hundo Kay wrote:
Except now you are talking 9 planets or colonies, or whatever the hell you want to call them. I didn't say three accounts on three planets each, I said on three planets and I meant 3 installations. Love how you twist **** around to try to prove a point when you can't really prove the point.
Your way of two strip mining colonies and 1 factory colony will not yield more P1 product in the long haul and will take more effort. I don't see how that's a winning solution. Simply multiplying it by three to get nine colonies does not magicially make it smarter.
On a well balanced planet, 1 full ECU will support 8 basic factories fairly easily. So over 9 installations I will have 72 Basic Factories to your 66. And I don't have to move stuff between the planets, have the ability to move the ECU in a wide area, and haul once a week (longer now with 35k in the CO). So tell me how your 66 basic factories and hauling crap between them is more productive?
Hundo, you said three planets, not three colonies, which is a horse of a different color. And, bluntly, I'm not the one twisting ****. BTW: I was using your set up that you listed (22). Mine does 25 (admittedly by leaving off a launch pad, necessitating more of that unwelcome 'work') Meaning that three factory worlds do 75 factories. Granted, again, high level of labor for a small increase, but the more people involved the bigger the advantage gets. We're currently working with three people. Now factor in the difference between the two with 9 people doing it: 18 factories. Or the better part of a whole planet worth of production.
99 out of 100 people reading my original post would know I was talking about 3 colonies, because the numbers quoted were 3 times the single "planet" I quoted, yet you somehow (being the 1) somehow took it to mean 9 colonies.
And how are you supplying and storing the finished goods from you factories with no launchpad? Hard to setup much of a system with no input and the command center as the only output.
And what magic Basic Factory or Command Centers are you using? In the EVE I play at level 5 skills I get 19000 power and each Basic Factory takes 800. I would love to see the world where you get 25 Basic Factories in one colony. (For those 1 out of 100 who thought I originally meant 9 planets, 25 * 800 = 20,000, which is a number that is greater than 19,000, thereby rendering it impossible to have 25 basic factories on a single colony)
Your stories of such a great and productive way to use strip mining planets and a P0 to P1 factory planet just keep getting better and better. |

Cygnet Lythanea
World Welfare Works Association
32
 |
Posted - 2011.12.08 14:23:00 -
[94] - Quote
It appears there is egg on my tie, as (having put 25 factories on a single world and a LP) I went back and checked, and realized that they were not basics, but advanced. Whoops.
So, I'll simply have to adjust my ratio by having one more planet be a factory and one less be a strip mine. Poof, +8 factories over your model with nine colonies. Huh, with corrected math, my point still stands.
Re the rest of it, no, you were unclear because you were talking three planets. What is clear, however, is that you are a total *******.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Lord Zim
Bat Country Goonswarm Federation
248
 |
Posted - 2011.12.08 14:27:00 -
[95] - Quote
Again, how long until you burn out?
Edit: And how much extra does all this work give you pr day, if you estimated the value in isk? |

Cygnet Lythanea
World Welfare Works Association
32
 |
Posted - 2011.12.08 22:29:00 -
[96] - Quote
Lord Zim wrote:Again, how long until you burn out?
Edit: And how much extra does all this work give you pr day, if you estimated the value in isk?
How long till you burn out on anything in this game? Varies from person to person. I actually enjoy refueling POS, one of the most tedious jobs in the game. I haven't burned out on it yet. So, who knows.
As far as profit: depends on what you're making and how much volume we're talking. 3 people make 10% more, roughly. As far as actual isk, depends on the number of people and the volumes you're dealing in.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Hundo Kay
Great White North Exploration Gryphon League
31
 |
Posted - 2011.12.08 23:03:00 -
[97] - Quote
Cygnet Lythanea wrote:It appears there is egg on my tie, as (having put 25 factories on a single world and a LP) I went back and checked, and realized that they were not basics, but advanced. Whoops.
So, I'll simply have to adjust my ratio by having one more planet be a factory and one less be a strip mine. Poof, +8 factories over your model with nine colonies. Huh, with corrected math, my point still stands.
Re the rest of it, no, you were unclear because you were talking three planets. What is clear, however, is that you are a total *******.
Yes I am a total ******* for calling bullshit, bullshit.
So I guess we will all just bow to your system that takes 50 times the effort to yield, at most, 10% more. Such productivity.
Oh wait, productivity is defined as "amount produced over effort to produce"
So you produce 110% of my system with easily 10 times the effort. So your system is 11% as productive as mine.
I'll stick with my way. |

Gorongo Frostfyr
Shimohi Heavy Industries
7
 |
Posted - 2011.12.09 00:50:00 -
[98] - Quote
Bloody Wench wrote:Just think about how many imports/exports you can do for 600M [...] ~4400 p4 products. done in 2 months. oohooo only 300mil taxes per month. thanks ccp |

Cygnet Lythanea
World Welfare Works Association
32
 |
Posted - 2011.12.09 02:14:00 -
[99] - Quote
Hundo Kay wrote: Yes I am a total ******* for calling bullshit, bullshit.
So I guess we will all just bow to your system that takes 50 times the effort to yield, at most, 10% more. Such productivity.
Oh wait, productivity is defined as "amount produced over effort to produce"
So you produce 110% of my system with easily 10 times the effort. So your system is 11% as productive as mine.
Hundo, how much effort you think any one person is putting in? OMG once a day I have to get in my ship and fly once around the system I live in. Oh, the HORROR. I might have to UNDOCK. You might throw a lot of **** in my face, Hundo, but you have '4-4' written across you large. Looks to me like a lot less effort than, say, mining or running missions or hot dropping caps on someone.
'It's too much work! I'll only make 10% more and have to... ugh... fly in space for a WHOLE HOUR!'
I might point out, then, by that logic, the only profitable thing to do in all of EvE is run scams in Jita all day long.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Hundo Kay
Great White North Exploration Gryphon League
31
 |
Posted - 2011.12.09 03:18:00 -
[100] - Quote
Cygnet Lythanea wrote:Hundo Kay wrote: Yes I am a total ******* for calling bullshit, bullshit.
So I guess we will all just bow to your system that takes 50 times the effort to yield, at most, 10% more. Such productivity.
Oh wait, productivity is defined as "amount produced over effort to produce"
So you produce 110% of my system with easily 10 times the effort. So your system is 11% as productive as mine.
Hundo, how much effort you think any one person is putting in? OMG once a day I have to get in my ship and fly once around the system I live in. Oh, the HORROR. I might have to UNDOCK. You might throw a lot of **** in my face, Hundo, but you have '4-4' written across you large. Looks to me like a lot less effort than, say, mining or running missions or hot dropping caps on someone. 'It's too much work! I'll only make 10% more and have to... ugh... fly in space for a WHOLE HOUR!' I might point out, then, by that logic, the only profitable thing to do in all of EvE is run scams in Jita all day long.
Its so fun to debate someone who basicially makes your point for you.
Yes, your system sucks when you HAVE to fly around for an hour a day to maintain it, versus a well setup one that I have to fly around once a week for an hour to maintain.
In fact you need to log in at least once a day, because a decent ECU setup will yield more then the 1M P0 your spaceport will hold.
And how you get from me pointing out you seem to know very little about PI and showing your system is not extremely productive, to me not wanting to put effort into anything just continues to make you look stupid.
Where in any post have I mentioned hating to undock (which is extremely funny since I mainly do my PI in W-Space and there are no docks) or not putting effort into running an effiecient and effective PI system.
Seriously, you continue to try to move the conversation away from the debate at hand.
A PI system relying on P0 Strip Mining planets and P0 to P1 factory planets is a bad idea. You have continued to prove that for us with your attempt to argue for it. But by all means if you want to spend your time ineffiecently hauling P0 products all over your system then go for it. Just don't try to argue its a good idea. Its not.
And if you want to continue to sling poo because you can't argue on facts, go ahead. I enjoy you making my points for me. |
|

Justin Credulent
Perkone Caldari State
94
 |
Posted - 2011.12.09 23:50:00 -
[101] - Quote
I love when the privileged cry about how hard they have it. Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships! |

Celery Man
Talocan Mining And Industrial Talocan United
16
 |
Posted - 2011.12.10 07:02:00 -
[102] - Quote
Esunisen wrote:Poor you, you don't have to pay taxes 
Poor you, you have to live in Hisec :) |

Rip Minner
ARMITAGE Logistics Salvage and Industries
34
 |
Posted - 2011.12.10 08:48:00 -
[103] - Quote
Bloody Wench wrote:Lets say you spend 120M on taxes a month for your Hisec PI adventures, unlikely, but lets just say.
In 5 months time, 150 days, if I haven't had any of the POCOs blown up then we'll be even. Every day after those 5 months, sure I'll be pulling ahead, until they do get blown up. Then for each one that goes down it puts me a month behind again.
My choice.
I love the way you throw that at me. You say it like you have no choice. CCP Hillmar standing behind you with a .45 is he?
I don't normally find it worth my time to berrate people on the interwebs, however this time. The shear volume of retardation permeating the forums is staggering.
Hisec PI isn't going to lose money. I might, Hisec won't. EU is up to 15k a unit right now. Robotics over 86k.
Let me dredge up this tired cliche just one more time.
I'm going to outlay several billion ISK in infrastructure, in an environment where at any tick of the clock it can all be lost. This affords me the opportunity to make 4-5 times the quantity of PI product that hisec does, and pay no tax on it.
Hisec however your outlay is in the tens of millions isk, and nobody can take it away from you.
As much as it displeases me to say it, there is your risk vs reward. You ante up nothing but expect so much in return.
I hope that at this point you see the overwhelming disparity, and cease your bellyaching.
Well I pay 57 mill a week in high sec Taxs now per toon. I have 2 accounts and 3 toons on each so thats 57 mil times 6 is 342 mil a week for me on PI in High Sec. So thats 228 mil a month per toon so 228 mil times 6 is 1.3 bill ruffly a Month.
Though personly I never minded and was only pissed becouse of bad Comunication from CCP it was not even in the patch notes.
Just like in real life I passed the taxs on to the customer. So it changes nothing for me. It will over time raise all produces that ether need a POS running or use PI in it's manufacutering.
So that means Tech 2 just got double wammied by this twice. Once when the moon goo is mined and refined and again when it's manufacured. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
34
 |
Posted - 2011.12.10 09:12:00 -
[104] - Quote
Bloody Wench wrote:It would seem that time is up on the discussion of this matter. As per this statementQuote: taxes for concord and interbus customs stations are working correctly reported by CCP Guard | 2011.12.01 17:18:43 | NEW
We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirmed that the tax rates match the design specifications. Please read this post for more information about the new tax rate on NPC Custom Offices.
I could say something along the lines of neener neener the free ride is over, but that would be juvenile.
Every bodys free ride is over yours too Bloody. You will pay the taxs every time you buy anything that need a POS running or any PI in it's making.
No matter if you yourself are paying any taxs on your PI or not. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
34
 |
Posted - 2011.12.10 10:03:00 -
[105] - Quote
Cygnet Lythanea wrote:The reason that goons are getting the blame is partially due to some things being said by EoG and by being the most prominent supporters of it, who also conveniently stand to make the most isk off high sec getting taxed.
AS fa as an isk sink goes, someone in another thread suggested that the it might be in the spirit of the game if there was a way to bypass it that required a great deal of work (high level skills, a standing of 9 or higher, etc). Personally I support this idea, as it makes it more profitable to players willing ot put the time in, and cuts into big alliances ability to dictate price.
I like that ideal just like refining taxs in stations. It do's kind of fit though I think few will support it.
I would though. It matters not ether way for me I will make good isk still.
It's just with a way around the taxs we can all keep Tech 2 prices down.
|

Cygnet Lythanea
World Welfare Works Association
37
 |
Posted - 2011.12.10 14:39:00 -
[106] - Quote
Hundo Kay wrote: Yes, your system sucks when you HAVE to fly around for an hour a day to maintain it, versus a well setup one that I have to fly around once a week for an hour to maintain.
In fact you need to log in at least once a day, because a decent ECU setup will yield more then the 1M P0 your spaceport will hold.
And how you get from me pointing out you seem to know very little about PI and showing your system is not extremely productive, to me not wanting to put effort into anything just continues to make you look stupid.
Because I don't mind working hard for my bottom line. You do realize you're talking to one of those people that will slow boat all the way from 4C-B7X to to the middle of Great Wildlands for 20m isk, right?
Hundo Kay wrote: A PI system relying on P0 Strip Mining planets and P0 to P1 factory planets is a bad idea. You have continued to prove that for us with your attempt to argue for it. But by all means if you want to spend your time ineffiecently hauling P0 products all over your system then go for it. Just don't try to argue its a good idea. Its not.
Higher yield is higher yield. Do you have to work for it? Yes. All you've proven is that you only want to deal with PI a few times a week and are willing to sacrifice output for convenience.
Sure, you can recycle junk and get mins, but you get higher output stripping an entire system of any and all asteroids every day ( or better, every two hours.)
Then again, why am I trying to explain this to you? You obviously are one of those 'least work' types, so go back to ratting and wait for your isk to be mailed to you.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Z1gy
Vindicator Corporation Strategic Alliance
0
 |
Posted - 2011.12.10 15:18:00 -
[107] - Quote
did CCP change the tax again? coz today the p2 stuff taxes seem cheaper |

Hundo Kay
Great White North Exploration Gryphon League
31
 |
Posted - 2011.12.10 21:02:00 -
[108] - Quote
Cygnet Lythanea wrote:Hundo Kay wrote: Yes, your system sucks when you HAVE to fly around for an hour a day to maintain it, versus a well setup one that I have to fly around once a week for an hour to maintain.
In fact you need to log in at least once a day, because a decent ECU setup will yield more then the 1M P0 your spaceport will hold.
And how you get from me pointing out you seem to know very little about PI and showing your system is not extremely productive, to me not wanting to put effort into anything just continues to make you look stupid.
Because I don't mind working hard for my bottom line. You do realize you're talking to one of those people that will slow boat all the way from 4C-B7X to to the middle of Great Wildlands for 20m isk, right? Hundo Kay wrote: A PI system relying on P0 Strip Mining planets and P0 to P1 factory planets is a bad idea. You have continued to prove that for us with your attempt to argue for it. But by all means if you want to spend your time ineffiecently hauling P0 products all over your system then go for it. Just don't try to argue its a good idea. Its not.
Higher yield is higher yield. Do you have to work for it? Yes. All you've proven is that you only want to deal with PI a few times a week and are willing to sacrifice output for convenience. Sure, you can recycle junk and get mins, but you get higher output stripping an entire system of any and all asteroids every day ( or better, every two hours.) Then again, why am I trying to explain this to you? You obviously are one of those 'least work' types, so go back to ratting and wait for your isk to be mailed to you.
Its your subscription, do what you want.
And yes I prefer an Isk generation system that makes 90% of the isk at 1/10th the effort.
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
73
 |
Posted - 2011.12.10 21:40:00 -
[109] - Quote
to much isk in eve atm. just another way to funnel it out. |

Lord Zim
Bat Country Goonswarm Federation
275
 |
Posted - 2011.12.10 22:08:00 -
[110] - Quote
Cygnet Lythanea wrote:Hundo, how much effort you think any one person is putting in? OMG once a day I have to get in my ship and fly once around the system I live in. Oh, the HORROR. I might have to UNDOCK. You might throw a lot of **** in my face, Hundo, but you have '4-4' written across you large. Looks to me like a lot less effort than, say, mining or running missions or hot dropping caps on someone. So, what do you do when someone figures that your system is a nice system to camp in a cloaked ship, just waiting for you to head out on your daily PI run?
I don't have to undock to collect it more than once a week or every 2 weeks, and I just have to reset the extractors every 2 days or so. This means I can wait a lot longer for someone to give me a 30 minute window than you can, and I suspect that at some point you'll lose profit because of this.
But hey, your game, you do this how you like it. vOv |
|

Anela Cistine
GoonWaffe Goonswarm Federation
95
 |
Posted - 2011.12.10 22:12:00 -
[111] - Quote
Cygnet Lythanea wrote:Fastjack, I know goons hold more solar systems with planets then anyone else. as far as manpower or wealth,well, from an interesting discussion I had a bit ago, the directorate is doing it wrong.
On item 4) I know you're buying in empire. I am, after all, selling it to you and shipping it to you on occasion. However, if you did build your own, then, yes, you would insulate yourselves quite easily.
You are hilarious. Yes, if goonswarm could somehow turn all of our PVPers into Industrialists, we could cause major disruptions to the market. Unfortunately alliances full of industrialists don't hold space in the first place, they rent it from PVPers. Nullsec is ruled by warlords, not merchant princes.
As for "bad for the game?" I don't see it. T2 and T3 are supposed to be special. Players in general have gotten so rich, and production costs so low, that T2 everything is the required minimum standard for many basic PVP and even PVE activities. Incursion runners make fun of people who show up without faction mods and T2 rigs because "bad fits" hurt the group's isk/hour. Okay, maybe incursion runners are jerks, but in many corps/alliances showing up to PVP with a deviation from the required fit as slight as single T2 module replaced by a T1 version will deny you reimbursement for your losses. Some particularly jerksome corps/alliances will send you home or blow you up if they see you have shown up for a CTA in a T1 hull. That is insane.
If you ask me, making T2 a little less ubiquitous would be good for the game. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
257
 |
Posted - 2011.12.12 22:07:00 -
[112] - Quote
Goons trolling goons |

Anela Cistine
GoonWaffe Goonswarm Federation
97
 |
Posted - 2011.12.16 11:01:00 -
[113] - Quote
Blawrf McTaggart wrote:Goons trolling goons
There are no trolls in goonswarm. |

Kodama Ikari
GOOD FELLAS Inc.
2
 |
Posted - 2011.12.16 16:27:00 -
[114] - Quote
PI was never meant to be insulated from the PVP mechanics of the game. Nullsec alliances have a much higher planet/pilot ratio than empire, and the quality of the planets is better. Highsec is overpopulated with pilots and has lower quality planets. There's also alot more nullsec than there is hisec. Nullsec players SHOULD make a killing off PI. However, I'll also point out that a large proportion of nullsec players either aren't interested in PI at all, or get bored with it in two weeks. |
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