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Lan Wang
Coreli Corporation The Kadeshi
141
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Posted - 2015.02.11 16:11:27 -
[61] - Quote
Shailagh wrote:Kaelynne Rose wrote:So erry single person here can agree that what ccp said "awox fears" are NOT THE REASON either people stay in npc corps or that ceos dont recruit more???
Good job doing ur research before nerfs ccp. I just did ur research for you in 1 day, NO players dont hide in npc corps cuz of awox fears. Nice "necessary for retention and money" card for the nerf reason though. Again this is the reason behind the awox nerf. Errybody in npc corps are worthless, soon to be quitters in ccps eyes. They have said so over and over. They hate you and think you will quit if u stay in npc corps.
not true, the alts to the player corp players are not worthless ;)
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Demerius Xenocratus
Federal Defense Union Gallente Federation
56
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Posted - 2015.02.11 16:48:40 -
[62] - Quote
Elenahina wrote:Lupe Meza wrote:The better question is why don't players join player corps? This really is the crux of the matter. The problem isn't people staying in NPC corps. It's people not joining player corporations. And honestly, if they're going to stay in highsec, why should they? What possible motivation could they have to suddenly put themselves at exponentially more risk for no real gain in the rewards available? Personally, I fell that anyone who joins a strictly highsec corporation with other real life people is probably a masochist.
Nah that's not true. The people who sit on hub undocks and try to wardec everyone in local seem to have a good time. I don't understand how, but the there's certainly enough of them.
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Desimus Maximus
Deep Core Mining Inc. Caldari State
161
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Posted - 2015.02.11 16:49:12 -
[63] - Quote
Ask Marmite.
This is like asking, 'Why don't all those school kids go outside for recess? There are only 1,000 neanderthal thugs with machetes surrounding the school.'
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Tipa Riot
Federal Navy Academy Gallente Federation
124
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Posted - 2015.02.11 18:29:14 -
[64] - Quote
Jenshae Chiroptera wrote: You regularly stroll down and as a matter of routine to an area of null sec, to shoot at players, where they follow the belief of independance to infuriating levels.
I'm always happy to provide content.
I'm my own NPC alt.
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1425
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Posted - 2015.02.11 18:38:15 -
[65] - Quote
rumour has it ...
CAS does stuff
but to answer the question .. because they can |
Elenahina
Agony Unleashed Agony Empire
77
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Posted - 2015.02.11 18:42:27 -
[66] - Quote
Demerius Xenocratus wrote:Elenahina wrote:Lupe Meza wrote:The better question is why don't players join player corps? This really is the crux of the matter. The problem isn't people staying in NPC corps. It's people not joining player corporations. And honestly, if they're going to stay in highsec, why should they? What possible motivation could they have to suddenly put themselves at exponentially more risk for no real gain in the rewards available? Personally, I fell that anyone who joins a strictly highsec corporation with other real life people is probably a masochist. Nah that's not true. The people who sit on hub undocks and try to wardec everyone in local seem to have a good time. I don't understand how, but the there's certainly enough of them.
Do you think it ever occurs to them to wardec each other?
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Barbara Nichole
Cryogenic Consultancy
677
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Posted - 2015.02.11 18:44:55 -
[67] - Quote
Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet? You are wrong. The "main reason" is community and anonymity. Avoiding wardecs in an npc corp is a great plan unless you actually want to excel at the game.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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Demerius Xenocratus
Federal Defense Union Gallente Federation
58
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Posted - 2015.02.11 20:24:13 -
[68] - Quote
Barbara Nichole wrote:Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet? You are wrong. The "main reason" is community and anonymity. Avoiding wardecs in an npc corp is a great plan unless you actually want to excel at the game.
"Excel at the game" is a mostly subjective statement. And a great many "veteran" and "expert" players use NPC alts to conduct their highsec affairs and circumvent the broken wardec system.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
58
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Posted - 2015.02.11 20:29:23 -
[69] - Quote
Elenahina wrote:Demerius Xenocratus wrote:Elenahina wrote:Lupe Meza wrote:The better question is why don't players join player corps? This really is the crux of the matter. The problem isn't people staying in NPC corps. It's people not joining player corporations. And honestly, if they're going to stay in highsec, why should they? What possible motivation could they have to suddenly put themselves at exponentially more risk for no real gain in the rewards available? Personally, I fell that anyone who joins a strictly highsec corporation with other real life people is probably a masochist. Nah that's not true. The people who sit on hub undocks and try to wardec everyone in local seem to have a good time. I don't understand how, but the there's certainly enough of them. Do you think it ever occurs to them to wardec each other?
You know highsec mercs have too much money and too little to do when...
https://zkillboard.com/kill/44242461/
And then they go back to blapping lone wartargets, because blingboat brawls on station get expensive real fast. People actually risk losing ships, and if they wanted to do that they wouldn't be on a hub undock all day.
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Indahmawar Fazmarai
3737
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Posted - 2015.02.11 20:47:53 -
[70] - Quote
Players don't stay in NPC corps. They set up one-man corps to avoid NPC tax. CCP kinda haves an issue with it, and there is no easy way out as the roots are very deep and solutions would require more than CCP is able, or willing, to do.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Drazok
Caldari Provisions Caldari State
0
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Posted - 2015.02.11 20:58:54 -
[71] - Quote
1.Wardecs 2.Wardecs 3.Wardecs 4.Wardecs 5.Wardecs 6.Wardecs 7.Wardecs 8. Corp politics
I have played a little NULL sec in my day, mostly care bear/goof around. I was in a new player friendly corp and we got war deced out of empire space, moved in with an alliance in null because it was safer lol.
NCP corps are safe if you just want log on and play with your space ships with out having to worry about some one pooping in your sandbox.
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Hasikan Miallok
Republic University Minmatar Republic
1391
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Posted - 2015.02.11 21:55:58 -
[72] - Quote
Indahmawar Fazmarai wrote:Players don't stay in NPC corps. They set up one-man corps to avoid NPC tax.
Sometimes you do not need to do it deliberately :D
One of my PI alts joined a local losec mining/indy corp years ago.
Since then all 15 other guys (some were alts of the same guy I suspect) gradually quit.
He now has his own one person 15 member corp. |
Caleb Seremshur
The Atomic Fallout Kids
481
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Posted - 2015.02.11 22:48:24 -
[73] - Quote
Kaelynne Rose wrote:So erry single person here can agree that what ccp said "awox fears" are NOT THE REASON either people stay in npc corps or that ceos dont recruit more???
Good job doing ur research before nerfs ccp. I just did ur research for you in 1 day, NO players dont hide in npc corps cuz of awox fears. Nice "necessary for retention and money" card for the nerf reason though.
I didn't know you had access to the quitting players survey?
Golly it looks like you only have the forums, a venue where people with an already higher than normal degree of dedication go.
Put a sock in it.
Faction warfare pilot and solo/small gang PVP advocate
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Demerius Xenocratus
Federal Defense Union Gallente Federation
61
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Posted - 2015.02.11 23:15:32 -
[74] - Quote
I guess the upside to eliminating NPC corps would be the ability to identify and wardec griefers' alts. |
Vic Jefferson
GoonWaffe Goonswarm Federation
133
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Posted - 2015.02.11 23:32:05 -
[75] - Quote
Intar Medris wrote:Because they are war dodging carebears with an antisocial personality disorders who play a MMO, but don't want to deal with other people.
Who is more of a carebear? A few week old players who can barely fit ships, or the large group of veteran players clinging to hisec and deccing them?
Pot, I'd like to introduce you to kettle.
Vote Vic Jefferson for CSM X
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Lan Wang
Coreli Corporation The Kadeshi
142
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Posted - 2015.02.11 23:39:52 -
[76] - Quote
Vic Jefferson wrote:Intar Medris wrote:Because they are war dodging carebears with an antisocial personality disorders who play a MMO, but don't want to deal with other people. Who is more of a carebear? A few week old players who can barely fit ships, or the large group of veteran players clinging to hisec and deccing them? Pot, I'd like to introduce you to kettle.
this wins the internet today
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Demerius Xenocratus
Federal Defense Union Gallente Federation
63
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Posted - 2015.02.11 23:44:13 -
[77] - Quote
Vic Jefferson wrote:Intar Medris wrote:Because they are war dodging carebears with an antisocial personality disorders who play a MMO, but don't want to deal with other people. Who is more of a carebear? A few week old players who can barely fit ships, or the large group of veteran players clinging to hisec and deccing them? Pot, I'd like to introduce you to kettle.
They only give me one like unfortunately.
It's basically PvE except these rats drop tears, which are worth more than officer mods to a certain breed of player.
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Lupe Meza
Hedion University Amarr Empire
63
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Posted - 2015.02.11 23:50:22 -
[78] - Quote
I personally pray for the day that gates and stations lock out suspects for the duration of the timer in High Sec. Which is probably how it should work. Seriously it's like "High Security" is run by the keystone cops. Then i think we'd see some actual High Sec pvp and Bounty Hunting would actually be a worthwhile profession given what I see some of these scary mercenaries guys fielding to kill haulers and mission ships. Great fun would be had by all. |
Chapmonious Hunter
Pwn 'N Play Nulli Secunda
88
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Posted - 2015.02.12 00:16:04 -
[79] - Quote
Move it along people, just another "nerf high sec" thread nothing to see here |
Shailagh
WTB Somalians
89
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Posted - 2015.02.12 00:16:22 -
[80] - Quote
Caleb Seremshur wrote:Kaelynne Rose wrote:So erry single person here can agree that what ccp said "awox fears" are NOT THE REASON either people stay in npc corps or that ceos dont recruit more???
Good job doing ur research before nerfs ccp. I just did ur research for you in 1 day, NO players dont hide in npc corps cuz of awox fears. Nice "necessary for retention and money" card for the nerf reason though. I didn't know you had access to the quitting players survey? Golly it looks like you only have the forums, a venue where people with an already higher than normal degree of dedication go. Put a sock in it.
Ccp has TOLD US many many times that people in npc corps and that people that only pve solo quit way more often than others. That is why they SAID they are making the antiAwox change and the social corp change.
You are ignorant. |
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Hasikan Miallok
Republic University Minmatar Republic
1392
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Posted - 2015.02.12 00:31:40 -
[81] - Quote
Shailagh wrote:Caleb Seremshur wrote:Kaelynne Rose wrote:So erry single person here can agree that what ccp said "awox fears" are NOT THE REASON either people stay in npc corps or that ceos dont recruit more???
Good job doing ur research before nerfs ccp. I just did ur research for you in 1 day, NO players dont hide in npc corps cuz of awox fears. Nice "necessary for retention and money" card for the nerf reason though. I didn't know you had access to the quitting players survey? Golly it looks like you only have the forums, a venue where people with an already higher than normal degree of dedication go. Put a sock in it. Ccp has TOLD US many many times that people in npc corps and that people that only pve solo quit way more often than others. That is why they SAID they are making the antiAwox change and the social corp change. You are ignorant.
They are using very poor logic than.
If someone is uncomfortable with group play for personal reason or bad experiences with corps/guilds/clans in EVE or some other game, or maybe even have a busy career and kids and have no time other than to log once a week to run a few missions, forcing them to join a corp will just make them quit faster.
The attitude you are describing is akin to saying to someone "how can you possibly hate chillie? Here let me force feed you a chillie pizza and then you will see the error of your ways and find you really love it".
If that is really CCP future strategy all they will achieve is force those types of players to quit even faster. |
Shailagh
WTB Somalians
89
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Posted - 2015.02.12 00:42:34 -
[82] - Quote
Hasikan Miallok wrote:Shailagh wrote:Caleb Seremshur wrote:Kaelynne Rose wrote:So erry single person here can agree that what ccp said "awox fears" are NOT THE REASON either people stay in npc corps or that ceos dont recruit more???
Good job doing ur research before nerfs ccp. I just did ur research for you in 1 day, NO players dont hide in npc corps cuz of awox fears. Nice "necessary for retention and money" card for the nerf reason though. I didn't know you had access to the quitting players survey? Golly it looks like you only have the forums, a venue where people with an already higher than normal degree of dedication go. Put a sock in it. Ccp has TOLD US many many times that people in npc corps and that people that only pve solo quit way more often than others. That is why they SAID they are making the antiAwox change and the social corp change. You are ignorant. They are using very poor logic than. If someone is uncomfortable with group play for personal reason or bad experiences with corps/guilds/clans in EVE or some other game, or maybe even have a busy career and kids and have no time other than to log once a week to run a few missions, forcing them to join a corp will just make them quit faster. The attitude you are describing is akin to saying to someone "how can you possibly hate chillie? Here let me force feed you a chillie pizza and then you will see the error of your ways and find you really love it". If that is really CCP future strategy all they will achieve is force those types of players to quit even faster.
Lmao i know right!? Ccp said thats theyre logic. Its stupid
Dude read the csm summit mins and recent devblogs. This is ccps new strategic plan. Its laughable as you point out |
Syn Shi
School of Applied Knowledge Caldari State
98
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Posted - 2015.02.12 01:14:54 -
[83] - Quote
Because its a sandbox where everyone's choice to play how they want to is valid. |
Jenshae Chiroptera
The Volition Cult
912
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Posted - 2015.02.12 03:21:36 -
[84] - Quote
Tipa Riot wrote:Jenshae Chiroptera wrote: You regularly stroll down and as a matter of routine to an area of null sec, to shoot at players, where they follow the belief of independance to infuriating levels. I'm always happy to provide content. I mean that you harp on about independance as though it can only exist in a NPC corp in high sec.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Captain Davison
Malachi Keep Detachments
17
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Posted - 2015.02.12 05:32:24 -
[85] - Quote
Reasons I'm in a solo corp (Ish):
1) Holdover from when I split off from another corp that had the brilliant idea to drag 25-40 industrialists/PvE'ers scattered across every timezone on the planet out to nullsec. 2)Ever since my old main account was allowed to lasp, I haven't gotten around to temporarily reactivating it to transfer control to my new main. 3)Putting together a new group slowly, but still encountering the same issue of '10-20ish industrialists/PvE'ers/Destroyer-pilots/surveyors/miners from every single timezone on the planet' and having trouble bringing them all together and levering them out of their old corps. 4)Why in gods name would I want to hire somebody off the street I don't know who might want to shoot me in the head? |
Whittorical Quandary
The Asteroid is Depleted
14
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Posted - 2015.02.12 06:52:04 -
[86] - Quote
There's definitely a slew of reasons to drop out of a player corp, the vast majority to me involve wars:
Wardec's
-New players are rarely prepared with skills for combat.
-Players have a lot to lose and very little sp put into combat ships to do much of anything.
-It takes a larger amount of active corp members to counter a wardec corp if you have new players, and many corps have very few combat willing pilots on at the same time. A bit too many small corps and alliances that are too small to field enough players to do much of anything imo,
-Industry players have industry implants that are useless in pvp and often become massive collateral damage if they try and counter attack a wardec corp that attacks them system. (24 hour clone jump time traps you as either a combat or indy player for 19-24 hours)
-If you're corp cannot put up a fight you're effectively crippled to do much anything in HS, New players don't have the sp and experience to survive NS and WH space which becomes safer to be in during a war. You can stay out of trade hubs and trade routes but there will always be some that roam.
-As a result of these, greif corps can wardec hundreds of corps with little worry for retaliation.
-With good corp leadership Awoxing is a little issue vs dealing with wars.
Some Ideas I'll throw out:
1) Reducing clone jump times allowing players to hop between indy and combat implant pods more easily.
2) Possibly having a minimum amount of players to create a corp. Small corps are doomed in any wardec and there are hundreds of small 1 -10 character corps that are couldn't even do anything if they tried, with half easily being alts. ie: WoW has a minimum amount of players that must sign a guild charter to start a group and imo it works well.
3) With the friendly fire toggle change and well run corps leadership, Awoxing will be at more of a minimum. Though I feel awoxing and ganking should always be a gameplay function and should not be nerfed completely away.
- With more pvp players greif wardeccing corps will become a much more risky and dangerous thing leading to fewer wardecs.
-Integrating common game wisdom and good practice into the tutorial for new players. (IE: Don't fly what you can't afford to lose. Explaining the importance of higher defense fits on indy ships. If a contract seems too good to be true, be wary of accepting it)
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams
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Dalloway Jones
Republic Military School Minmatar Republic
264
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Posted - 2015.02.12 07:21:26 -
[87] - Quote
I lucked out and ended up in the NPC corp CAS on my main when I first started playing (Gallente were the only races whose avatars I could stomach before they upgraded to our current version). CAS is an NPC corp that organizes events for a bunch of different play styles and are quite helpful. Some of the members have been playing for many years. I am too busy IRL to play as much as most people so it is nice being able to go away and then come back and some of the same people are around and I can just hope back in as if I hadn't been gone.
I doubt CCP will ever get rid of NPC corps but if they did I would probably end up canceling my accounts. |
Tipa Riot
Federal Navy Academy Gallente Federation
128
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Posted - 2015.02.12 11:58:07 -
[88] - Quote
Jenshae Chiroptera wrote:I mean that you harp on about independance as though it can only exist in a NPC corp in high sec. You can declare or perceive independence towards and with different entities of course. As a corp you can be independent and not being part of an alliance, as an alliance you can hold your own sov but be independent form any of the big coalitions. It's purely subjective ... if I would join a VOLT corp certainly I have to follow the Provi rules and contribute to the agenda, which is not bad in general, but not what I like and would call independent personally.
I'm my own NPC alt.
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Mina Sebiestar
Mactabilis Simplex Cursus
835
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Posted - 2015.02.12 13:29:12 -
[89] - Quote
They dont thrust other ppl.
They cant follow corp requirements or want to do things solo.
Politics contrary to popular belief is not why they decided to fly internet spaceships. |
Machagon
Plate of Beans Incorporated
71
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Posted - 2015.02.12 14:03:44 -
[90] - Quote
Answering the question in the title.
I stayed in the starter NPC corp for quite a while when I started simply because I wasn't interested in socializing. I was very happy with the solo playstyle, and I'm a little anti-social to begin with. I just didn't want my relax and shoot spaceships time to also be chat with Internet peeps time.
I think that's probably it for a lot of people. They want to experience EVE as an essentially single player game, with other players essentially providing content but not social interaction. And there's nothing wrong with that.
Of course, I was eventually recruited into a player corp after asking exploration questions in Rens local and it was a great experience which led me to eventually form and run a corp of my own. It's a different game for me now that I have friends to fly with. If I had kept playing the solo game, I'm sure I wouldn't still be playing now, almost six years later. |
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