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xxxTRUSTxxx
Galactic Rangers
206
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Posted - 2015.02.16 10:01:45 -
[151] - Quote
Anabella Rella wrote:
Bottom line: if you want more potential victims you should get more people playing Eve instead of trying to bully the folks already here.
i agree with almost all you've said, but i tihnk the term bully is a little over the top and when did it become the players job to get more players into EVE ?
nothings changed at all, still people calling for the ole,, leave me alone and let me play the way i want, i pay for this. why should i not play how i want.
you play how the rules in the game let you, you might even bend some of them rules. what you don't do is show up and refuse to learn, refuse to adapt, refuse all advice given to you and then hop on the forums and demand huge changes be made to suit your personal style of play.
i've no issue with players wanting to play alone, or not want to be in a player run corp. so let them stay in their NPC corps and keep using the channels they created. i've said in a post already that i don't see an issue with giving them this stupid new group channel access,doesn't bother me (i'm just one person out of the community) because the truth is if someone wants to avoid a war dec they will. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
80
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Posted - 2015.02.16 10:57:34 -
[152] - Quote
Rhina Duna wrote:One question....
How many NPC-Alts are just neutral-Alts of Null sec players?
*Alts of any player who quite logically don't see a need to expose any of their non-combat alts to nonconsensual pvp in highsec.
Literally the whole reason wardecs are stupid they only impact people too dumb to use NPC alts to manage their hisec affairs. Mainly newbies who aren't yet familiar with ALTS Online.
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Dalloway Jones
Republic Military School Minmatar Republic
270
|
Posted - 2015.02.16 11:31:27 -
[153] - Quote
Lienzo wrote:People stay in npc corps because they have no incentive to increase their avenues of exposure. Ways that we could incentivize corp membership include:
- Differentiate personal and corporate standing effects.
- Mass-based docking fees for everyone.
- Incremental war decs. (System > constellation > region.)
- Limit character market orders on a per station basis, 1 slot per skill lvl.
- Expand corp market orders to several hundred per station.
- Enroll NPC corps in region-limited faction-warfare system.
- Make local chat opt-in at the corp settings level.
- Limit structure "launch for self" option.
These are punishments. Not incentives. You need to reevaluate your entire thought process. |
David Therman
University of Caille Gallente Federation
60
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Posted - 2015.02.16 12:26:28 -
[154] - Quote
Vincent Athena wrote:For anyone thinking of moving from an NPC corp to a player corp, there are several questions they would like to see the answer to. Two that come to mind are:
What are the other members like? How will I be treated?
At present, there is little way for a player to research the answer either of these questions. Looking at ads, or forum posts, tells you little. This is Eve, and all such information may just be a con. The only real way would be to join corp after corp and see. Many players would rather not bother, and put up with just staying in an NPC corp. Remember, this is a game. People play it for fun. Dealing with one group of jerks after another is not fun.
I suspect that many posters here advocating various methods of forcing players out of NPC corps are not looking to improve the game, they are trying to get more victims.
We need some way to more easily search for corps that fit a player's desires. I'm not sure that that would constitute.
This, 111%. I've seen some of the other starter corps (sort of relevant, I guess?) when rolling alts for various purposes, and If my first character had ended up in one of them, I probably would've moved on within a week. As it is, I've got to know a few people who play regularly and who I enjoy talking to, as well as the very occasional fleet op. I've been on the clan/guild carousel in other games before, and it's not a pleasant experience, so I'm only going to up sticks if I'm aware of what I'm getting into... and short of flying with a corp for a few weeks, there isn't a sure-fire way to know that.
If there's one gripe that I have, it's that getting a group en masse to go and do something, anything, is extremely difficult. In comparison to something like CAS do with their monthly roams, for example, there just isn't enough people who are interested. So in that regard, it can be quite stagnant, but seeing as there are public NPSI fleets run every now and again, I think I can live with that. |
Syn Shi
School of Applied Knowledge Caldari State
110
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Posted - 2015.02.16 15:55:19 -
[155] - Quote
Lienzo wrote:People stay in npc corps because they have no incentive to increase their avenues of exposure. Ways that we could incentivize corp membership include:
- Differentiate personal and corporate standing effects.
- Mass-based docking fees for everyone.
- Incremental war decs. (System > constellation > region.)
- Limit character market orders on a per station basis, 1 slot per skill lvl.
- Expand corp market orders to several hundred per station.
- Enroll NPC corps in region-limited faction-warfare system.
- Make local chat opt-in at the corp settings level.
- Limit structure "launch for self" option.
To sum up.
Force the way you play the game on others.
Wouldn't Eve cease to be a sandbox where they have the choice to play the way they want? |
Jenn aSide
Smokin Aces.
9796
|
Posted - 2015.02.16 15:59:36 -
[156] - Quote
Syn Shi wrote:Lienzo wrote:People stay in npc corps because they have no incentive to increase their avenues of exposure. Ways that we could incentivize corp membership include:
- Differentiate personal and corporate standing effects.
- Mass-based docking fees for everyone.
- Incremental war decs. (System > constellation > region.)
- Limit character market orders on a per station basis, 1 slot per skill lvl.
- Expand corp market orders to several hundred per station.
- Enroll NPC corps in region-limited faction-warfare system.
- Make local chat opt-in at the corp settings level.
- Limit structure "launch for self" option.
To sum up. Force the way you play the game on others. Wouldn't Eve cease to be a sandbox where they have the choice to play the way they want?
Limited the 'npc play' options in a game that is supposed to be player driven isn't 'forcing someone to play your way'. The whole "you want me to play your way" thing has never been more than a psychological defense mechanism for people who have found and advantageous situation and want to keep exploiting it.
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Anabella Rella
Gradient
1901
|
Posted - 2015.02.16 16:08:42 -
[157] - Quote
xxxTRUSTxxx wrote: i agree with almost all you've said, but i tihnk the term bully is a little over the top and when did it become the players job to get more players into EVE ?
nothings changed at all, still people calling for the ole,, leave me alone and let me play the way i want, i pay for this. why should i not play how i want.
you play how the rules in the game let you, you might even bend some of them rules. what you don't do is show up and refuse to learn, refuse to adapt, refuse all advice given to you and then hop on the forums and demand huge changes be made to suit your personal style of play.
i've no issue with players wanting to play alone, or not want to be in a player run corp. so let them stay in their NPC corps and keep using the channels they created. i've said in a post already that i don't see an issue with giving them this stupid new group channel access,doesn't bother me (i'm just one person out of the community) because the truth is if someone wants to avoid a war dec they will.
I don't see a new thread like the OP's being created every week by so-called carebears asking CCP to save them from the big bad PVPers. You may not consider it bullying but, for the love of all things holy, why all the rage from some quarters of the playerbase with regards to people playing solo/staying in NPC corps/preferring to play in high sec? That's what I see as over the top.
As for getting more people to play the game, of course ultimately it's CCP's responsibility as it's their business but hey, since some people are so passionate about the concept of the sandbox, player created content, etc. why wouldn't they want to spread the word about how awesome Eve is?
When the world is running down, you make the best of what's still around.
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Jenn aSide
Smokin Aces.
9796
|
Posted - 2015.02.16 16:16:30 -
[158] - Quote
Anabella Rella wrote:
I don't see a new thread like the OP's being created every week by so-called carebears asking CCP to save them from the big bad PVPers. You may not consider it bullying but, for the love of all things holy, why all the rage from some quarters of the playerbase with regards to people playing solo/staying in NPC corps/preferring to play in high sec? That's what I see as over the top.
No on is mad about 'solo players or 'npc corps' per se. What gets annoying is when those types expect this player driven mmo to cater to them. As a PVE player I know I'm playing a game deeply seated in the idea od 'PVP' (both in terms of combat, and in terms of it's general 'conflict culture'). I don't go around screaming "make the game more PVE, or at least shield me from PVP". But many solo/npc corp/high sec players lobby endlessly for advantages and protections without having to sacrifice the safety and comfort of what they are already doing.
Quote: As for getting more people to play the game, of course ultimately it's CCP's responsibility as it's their business but hey, since some people are so passionate about the concept of the sandbox, player created content, etc. why wouldn't they want to spread the word about how awesome Eve is?
Because most people (especially most gamers) suck. Exclusivity is good both in game and in real life. The best restaurants and night clubs are the ones that are hard to get into, every thing else is this place. Nothing wrong with that place if you like that btw. |
xxxTRUSTxxx
Galactic Rangers
210
|
Posted - 2015.02.16 16:17:37 -
[159] - Quote
Anabella Rella wrote: I don't see a new thread like the OP's being created every week by so-called carebears asking CCP to save them from the big bad PVPers. You may not consider it bullying but, for the love of all things holy, why all the rage from some quarters of the playerbase with regards to people playing solo/staying in NPC corps/preferring to play in high sec? That's what I see as over the top.
As for getting more people to play the game, of course ultimately it's CCP's responsibility as it's their business but hey, since some people are so passionate about the concept of the sandbox, player created content, etc. why wouldn't they want to spread the word about how awesome Eve is?
so you don't agree that calling it bullying is make it out to be something terrible, done by terrible people. it's a game.
you assume too much, me personally, well i've been to fanfest 4 times, recruited my share of new guys to EVE. i didn't see it as a quest or a mission. no medal wanted,,,,,,, but yea, up to CCP to get more new meat for the grinder. |
Lupe Meza
Hedion University Amarr Empire
87
|
Posted - 2015.02.16 18:38:01 -
[160] - Quote
Bully:
noun noun: bully; plural noun: bullies
1. a person who uses strength or power to harm or intimidate those who are weaker.
verb verb: bully; 3rd person present: bullies; past tense: bullied; past participle: bullied; gerund or present participle: bullying
1. use superior strength or influence to intimidate (someone), typically to force him or her to do what one wants.
The feelings evoked by the action may vary from person to person, mainly who is or is not on the receiving end, but this person's word choice is not incorrect.
What did grief deccer's "think" they were doing?
That said it's a perfectly legitimate form of gameplay in the EVE environment if only because the rules and mechanics of EVE allow for it. Also few things in EVE non-consentual things in EVE could not be considered "bullying" technically. But we all do it. |
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Serene Repose
2257
|
Posted - 2015.02.16 18:47:53 -
[161] - Quote
What ridiculous moron is still arguing this? People stay in NPC corps 'cause they don't TRUST YOU.
It's not rocket science, kids. AND, there IS no tooth fairy. (Read it and weep.)
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
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Vincent Athena
V.I.C.E.
3153
|
Posted - 2015.02.16 19:10:45 -
[162] - Quote
Rhina Duna wrote:One question....
How many NPC-Alts are just neutral-Alts of Null sec players?
I suspect quite a few. Also, any player who typically is in a corp can have an NPC corp trader alt, or hauler alt, or scout alt. This is a separate issue: Experienced players hiding pilots and activities in NPC corps to avoid war decs.
The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join. So the issue is player retention; ways to get those players more involved with the game, so they hang around longer.
I'm sure one way to NOT do this is to degrade their playing experience by making NPC corps worse. We need a way to get them into a situation they will like more than what they have right now.
Know a Frozen fan? Check this out
Frozen fanfiction
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Frostys Virpio
The Mjolnir Bloc The Bloc
1590
|
Posted - 2015.02.16 19:16:25 -
[163] - Quote
Serene Repose wrote: AND, there IS no tooth fairy. (Read it and weep.)
I got money for every tooth I put under my pillow so either there is a tooth fairy or she died in the last 20 years. |
Rhina Duna
Sisterhood of Sef Am-arr
1
|
Posted - 2015.02.16 21:47:44 -
[164] - Quote
Vincent Athena wrote:Rhina Duna wrote:One question....
How many NPC-Alts are just neutral-Alts of Null sec players?
I suspect quite a few. Also, any player who typically is in a corp can have an NPC corp trader alt, or hauler alt, or scout alt. This is a separate issue: Experienced players hiding pilots and activities in NPC corps to avoid war decs. The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join. So the issue is player retention; ways to get those players more involved with the game, so they hang around longer. I'm sure one way to NOT do this is to degrade their playing experience by making NPC corps worse. We need a way to get them into a situation they will like more than what they have right now.
i'ts my point....
and also the point where the problems begins ... and this is like Squaring the circle.
I think alot of "New Generation" players are not willing to play a game wich need years of being involved to reach High Skills. Another "problem" is the level of ingame criminality. You and all older players know that. But newbies wich got scammed by joining a corp, will leave quickly or stay in NPC corp or create a one man corp. In this case they will probably get wardecced, killed and leave.
It is partly a Generation problem, ..."everything has to go quick"
The biggest problem are the 5/6 months after tutorials. More corps like Brave Newbies and Eve University should coach the newcomers. Help to avoid things like that: https://forums.eveonline.com/default.aspx?g=posts&t=404751&find=unread and more newcomers will stay.
EVE is hard and brutal, that's wy i love it.
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Juno Rook
Perkone Caldari State
4
|
Posted - 2015.02.17 00:50:54 -
[165] - Quote
maybe I'm wrong but I thought games are supposed to be enjoyable ?
Everyone enjoy's playing differently. Why should it be required that I have to pick choice A when choice D fits me much better. And why should I be forced to do so ?
The game mechanics allow me to play however I like, when I like, and with who I like.
I like sitting in a belt pew pewing rocks or if I'm bored with that I go over and pew pew rats. All the while I'm listening to my favorite music ( Not some moron yelling at me to hurry the F up ) . I get excited when some ship rolls up that looks a little suspicious.
I do this for an hour or two each night, because I have a RL life and not much time left for " Required " corp stuff. My comp is a little old and my internet connection a little s***y so I lag like a SOB, so fleet ops are out.
So basically I love sitting around using my game time ( That I payed for ) however I choose. Enjoying being in gorgeous space environment, in a ship I made or bought with hard earned isk, shooting the breeze with random folks in npc chat.
Don't like how I play, tough. |
Alavaria Fera
GoonWaffe
6543
|
Posted - 2015.02.17 02:13:41 -
[166] - Quote
At least now they will only be able to gank you, instead of trying to ... well ganking you.
EDIT: THey might hyperdunk.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Glathull
Warlock Assassins
940
|
Posted - 2015.02.17 04:02:01 -
[167] - Quote
Vincent Athena wrote:For anyone thinking of moving from an NPC corp to a player corp, there are several questions they would like to see the answer to. Two that come to mind are:
What are the other members like? How will I be treated?
At present, there is little way for a player to research the answer either of these questions. Looking at ads, or forum posts, tells you little. This is Eve, and all such information may just be a con. The only real way would be to join corp after corp and see. Many players would rather not bother, and put up with just staying in an NPC corp. Remember, this is a game. People play it for fun. Dealing with one group of jerks after another is not fun.
I suspect that many posters here advocating various methods of forcing players out of NPC corps are not looking to improve the game, they are trying to get more victims.
We need some way to more easily search for corps that fit a player's desires. I'm not sure that that would constitute.
I suspect this could be some of the motivation behind these so-called social corps that are being discussed. It would not surprisee me if these became places where people can get to know other players with similar interests and that after some time flying together and talking together while in NPC corps, people decide to form their own player corps.
I'm not suggesting that's the only reason for them or that it would be all that successful, but it wouldn't surprise me if that's a thought.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
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Sniper Smith
Center for Advanced Studies Gallente Federation
262
|
Posted - 2015.02.17 04:13:17 -
[168] - Quote
I'm in my NPC Corp for a few reasons..
There's lots of good people in some of the NPC Corps.. both mains that never leave, and alts of people elsewhere in the game, that stay there and help out. I'm immune from Corp Drama. The political side that is. I'm immune from AWOX'ing. I'm immune from Wardecs. And whatever I do, be it PVE or PVP, I'm fully able to do without being in the same corp as the others. PvE stuff is often managed through private channels. And when I PvP it's NPSI, so I just need to be in the fleet.
It costs a little bit if isk thanks to tax, but the benefits more than make up for that loss.
I'm not saying it's for everyone. I'm not against Joining a player corp if it's the right people, but for me, now, remaining NPC is fine for my playstyle. |
Lil' Brudder Too
Pistols for Pandas
84
|
Posted - 2015.02.17 04:23:03 -
[169] - Quote
Scipio Artelius wrote:1. you can use out of Corp alts to manage logistics, buys and sales, etc. yes, because everyone has alts to use...using alts for everything should not be one of the main reasons to do something on your 'mains'
Scipio Artelius wrote:2. So what? Why is a wardec by a 1-2 person Corp bad? What level of threat does it really present and even if pvp happens, what's the worst that happens? Yeaup....because nobody ever corp-hop's into said 1 man corps to get those easy unsuspecting kills...nope...never...
Scipio Artelius wrote:Being in a player run Corp is so beneficial to play in this game compared to solo play and NPC Corps, that the negatives of a wardec are miniscule by comparison, especially if the war is managed well internally. How is it sooo much more beneficial? At this point 100% of all industry/research related things can very easily be done in public stations, nobody can wardec you, the only way you can be shot at in a non-consensual manner is by gankers, you can literally do almost everything in game. (including group play, as the NPC Corps are larger groups of players than most player corps)
I'm not exactly seeing too many 'cons' in the list of things one can do in an NPC corp compared to a player corp. I just see alot of the same lists of activities, except they all have much less risk whilst in an NPC Corp. |
Dave Stark
7360
|
Posted - 2015.02.17 10:15:50 -
[170] - Quote
Shailagh wrote:They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
no, because we told them for a long time about how broken neutral logi was with regards to awoxing and they did nothing about it.
they're just using it as some poor excuse to trivialise high sec recruitment because apparently ****** corps hoovering up new players is better than npc corps. not quite sure how that works out but i'd genuinely rather be in an unwardeccable npc corp than surrounded by largely inactive, disinterested, and obviously clueless retards in a corp that will leave you high and dry when you get inevitably wardecced.
or maybe i'm just a cynic. |
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Tipa Riot
Federal Navy Academy Gallente Federation
132
|
Posted - 2015.02.17 13:00:48 -
[171] - Quote
Vincent Athena wrote: The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join. So the issue is player retention; ways to get those players more involved with the game, so they hang around longer.
This point is brought up again and again without reflection. A correlation between two numbers does not mean that there is a dependency. It could well be, that people staying in NPC corps and quit early will also quit early if they are forced to join a player corp. And the other way round, that people joining player corps are willing to commit to an agenda and a social group in general and therefore stay longer. My guess is that the majority of players staying in NPC corps are doing that for a reason.
I'm my own NPC alt.
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Jallukola
40
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Posted - 2015.02.17 13:08:47 -
[172] - Quote
Vincent Athena wrote: The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join.
I'd love to see this data, for actual proof, and where and what is such "data" based on. As long as CCP isn't releasing numbers and concretical evidence of such behaviour, it's just spewing bullshit.
The greatest battle music of all time.
http://www.youtube.com/watch?v=67MPxnPHBNk
http://www.youtube.com/watch?v=16RCvtziXj0
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CrouchingTiger HiddenIbis
Republic Military School Minmatar Republic
0
|
Posted - 2015.02.17 15:22:51 -
[173] - Quote
Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?
In a small corp, like those set up between a few friends, a war dec is a death blow. Newbies or pve'rs cannot compete against someone who does nothing but pvp and who knows all the tricks. No amount of "just go out and die a load of times" will change that. Unless you are a masocist, endlessly losing is not fun. If and when a war dec arrives, these newbies log off and go play something else. I have 150+ games in my steam library, i don't need to be here. I'll come back in a few weeks and wait for it to blow over.
Joining a larger corp means following someone elses rules, which is counter productive to the desire to wanting to play with your friends however you see fit. |
Lupe Meza
Hedion University Amarr Empire
87
|
Posted - 2015.02.17 15:36:05 -
[174] - Quote
Jallukola wrote:Vincent Athena wrote: The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join.
I'd love to see this data, for actual proof, and where and what is such "data" based on. As long as CCP isn't releasing numbers and concretical evidence of such behaviour, it's just spewing bullshit.
Not to mention even if you take it at face value it doesn't really indicate how much longer the people that stay in the player corps are staying. 6 months longer? Do they hit that magic 2-3 year mark MMO's shoot for? But from a business standpoint another month of subscription money is another month of subscription money.
Why people quit at the end of the day is more important than them quitting, that is the important information. You can scramble all day making changes to your product based on why you "think" people are doing something, but it is probably not a good idea . I also doubt getting more people in player corp is some magic bullet.
CCP really needs to look at the game from the ground up and identify ways that they can cultivate a sandbox where we can kick over sandcastles, but our ability to kick them over should be eternally balanced by a comparable risk of having our own obliterated. Over the years of power creep and mechanics I think this is really where the game is out of whack a bit. New people staying in NPC corps is just an example of this.
Current state of the game makes joining a corp in High Sec pretty much suicide because there are not just one or two, but many veteran entities that can smack you around at will, your choices being to undock in your T1 frigs, Cruisers, and Dessies fight back and learn (translation: whelp and die in a ball of fire to T3's, Boosts, Station Games and Neutral Logi and feed your enemies' ego) or just avoid all that by staying in an NPC corp.
Ideally the idea would be to provide incentive to if not leave the NPC corp for a player organization, at least get players interacting so that can become more likely despite the playerbase actively promoting new players to stay in NPC corps. Concord intervention in inter-corp aggression and social corps may help with some of this. It may not.
It is a good thing to see CCP taking an interest in at least trying to balance things.
Addressing the issue by nerfing or removing the only real refuge a new player has in getting their feet under them without being some faceless cog in a megablob alliance or just playing another game and simultaneously giving all the weasels in the henhouse more chickens to eat is certainly not in a new player's interest. It is in the interest of the people exacerbating the problem in the first place.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1592
|
Posted - 2015.02.17 16:04:08 -
[175] - Quote
Dave Stark wrote:Shailagh wrote:They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason? no, because we told them for a long time about how broken neutral logi was with regards to awoxing and they did nothing about it. they're just using it as some poor excuse to trivialise high sec recruitment because apparently ****** corps hoovering up new players is better than npc corps. not quite sure how that works out but i'd genuinely rather be in an unwardeccable npc corp than surrounded by largely inactive, disinterested, and obviously clueless retards in a corp that will leave you high and dry when you get inevitably wardecced. or maybe i'm just a cynic.
They are betting your interaction with random corp X will be at least a bit more meaningful than Caldari Provision and such. Somehow you applied to a corp so you should connect a bit more with it's member than the one where you were dumped because of your character creation selections.
I really don't know if it will work but CCP is obviously thinking the bet is at least worth taking. |
Alavaria Fera
GoonWaffe
6543
|
Posted - 2015.02.17 16:54:15 -
[176] - Quote
Lupe Meza wrote:Jallukola wrote:Vincent Athena wrote: The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join.
I'd love to see this data, for actual proof, and where and what is such "data" based on. As long as CCP isn't releasing numbers and concretical evidence of such behaviour, it's just spewing bullshit. Not to mention even if you take it at face value it doesn't really indicate how much longer the people that stay in the player corps are staying. 6 months longer? Do they hit that magic 2-3 year mark MMO's shoot for? But from a business standpoint another month of subscription money is another month of subscription money. Why people quit at the end of the day is more important than them quitting, that is the important information. You can scramble all day making changes to your product based on why you "think" people are doing something, but it is probably not a good idea . I also doubt getting more people in player corp is some magic bullet. Does this mean all the people who join eve for 3 days and don't finish the turotial, then just quit never join a corp? Or even look at it. Surprising...
Because really actual newbies don't know all the advantages of a npc corp, or the disadvantages of a player corp. They just don't know, period. (Though it helps that in help channels and NPC corp chat, people say "don't join a player corp unless you really know what you're getting into")
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Alavaria Fera
GoonWaffe
6543
|
Posted - 2015.02.17 16:59:34 -
[177] - Quote
Also, let's start one of those full api discussions. NPC corps don't need those, perhaps something could be done there
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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MajorisBR
The Scope Gallente Federation
0
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Posted - 2015.02.17 23:18:28 -
[178] - Quote
I don't want to do my incursions while being wardeced. |
OverlordY
Interspan
0
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Posted - 2015.02.18 00:04:45 -
[179] - Quote
Cause its to easy for bored PVPers to grief a small player corp out of eve.
People stay in NPC corps cause they can't play the damm game due to griefing wars. |
DaReaper
Net 7
1787
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Posted - 2015.02.18 00:14:35 -
[180] - Quote
I did not read this at all, but i'll say this... as a 10 year vet i stayed in an npc corp all of 14 days when i joined, once my trial was up and a subed i made my own corp. Been in either my corp or a player corp ever sense.
OMG Comet Mining idea!!! Comet Mining!
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