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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ben Ishikela
16
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Posted - 2015.02.13 21:07:34 -
[31] - Quote
What about a decrease to fuelcost for POS as system bonus? Its a commitment to anchor one. It also provokes fights ergo content. Costs should always be higher than in sov-space, as that is still the biggest commitment. How much? There are 5 levels of control of a system, -X% on lvl1, -2*X% on lvl2, ...., -5*X% on lvl5. As someone is able to anchor a POS in an enemy system, there should be some repercussions. => increase in fuelcost for POSs of corps that are not in the controling faction. +X% per level. Will that increase incentive towards "owning" a system?
+1 for alliance controled stations in FWspace. how? i dont know. But also maybe too big. Seems to me like the best allurement for 0.0
Also, an alliance should be able to award players for doing stuff (like negative tax). (i.e. finishing a plex in houla gets you +1milISK or upgrading a particular system, while siseide gets you nothing extra. corps can employ deplexers for their homes that way with less work.). But that goes in the direction of advanced contracting. Which is another different feature that eve could benefit from. |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
417
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Posted - 2015.02.13 21:12:19 -
[32] - Quote
Ben Ishikela wrote:What about a decrease to fuelcost for POS as system bonus?.
Me like. |
Oreb Wing
Black Fox Marauders Spaceship Bebop
81
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Posted - 2015.02.13 22:48:14 -
[33] - Quote
Thanatos Marathon wrote:Ben Ishikela wrote:What about a decrease to fuelcost for POS as system bonus?. Me like.
I could swear I saw this FW perk on patch notes somewhere! Now I have to find it. |
Richard Hellsing
Vatican Section XIII
1
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Posted - 2015.02.14 03:35:19 -
[34] - Quote
+1
Very nice ideas.
POS fuel discounts, Station controls, Taxes,so much more.
Bring a little bit of that nulsec empire crap to the little guys, but make it awesome (instead of titan/super capitals required). |
Bienator II
madmen of the skies
3176
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Posted - 2015.02.14 06:12:26 -
[35] - Quote
ship repair discounts
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Vazkez
Tribal Liberation Force Minmatar Republic
5
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Posted - 2015.02.14 12:32:19 -
[36] - Quote
Varrinox wrote:Ello ladies and gents.
Idea - Allow corporations to "buyout" overall control of 1 ihub in their militias controlled systems of their war zone. Allow CEO/Directors etc of this corp to do things like :- > turn off gate guns/make them not shoot their corp when aggression neuts > Modify type and number of NPC rats in "outpost" regular re-spawning plexes > Alter station service costs for corp/alliance/blues in system > Possibilities for an epic amount of extras here > Detail of how much LP to control system is of course important
To facilitate this add a LP wallet to corp wallets for FW corps. Allow LP to be taxed at either the same or different rate to base corp tax.
My other idea. Remove mission from FW. Change all plexing LP pay outs to current T2 amounts. Booster LP payouts for kills by 200-300% * * Be careful that this isnt broken and people can just kill alts to print LP
Also remove cross warzone plexing. Amarr/Minne Pilots can only run plex timers in their warzone, and vice versa for Cal/Gal.
Thoughts/opinions/feedback/suggestions.
Of course these are all just ideas that need debating, discussing and adding to/removing but I do genuinely think that both changes would benefit FW massively.
* This is just a skeleton post of ideas to avoid wall of text, will provide more fleshed out versions at a later date *
Yeah i agree, ideas here would make FW more enjoyable and add more depth. At the moment FW is complete ****, the only reason im doing it is because im fairly new to the game, it gives me war targets and good isk making opportunitys, but its really really boring. Plexing is worse than starting a 15th character in WoW and running the lvl 1-10 zone for the 15th time. Fix FW please, its ****. |
Vazkez
Tribal Liberation Force Minmatar Republic
5
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Posted - 2015.02.14 12:34:26 -
[37] - Quote
The gate guns thing is a good idea. I also think that the LP payout for PvP needs buffing like 500% or something. Such low LP for killing someone.. |
Oreb Wing
Black Fox Marauders Spaceship Bebop
81
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Posted - 2015.02.14 19:19:03 -
[38] - Quote
What do you guys think about being able to shoot and destroy the defensive plex structures of the novice, small, etc. to cause a de-spawn? I think dplexing plays a big role in system control and is relevant to this topic.
Say it has the EHP of 5 of their respective npc spawns. When you land the last hit, it goes into a timer count-down (also being the same as the actual timer of the respective plex), whether anyone is there or not. The despawn timer gets put on hold if an enemy FW pilot enters, upon which the offensive timer beings to tick. If another (or the same) defensive pilot lands and wishes to stay, he would receive a payout on the established dplex calculation either when the default timer OR the de-spawn timer exhausts. |
Ben Ishikela
16
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Posted - 2015.02.14 21:04:31 -
[39] - Quote
Oreb Wing wrote:What do you guys think about being able to shoot and destroy the defensive plex structures of the novice, small, etc. to cause a de-spawn? (...) I see only little conection to Home-system topic, but sounds interesting. Although the resulting lack of plex availability might be a problem for offensive. Despawn time should be long enough then and not reduce contestation as much. Will have similar effect as a time triggered reduction with a fatigue-like mechanic. But better? For deplexing on the opposite site of low-contestation look at this if interest.
Addition to FuelReduction Boni: What about if all POS get reinforced that belong to the old militia corp, when the system is flipped? imho works well with the increase for all non-milita pos fuel consumption. |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
420
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Posted - 2015.02.14 21:24:13 -
[40] - Quote
Oreb Wing wrote:What do you guys think about being able to shoot and destroy the defensive plex structures of the novice, small, etc. to cause a de-spawn? I think dplexing plays a big role in system control and is relevant to this topic.
Say it has the EHP of 5 of their respective npc spawns. When you land the last hit, it goes into a timer count-down (also being the same as the actual timer of the respective plex), whether anyone is there or not. The despawn timer gets put on hold if an enemy FW pilot enters, upon which the offensive timer beings to tick, with the normal rat killing requirement in effect and all timers frozen while the npc clearing is happening. If another (or the same) defensive pilot lands and wishes to stay, he would receive a payout on the established dplex calculation either when the default timer OR the de-spawn timer exhausts.
I think it is definitely worth considering something to reduce the affect of afk deplexing alts. I'll be kind of sad when mine go away, but it is kind of a silly mechanic as it currently stands. |
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Oreb Wing
Black Fox Marauders Spaceship Bebop
81
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Posted - 2015.02.15 02:24:31 -
[41] - Quote
Ben Ishikela wrote:Oreb Wing wrote:What do you guys think about being able to shoot and destroy the defensive plex structures of the novice, small, etc. to cause a de-spawn? (...) I see only little conection to Home-system topic, but sounds interesting. Although the resulting lack of plex availability might be a problem for offensive. Despawn time should be long enough then and not reduce contestation as much. Will have similar effect as a time triggered reduction with a fatigue-like mechanic. But better? For deplexing on the opposite site of low-contestation look at this if interest. Addition to FuelReduction Boni: What about if all POS get reinforced that belong to the old militia corp, when the system is flipped? imho works well with the increase for all non-milita pos fuel consumption.
The connection being that if you don't stop plexing, you will soon not have a system to speak of. That is why the plex fight is relevant to system ownership.
I doubt that anyone can make the rounds through the entire warzone, killing off defensive sites, before more spawn behind them before they are even done. Remember that 30min is the respawn time.
There would be no change to an offensive, as you are in the system actively fighting within the plexes anyway. There would be no down-time for the d-spawn plex timer to tick.
Above all these reasons in defense of clearable plexes without the time investment is it gives even more reason to put people out there in dps ships on a regular basis to do this very thing.
ps. Thanks for the link. It isn't more than a dplex nerf, right? I'm terrible at math. Final computation examples would help. |
Ben Ishikela
16
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Posted - 2015.02.15 10:30:08 -
[42] - Quote
Oreb Wing wrote:Above all these reasons in defense of clearable plexes without the time investment is it gives even more reason to put people out there in dps ships on a regular basis to do this very thing. Oh, i see now. I support it. Its better than a passive decontestation over time. There are certain things to be done about it, so the effect i quoted actually happens. "structure shooting" is going to get some some upgrades. Maybe Lowsec is the place to start testing some suggested variants without the risk of destroying all of nullsec gameplay. My suggestion: 1. Give the shootable plex an active repair, that is bigger than the max dps that a ship of the allowed class can do. that is to ensure that players need a friend-ship. 2. Reduce the hit point buffer to a minimum, but enough to withstand an alphastrike. 3. vulnerable to Ewar. 4. Structures get a damage reflecting shield (X% damage retaliation to attacker), so this little fleet needs a logibro (he repairs the sentriydrones, because what else whould i use to shoot structures atm... ). Should I make a new thread about this?
Oreb Wing wrote:ps. Thanks for the link. It isn't more than a dplex nerf, right? I'm terrible at math. Final computation examples would help. its a buff to dplex in 80%+ contestation.... and a little nerf to oplex in low contested systems. ty for the advice. i will provide.
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Enya Sparhawk
Black Tea and Talons
28
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Posted - 2015.02.15 12:36:56 -
[43] - Quote
Screw the LP... Give me resources instead...
If I'm defending/controlling a system, why can't I receive a greater share of that system's bounty?
I can build more ships, mods, whatever needs to be made for the war effort... Mining, moon materials, PI... I'll take whatever for the cause...
Corps in each of the militias should be afforded certain liberties and definitely privileges by their own Empires... and definitely within their own space...
Let's make nice with the militia industrial complex already.
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
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Ben Ishikela
16
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Posted - 2015.02.15 13:21:30 -
[44] - Quote
Enya Sparhawk wrote:Screw the LP... Give me resources instead... If I'm defending/controlling a system, why can't I receive a greater share of that system's bounty? I can build more ships, mods, whatever needs to be made for the war effort... Mining, moon materials, PI... I'll take whatever for the cause.... +1 for more bait mining. . Do you think of x% reduced cooldown on mining modules? Would more carebaer highsec afk miners go to FW space? idk if id like that. moon materials would be buffed by reduced fuel cost. PI seems to have low risk atm. so i dont support a buff to it.
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Enya Sparhawk
Black Tea and Talons
30
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Posted - 2015.02.17 12:13:17 -
[45] - Quote
"Ben Ishikela" wrote:+1 for more bait mining. Twisted. Do you think of x% reduced cooldown on mining modules? Would more carebaer highsec afk miners go to FW space? idk if id like that. moon materials would be buffed by reduced fuel cost. PI seems to have low risk atm. so i dont support a buff to it.
Actually I was thinking more along the lines of buffing the outputs of the industries in low to high sec for militia corps (x% more intake per) and allowing access to moons and anchoring above 0.5 through to 1.0 for any of the empire spaces your milita belongs to (more than likely dependant on faction rating as well)
More afk carebears in FW? Sure why not, the more the merrier...
We're talking about war here. Let's get everyone involved... also let's make it cheaper to burn through a whole mess of ships...
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
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