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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Eli Apol
Brutor Tribe Minmatar Republic
66
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Posted - 2015.02.12 01:09:18 -
[211] - Quote
Ned Thomas wrote:Ok, I'd like you to do a radical thing and think outside of someone else's picture.
Is it pretty, are there roses? I mean I only have this one very clear infographic about highsec to work on right now for this thread but please show me your talents in the thread where we're talking about your topics. |
Scipio Artelius
The Vendunari End of Life
32908
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Posted - 2015.02.12 01:12:59 -
[212] - Quote
Eli Apol wrote:Why do carebears need tags? They don't lose sec status...or am I missing something here... I mean they're kinda a nerf for lowsec carebears because now the guys hunting them have more time on their hands to hunt for them instead of doing that horrible pve stuff. They are a carebear option to allow otherwise outlaw pilots to enter highsec without the risk of pvp or faction police. Explained in the devblog:
Provide an alternative way to get back in to high-sec for 'reformed' outlaw players. We have had players that would rather stop playing altogether than grind their way back up by killing NPCs
They are an easy out (I use them myself, so happily regard that part of my game as the easy option). They aren't a buff to pvp, especially at the cost. Each time I spend ISK on tags, that directly takes away from the purchase of ships and modules for pvp.
Come Win At Eve - Join The Vendunari
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
837
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Posted - 2015.02.12 01:13:18 -
[213] - Quote
Eli Apol wrote:Ned Thomas wrote:Ok, I'd like you to do a radical thing and think outside of someone else's picture. Is it pretty, are there roses? I mean I only have this one very clear infographic about highsec to work on right now for this thread but please show me your talents in the thread where we're talking about your topics.
You're talking to me. Therefore you are talking about my topics.
I'm that good.
Vote Sabriz!
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Eli Apol
Brutor Tribe Minmatar Republic
66
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Posted - 2015.02.12 01:19:37 -
[214] - Quote
Scipio Artelius wrote:They are a carebear option to allow otherwise outlaw pilots to enter highsec without the risk of pvp or faction police. Explained in the devblog: Provide an alternative way to get back in to high-sec for 'reformed' outlaw players. We have had players that would rather stop playing altogether than grind their way back up by killing NPCsThey are an easy out (I use them myself, so happily regard that part of my game as the easy option). They aren't a buff to pvp, especially at the cost. Each time I spend ISK on tags, that directly takes away from the purchase of ships and modules for pvp. That sounds awfully like a way to make things easier for players that pvp...for example by facilitating movement around the map without them having to dirty their hands with basic ratting pve...
...which then devolves into a neverending circle of them most likely doing rather higher end pve than basic ratting to fund their tags for them to absolve their pvp habits so they can get into highsec to do their higher end pve...ad infinitum.
edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing |
Syn Shi
School of Applied Knowledge Caldari State
98
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Posted - 2015.02.12 01:19:55 -
[215] - Quote
Scipio Artelius wrote:Eli Apol wrote:Why do carebears need tags? They don't lose sec status...or am I missing something here... I mean they're kinda a nerf for lowsec carebears because now the guys hunting them have more time on their hands to hunt for them instead of doing that horrible pve stuff. They are a carebear option to allow otherwise outlaw pilots to enter highsec without the risk of pvp or faction police. Explained in the devblog: Provide an alternative way to get back in to high-sec for 'reformed' outlaw players. We have had players that would rather stop playing altogether than grind their way back up by killing NPCsThey are an easy out (I use them myself, so happily regard that part of my game as the easy option). They aren't a buff to pvp, especially at the cost. Each time I spend ISK on tags, that directly takes away from the purchase of ships and modules for pvp.
Why should CCP have to provide an alternative because you made a choice knowing full well the consequences.
Maybe theme park pvp where there are no consequences is more your thing. |
Marsha Mallow
1938
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Posted - 2015.02.12 01:21:37 -
[216] - Quote
Eli Apol wrote:Oh and the title is 'EvE's Hisec Shard' so yeah, highsec it is, I thought I was on the money there. I want your clothes, your boots, and those goggles. Keep the rookie ship.
DON'T BE RIDICULOUS!
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Scipio Artelius
The Vendunari End of Life
32909
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Posted - 2015.02.12 01:26:38 -
[217] - Quote
Syn Shi wrote:Why should CCP have to provide an alternative because you made a choice knowing full well the consequences.
Maybe theme park pvp where there are no consequences is more your thing. They shouldn't. Take the tags away. Wouldn't matter.
No consequences are the best consequences (maybe check my killboard. You'll see lots of consequences there).
But there's no need in these discussion to resort to personal insults. Discuss the ideas and I'll consider any argument. But if you want an insult-fest, then the thread will just end up locked (cleaned at best).
Come Win At Eve - Join The Vendunari
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Marsha Mallow
1938
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Posted - 2015.02.12 01:34:34 -
[218] - Quote
Herzog Wolfhammer wrote:Imagine if NPC corps and even the starter corps declared war on each other once in a while.
Starter corps in particular. Once you leave it, you can't go back. If I leave player corp I go to Aliastra. Seriously that's like a department store or something. If players in starter corps were actually starting out the game at war that alone could be a simple enough change. I can imagine that even FW could figure in as each empire has a navy corp. I can't figure on a backstory for why the "school" corps would be at war with each other though. Maybe somebody stole a mascot or something. Drop everyone into FW corps when they start and let them opt out. The quit button should be marked "silly pilot" for simplicity Bear with, I need to go and I'm only partway through rummaging through some of the earlier remarks. o7
DON'T BE RIDICULOUS!
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Eli Apol
Brutor Tribe Minmatar Republic
66
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Posted - 2015.02.12 01:35:01 -
[219] - Quote
Marsha Mallow wrote:Eli Apol wrote:Oh and the title is 'EvE's Hisec Shard' so yeah, highsec it is, I thought I was on the money there. I want your clothes, your boots, and those goggles. Keep the rookie ship. woops, I just noticed the title of the image. Still want the stuff tho, hand it over. It's all yours for one trit, let me just make the contract now |
Scipio Artelius
The Vendunari End of Life
32909
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Posted - 2015.02.12 01:48:37 -
[220] - Quote
Eli Apol wrote:edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing We seem to agree.
The arguments posted in the thread have been along the lines of, if increasing the size of the sec status hit is a nerf to pvp, then tags should be seen as a buff to pvp.
But tags aren't designed to allow more pvp. They are designed to allow access to highsec with less risk of pvp, hence not a buff to pvp.
Come Win At Eve - Join The Vendunari
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La Nariz
GoonWaffe Goonswarm Federation
3215
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Posted - 2015.02.12 01:49:18 -
[221] - Quote
Marsha Mallow wrote:La Nariz wrote:Nope the ganking nerfs are far far more numerous than the buffs and most of the ganking buffs are unintended effects of adjusting other areas. However almost all of the ganking nerfs have been direct nerfs. ^ We came here to spank and be spanked, not grind mindlessly until we have 200ml SP and eleventy squillion ISK and are ready to compete (by which point, it's meaningless anyway). The NPE funnels people into mindless ISK pumping. This must be addressed as a priority. The terrible fearmongering 'advice' from people in NPC corps is far more responsible for aggravating risk aversion and feelings of entitlement to safety features than the actions of 'griefers'. Recognise how dangerous it is to create default channels ingame where people can brainwash new players into being pathetic quivering 'victims'. These new social corps might actually curb a portion of this, I'm undecided. Either way, NPC corps need to go. If that's on the roadmap and this is the only way to get it through, fair enough.
Social corporations as I understand are basically NPC corporations for only select members. We already have those in player made chat channels. If the problem is toxic NPC corporation atmospheres we can treat them as we do local in wormholes and shut off NPC corporation chat with an option for players to join it. It'd work exactly like the safety, it'd default be off so newbies could not be unwillingly exposed to a toxic environment. Its an improvement over social corporations because it does not remove risk from an already unbalanced highsec.
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Alavaria Fera
GoonWaffe
6534
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Posted - 2015.02.12 01:54:31 -
[222] - Quote
La Nariz wrote:Marsha Mallow wrote:La Nariz wrote:Nope the ganking nerfs are far far more numerous than the buffs and most of the ganking buffs are unintended effects of adjusting other areas. However almost all of the ganking nerfs have been direct nerfs. ^ We came here to spank and be spanked, not grind mindlessly until we have 200ml SP and eleventy squillion ISK and are ready to compete (by which point, it's meaningless anyway). The NPE funnels people into mindless ISK pumping. This must be addressed as a priority. The terrible fearmongering 'advice' from people in NPC corps is far more responsible for aggravating risk aversion and feelings of entitlement to safety features than the actions of 'griefers'. Recognise how dangerous it is to create default channels ingame where people can brainwash new players into being pathetic quivering 'victims'. These new social corps might actually curb a portion of this, I'm undecided. Either way, NPC corps need to go. If that's on the roadmap and this is the only way to get it through, fair enough. Social corporations as I understand are basically NPC corporations for only select members. We already have those in player made chat channels. If the problem is toxic NPC corporation atmospheres we can treat them as we do local in wormholes and shut off NPC corporation chat with an option for players to join it. It'd work exactly like the safety, it'd default be off so newbies could not be unwillingly exposed to a toxic environment. Its an improvement over social corporations because it does not remove risk from an already unbalanced highsec. But the problem is clearly that highsec is unbalanced due to -too much- risk.
So it's not an improvement.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Chopper Rollins
Lantean Empire
1038
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Posted - 2015.02.12 02:25:46 -
[223] - Quote
OH GHOD THIS THREAD The people who love hitting people who can't hit back are screeching at the small changes designed to give their prey a little chance rather than none. AND THE SOUND IS GLORIOUS THE TEARS ARE DELICIOUS I'M MINING IN DELVE COME AND GET MEEEEEEEE wimps
Goggles. Making me look good. Making you look good.
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Syn Shi
School of Applied Knowledge Caldari State
98
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Posted - 2015.02.12 02:50:41 -
[224] - Quote
Scipio Artelius wrote:Eli Apol wrote:edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing We seem to agree. The arguments posted in the thread have been along the lines of, if increasing the size of the sec status hit is a nerf to pvp, then tags should be seen as a buff to pvp. But tags aren't designed to allow more pvp. They are designed to allow access to highsec with less risk of pvp, hence not a buff to pvp.
Tags are there to let people who made the choice to pooch their status back into hi-sec.
Which is strange...because they want to pvp but for some reason want to go into an area with little pvp.
You would think they would just stay in low and null if it was for pvp.
Who is avoiding pvp again? |
La Nariz
GoonWaffe Goonswarm Federation
3215
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Posted - 2015.02.12 03:03:24 -
[225] - Quote
Syn Shi wrote:Scipio Artelius wrote:Eli Apol wrote:edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing We seem to agree. The arguments posted in the thread have been along the lines of, if increasing the size of the sec status hit is a nerf to pvp, then tags should be seen as a buff to pvp. But tags aren't designed to allow more pvp. They are designed to allow access to highsec with less risk of pvp, hence not a buff to pvp. Tags are there to let people who made the choice to pooch their status back into hi-sec. Which is strange...because they want to pvp but for some reason want to go into an area with little pvp. You would think they would just stay in low and null if it was for pvp. Who is avoiding pvp again?
Area wouldn't have low pvp if it quit being nerfed. CCP should just shift all highsec pvers onto SISI and be done with it. Risk free meaningless pay that I'm sure they'll continue to pay for.
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Jenshae Chiroptera
The Volition Cult
912
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Posted - 2015.02.12 03:09:37 -
[226] - Quote
Tipa Riot wrote:Now I understand what people mean when they are talking about PvP carebears... Do you mean the ones that roam around and dip their toes in the deep end only when it suits them or the ones that keep swimming around in the deep end all the time?
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Syn Shi
School of Applied Knowledge Caldari State
98
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Posted - 2015.02.12 03:12:02 -
[227] - Quote
La Nariz wrote:Syn Shi wrote:Scipio Artelius wrote:Eli Apol wrote:edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing We seem to agree. The arguments posted in the thread have been along the lines of, if increasing the size of the sec status hit is a nerf to pvp, then tags should be seen as a buff to pvp. But tags aren't designed to allow more pvp. They are designed to allow access to highsec with less risk of pvp, hence not a buff to pvp. Tags are there to let people who made the choice to pooch their status back into hi-sec. Which is strange...because they want to pvp but for some reason want to go into an area with little pvp. You would think they would just stay in low and null if it was for pvp. Who is avoiding pvp again? Area wouldn't have low pvp if it quit being nerfed. CCP should just shift all highsec pvers onto SISI and be done with it. Risk free meaningless pay that I'm sure they'll continue to pay for.
For someone who hates hi-sec you sure are making an effort to try get back in.
Buy some tags with all that isk from doing pve in nullsec. |
Unezka Turigahl
Det Som Engang Var
607
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Posted - 2015.02.12 03:21:51 -
[228] - Quote
Herzog Wolfhammer wrote: So many have tried to address this over the years. The lack of response from CCP over the reformation of the NPE pretty much says "the players need to handle this".
Last time they talked about it they seemed to be planning to remove the NPE all together, and instead put things in place that aid new players in "discovery".
Herzog Wolfhammer wrote: For loss, players should be given ships by tutorial mission agents and then sent on missions where the destruction of the ship is guaranteed. Perhaps even a part of the mission. This keeps them from being like "Oooh my first frigate! I'll keep it forever and ever!"
There already is a noob mission that does this. But it is pretty lame. You shoot a tower, it blows up and takes out your ship with it.
When I first started actually subscribing to this game instead of messing around with trial accounts, salvage had just been added into the game. I think this was 2007. Salvage was ridiculously valuable at the time, I made 300mil salvaging frigate wrecks in noob-only mission pockets in my Reaper. Anyway, the coolest thing was all the noobs were competing over these noob mission pockets pretty heavily. Stealing loot and blowing up each others rookie frigates. I would like to see noobs start out with the ability to fit a full range of civilian modules on their rookie ships. AB, MWD, scrams, disruptors, webs, everything. Maybe make the civilian scram, disruptor, and web only work on other rookie ships. Then add pockets that only rookie ships can enter into, with an objective for noobs to complete that pits them against other noobs.
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Jenshae Chiroptera
The Volition Cult
912
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Posted - 2015.02.12 03:26:42 -
[229] - Quote
Unezka Turigahl wrote:Herzog Wolfhammer wrote: So many have tried to address this over the years. The lack of response from CCP over the reformation of the NPE pretty much says "the players need to handle this".
Last time they talked about it they seemed to be planning to remove the NPE all together, and instead put things in place that aid new players in "discovery". Herzog Wolfhammer wrote: For loss, players should be given ships by tutorial mission agents and then sent on missions where the destruction of the ship is guaranteed. Perhaps even a part of the mission. This keeps them from being like "Oooh my first frigate! I'll keep it forever and ever!"
There already is a noob mission that does this. But it is pretty lame. You shoot a tower, it blows up and takes out your ship with it. When I first started actually subscribing to this game instead of messing around with trial accounts, salvage had just been added into the game. I think this was 2007. Salvage was ridiculously valuable at the time, I made 300mil salvaging frigate wrecks in noob-only mission pockets in my Reaper. Anyway, the coolest thing was all the noobs were competing over these noob mission pockets pretty heavily. Stealing loot and blowing up each others rookie frigates. I would like to see noobs start out with the ability to fit a full range of civilian modules on their rookie ships. AB, MWD, scrams, disruptors, webs, everything. Maybe make the civilian scram, disruptor, and web only work on other rookie ships. Then add pockets that only rookie ships can enter into, with an objective for noobs to complete that pits them against other noobs. I thought that maybe giving newbies a few days or a week in a tutorial system, that is like null before being moved to the main server might be interesting.
The time limit helps to ensure that veterans aren't there long or achieve much.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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GetSirrus
Imperial Academy Amarr Empire
83
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Posted - 2015.02.12 03:42:42 -
[230] - Quote
Insurance removed; how does it fit into Risk and Reward to commit an action for which you are guaranteed an outcome? Whether you succeed in the gank, you still receive a reward?
penalties tripled; largely irrelevant, just get to -10 faster. it does not go any lower for recidivism
mining links in shields; Tend to agree here, but this was clearly stated as a holding solution for null and rorquals. In high-sec orcas are commonly used to both haul and boost, so they don't hide a pos.
ventures with stabs; a frigate?? Since they don't have any decent EHP to withstand alpha most will pop before alignment. CODE had a reasonably successful contest in August proving that. Plus you really need to think outside of high-sec for moment. These things are used harvest gas, outside of high-sec, against rats with points.
awox; You skipped the key point that it was proposed by a null-sec csm officer. Did not originate with high-sec. You need to give credit where due. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5752
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Posted - 2015.02.12 03:53:38 -
[231] - Quote
Scipio Artelius wrote:Mara Rinn wrote:So I take it you hold the view that a mission-spamming care bear wouldn't use polarised weapons
Yep, pretty much sums it up. I'll take your silence to my question as a yes too.
You need to read your question again, specifically the part where you assume that a PVP fit ship with polarised weapons is somehow not an easy target for gankers.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5752
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Posted - 2015.02.12 04:01:18 -
[232] - Quote
Scipio Artelius wrote:Eli Apol wrote:edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing We seem to agree. The arguments posted in the thread have been along the lines of, if increasing the size of the sec status hit is a nerf to pvp, then tags should be seen as a buff to pvp. But tags aren't designed to allow more pvp. They are designed to allow access to highsec with less risk of pvp, hence not a buff to pvp.
At the same time, the sec status hit is perceived as a nerf to PVP by the OP of this thread. Since the tags-for-sec is an easier way to recover sec status (for those people who consider security status important), it's a buff to (lowsec) PVP. You've even stated this yourself in this thread: you need to keep yourself clean to make life easier for your lowsec PVP play style. Tags for sec allow you to continue to PVP in lowsec with less risk.
There are issues with lowsec PVP and security status, such as the inability to set drones to assist a fleet member. The model is broken at a more fundamental level than, "my sec status takes too much of a hit when I shoot people."
Day 0 Advice for New Players
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Lupe Meza
Hedion University Amarr Empire
63
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Posted - 2015.02.12 04:09:13 -
[233] - Quote
I don't think CCP should do anything with the NPE to promote PVP honestly.
This is advertised as a player driven game, players shouldn't really be told they have to do anything. The NPE should show some of what is available and a handful of possibilities and some basics on mechanics and pretty much that is. It should show them what choices they can make. PVP isn't a prerequisite for EVE. You can have a fine career in EVE without killing anyone taking up an Exploration or Industrial track. You can have the a killboard redder than a baboon's ass and your game will boot up just fine and you won't be greeted with a "You account has been terminated, you suck; Love CCP" message.
Just because some players make the entirety of their game experience about blowing up random capsuleers, sometimes even outside the docking ring, does not mean that is something that everyone should aspire to. Being a carebear, while boring IMO, is a perfectly legit choice. Just like the choice to spend your days refusing to kill anything with actual guns on it is a choice. Just like spamming duel invites to catch a clueless sucker is a choice. Just like deccing everyone in local in High Sec is a choice. I'm not going to pretend that the later examples are more worthy ways of spending your gametime. Your gametime should be spent however you want, it's your sub and it is a sandbox.
If you want more players to PVP, take the time to seek out new players and blood for your PVP corps. Recruit, take them under your wing, go on fleets. Show them how fun and awesome it is. Show them how to live in low, how to live in null. D-Scan, Dotlan, In game map statistics, show them how to be successful. That's not something CCP should do that is something that players should be doing. If your way of EVE life is best, prove it. Or don't.
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Unezka Turigahl
Det Som Engang Var
607
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Posted - 2015.02.12 04:28:34 -
[234] - Quote
I think the point is that the NPE is heavily biased towards PvE, particularly mission running style PvE. It treats EVE as if it is like all the other quest-grinding games, which it is not. |
Sibyyl
Gallente Federation
22482
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Posted - 2015.02.12 04:31:47 -
[235] - Quote
Elenahina wrote:Player corporations don't need more stuff to do - they already have access to everything in the game - unless you mean arbitrarily limiting access to things for members of NPC corps - but I doubt that's what you were trying to get at.
There is no benefit for any single PVE activity in the game by being in an actual wardeccable corp.
You need both the carrot and the stick.
Applying the stick alone does nothing for the PVE player, since the perfect loophole to skip wars already exists. If the loophole disappeared, there is still nothing you could do to make that player undock. As this is a game of alts, you are likely having no effect on a typical player's livelihood.
Incentivize PVE players by providing benefits to their activities for being in a corp and tie it to corp age and player membership in corp age (not my idea, it is Sabriz's). Disincentivize NPC corps by raising their taxes and applying these taxes to other activities (like say.. selling on the market).
Quote:If the members of the corporation don't feel any sense of common identity, they have no real reason to defend the corporation - no skin in the game, as my father would say. They can drop that corp and move on to a new one with the same people and literally no one would care.
Take my corp, for example - Agony has a name - a reputation within the larger Eve community. The members have a common sense of identity, because of that reputation, and we have a common set of goals. That makes our corporation worth defending - we're not protecting space pixels, but we are defending our reputation as a corp.
This is a value judgment on your part. Just because you want to defend the corp name, or join the army during draft time, or (insert any activity you'd like here), doesn't mean that some other person has the same priorities and the same values. We can argue that a lot of types of personal values may be bad for EVE as a game long term, but just because players don't go up in arms to defend a corp during a wardec isn't necessarily an end to EVE as we know it.
Some people make corps to be social and the name itself may be meaningless. As long as the loophole exists, it would be foolish for them not to use it. There is no e-honor requirement for wardecs and decc-dodging.
You are consenting to PVP as soon as you undock. However, nobody should have to consent to not utilizing any and every legal method in the game to get ahead. In this case, a player who doesn't care for a wardec does not participate in one. Running away is a perfectly valid strategy in 100% of cases.
Friendship is the best ship.
Sabriz for CSM go go go
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Lupe Meza
Hedion University Amarr Empire
63
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Posted - 2015.02.12 04:38:34 -
[236] - Quote
Unezka Turigahl wrote:I think the point is that the NPE is heavily biased towards PvE, particularly mission running style PvE. It treats EVE as if it is like all the other quest-grinding games, which it is not.
PVE is the easiest way for a new player to get a starting amount of ISK beside trading, but trading requires starting capital. I don't view this as a bad thing. I don't think it sets up players for a grind, or sets EVE up as one of those types of games. I think rather that players coming in a programmed to think that way and it takes them a while to see the possibilities after years of collecting bear asses and getting purple lewt.
EVE can be a quest-grinding game if you want it to be. After all there are missions to grind. I tend to shy away from a mentality of defining what EVE is not, especially when few can say what it is. But in this case clearly there are quests and NPC's and rewards.
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baltec1
Bat Country Goonswarm Federation
14953
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Posted - 2015.02.12 05:03:58 -
[237] - Quote
GetSirrus wrote:Insurance removed; how does it fit into Risk and Reward to commit an action for which you are guaranteed an outcome? Whether you succeed in the gank, you still receive a reward?
It had a huge impact on ganking making it massively more expensive.
GetSirrus wrote:penalties tripled; largely irrelevant, just get to -10 faster. it does not go any lower for recidivism
sec status loss is not the only penalty that has increased, not by a long shot.
GetSirrus wrote: awox; You skipped the key point that it was proposed by a null-sec csm officer. Did not originate with high-sec. You need to give credit where due.
While that might be true it is still another nerf to the "bad guys" of highsec.
What the OP is highlighting is that there has been a massive reduction in risk for highsec while the rewards have seen no reduction. Infact they have been buffed greatly.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Scipio Artelius
The Vendunari End of Life
32913
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Posted - 2015.02.12 06:05:13 -
[238] - Quote
Mara Rinn wrote:You've even stated this yourself in this thread: you need to keep yourself clean to make life easier for your lowsec PVP play style. Tags for sec allow you to continue to PVP in lowsec with less risk.
Where did I state this exactly? If that was you interpretation, it wasn't my intent. I use them as an easy option to repair sec status to fly logistics. Not for an easier life in lowsec. If CCP removed them, I just wouldn't fly logistics anymore. I don't really care in the slightest about an easy life. Easy isn't why I play eve.
Tags don't make life easier in lowsec, nor are they about pvp. That was never their intent. The intent is all explained in the devblog.
Come Win At Eve - Join The Vendunari
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Carmen Electra
Shiptoasters
59813
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Posted - 2015.02.12 06:13:30 -
[239] - Quote
Scipio Artelius wrote:Mara Rinn wrote:You've even stated this yourself in this thread: you need to keep yourself clean to make life easier for your lowsec PVP play style. Tags for sec allow you to continue to PVP in lowsec with less risk.
Where did I state this exactly? If that was you interpretation, it wasn't my intent. I use them as an easy option to repair sec status to fly logistics. Not for an easier life in lowsec. If CCP removed them, I just wouldn't fly logistics anymore. I don't really care in the slightest about an easy life. Easy isn't why I play eve. Tags don't make life easier in lowsec, nor are they about pvp. That was never their intent. The intent is all explained in the devblog. Scip, I'm really trying to think of a way to troll you, but I just can't.
Here, have this hug instead.
GÖÑ
Remove killmail APIs
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La Nariz
GoonWaffe Goonswarm Federation
3215
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Posted - 2015.02.12 06:22:37 -
[240] - Quote
Syn Shi wrote:La Nariz wrote:Syn Shi wrote:Scipio Artelius wrote:Eli Apol wrote:edit: Either way it's a method for lowsec PvPers to move into highsec to take up PvE, not a buff for people already in highsec PvEing We seem to agree. The arguments posted in the thread have been along the lines of, if increasing the size of the sec status hit is a nerf to pvp, then tags should be seen as a buff to pvp. But tags aren't designed to allow more pvp. They are designed to allow access to highsec with less risk of pvp, hence not a buff to pvp. Tags are there to let people who made the choice to pooch their status back into hi-sec. Which is strange...because they want to pvp but for some reason want to go into an area with little pvp. You would think they would just stay in low and null if it was for pvp. Who is avoiding pvp again? Area wouldn't have low pvp if it quit being nerfed. CCP should just shift all highsec pvers onto SISI and be done with it. Risk free meaningless pay that I'm sure they'll continue to pay for. For someone who hates hi-sec you sure are making an effort to try get back in. Buy some tags with all that isk from doing pve in nullsec.
What?
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