Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 .. 56 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ishtanchuk Fazmarai
3852
|
Posted - 2015.07.23 13:17:45 -
[871] - Quote
Wacktopia wrote:The dichotomy of WIS:
- Vets don't want it because they get the game, enjoy it as-is and associate only pain with WIS.
- Perception is that new players expect it because the game feels one-dimensional without a serious human avatar experience.
You are never going to get these two points of view to line up. WIS had it's shot and there's really no point dragging back over the past. EVE is a much better game now than it ever was.
Personally I would have really liked to so WIS become what the prototypes suggested. It would have added depth to the game. But we don't have it so... yeah.
Well, WiS was about the promise that EVE would be something more than what it was -not just a pew pew spaceships game, but a game where people would interact as unique individuals rarther than generic spaceships.
It would also open venues for new gameplay so people who started anew would be on equal footing to years old veterans. Even would have a chance to carve a niche and become King of Stations.
EVE Online needed the future promised by Ambulation and didn't got it. Now it is just repeating its past: Incursions Again come as a prelude to Apochrypha Again and right after Soverignty Again...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|
Max Deveron
Deveron Shipyards and Technology
210
|
Posted - 2015.07.23 17:24:03 -
[872] - Quote
Webvan wrote:Max Deveron wrote:
Nobody said anything about changing anything, but adding to it. -blah blah snip snip- Been playing this game about as long as you have, but by your attitude it sounds like your more comfortable playing an FPS or combat flight sim.
Hey cool, so you first logged into EVE around the time castor or exodus. OK then you should totally understand, no need to lecture you. You should already know how important it is to just fix stuff, not leave stuff broken for great periods of time to go create something else that'll be broken for great periods of time. And since you were here while they worked on incarna, you know how even doing anything at all with the flight simula... er flight spaceship simulator (or submarine wars?) in regards to just fixing this game was more or less abandoned. But your theory that if they had kept working on the sims onlin... WiS, EVE would still be in it's better shape today compared to before they got called out on it all? This logic eludes me, to have experienced what you did and how you could suggest EVE would be just the same in the spaceship game if CCP had just gone on tooling with WiS to just add to this game. I'd give you a game suggestion to go off and play as well, but sorry, The SIMS Online closed long ago. Maybe angry birds? Edit oooh as for your insult, what was that, some sort of British thing? Haha miners...
Nope nothing so much as specifically bettering the game....im only talking about the RL money aspects of CCP, i for one woldnt mind some graphics and things to do in station once in awhile. spend most of my time in space myself. but as to maybe a way of acquiring more accounts based on those people that would spend a lot of time in that enviorment.....well if they sub for a year...even 100 of those type of players would be like at least 13k into CCP's pocket....meaning more revenue for us to have a better space game. That is what I am talking about, adding the fluff to get those players to spend their cash here....and if they are still wow-ish like if they ever undock....well we get to awox, kill, pod, scam them which is what we would do anyway.
Edit: oh in retrospect of the way im thinking, i do not expect to EVER see it happen, but fantasy sake, lets say we somehow get 1 million such targets/players.....thats at least 130 million $ revenue for CCP to better our space gaming experience. |
Jenn aSide
Smokin Aces.
11886
|
Posted - 2015.07.23 17:41:25 -
[873] - Quote
Max Deveron wrote:.well if they sub for a year...even 100 of those type of players would be like at least 13k into CCP's pocket....meaning more revenue for us to have a better space game.
There it is, the underlying (false) belief that drives not only a lot of "WiShful thinking" (I should copyright the phrase lol), but also a lot of the "EVE would be so much better if only it attracted lots of people who wouldn't like EVE without the useless fluff" thinking as well.
The problem is reality. The idea that a company making more money somehow translates to that company spending that money to make better products for you to enjoy is ridiculous. It's exactly like saying "If I buy 2 Big macs from McDonalds instead of one, tomorrow they will make better Big Macs". Show me one company, ANY COMPANY in any industry where more people giving them money resulted in a better product..
No they won't give you a better product, they (stakeholders/investors whatever) will pocket that money, OR the company will try use those extra funds to develop some other product that they can sell to people who aren't you (because they already have YOU) such as "McRockyMountain Oysters" or some such. This is what CCP was trying to do with WoD by the way, sure some EVe players would have played, but we weren't the target audience.
WHY would McDonalds (or any company) make you a Better Big Mac (or any product) after you just proved that you will buy the Product as it is already?
The above points to the irony of the fact that legions of people play EVE online, don't like it or at least like it some but think "it could be sooo much more" while continuing to pay for EVE as it is, signalling to CCP that they don't HAVE to make the game 'better' because "these smucks will already pay for a game they dislike/feel is incomplete anyways". |
Dersen Lowery
Scanners Live in Vain
1714
|
Posted - 2015.07.23 17:44:48 -
[874] - Quote
Webvan wrote:Again, tidi and all actual improvements to the game came after WiS, as I said after they quit playing with dolls.
So you're just getting into semantics. Because guess what? If they started working on that stuff after "playing with dolls," TiDi would be brand new.
Get it into your head that they were actively working on improving the engine of the game during Incarna. It's what the dev blogs show. It's true. TiDi would not have happened when it did otherwise.
And, speaking of mythologizing:
Webvan wrote:At this point I doubt you were, probably just saw the controversy on some gamers blog and got fascinated with it all. Maybe not so much the game but just a platform to shitpost and do make believe tears all over etc. Well you always have those other EVE-killerGäó games you like so much, maybe in time they will be worthy of your trollings there.
So making up a bunch of convenient fictions to support your argument is not shitposting or trolling? That's new.
For the record, I've been interested in this for years. I got interested with the first CCP Veritas dev blog I saw, and read everything from CCP that I could find. And "EVE killers" are a joke. There is no game like EVE, and there are no games in the pipeline like EVE. I have contributed $0 to Star Citizen, $0 to Elite:Dangerous, and so on, because they're not EVE. So please, try to stick to what you know. I know it's hard when you're used to comforting myths, but it's worth trying.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
Candi LeMew
Isogen 5
34577
|
Posted - 2015.07.23 17:58:14 -
[875] - Quote
Webvan wrote:Candi LeMew wrote:
That's all it is. But nobody will admit that, they just throw a ton of other ::reasons:: in why avatar interaction would be the end of the world. It's 100% cultural.
It's just coding. CCP bit off more than they could chew, admitting to that. They disbanded the team. Ships + Avatars is just not something rational, not unless some multi-billion dollar company is going to tackle it, like M$ which for all that would be worth. If it were not so, it would have been done. I meant moreso the resistance to it is cultural.
CCP tried jumping in the deep end, made a ton of promises and then did a terrible job at implementing it all. Not a good way to attempt it, especially when (at the time) only a percentage of the playerbase were behind it. To see it dropped after that series of comedic errors doesn't surprise me at all. Now days those bad memories still linger, but I don't believe it's technically out of reach at all. The biggest hurdles are probably CCP themselves having now dumped the team for it, it's not something that can be implemented by a small or "part-time" crew. Supply and demand, and I don't think there's quite the "demand" from the community to lash out and put another whole team on the topic ... at this time.
But I still believe we'll see 'something' in the arena of avatar interaction here eventually. The community is slowly warming to the concept of avatar fun over the past few years. Just look at things in 2011/12 compared to now - you even mentioned avatars and you'd be trolled off the forums within the first couple posts. But now days it's a serious topic to all but a few.
That in itself is a victory and sign of significant cultural change in EVE.
In Anoikis .. Bob Is Always Watching ...
"I been kicked out of better homes than this" - Rick James
GÖ¬ -¦een -++¦-é w+¦-é a -ôew -ò-+ell-ò, -¦-à-é +¦ don'-é wal-+ w+¦-é a l+¦-+p
|
Max Deveron
Deveron Shipyards and Technology
210
|
Posted - 2015.07.23 19:24:09 -
[876] - Quote
Jenn aSide wrote:Max Deveron wrote:.well if they sub for a year...even 100 of those type of players would be like at least 13k into CCP's pocket....meaning more revenue for us to have a better space game. There it is, the underlying (false) belief that drives not only a lot of "WiShful thinking" (I should copyright the phrase lol), but also a lot of the "EVE would be so much better if only it attracted lots of people who wouldn't like EVE without the useless fluff" thinking as well. The problem is reality. The idea that a company making more money somehow translates to that company spending that money to make better products for you to enjoy is ridiculous. It's exactly like saying "If I buy 2 Big macs from McDonalds instead of one, tomorrow they will make better Big Macs". Show me one company, ANY COMPANY in any industry where more people giving them money resulted in a better product.. No they won't give you a better product, they (stakeholders/investors whatever) will pocket that money, OR the company will try use those extra funds to develop some other product that they can sell to people who aren't you (because they already have YOU) such as "McRockyMountain Oysters" or some such. This is what CCP was trying to do with WoD by the way, sure some EVe players would have played, but we weren't the target audience. WHY would McDonalds (or any company) make you a Better Big Mac (or any product) after you just proved that you will buy the Product as it is already? The above points to the irony of the fact that legions of people play EVE online, don't like it or at least like it some but think "it could be sooo much more" while continuing to pay for EVE as it is, signalling to CCP that they don't HAVE to make the game 'better' because "these smucks will already pay for a game they dislike/feel is incomplete anyways".
and here I have to disagree with you on the sentiments your writing........ hmmm, why would a Mcdonalds try to make a better bigmac or increase its sales like 2 for 5......because the sales are dropping or nobody is buying it.
Now as to CCP....the already announced at fanfest last year basically to the world.....that CCP is only going to work on the EVE UNIVERSE from here on out. That entails that they are going to work on products only pertaining to the EvE Universe, whether thats hardware, integrating current gamelines together, creating new things for those games....ie WiS.
Now its true some of the money will be pocketed, CCP is not a public shares investors company so that means shareholders are basically internal or have been with the company as a owner or some high managment position. Of course they will pocket some of the money, the game belongs to them. Paychecks, overhead, better hardware....leaving a slim margine for eventually enlarging their ability to create more, even better, and maybe even faster things for the playerbase to utilize.
I am sure they are people that stay, but in my experience the ones that dont sub up, and the ones that sub up for a month and leave permenantly far out number the the ones that stay. Add my experience to the things i observe from listening to others 1 in 10 or 12 people actually stay in EvE for various reasons.....and thats on top of the growing number of veterans(2 or more yrs playing) leaving the game. Its not an epidemic....yet.
But it would behoove CCP and also us the players to support them in this to start doing something now, rather than wait till EvE is on the brink of shutdown because of fianicial concerns. And i beg to ask you the question....Why would you personally care if such fluff exsisted as long as it brought in paying customers? Personally i think it would be great to do that, if they dont undock who cares CCP has their money, if they do undock....Who Cares....we the player base already know how to deal with and train them to actually play. Im simply a proponent that watches the stalemate of null, and the listness of high....and both could be fixed....if we had more players for whatever reason.....there is not enough carrots, and im simply proposing that CCP make a garden full of them and watch the rabbits come to try and gorge themselves. |
Nana Skalski
Poseidaon
403
|
Posted - 2015.07.23 22:38:20 -
[877] - Quote
About the argument of WIShfull thinking: every MMO game I played there were a lot of players that wished for more, if bigger the hype, than the things wished for were even more and bigger. Just after the game failed to deliver and their bubbles were popped, game quickly lost an appeal for them, subs dropped. EVE started as an underdog, then hype started on wormholes, then they had to implement planetary interaction and ambulation. Only worholes sticked as a fairly complete feature, maybe because it was the easiest one to implement. The planetary interaction was dissapointing, and WIS was a flop. Players were enraged, but as an underdog still, there was not big drop when I take into account other games I played.
( -á° -ƒ-û -í°)
|
DeMichael Crimson
Republic University Minmatar Republic
50777
|
Posted - 2015.07.24 03:22:07 -
[878] - Quote
WIS : Started out as a very nice daydream which eventually turned into a very bad nightmare.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Desslok VonReich
Acadia Investment Group
0
|
Posted - 2015.07.24 05:30:12 -
[879] - Quote
My issue with WiS is that I've yet to see any compelling gameplay for it.
What will WiS offer that just cant be added as a button to the Neocom?
WiS has to be something more than a terrible UI barrier. Poker? Gambling? There already exists far better and efficient interfaces for that via 3rd party sites. You don't want to spend 5 minutes navigating an avatar in order to do something you could do by just adding a button.
WiS has to add some "game" to the game that cannot be better served by adding an efficient interface. |
Infinity Ziona
Cloakers
2329
|
Posted - 2015.07.24 05:44:39 -
[880] - Quote
Webvan wrote:Candi LeMew wrote:
That's all it is. But nobody will admit that, they just throw a ton of other ::reasons:: in why avatar interaction would be the end of the world. It's 100% cultural.
It's just coding. CCP bit off more than they could chew, admitting to that. They disbanded the team. Ships + Avatars is just not something rational, not unless some multi-billion dollar company is going to tackle it, like M$ which for all that would be worth. If it were not so, it would have been done. Whenever it's done, if it makes it in, one or the other suffers. EnB, SWG (historically speaking), both had ships+avatars, but one or the other sucked. In fact SWG had to do a whole source code rewrite, didn't even make ships at launch it was so hard, came in first expansion and was never really great. EVE is just another on that list, where it really didn't work out, and they were sane enough to realize it at some point rather than sacrificing the entire game. Even if the technology were there, it's a shitstorm of investment to ever do it right, if that is even possible. I voter for saving jobs at CCP, because this game is about the best of pew pew in space rather than splitting the difference and winding up with something mediocre, for both ships+avatars. And for a game that is well into it's run, it's more than just doubly dangerous. But in the end, my vote doesn't matter, CCP left that intention long-long ago. These topics are just for giggles. About as straight as you'll get from me. Now back to our regularly scheduled programming. Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.
Edit: one of the really beneficial things about such a change would be the ability to offload players onto the WIS system when docked up. Instead of jumping into Jita with 2k in local you could jump in with only those in system in local.
The docked, docked AFK and docked spammers would be in WIS. Could still camp stations, could still spam but you'd just have to be in space meaning killable which would be great.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
|
Delt0r Garsk
Shits N Giggles
416
|
Posted - 2015.07.24 08:00:53 -
[881] - Quote
Infinity Ziona wrote: Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.
HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA
https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh]
The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project.
You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB.
Death and Glory!
Well fun is also good.
|
Infinity Ziona
Cloakers
2332
|
Posted - 2015.07.24 10:15:02 -
[882] - Quote
Delt0r Garsk wrote:Infinity Ziona wrote: Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.
HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh] The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project. You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB. Except. You're wrong.
There's already a very good example of a standalone game that plugs into EvE Online market and chat channels. There are also many examples of independently produced software program's that pull data from EvE Online. It would be rather trivial to pass a pilot from EvE client to another application and vice versa.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Max Deveron
Deveron Shipyards and Technology
211
|
Posted - 2015.07.24 10:30:07 -
[883] - Quote
Infinity Ziona wrote:
Edit: one of the really beneficial things about such a change would be the ability to offload players onto the WIS system when docked up. Instead of jumping into Jita with 2k in local you could jump in with only those in system in local.
The docked, docked AFK and docked spammers would be in WIS. Could still camp stations, could still spam but you'd just have to be in space meaning killable which would be great.
an these two points would or should be part of the basis of an argument for having WiS, vets should love the facts of having less lag or whatever from peeps being local etc....an if spammers want to be in space local, they would have to be undocked and therefore able to be killed if not cloaked up.
|
Max Deveron
Deveron Shipyards and Technology
211
|
Posted - 2015.07.24 10:33:21 -
[884] - Quote
Desslok VonReich wrote:My issue with WiS is that I've yet to see any compelling gameplay for it.
What will WiS offer that just cant be added as a button to the Neocom?
WiS has to be something more than a terrible UI barrier. Poker? Gambling? There already exists far better and efficient interfaces for that via 3rd party sites. You don't want to spend 5 minutes navigating an avatar in order to do something you could do by just adding a button.
WiS has to add some "game" to the game that cannot be better served by adding an efficient interface.
Actually I am opposed to 3rd party gambling sites, first of all is there a way to force an Audit of their activities. A Station side casino at least would be operated by CCP, wihtout need for 3r party to have access to my API in whatever form.
And there is plenty of "activity" that would be compelling for WiS to be avaible....even if you would prefer to never dock up and just do things remotely with your NeoCom buttons.
|
Lan Wang
V I R I I Ineluctable.
1176
|
Posted - 2015.07.24 10:36:23 -
[885] - Quote
-1 for ccp run gambling because it will just cause trouble when people lose, how exactly would adding wis help with server performance?
EVEALON Creative - Logo Design & Branding | Digital Design
|
Max Deveron
Deveron Shipyards and Technology
212
|
Posted - 2015.07.24 10:40:22 -
[886] - Quote
Lan Wang wrote:-1 for ccp run gambling because it will just cause trouble when people lose
Then maybe they shouldnt gamble. Or read the contracts better when scammed. Or not use autopilot Or not AFK mine. Or not AFK rat/mission Or not spend hundreds of cash on plex for purple ships on day 1 Or not use stabs in FW plexes or be the one crying about those that do Or not this or that or even this........list is infinite.....
Maybe they shouldnt log in play? Hmmm....is that what your suggesting?
Take your trolling and go home.
|
Jenshae Chiroptera
2068
|
Posted - 2015.07.24 11:47:21 -
[887] - Quote
Desslok VonReich wrote:... What will WiS offer that just cant be added as a button to the Neocom? ... I quite liked the idea that people would start in a station, do missions and earn their rookie ship / first frigate then progress from there. I had hopes that WiS would expand to a Descent like game flying from the station to the planet surface, flying through the atmosphere and then playing a PC type version of Dust + PVE / habitation game. Players being moved in ships as passengers to other stations and launching in their shuttle craft from our ships to go down to planets that have no station. Players fighting over PI buildings, under mining operations, trying to intercept ships carrying troops to attack planet, moon facilities and stations.
I have always been sad that CCP fell on their face with WiS but worst of all, they never got up and tried again, even with help. From the way those WoD devs made the other CQs CCP maybe just needs people with a different skill set.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|
Sibyyl
Brave Newbies Inc. Brave Collective
25646
|
Posted - 2015.07.24 15:12:56 -
[888] - Quote
Hi everyone!
Do you guys remember when CSM corbexx helped a bunch of players talk to CCP about apparel?
One of the suggestions was to have "working overalls" or industrial type clothes for the industry PVE players. Well it's possible CCP was listening. I saw some 'Hephaestus' apparel on Sisi this morning. Look here: https://imgur.com/a/7aKAD
GÖÑ
Lights will guide you home
And ignite your bones
|
Mina Sebiestar
Minmatar Inner Space Conglomerate
915
|
Posted - 2015.07.24 15:20:52 -
[889] - Quote
Beer can holster.....finaly! |
Jenshae Chiroptera
2080
|
Posted - 2015.07.24 15:22:34 -
[890] - Quote
The male and female manniquin seem to have the same bulge in the front of their pants.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|
|
Buoytender Bob
Ronin Exploration Mission and Mining
50
|
Posted - 2015.07.24 16:32:34 -
[891] - Quote
Jenshae Chiroptera wrote: The male and female manniquin seem to have the same bulge in the front of their pants.
CCP scientifically calls this the "Caitlyn Effect"
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
|
Sobaan Tali
Caldari Quick Reaction Force
526
|
Posted - 2015.07.24 17:12:48 -
[892] - Quote
Jenshae Chiroptera wrote: The male and female manniquin seem to have the same bulge in the front of their pants.
Well, to be fair, I've never seen a real mannequin with nipples. Then again, they are meant to be anatomically correct enough to see how clothing looks on a male/female figure, not whether your junk will be more...uh, noticeable.
Touche for catching that, though.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Jenshae Chiroptera
2082
|
Posted - 2015.07.24 17:15:25 -
[893] - Quote
Sobaan Tali wrote:... not whether your junk will be more...uh, noticeable. ... Maybe it is a CCP joke about G.I.R.L.s?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|
Delt0r Garsk
Shits N Giggles
417
|
Posted - 2015.07.26 07:37:24 -
[894] - Quote
Infinity Ziona wrote:Delt0r Garsk wrote:Infinity Ziona wrote: Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.
HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh] The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project. You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB. Except. You're wrong. There's already a very good example of a standalone game that plugs into EvE Online market and chat channels. There are also many examples of independently produced software program's that pull data from EvE Online. It would be rather trivial to pass a pilot from EvE client to another application and vice versa. Then lets see your prototype already then.
Talk is cheap. And this IS my day job.
Death and Glory!
Well fun is also good.
|
Ishtanchuk Fazmarai
3862
|
Posted - 2015.07.26 08:54:42 -
[895] - Quote
Oh my, new clothes? Of a never seen before design? Cool!
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|
Infinity Ziona
Cloakers
2335
|
Posted - 2015.07.26 09:52:28 -
[896] - Quote
Delt0r Garsk wrote:Infinity Ziona wrote:Delt0r Garsk wrote:Infinity Ziona wrote: Coding is not really a problem. The WIS component would not even have to be a part of the EvE client. It could be written standalone and only need to pull and push data to and from market, wallets and chat channels. It could easily be based on an already established and tested game engine. Decent crowd sourcing and it could probably be done free with help from players contributing coding design and artwork.
HHAHAHAHAHAHAHAAHHAHAHAHAHAHAAHA https://www.youtube.com/watch?v=7AvHBxUDEyY [Rockit Real Laugh] The only people that would say such a thing is someone who has never done it. Never will do and has ZERO idea of what is needed for such a project. You sound like a manager that wonders why your dev team hasn't written a better google in a week. In otherwords a PHB. Except. You're wrong. There's already a very good example of a standalone game that plugs into EvE Online market and chat channels. There are also many examples of independently produced software program's that pull data from EvE Online. It would be rather trivial to pass a pilot from EvE client to another application and vice versa. Then lets see your prototype already then. Talk is cheap. And this IS my day job. Any prototype would require CCP to make the initial steps. Obviously.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Kaarous Aldurald
Black Hydra Consortium. CODE.
13799
|
Posted - 2015.07.26 09:57:25 -
[897] - Quote
Infinity Ziona wrote: Any prototype would require CCP to make the initial steps. Obviously.
Translation: "I was making it up entirely".
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|
Infinity Ziona
Cloakers
2337
|
Posted - 2015.07.26 10:08:02 -
[898] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote: Any prototype would require CCP to make the initial steps. Obviously.
Translation: "I was making it up entirely". Incorrect: it is entirely up to CCP as the owner of EvE as to whether such a project could go ahead or not.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Jenshae Chiroptera
2106
|
Posted - 2015.07.26 10:30:17 -
[899] - Quote
To put this to rest.
It is common practise to have different programs accessing the same database. Such as a data capture program and then a management program. They can be quite different. In some cases even written in different languages.
So, yes, it is entirely possible that two different games can access the same server and database so long as the database's integrity is maintainted is should not cause a problem.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|
Ishtanchuk Fazmarai
3862
|
Posted - 2015.07.26 10:44:59 -
[900] - Quote
Jenshae Chiroptera wrote:To put this to rest.
It is common practise to have different programs accessing the same database. Such as a data capture program and then a management program. They can be quite different. In some cases even written in different languages.
So, yes, it is entirely possible that two different games can access the same server and database so long as the database's integrity is maintainted is should not cause a problem.
Also should bear in mind that CCP is already working in puting all player data in a single dedicated server from which the game servers (Tranqulity, DUST 514 and Valkyrie) will pull player data. Their aim is that a player can exist as three characters in all three games with a unique login.
Sharing data from player servers to the users server and back is one of the key functions of the system.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 .. 56 :: one page |
First page | Previous page | Next page | Last page |