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Bagrat Skalski
Poseidaon
9563
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Posted - 2015.09.15 16:04:05 -
[1231] - Quote
"Slay" was a strategic take on the EVE universe, and you know what? It was showed in this Ambulation demo we never got our hands on. We had Incarna.
Playstation players got it.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Benny Ohu
Chaotic Tranquility Lethal Intent.
4466
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Posted - 2015.09.15 16:27:00 -
[1232] - Quote
wis was added to third-person time-wasting simulator warframe recently. a player hub was added with stores and npcs not available in the captain's quarters. emotes are also included. the only time i saw it being used for social interaction was during an event. all the rest of the time, it's just a tedious walk through to talk to an npc
the emotes for some awful reason can be activated by mistake inside a dungeon, which is a great way to get shot to death, because the emote menu is right next to the item menu. i have not seen a player use the emotes intentionally except inside the dungeon exit room, where there's nothing else to do while you wait for other players to catch up
on the other hand, the player characters in warframe don't talk in the lore which has obvious restrictions on roleplay |
Bagrat Skalski
Poseidaon
9563
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Posted - 2015.09.15 16:52:41 -
[1233] - Quote
Do you RP in Warframe? How deep does the rabbit hole go?
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Benny Ohu
Chaotic Tranquility Lethal Intent.
4467
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Posted - 2015.09.15 17:14:45 -
[1234] - Quote
Bagrat Skalski wrote:Do you RP in Warframe? How deep does the rabbit hole go? me, no. others, yes, but as far as i'm aware it's not a big thing. warframe's protagonists look cool but don't appear to have any character. compare that to something like city of heroes which really let you create a personality
i wanted to talk about the hubs and wis, though. i see them as having the functions of social interaction, rp and gameplay. warframe's version of wis doesn't have the first two going on and the third is pretty limited. i mean, i'd consider a wis project a success if the gameplay inside is entertaining or players actually begin to congregate there to chat/roleplay in meaningful numbers
the hub is pretty, though
e: you know, i just realised i play on the oceania server which in any game tends to be underpopulated. i doubt there's much more going on in the hubs on the usa or eu servers but i really can't say for sure |
Anna Karhunen
Inoue INEXP
458
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Posted - 2015.09.15 17:43:56 -
[1235] - Quote
Benny Ohu wrote:[quote=Bagrat Skalski] e: you know, i just realised i play on the oceania server which in any game tends to be underpopulated. i doubt there's much more going on in the hubs on the usa or eu servers but i really can't say for sure Roleplayers in most games tend to designate one server as RP server and gather there, so I would not be surprised if they had done that in Warframe as well.
As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting".
-CCP Aporia
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Esrevid Nekkeg
Justified and Ancient
418
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Posted - 2015.09.15 18:33:15 -
[1236] - Quote
mr roadkill wrote: And there you have it.... fighting in stations stations is now possible... once a 0.0 system has been entosises the station is vulnerable during the set timer you (the attacker) can land your ships unplug from it and go shoot people to take their stationservices. Once this is done you hack the main computer and the enemy has x hours to take it back.
Anyone?
As long as we can hang out afterwards in the newly conquered station bar, why not?
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Bagrat Skalski
Poseidaon
9575
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Posted - 2015.09.15 18:44:25 -
[1237] - Quote
Esrevid Nekkeg wrote:mr roadkill wrote: And there you have it.... fighting in stations stations is now possible... once a 0.0 system has been entosises the station is vulnerable during the set timer you (the attacker) can land your ships unplug from it and go shoot people to take their stationservices. Once this is done you hack the main computer and the enemy has x hours to take it back.
Anyone?
As long as we can hang out afterwards in the newly conquered station bar, why not?
And if the station could be customized and would retain the design after the conquest, we could see some tourism going on.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Benny Ohu
Chaotic Tranquility Lethal Intent.
4467
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Posted - 2015.09.15 19:34:22 -
[1238] - Quote
Anna Karhunen wrote:Roleplayers in most games tend to designate one server as RP server and gather there, so I would not be surprised if they had done that in Warframe as well.
i don't think that's the case here. it's really a regional setting rather than server selection, anyway - warframe does not provide servers except for the hubs and games are limited to four people. this does limit comparison between warframe's hubs and what wis eve might have had - the games and communities are pretty different, and warframe's far less social. but both'd pretty much be tack-ons to the 'main' game |
Bagrat Skalski
Poseidaon
9581
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Posted - 2015.09.15 20:59:16 -
[1239] - Quote
Benny Ohu wrote:'main' game You are forgetting that WIS, done right, would be a part of a game as much as every other part they added earlier. What we could talk about would be main activities then. You have seen probably that with Ambulation we could have got that right setting.
Conflict between players with this board game "Slay". Interactions between avatars and NPC in bars. Customizability with player establishments and clothes.
Expand on these three key features and you will have better experience.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Salvos Rhoska
1454
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Posted - 2015.09.15 21:22:07 -
[1240] - Quote
Wishful, wistful, thinking.
Time, money, effort came and went, to no result expect loss.
EVE II could promise it, but apparently that is not in CCP plans.
PvE v PvP
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Bagrat Skalski
Poseidaon
9583
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Posted - 2015.09.15 21:48:27 -
[1241] - Quote
Yeah, they would rather blow all money on games for 3D googles, recreating Space Invaders and Star Wars: TIE Fighter games, but with EVE artwork and background.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Boozbaz
Brutor Clan
17
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Posted - 2015.09.23 07:42:09 -
[1242] - Quote
I support implementing WIS. |
erg cz
Aligned Fleet CZ-SK
341
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Posted - 2015.09.23 07:58:09 -
[1243] - Quote
As long as walking in station will not be displayed on killboards it is a perfect feature to dump ISK without ruining game balance. It would make game more interesting, cause of strong social context of the game itself.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Jade Blackwind
Alexylva Paradox Low-Class
649
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Posted - 2015.09.23 10:09:39 -
[1244] - Quote
erg cz wrote:As long as walking in station will not be displayed on killboards it is a perfect feature to dump ISK without ruining game balance. It would make game more interesting, cause of strong social context of the game itself. "Walking in stations" is already displayed on killboards - WiS clothes are ingame items with ISK value that can be hauled, lost and/or drop just like any other cargo.
Of course, i'd still like a sidearm and a possibility to walk up to a random Jita local spammer and blap him/her/it right in the polygonal head. And a killmail as if it was a pod kill, with implants and all.
Pity that isn't going to happen. |
Chocolate Mooses
Bat Country Goonswarm Federation
51
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Posted - 2015.09.23 14:53:19 -
[1245] - Quote
This poor horse is already dead due to massive beating and it's time we bury it. |
Sibyyl
Brave Newbies Inc. Brave Collective
25670
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Posted - 2015.09.23 15:17:32 -
[1246] - Quote
Chocolate Mooses wrote:This poor horse is already dead due to massive beating and it's time we bury it. Don't be so hard on yourself.
And I wish I could shout you out
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Bagrat Skalski
Poseidaon
9785
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Posted - 2015.09.23 16:56:43 -
[1247] - Quote
Contrary to popular belief WIS idea is not a horse, and it cant die.
Custom ship skins, character creator style "repaint". Bring it!
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Red Teufel
Mafia Redux Feign Disorder
445
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Posted - 2015.09.23 17:05:41 -
[1248] - Quote
WIS created one of the biggest spikes in eve activity in its entire history. Too much revenue for ccp to completely ignore expanding. |
Bagrat Skalski
Poseidaon
9787
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Posted - 2015.09.23 17:07:23 -
[1249] - Quote
Actually the biggest spike was when they made new character creator, Incarna have seen dropping numbers because there was so so little WIS in there, its a shame.
Custom ship skins, character creator style "repaint". Bring it!
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Cahir Ceallach
The Raza. RUCA Emperor
23
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Posted - 2015.10.09 23:34:13 -
[1250] - Quote
CCP,
You deploy ship skinks, you deploy clothes.
Why do you don't relase you can get new customers from star citizen players.
They are fascinate about walking on stations, walking on ship, and walkings of planets. We wanna real sandbox. |
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Delt0r Garsk
Shits N Giggles
446
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Posted - 2015.10.10 08:07:46 -
[1251] - Quote
the last thing we need is Star Citizen fan boys and girls. Also Eve and Star Citizen are like polar opposites in what they are. SC isn't even really an MMO.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Malcanis
Vanishing Point. The Initiative.
17107
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Posted - 2015.10.10 12:45:26 -
[1252] - Quote
Cahir Ceallach wrote:CCP,
You deploy ship skinks, you deploy clothes.
Why do you don't relase you can get new customers from star citizen players.
They are fascinate about walking on stations, walking on ship, and walkings of planets. We wanna real sandbox.
BECAUSE
THEY
CAN'T
Why is this so hard for people to accept?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Jonah Gravenstein
Machiavellian Space Bastards
25258
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Posted - 2015.10.10 13:46:08 -
[1253] - Quote
Cahir Ceallach wrote:CCP,
You deploy ship skinks, you deploy clothes.
Why do you don't relase you can get new customers from star citizen players.
They are fascinate about walking on stations, walking on ship, and walkings of planets. We wanna real sandbox. Most of the players that it would theoretically attract would rage quit when they undock and eventually get ganked. Lack of walking somewhere is not what puts most people off of Eve, the very nature of the game does that, and that is by design; hence the term niche game.
Star Citizen is burning money and achieving little by trying to be all of things for all of the people, Half Life 3 is more likely to be released than Star Citizen is to be a "finished" game that lives up to the promises that have been made.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Aina Aideron
Night Raven Task Force Eternal Pretorian Alliance
23
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Posted - 2015.10.10 15:56:33 -
[1254] - Quote
Been trying to figure out how avatar gameplay could be tried out in eve in a way that would:
- Make sense to the eve universe - Help to improve the experience in other parts of the gameplay that have been requested - Allow for more and a different way of of collaboration and interaction between players - Be possible to implement without being very costly or a risk for CCP - Relevant and meaningful for a large part of the eve players. A well-prepared concept is something CCP could get feedback on in a survey. - Not affect other parts of eve or players that don't want to engage in it, negatively. - Can be used to determine if more avatar gameplay can be developed
Here is the idea:
When out scanning for exploration sites, the idea is to be able to dock at some of the exploration structures, like it was a station, and have the possibility to enter it together with maybe up to three others in your fleet, and that the gameplay would be avatar related and involve investigating the structure. Either alone or with others there could be several different aspects to this gameplay in order to be successful at the exploring. There are challenges like repairing, hacking, decrypting, salvaging and obstacles. Possibly npc combat too. It would be possible but hard to take on all the roles yourself, encouraging to bring someone with you. Each role could require specialization on a level similar to Dust.
Here are the reasons I have for how this idea could fulfill the points:
It would stay true to the lore and fiction, and would make sense in eve, because it is likely that in some of the structures you find, the items are not only in the cargo bay. They may be deeper into the structure, only accessible by entering the structure. There could also be challenges like repairing the cargo bay doors and getting the power up on the structure, in order to be able to pick up the items when you undock. In order to enter the structure, there is perhaps most realistically a jump clone you use when you dock at this structure.
I think this would add something to the experience of exploring, which has been asked for on many forum threads. You can also decide if you want to do it alone or with someone, it is just easier and faster if there are more people and possible to get more loot.
Since you could be a group that investigate the exploration structure together, it allows for collaboration between people in a different way in eve.
For costs, maybe it wouldn't be too costly as the designs of the backgrounds and interior bits could be similar to the (hopefully) upcoming Legion and so a lot of the work could be used again. There is no need for these areas to be huge either, as it is mainly the tasks that could be the focus in this setting. When docking at a relic or data structure, it would obviously be necessary to have a suit, regardless of if it is the capsuleer or a jump clone. So that means that the characters would be similar to those in Legion, which could mean another save in development. Though, given that explorer suits often favour mobility rather than armour, the suit shapes would not be as generic as in Legion and so they should adapt the characters apperance more like other apparel in eve. It would make the avatar gameplay more compelling if it is possible to recognize your character among the others. Though for those wanting to take the role of combat, identical suits to those in Legion would be obvious. I imagine a lot of different suit designs, made specifically for the task you focus on. Modifications and skins for the suits could be relevant as well. From the technical side, it would be easier to make high end graphics since four characters could be max. In short, something similar to Legion, but where the focus is on exploration. Unlike Legion though, these areas should generally be third person, like in CQ.
If it is relevant and meaningful for a large part of the eve players, it is impossible to say. If there is a concrete design idea made, maybe a survey among the eve players could answer that. You would have to use a longer time on each exploration structure, but that could be balanced by higher rewards from the extra items you could find within the structure. In order to make exploration something more, independent on of if you want avatar gameplay or not, I had a suggestion in another thread: https://forums.eveonline.com/default.aspx?g=posts&m=6082884#post6082884
For the moment I don't think if this was implemented, that it would affect the gameplay in other parts of eve. The avatar gameplay doesn't directly affect something in eve, you just find the items inside the structure or solve the puzzles and tasks so that the structure becomes accessible for the relic and data scanner after you undock. But I must think more about this.
The last thing is that it would allow CCP to find out how avatar gameplay works in eve and guage the interest of avatar related gameplay that's directly related to eve, since this would be directly connected to eve.
Problems I see with the idea: I have to think about some reasonable answers, don't have for all yet. why max four people, it seems artificial to have a limitation how can you prevent other non fleet ships from docking how do you find out if a certain exploration site is available for avatar gamaplay? I imagine at every exploration site, there are several different structures. Some are possible to do alone, others need collaboration outside and some requires that you dock Is it possible technically - this I won't have an answer to, hopefully someone does
Hope to get feedback on this idea! |
Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
670
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Posted - 2015.10.10 16:08:29 -
[1255] - Quote
This is dumb.
No thanks. Delete thread please we don't need people talking about this anymore.
If you really want to walk around and talk to people, step up away from your computer and go "walk in station" outside or something.
The nerve of some people . . . . |
Benny Ohu
Chaotic Tranquility
4471
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Posted - 2015.10.10 21:25:36 -
[1256] - Quote
Bagrat Skalski wrote:Benny Ohu wrote:'main' game You are forgetting that WIS, done right, would be a part of a game as much as every other part they added earlier. Conflict between players with this board game "Slay". Interactions between avatars and NPC in bars. Customizability with player establishments and clothes. yeah i don't think a facebook game is going to knit wis into eve online
Malcanis wrote:BECAUSE
THEY
CAN'T what if they believe in themselves cos the power of belief can overcome all obstacles and friendship is the greatest treasure |
W33b3l
Wolf-Monkey Bastards
18
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Posted - 2015.10.11 15:27:31 -
[1257] - Quote
The real question is why CCP is still designing new cloths and putting it up for sale for aurum when you can't even leave your outer space hotel room. They should either finish WIS or completely remove the captain's quarters. Going on the way they are doesn't really make much sense.
Sure walking around the station would be an interesting distraction, but it would get old quick since it would be pointless. |
Terenius Neo
Federal Defense Union Gallente Federation
33
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Posted - 2015.10.11 16:56:08 -
[1258] - Quote
There will always be a drawing feeling about to face a sleeper or a true slave face to face with my character and point a assault rifle on them after docking a station of named folk, right after my ship turned the defenses into dust or hunting a augmented Serpentis crime lord in high sec stations, lower level.
I imagine doing this while taking a walk in the park dome before, watching the stars above and eavesdrop someone talking about drugs. What was demanded by the local agent or something.
Really, the Eve Universe is everything possible in sci-fi to date. You know when you read the novels. I remember the chapter in The Burning Life about cosmetic changes. Sick but I loved it. |
Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
419
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Posted - 2015.10.12 05:23:37 -
[1259] - Quote
Malcanis wrote:Cahir Ceallach wrote:CCP,
You deploy ship skinks, you deploy clothes.
Why do you don't relase you can get new customers from star citizen players.
They are fascinate about walking on stations, walking on ship, and walkings of planets. We wanna real sandbox. BECAUSE THEY CAN'T Why is this so hard for people to accept?
Probably because nobody with even a shred of sense believes them when they say that.
Optimizations were certainly necessary, but it could be done. Graphic card tech has also advanced quite a bit since the summer of rage. The stress can be handled much better for most users. |
Delt0r Garsk
Shits N Giggles
446
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Posted - 2015.10.12 07:10:24 -
[1260] - Quote
W33b3l wrote:The real question is why CCP is still designing new cloths and putting it up for sale for aurum when you can't even leave your outer space hotel room. They should either finish WIS or completely remove the captain's quarters. Going on the way they are doesn't really make much sense.
Sure walking around the station would be an interesting distraction, but it would get old quick since it would be pointless. Wait you have captain quarters on? I do have captain quarters removed. At lot of people do! One of the reasons they don't bother with WiS is they have data on how many people really give a ****. Oh and as has been said about a billion times before. They people that want WiS or would pay for it, won't play eve. They already play the different WoW in space games out there. You won't capture that audience by doing more of the same.
Seriously who wants a ******* space toilet. What 5% chance per hour you go "afk" for a dump. 10% chance of fecal matter in mouth during combat for each subsequent dump? Need to train take space ***** to lvl 5.
AKA the scientist.
Death and Glory!
Well fun is also good.
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