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Jenshae Chiroptera
The Volition Cult
954
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Posted - 2015.02.19 04:02:02 -
[31] - Quote
Edgar Erata wrote:According to the 2002 Guinness World Records, Apollo 10 set the record for the highest speed attained by a manned vehicle at 39,897 km/h (11.08 km/s or 24,791 mph) during the return from the Moon on May 26, 1969 Don't know if it has been said yet, about to sleep. You need to compare EVE ships against submarines, that is the correct, closest type of physics.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Unsuccessful At Everything
The Troll Bridge
19906
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Posted - 2015.02.19 04:04:49 -
[32] - Quote
Jenshae Chiroptera wrote: You need to compare EVE ships against submarines, that is the correct, closest type of physics.
Submarines in space gravy.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Whittorical Quandary
The Asteroid is Depleted
14
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Posted - 2015.02.19 04:15:22 -
[33] - Quote
I am so... not going to pvp you at 40k m/s.
Besides warp, i think any kind of close quarters spaceship combat would have to take place at similar relative velocities (all ships could be traveling at like 100k m/s but due to relative motion, they would seem slow.
Defeats the point of attacking each other if two ships were to collide at tens of thousands of meter per second. (Unless you were miner bumping)
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams
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Xadiran
Moira. Villore Accords
20
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Posted - 2015.02.19 06:04:39 -
[34] - Quote
The reason for it is: Gameplay
The in-game fluff-oriented reason is that warp drives / inertial dampeners cause a sort of drag, limiting a ships sub-warp speeds.
That being said, EVE warp speeds are ridiculous even compared to other science fiction. Interceptors flying around 10 AU/s? Literally seconds from our sun to the edge of our solar system. |
Nevyn Auscent
Broke Sauce
1922
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Posted - 2015.02.19 09:16:37 -
[35] - Quote
While I can't be bothered doing the exact maths, the speed of light is slightly over 2au/sec So nearly every ship in EVE has an FTL drive. |
CerN Frostwolf
The Rising Stars Tactical Narcotics Team
15
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Posted - 2015.02.19 10:14:03 -
[36] - Quote
Nevyn Auscent wrote:While I can't be bothered doing the exact maths, the speed of light is slightly over 2au/sec So nearly every ship in EVE has an FTL drive.
Speed of light is nowhere even close to 2au/sec. The sun is 1 AU from the earth, and light takes 7-8 minutes to reach us from the sun. |
SuperSpyScoutGirl
Sebiestor Tribe Minmatar Republic
7
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Posted - 2015.02.19 10:23:09 -
[37] - Quote
CerN Frostwolf wrote:Nevyn Auscent wrote:While I can't be bothered doing the exact maths, the speed of light is slightly over 2au/sec So nearly every ship in EVE has an FTL drive. Speed of light is nowhere even close to 2 AU/s. The sun is 1 AU from the earth, and light takes 7-8 minutes to reach us from the sun. Speed of light is 7.21 AU/h, or 0.12 AU/s 149,597,870.7 km = 1AU or 1AU = 149,597,870,700 m
Speed of light in a vacuum = 299 792 458 m / s
Speed of light = 299 792 458 m / s / 149,597,870,700 m/AU
= ~0.002 AU/s
Ships most certainly have a FTL drive. |
CerN Frostwolf
The Rising Stars Tactical Narcotics Team
15
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Posted - 2015.02.19 10:28:55 -
[38] - Quote
SuperSpyScoutGirl wrote:CerN Frostwolf wrote:Nevyn Auscent wrote:While I can't be bothered doing the exact maths, the speed of light is slightly over 2au/sec So nearly every ship in EVE has an FTL drive. Speed of light is nowhere even close to 2 AU/s. The sun is 1 AU from the earth, and light takes 7-8 minutes to reach us from the sun. Speed of light is 7.21 AU/h, or 0.12 AU/s 149,597,870.7 km = 1AU or 1AU = 149,597,870,700 m Speed of light in a vacuum = 299 792 458 m / s Speed of light = 299 792 458 m / s / 149,597,870,700 m/AU = ~0.002 AU/s Ships most certainly have a FTL drive.
I stand corrected. It is 0.12 AU/minute and 0.002AU/s |
Khaylinn Akhunshar
Popular People's Front of Judea
6
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Posted - 2015.02.19 10:31:45 -
[39] - Quote
Nevyn Auscent wrote:While I can't be bothered doing the exact maths, the speed of light is slightly over 2au/sec So nearly every ship in EVE has an FTL drive.
I'd recommend watching this video Riding light if you want to get a feel for the speed of light.
It's not a movie for the impatient though :) |
Liafcipe9000
Critically Preposterous
33502
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Posted - 2015.02.19 10:35:58 -
[40] - Quote
a shame they don't count virtual transportation, cuz there was a time when you could fit and activate multiple MWDs on any individual ship...
imagine a dramiel with 4 MWDs...
Founder of the Graycember movement and LAGL's pet cat.
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MarkyJ
10
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Posted - 2015.02.19 13:37:29 -
[41] - Quote
There's something I don't think anyone mentioned here. If this game was realistic you might not even need dedicated weapons.
Consider; to maintain low orbit around the earth (let's say you were chilling out next to hubble) you need to be go about 8km/s. I decide I have an objection to your contiued existance and fly the opposite way round the planet on your orbit. When we meet we have a combined velocity relative to each other of about 16km/s as I fly past you at close range.
At about this time the ratty old sofa I shoved out of the airlock slams into the front of your ship doing about 16km/s. The effect is probably similar to a dreadnaughts railgun.
Kinetic weapons would be awesome in space combat. Your missiles wouldn't even need warheads if you were flying at the target fast enough when you launched them! |
Jacob Holland
Weyland-Vulcan Industries
376
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Posted - 2015.02.19 13:43:40 -
[42] - Quote
Memphis Baas wrote:the ships will just be dots at 10-100-1000 km ranges. If they're even that. Move out past a couple of AU from the star (significantly less from a red dwarf) and the light, with no diffusion, available to your eyes after reflecting from another ship is so small that it would be all but invisible - particularly if its emmisions were low (no engine plasma flare for example). |
permion
Second Battlegroup Nerfed Alliance Go Away
13
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Posted - 2015.02.19 13:53:41 -
[43] - Quote
Robinson's First Law of space combat Something hitting at 3 km/sec (kips) delivers kinetic energy broadly equal to its mass in TNT.
Rick Robinson Robinson's Second Law of space combat For every kilogram of handwavium you remove from a setting, you add about 10 cubic meters of impossible to maintain plumbing.
Jon's Law, part 1 Any interesting space drive is a weapon of mass destruction. It only matters how long you want to wait for maximum damage.
It goes on to say:
Jon's Law, part 2 Interesting is equal to "whatever keeps the readers from getting bored."
FROM: http://www.projectrho.com/public_html/rocket/prelimnotes.php (this site is really really interesting)
Essentially any sufficently interesting drive is indeed the worlds greatest weapon and shield.
Weapon in the sense is that you have a plasma stream(or something stream) that is strong enough to push an aircraft carrier+more at "interesting speeds". Shield in the sense that any object you turn that plasma stream to will be utterly destroyed and redirected. which is why shields/forcefields don't bother me at all in science fiction, because you're just redirecting your sufficiently interesting thrusts in the direction of bad stuff (which also explains why lasers are so darn popular in space since they're more likely to get through those defenses). |
Effect One
Vengeful Swan Vengeful Swarm
177
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Posted - 2015.02.19 14:06:56 -
[44] - Quote
When will people stop trying to apply 'real life' space based hypothetical scenarios to this submarine simulator?
'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon
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Ortus Maleficus
Ministry of War Amarr Empire
16
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Posted - 2015.02.19 15:37:43 -
[45] - Quote
Just did some quick math, regarding interceptor warp speed.
At 10au/s it would take only about 7.5 hours to get from Earth to Alpha Centauri. |
Rayzilla Zaraki
Tandokuno
281
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Posted - 2015.02.19 18:30:49 -
[46] - Quote
Whether or not the spacecraft went that fast is immaterial. Comets, which are much larger than most Eve ships, also travel significantly faster. However, they don't have to have their collision boxes calculated every second to make a game enjoyable and even playable.
Please don't complain about the speed of the ships in this game until you have experienced the speed (or lack of) in another internet spaceship game. The fastest ships in that game which are comparable in size to today's fighter planes top out at a mere 120-ish meters per second. For those of you playing at home, that is 268 miles per hour. That is less than 1/5th the top speed of an F-22 Raptor.
We have cargo ships and even battleships that can go faster than a fighter craft in that other game.
Gate campers are just Carebears with anger issues.
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Barbara Nichole
Cryogenic Consultancy
679
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Posted - 2015.02.20 00:46:46 -
[47] - Quote
FTL travel in eve is pretty fast compared to the apollo missions.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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Rain6637
GoonWaffe Goonswarm Federation
29956
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Posted - 2015.02.20 00:55:01 -
[48] - Quote
I expected a topic about EVE ships lacking visceral impact. I was going to say that locking the camera to a tail view, subject to rotation with the hull would bring great effect to the feel of a ship.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Galen Dnari
Damage Unlimited
19
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Posted - 2015.02.20 06:08:21 -
[49] - Quote
Herzog Wolfhammer wrote:In real space real combat would be next to impossible.
With current technology. Who's to say what a few thousand years of R&D might bring? I figure if there's a way we can kill each other in space, we'll find it.
http://eveboard.com/ub/1939472205-31.png
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