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Eli Apol
Brutor Tribe Minmatar Republic
69
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Posted - 2015.02.20 13:14:00 -
[1] - Quote
So the other day I watched a gank in Niarja out of morbid curiousity and the gankers bumped an autopilotted freighter off the gate so far that he disappeared off the gate's grid.
At this point the ship decelerated to 0m/s. Does the autopilot disable itself when bumped offgrid? Is this working as intended?
I have no sympathy for the ganked pilot but it seems strange that the autopilot isn't able to adapt from 'approach' to 'align' or even 'warp to' as the distance is increased. |
Sibyyl
Gallente Federation
22503
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Posted - 2015.02.20 13:19:11 -
[2] - Quote
The ship is unsuccessfully trying to align. Were they bumping the autopiloter away from their intended warp target?
Friendship is the best ship.
Sabriz for CSM go go go
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Eli Apol
Brutor Tribe Minmatar Republic
69
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Posted - 2015.02.20 13:22:28 -
[3] - Quote
They stopped bumping it once it was offgrid / X km away from the gate and it just sat there motionless.
Looking at my own overview I noticed that I could no longer approach the gate either, I could align / warp to only. It's like this had confused the autopilot. |
Sibyyl
Gallente Federation
22503
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Posted - 2015.02.20 13:31:03 -
[4] - Quote
This makes sense. You can only align or warp to an offgrid target.
I'm surprised autopilot does not try to align when approach is unavailable. Seems like a programming error, and a fortunate one at that.
Friendship is the best ship.
Sabriz for CSM go go go
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Eli Apol
Brutor Tribe Minmatar Republic
69
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Posted - 2015.02.20 13:42:53 -
[5] - Quote
Yeah it just seemed like something simple that probably wouldn't help in 99% of cases but it's literally shooting stationary, rather large fish in a barrel once they bump someone offgrid like that lol |
Nalia White
Tencus
75
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Posted - 2015.02.20 17:32:40 -
[6] - Quote
wouldn't have made a difference probably. but yeah i noticed this too. when you warp at an offgrid spot you won't have the approach option for celestials far away but if you burn offgrid from a celestial the context menu still shows "approach" i believe, not 100% sure there. |
Pok Nibin
Filial Pariahs
515
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Posted - 2015.02.20 20:52:39 -
[7] - Quote
Wait here. I'll go test it on Singularity.
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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Paranoid Loyd
3940
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Posted - 2015.02.21 01:31:54 -
[8] - Quote
You may be reading into it too much, it could be as simple as the "victim" stopped the ship while attempting to get out of being bumped.
When I first started ganking an exclusively killed autopiloters, I experimented with bumping T1 haulers out of gate gun range, they never stopped autopiloting that I can recall once they were out of approach range.
That being said I have seen some odd autopilot behavior. Not every time but sometimes when I kill an autopiloter at an in-gate, he will stop autopiloting and his pod will just sit there. I can't recall it ever happening when I kill them at the out-gate.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Sniper Smith
Center for Advanced Studies Gallente Federation
267
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Posted - 2015.02.21 01:54:35 -
[9] - Quote
Autopilot is stupid, but then again so is anyone who uses it. Just be happy when it kinda works and you don't die. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2763
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Posted - 2015.02.21 02:22:20 -
[10] - Quote
They broke the autopilot with a suicide tackle.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
969
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Posted - 2015.02.21 16:25:33 -
[11] - Quote
Destiny Corrupted wrote:They broke the autopilot with a suicide tackle.
I think that works, but it has been a while. plus if they bump the AP freighter off grid they likely make it safer for their looty alts to scoop the wreck.
@ChainsawPlankto
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Aqriue
Center for Advanced Studies Gallente Federation
735
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Posted - 2015.02.21 17:04:35 -
[12] - Quote
Remove autopilot warping, force the ganker and freighter pilot to actually try to play the game with risk. Problem solved, only reason AP should exist is to show route, not to pilot for you (aka the listws systems to the targeted system, not let you watch a movie on hulu while some dude in a in an NPC corp Mach bump you off grid). |
Nevyn Auscent
Broke Sauce
1923
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Posted - 2015.02.21 22:15:27 -
[13] - Quote
Aqriue wrote:Remove autopilot warping, force the ganker and freighter pilot to actually try to play the game with risk. Problem solved, only reason AP should exist is to show route, not to pilot for you (aka the listws systems to the targeted system, not let you watch a movie on hulu while some dude in a in an NPC corp Mach bump you off grid). Make freighter warps not take 5 minutes per system, so they can actually play the game, not push one button and go to sleep in-between. Currently slow warping ships travelling a distance is not 'playing the game'. You spend 95% of your time in a warp tunnel and the other 5% waiting to align. |
Juno Rook
Perkone Caldari State
11
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Posted - 2015.02.22 15:43:13 -
[14] - Quote
I've never had one problem with autopilot.
why, you ask ?
one simple reason, I never ever use it. If you have something to go do or you get sleepy, dock up in the system you happen to be in. If your that hard up for iskies and can't bother to actually watch what your doing then go buy some plex.
Otherwise just be prepared to fund some gankers new bling. |
Noriko Mai
2068
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Posted - 2015.02.22 15:49:35 -
[15] - Quote
Sibyyl wrote: This makes sense. You can only align or warp to an offgrid target.[..]
Wrong. You can warp to everything >150km offgrid or not, doesn't matter.
Come On Everybody, support Dark Opaque theme
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Sibyyl
Gallente Federation
22736
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Posted - 2015.02.22 16:09:57 -
[16] - Quote
Noriko Mai wrote:Sibyyl wrote: This makes sense. You can only align or warp to an offgrid target.[..]
Wrong. You can warp to everything >150km offgrid or not, doesn't matter.
You can't "approach" something off-grid, only align or warp. My comment wasn't about warping on grid.
"Approach" is what I suspect Autopilot tries to do once it drops out of warp. If it is bumped off grid from the gate, it gets confused and doesn't know what to do.
Friendship is the best ship.
Sabriz for CSM go go go
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Solairen
Matsuko Holding
13
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Posted - 2015.02.22 16:25:30 -
[17] - Quote
Noriko Mai wrote:Sibyyl wrote: This makes sense. You can only align or warp to an offgrid target.[..]
Wrong. You can warp to everything >150km offgrid or not, doesn't matter.
You either didn't read what she said, or completely misunderstood by leaving the rest of the context out. She said you can't "Approach" from off grid, all you can do is align or warp to the target. This has nothing to do with any other targets and is only comparing the change in "Approach" vs "Align" vs "warp" when on grid or off grid. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2776
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Posted - 2015.02.22 16:26:10 -
[18] - Quote
Autopilot always knows what to do. It just gets shut down by a tackle, as said before.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted
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Sibyyl
Gallente Federation
22759
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Posted - 2015.02.22 16:45:06 -
[19] - Quote
On a related note, did CCP remove the autopilot indicator from the HUD/reticule in a recent patch. I remember being able to look down to check if it's on without having to toggle it. Seems like a step backwards in the UI department.
Also inb4 Dark Opaque.
Friendship is the best ship.
Sabriz for CSM go go go
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Eli Apol
Brutor Tribe Minmatar Republic
69
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Posted - 2015.02.22 16:53:04 -
[20] - Quote
Sibyyl wrote:On a related note, did CCP remove the autopilot indicator from the HUD/reticule in a recent patch. I remember being able to look down to check if it's on without having to toggle it. Seems like a step backwards in the UI department. Also inb4 Dark Opaque.
Should be one of the five little buttons to the left of the ship HUD circle thingamahoojit. Along with buttons for scanners and tactical mode, cargo etc.
Press the little << chevrons on the left of the circle if you cant see them |
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3722
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Posted - 2015.02.22 16:59:16 -
[21] - Quote
Approach only works for objects on-grid and <150 km away. Else you either align (celestials and other warpable stuff) or have to manual pilot (ships and such, also :effort: ).
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Sibyyl
Gallente Federation
22770
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Posted - 2015.02.22 17:14:00 -
[22] - Quote
Eli Apol wrote:Sibyyl wrote:On a related note, did CCP remove the autopilot indicator from the HUD/reticule in a recent patch. I remember being able to look down to check if it's on without having to toggle it. Seems like a step backwards in the UI department. Also inb4 Dark Opaque. Should be one of the five little buttons to the left of the ship HUD circle thingamahoojit. Along with buttons for scanners and tactical mode, cargo etc. Press the little << chevrons on the left of the circle if you cant see them
So that's what that big "A" is for.
Friendship is the best ship.
Sabriz for CSM go go go
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
75
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Posted - 2015.02.22 18:35:43 -
[23] - Quote
Paranoid Loyd wrote:You may be reading into it too much, it could be as simple as the "victim" stopped the ship while attempting to get out of being bumped. He doesn't. It's exactly as the OP describes. The autopilot also doesn't get shut down by a tackle or something like that. The freighter is not being aggressed.
The AP is being disabled by bumping the freighter and other certain "preparations". I'm not at liberty to discuss how it works exactly, as it has been petitioned two weeks ago as an exploit, well two exploits actually as conveniently the gate guns are being disabled by this as well.
The intent is to make "hyperdunking" even easier than it already is. Using this technique you can pull any freighter out of AP and hyperdunk it while being in range of the gateguns with the gateguns not firing. You don't have to go through the hassle of "convincing" the freighter pilot to disconnect this way. This is actively being abused for several weeks already and I'd petition any loss that was caused by this.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Eli Apol
Brutor Tribe Minmatar Republic
69
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Posted - 2015.02.22 20:03:36 -
[24] - Quote
See I was wondering whether it was or wasn't an exploit. I mean as far as I was concerned the freighter was dead anyways, 100+km from the gate being bumped by an agility fitted Mach, he had two chances and Slim just left town :D
Gankers are now (ab)using so many mechanics to make it easy on themselves that it's no longer just a gank on a gate as they used to be done:
Grid-fu using MTU's so that they can just bump them <100 instead of 250km
...bumping them off grid (and something else that's a secret and been petitioned?) to make them immobile and out of reach of gate guns...
...manipulating Concord by using shuttles dropped by a Bowhead to draw them off grid every 25s...
...can flipping the loot with a rookie alt so that the actual scooping ship isn't flagged.
IDK, just seems like they're running out of friends/easily multiboxed alts to do it the old fashioned way and making very risk averse gameplay for themselves which is kinda ironic when these same guys keep requesting that CCP reduce the risk aversiveness of highsec... |
Cancel Align NOW
Greater Order Of Destruction The Good Christian Society
455
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Posted - 2015.02.22 20:11:00 -
[25] - Quote
Eli Apol wrote:See I was wondering whether it was or wasn't an exploit. I mean as far as I was concerned the freighter was dead anyways, 100+km from the gate being bumped by an agility fitted Mach, he had two chances and Slim just left town :D
I'm not a freighter pilot and have so far been lucky versus gank attempts (Tengu 4 - 0 Tornados) so it's not like I'm crying about it, just eh...idk, seems icky that gankers are now (ab)using so many mechanics to make it easy on themselves, it's no longer just a gank on a gate as they used to be done:
Grid-fu using MTU's so that they can just bump them <100 instead of 250km
...bumping them off grid (and something else that's a secret and been petitioned?) to make them immobile and out of reach of gate guns...
...manipulating Concord by using shuttles dropped by a Bowhead to draw them off grid every 25s...
...can flipping the loot with a rookie alt so that the actual scooping ship isn't flagged.
It seems like they're running out of friends/easily multiboxed alts to do it the old fashioned way and so making very risk averse gameplay for themselves which is kinda ironic when these same guys keep requesting that CCP reduce the risk aversiveness of highsec...
The old fashioned way was to get enough tank to tank concord and gank while concord were shooting you. Perhaps you would like the game mechanics to go back to that.
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Eli Apol
Brutor Tribe Minmatar Republic
69
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Posted - 2015.02.22 20:16:54 -
[26] - Quote
Fair point - I'm too young to remember *those* days but have heard of them. And I also understand that an active player with a webbing alt is usually still safe from these nu-skool tricks (with added 420noscopewubstep or something)..
It just seems a bit weak that one person *could* suicide gank an afk freighter on their own using just the single alt if they were sufficiently bored/boring to do so (bump offgrid with mach -> drop shuttles and catalysts from bowhead -> do the ganky dance)
I mean that alone invalidates the whole 1 person vs many that usually gets trotted out versus the carebear haulers when ganking is mentioned (and which I completely agree with) |
Siegfried Cohenberg
Deep Core Mining Inc. Caldari State
46
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Posted - 2015.02.23 08:32:54 -
[27] - Quote
You can disable autopilot by bumping something offgrid 150km then scrambling their warp. |
BeBopAReBop RhubarbPie
Brawlers Inc.
1462
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Posted - 2015.02.23 12:01:12 -
[28] - Quote
It sounds to me like there was a tackle ship involved. If the ship is bumped more than 150km away from the gate it will attempt to warp instead of approach. If I remember correctly tackling the ship will prevent the warp and turn off autopilot. I'd need confirmation from seigfried or globby on this though. ... *reads post above* ...
Confirmation received. I should learn to read the whole thread before posting.
New Player Placement Specialist and Scope Project FC.
Contact me for a free consultation.
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