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Faruda
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Posted - 2006.10.07 12:09:00 -
[1]
Arazu abilities are too powerful.
Scrambler bonus prevents enemy from warping out Dampener bonus prevents enemy from attack. Covert ops bonus allows you to attack any target ay time. And last - juicy damage bonus. P.S. Drone bay 40m3!!! 4 t2 med drones...
Uber solo ship. Absolutely uber.
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Valhalior
Caldari Beagle Corp
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Posted - 2006.10.07 12:11:00 -
[2]
Signed. And Falcon should have some DPS bonus - from all recons it sucks in this matter. --------------------------------------------------------------------------------
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Jim McGregor
Caldari
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Posted - 2006.10.07 12:12:00 -
[3]
Edited by: Jim McGregor on 07/10/2006 12:13:03
Most gallente ships are better than the others.. nothing new here. Im not saying its good, but thats the way the game currently is "balanced".
--- Eve Wiki | Eve Tribune | Eve Pirate |
Hakera
Anari Higard
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Posted - 2006.10.07 12:13:00 -
[4]
the gallente and amarr recons certaintly have more useful bonus but not really too powerful unless ofc those tactics work well to counter you, ie your slow, no sensor boosts and have a weak tank.
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Andhokarr
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Posted - 2006.10.07 12:24:00 -
[5]
Edited by: Andhokarr on 07/10/2006 12:24:46
Originally by: Faruda Arazu abilities are too powerful.
Scrambler bonus prevents enemy from warping out Dampener bonus prevents enemy from attack. Covert ops bonus allows you to attack any target ay time. And last - juicy damage bonus. P.S. Drone bay 40m3!!! 4 t2 med drones...
Uber solo ship. Absolutely uber.
Yes nerf everything that makes you cry...
I want to nerf all whiners and nerfers because their stupidity is too powerful.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.07 12:33:00 -
[6]
Originally by: Faruda Arazu abilities are too powerful.
Scrambler bonus prevents enemy from warping out Dampener bonus prevents enemy from attack. Covert ops bonus allows you to attack any target ay time. And last - juicy damage bonus. P.S. Drone bay 40m3!!! 4 t2 med drones...
Uber solo ship. Absolutely uber.
If you actually flew the ship, you'd know that it has the firepower of five drunk hamsters, a tank of Kleenex, and a capacitor that's... lacking.
But sure, if it's such an "uber" ship just get one and kill everyone you meet. Should be easy, since it's so powerful and all. Have fun.
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xlop
Gallente
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Posted - 2006.10.07 12:35:00 -
[7]
40km 1pt scrams OMG WOOOOOT dis is powered over no?
an arazu can only hold down one ship! and only really damp 1 ship constantly! in comparision the caldari one can EASILY jam 5+ BS constantly. the amarr one can criple tracking/optimal of 6 turret ships! the mini one can keep 4-6targets vel down by 90% and paint 0-2 at the same time
until your standard ship does not carry 2+stabs the galante recons are trash. you need at lest 3 points on most bs/fagas/cerbs/ect to keep them there, then u got 3 damps which will only really damp 1 BS enough!
also interdictors do the job much much much better
-- Imperial College London FTW -- |
JoCool
Caldari Infinitus Odium
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Posted - 2006.10.07 12:35:00 -
[8]
You might want to give the Falcon another missile slot. _______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |
Ithildin
Gallente The Corporation
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Posted - 2006.10.07 12:42:00 -
[9]
I'll take a Falcon in my gang any day over an Arazu.
The Arazu can only target, lock down, and hold one enemy at a time. It's damage is far from great, sufficient is a much better word.
The Falcon, on the other hand, can lock down multiple enemies from 200km and is effectively invulnerable if used competently.
The Recons are all very good, with the possible exceptions of the non-cloaked Gallente and both Minmatar recons. (The minmatar recons are invaluable situationally, preferably when supporting Raven fleets) - Three years old |
DubanFP
Caldari
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Posted - 2006.10.07 13:12:00 -
[10]
Each recon has thier own uses. Huggin/Rapier are Very powerful if you use them right. Here's pretty much the breakdown of the recons. Pilgrim: Ultimate solo-pirate. "you know" Curse: Similer to pilgrim but a little more team oriented Azaru: Solo-Pirate but much more situational then pilgrim Lachesis: Group Tackler, excellent at scraming many enemies at long range. 4 Damps with Sensor depression IV can easily disable 2 hostiles. Falcon: Doesn't fit the solo well because of lack of damage, needs buff. Rook: Powerful ECM platform capable of jamming multiple hostiles at once. Rapier: This baby can fight solo, but definately takes some "out of the box" thinking to use right. But it's definately good. Huggin: Tackler Buster. Think about it, Min cruiser V + Signature focusing IV means a 50% increase in signature radius per Target Painter. Combine that with a 34km dual webifier range, and a powerful alpha-strike. . . Frigs dont' know what hit em. 3 TPs will knock a 30m sig to 100m.
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Kamate
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Posted - 2006.10.07 13:46:00 -
[11]
Leave the Arazu alone...nerf the OP!
Just learn to use it...counter it...or get over it and add one to your gang.
And BTW its dps isnt all that much to write home about either.
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kessah
Caldari Blood Corsairs
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Posted - 2006.10.07 13:55:00 -
[12]
Leave it alone. Each race has a ship class there better at than all others. -------------------------------------------------------- Forever Pirate 2
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Krulla
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.07 14:00:00 -
[13]
You, my friend, have obviously never flown a Arazu.
It's a pretty good solo ship, yes, but it's nothing compared to the Pilgrim.
For one, it needs to keep it's range to make use of it's dampener bonus. It's very slow, and it lacks both the PG and cap to fit a MWD. This means that you can't engage most short-range ships, as they will just MWD up to you, at which point you need to warp out.
Second, it's got the firepower of a drunken hamster. Only 3 turret slots, and it can't really fit any mag field stabs, as it needs the lowslots for other things.
Third, it's very very fragile. If you get into a fight with just about anything where the target can fight back, or get into a fight with two targets, you're dead. Period. I lost my Arazu by accidentally warping into a asteroid belt with two month old characters in it in cruisers, got bumped on a asteroid, uncloaked, they locked me down, an died. By comparison, in that scenario, a Pilgrim would just have laughed and nosed them dry, and a Falcon would just have jammed them and gotten away.
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Faruda
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Posted - 2006.10.07 14:29:00 -
[14]
Edited by: Faruda on 07/10/2006 14:31:18 Edited by: Faruda on 07/10/2006 14:30:03
Originally by: xlop 40km 1pt scramsOMG WOOOOOT dis is powered over no?
Learn a bit math before post.
Originally by: xlop an arazu can only hold down one ship! and only really damp 1 ship constantly!
Yes. One. But with 100% result.
Originally by: xlop in comparision the caldari one can EASILY jam 5+ BS constantly.
Are you so retarded? Make some calculation. 5+ BS. Scorp/Rook is happy when jammed 2 BS.
Originally by: xlop until your standard ship does not carry 2+stabs the galante recons are trash. you need at lest 3 points on most bs/fagas/cerbs/ect to keep them there, then u got 3 damps which will only really damp 1 BS enough!
Dude! Use your brain, not propaganda. 2 disruptors + 3 dampeners + web. Enough to keep almost anything(except mwding frigates/cruisers)
Quote: also interdictors do the job much much much better
I am tired from you. Interdictor CANNOT USE COVERT OPS CLOAK.
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Kojiami
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Posted - 2006.10.07 14:33:00 -
[15]
Nerf erebus.
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PathetiQ
Gallente The FreakUs Org.
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Posted - 2006.10.07 14:43:00 -
[16]
Nerf the tristan please, ive kill a cruiser with it... hahaha
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.07 14:50:00 -
[17]
arazu is fine...
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Ortu Konsinni
KIA Corp
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Posted - 2006.10.07 15:13:00 -
[18]
Originally by: Faruda
Originally by: xlop 40km 1pt scramsOMG WOOOOOT dis is powered over no?
Learn a bit math before post.
What? There's nothing wrong with his statement. With Recon Ships 5 and a standard Warp Disruptor, you get an effective range of 40km (20% per level of Recon Ships, -> 100% with Recon Ships 5, -> 20km * 2 = 40km). Obviously you get more with faction disruptors (up to 60 with a Domination Warp Disruptor), even more with a booster in your gang. --- High quality pics of ALL EVE ships!
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Ichabod Crane
Gallente LFC 3rd Front Alliance
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Posted - 2006.10.07 15:17:00 -
[19]
I guess he was killed by a solo arazu.
If anything arazu is one of the most underpowered recon ships out there in terms of combat ability. Its a damn good support ship, but not overpowered. -
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Royaldo
KVA Noble Inc. THE H0RDE
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Posted - 2006.10.07 15:25:00 -
[20]
lol at op great whine
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Verone
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Posted - 2006.10.07 15:26:00 -
[21]
hahahahahahahahahahahahahahahahahahahano.
It's fine, It's not broken.
Don't fix what's not broken.
Kthx.
BACKSTORY AND FAN FICTION
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Glarion Garnier
Solar Wind
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Posted - 2006.10.07 16:37:00 -
[22]
Edited by: Glarion Garnier on 07/10/2006 16:38:15
Originally by: Jim McGregor Edited by: Jim McGregor on 07/10/2006 12:13:03
Most gallente ships are better than the others.. nothing new here. Im not saying its good, but thats the way the game currently is "balanced".
mate its just how the game is .. and no the Arazu aint the uber uber. and your point is wrong gallente ships are far from best.
I more or les feel that all the races are suppose to have a strong ship in few categories.
but not in all categories.
LIke Amarr have the uber Command ship (absolution), Caldari have strong interdictor and minnie have the best. , all races have a strong ship in some category. Tho minnie might have splitted position in few and no best one. Caldari have the best stealth bomber + very strong Hac.
+ this thread might be related to the Arazu bpo sale to boost its price :)
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xlop
Gallente Yes no maybe - i dont know
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Posted - 2006.10.07 17:10:00 -
[23]
Originally by: Faruda solo galante recon killed meh
rook with racial jammers: 7.2 [base] *1.25 [skills] * 1.5 [recon 5] = 13.5 [then some more if you are boosted by gang!]
standard BS = 20points
100*(13.5/20)= 67.5% to jam a standard BS. 7 mid slots = 67.5% chance to jam 7BS
or on average 4.5 BS jamed,
-- Imperial College London FTW -- |
Nebuli
Caldari Art of War Cult of War
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Posted - 2006.10.07 17:12:00 -
[24]
Originally by: Jim McGregor Edited by: Jim McGregor on 07/10/2006 12:13:03
Most gallente ships are better than the others.. nothing new here. Im not saying its good, but thats the way the game currently is "balanced".
CEO - Art of War
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.10.07 17:35:00 -
[25]
Originally by: Faruda Are you so retarded? Make some calculation. 5+ BS. Scorp/Rook is happy when jammed 2 BS.
please give your scorp/rook to one of the gang mates who has the skills and enough clue to fit one.
in case you dont actually fly them... well duh, that explains your post.
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madaluap
Gallente Mercenary Forces
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Posted - 2006.10.07 17:40:00 -
[26]
Originally by: Faruda
Flamebait
I hope this thread aint for real... _________________________________________________
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Verizana
The Kru
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Posted - 2006.10.07 17:42:00 -
[27]
how would this work:
you stop beeing a soar loser and live with that you didnt train for gallente.
thankks
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Kaiu
Hinkledolph and K Associates The SUdden Death Squad
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Posted - 2006.10.07 17:50:00 -
[28]
Are you kidding??
1. To do any damage you need to fit dmg mods and even then the damage is awful. This also negates any chance of a tank you could have.
2. You need to fit blasters to actually do dmg, this negates the range neccesity from the damp bonus...
3. Have you ever set your drones on an Arazu? They drop fast...
4. Anything that you can actually kill are small ships that rely on thier speed over tank to shrug of damage and then they just either speed out of your range, jump through a gate or simply head straight at you and pop you
IMO all the recons are currently balanced very well at doing thier own tasks/roles.
Anyone whining about giving Rooks/falcons added damage need to quit EVE now.
The ability to take upto 6 or more Battleships out of the battle beats any damage a naf little cruiser could ever do.
____________________ MOGarmy
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.07 17:53:00 -
[29]
Edited by: AKULA UrQuan on 07/10/2006 17:56:07
Originally by: Faruda Are you so retarded? Make some calculation. 5+ BS. Scorp/Rook is happy when jammed 2 BS.
??
Just....
??
I can just about perma jam 3 BS with a blackbird from nearly 150km out. 5+ with a scorp/rook would be easy with their beefed up EW power and more mid slots for ECM.
btw the arazu is just fine. Just MWD strait at it. Once you get a lock they die in a quick hurry.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Ripline
FinFleet Lotka Volterra
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Posted - 2006.10.07 18:52:00 -
[30]
Sounds like a case of "z0mg, my hulk died to an Arazu". That said, Arazu is an uber solo ship if you take care with how you pick your fights. Not very controversial. + No chance based EW + Cloak + Scramble range bonus - Fragile - Crap dps
All in all a ship with some significant strengths and some big weaknesses. If something does get close to an Arazu (close enough to not be damped out of lock) , it's a goner. Same with ships with naturally high lock range like other recons (stay far from a Curse) and BS with sensor boosters. The better T1 PvP cruisers also have a decent chance of tearing it apart up close if they manage to get close to it fast enough.
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