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roberts dragon
Starship Crusaders.
6
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Posted - 2015.02.24 12:59:00 -
[1] - Quote
would a kind experienced player please help me stay alive longer on 2 ships iterlon v and neresus , since I lost one of them did look into what I can do better but its doing me nut in . the criteria is to stay alive and maybe not loose the ship and perhaps have a bit of a dig back even if token gesture , the cargo hold does not matter its just to move bits and bobs from a to b ,its just the stuff you get from doing missions so no real loss just a pain in the arse , since I am just doing me skills for industry it still take me a few more months before I can put the skills to whats needed. then I go find that ganker player and give him what for . in the mean time any help with the fitting you can give be most welcome.
any other tips you can give on this be welcome have done wads of reading
thank you in advance for any help with the fitting
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JackknifedII
The Congregation
75
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Posted - 2015.02.24 13:09:33 -
[2] - Quote
To try to avoid dying to gankers, the only thing you can really do is build up as much EHP on your haulers as possible. And play the odds on resists (kin/therm are the best to tank against since most ganks are done with catalysts or other plaster boats in high sec)
So only fit the bare minimum number of cargo expanders. Use a scout whenever you go through systems where ganks usually occur Chuck some tank on (armor or even hull tanks [bulk head modules and rigs and a damage control] are generally better than shield on gallante industrials)
But, really, ganks are a fact of life in eve and there is no way to be 100% safe. You can just do your best to out live solo gankers until concord arrives and cleans their clock.
Minmatar....we are generally unpleasant to be around....
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JackknifedII
The Congregation
75
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Posted - 2015.02.24 13:11:55 -
[3] - Quote
Should also mention that going ginger is better than any tank.
You can't get pissed off when you're a ginge
Minmatar....we are generally unpleasant to be around....
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Tuttomenui II
Aliastra Gallente Federation
234
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Posted - 2015.02.24 17:26:16 -
[4] - Quote
DCU II and some Reinforced Bulkheads |
Unsuccessful At Everything
The Troll Bridge
20023
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Posted - 2015.02.24 17:53:51 -
[5] - Quote
The best way to survive flying an Iteron V and a Nereus is to upgrade to an Occator.
Once you go DST, youll never go back.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Niobe Song
Center for Advanced Studies Gallente Federation
3
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Posted - 2015.02.24 18:39:20 -
[6] - Quote
I don't even bother to tank industrials. I figure if I get ganked I am going to die. So I don't haul anything really valuable in them and I don't AFK or auto pilot in them.
If I need to haul anything of value I use a blockade runner and keep it cloaked. |
Vol Arm'OOO
Imperial Academy Amarr Empire
358
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Posted - 2015.02.24 18:52:09 -
[7] - Quote
Niobe Song wrote:I don't even bother to tank industrials. I figure if I get ganked I am going to die. So I don't haul anything really valuable in them and I don't AFK or auto pilot in them.
If I need to haul anything of value I use a blockade runner and keep it cloaked.
I dont agree. The thing about hauling is that there are lots of haulers. All things being equal, if you make yourself harder, folk will naturally look for an easier target. Of course if you are hauling cargo that is substantially more valuable then your ship then folk might tool up to get you. So all in all, if you tank and keep your cargo value reasonable then you will avoid the vast majority of ganks.
I don't play, I just fourm warrior.
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ISD Ezwal
ISD Community Communications Liaisons
3908
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Posted - 2015.02.24 19:05:36 -
[8] - Quote
This thread has been moved to Ships & Modules.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Nycha
Pator Tech School Minmatar Republic
4
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Posted - 2015.02.24 20:35:05 -
[9] - Quote
I dont use gallente indis but I would go with this for t1 highsec industrials:
High ehp version: [Nereus, nereus 3]
Damage Control II Reactor Control Unit II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
10MN Afterburner II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Improved Cloaking Device II
Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Core Defense Field Extender II
This is nearly the max ehp you can get with lv 5 skills (57k ehp). I used the rcu to give a bit fitting leeway. The cargo space is pathetic but you can exchange pdu's for expanded cargoholds. This thing tanks a lot (for an inti) but is a slow motion so extremely unfun.
This is what I would use: [Nereus, nereus 2]
Damage Control II Reactor Control Unit II Warp Core Stabilizer I Inertial Stabilizers II Expanded Cargohold II
10MN Afterburner II Large Shield Extender II Large Shield Extender II Dread Guristas Thermic Dissipation Amplifier Dread Guristas EM Ward Amplifier
Improved Cloaking Device II
Medium Hyperspatial Velocity Optimizer I Medium Cargohold Optimization II Medium Cargohold Optimization II
The fitting is tight even with lv5 skills. 26k ehp with dcu. If you fail the cloak/mwd trick on a gate and eat the first volley, you will still have the passive resis. The wstab will force the ganker to use either a scram (which means he has to be near you) or use a 2nd disruptor. Some dont have that. You have a bit more cargospace and the ship is faster.
Nonetheless its just a t1 industrial and these are prime targets for ganker. Try to get as fast as possible a blockaderunner (for the everyday work) and a deep space transport (for large volumes and if you really need protection). Be aware that there are player out who specialize in ganking blockaderunner and even the highest ehp mean only that one day you look into the guns of a small army instead of a single guy. |
Paranoid Loyd
3955
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Posted - 2015.02.24 20:43:26 -
[10] - Quote
Nycha wrote: 10MN Afterburner II If you fail the cloak/mwd trick on a gate
UAE has the correct answer.
If you must use a T1, Badger and Tayra have the best tank to cargo ratio
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Nycha
Pator Tech School Minmatar Republic
4
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Posted - 2015.02.24 21:00:18 -
[11] - Quote
So much for fiddling with old fittings. Already wondered how I got to 60k ehp. Anyway I updated the fittings.
Not sure if the cap is good enough to get into warp after cloaking which would make my whole post invalid. |
Paranoid Loyd
3955
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Posted - 2015.02.24 21:06:10 -
[12] - Quote
Nycha wrote:Not sure if the cap is good enough.. It is. However if you screw up the MWD warp trick you might not have enough to burn back to the gate. I think you get three cycles with decent cap/mwd skills.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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roberts dragon
Starship Crusaders.
6
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Posted - 2015.02.25 10:26:59 -
[13] - Quote
thank you for all your advice and help it is most welcome and have taken notice and a special thank you to NYCHA for posting a build I can work towards . |
Nycha
Pator Tech School Minmatar Republic
4
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Posted - 2015.02.25 13:22:18 -
[14] - Quote
A good information ressource is zkillboard. https://zkillboard.com You can type there name/shiptype/systemname/... and get the kills. You also get information about the gankers and their shipsetups and where they gank. Youll see that t1 indis are very limited, the number one target and die very often. Deepspace transports rarely die in highsec, blockaderunner actually pretty often. Orcas and freighter are also targeted by gankergroups. You see that I screwed up in aufay some weeks ago and that paranoid loyd knows what hes talking about. Its also interresting that you dont or rarely see a killmail from his ganking ships which makes me wonder. |
Jacob Holland
Weyland-Vulcan Industries
377
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Posted - 2015.02.25 13:50:53 -
[15] - Quote
Paranoid Loyd wrote:Nycha wrote: 10MN Afterburner II If you fail the cloak/mwd trick on a gate
Nycha wrote:post was updated, paranoid loyd found a major flaw In fact the AB is actually better for straight align time - it won't get you as far, it won't get you back to the gate and I don't believe it works properly in combination with the cloak but in terms of simply reducing the time between jump and warp the AB's 7.5 second cycle is the way to go.
Given that the Nereus has a drone bay (IIRC) I'm surprised people haven't highlighted EC-300s though. It may not protect you most of the time but five seconds + lock time of not being shot and disrupted is always good - particularly in that RNG moment where they just keep coming up jammed |
Agent Unknown
Night Theifs DamnedNation
34
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Posted - 2015.02.26 19:17:55 -
[16] - Quote
Get a DST. There's really no point in trying to tank a T1 industrial. Sure, you should slap on some defense mods to discourage ganks, but a couple catalysts will drop even the best tanked T1.
An Occator, on the other hand:
[Occator, wannabe freighter] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Explosive Membrane II Energized Explosive Membrane II Energized Armor Layering Membrane II Damage Control II
Experimental 10MN Microwarpdrive I [empty med slot] [empty med slot]
Improved Cloaking Device II [empty high slot]
Medium Ancillary Current Router I Medium Trimark Armor Pump II
This is a completely passive fit. 88k EHP and has a horrible align (18.8s) time, but you won't die very easily.
If you prefer to fit for bonuses, it has a very mean armor tank:
[Occator, packrat] Adaptive Nano Plating II Adaptive Nano Plating II Medium Ancillary Armor Repairer, Nanite Repair Paste Energized Explosive Membrane II Energized Adaptive Nano Membrane II Damage Control II
10MN Afterburner II Small Capacitor Booster II, Navy Cap Booster 400 Medium Micro Jump Drive
Improved Cloaking Device II [empty high slot]
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Requires max fitting skills or a PG implant. It'll take close to 1500 dps overheated as long as you have paste. If you don't like the anc repper, swap it for a regular one for a modest drop in tank or pimp it with a cheap deadspace one. |
Paranoid Loyd
3972
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Posted - 2015.02.27 04:04:21 -
[17] - Quote
Jacob Holland wrote: In fact the AB is actually better for straight align time
This is true, when I am moving very large low value items a short distance and don't have a DST close by it comes in handy.
Quote:I don't believe it worksIt doesn't work properly in combination with the cloak
This was the point.
Quote:Given that the Nereus has a drone bay (IIRC) I'm surprised people haven't highlighted EC-300s though. It may not protect you most of the time but five seconds + lock time of not being shot and disrupted is always good - particularly in that RNG moment where they just keep coming up jammed The problem with this strategy is not only the lock time (it takes around 12 ticks to lock a cruiser) but also the travel time. In a gank situation, unless you know the gank is going to happen (let's be honest 9/10 people don't) you won't have the drones out to utilize the aggressive functionality and you won't lock the ships before you are dead. If you do manage to pop them out before you are aggressed they still need to travel 12-20km (Vexors sit at zero on the gate) to their target, you'll also be dead before they get there in this scenario. This all assumes you are only relying on your drones as protection, if you have a proper tank fit, you don't need to even consider drones.
Good man on thinking creatively though.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Paranoid Loyd
3972
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Posted - 2015.02.27 04:14:17 -
[18] - Quote
Nycha wrote:The wstab will force the ganker to use either a scram (which means he has to be near you) or use a 2nd disruptor. Generally it is not a good idea to use stabs although used with a proper tank it can save you. If you are carrying enough value and have a poor to fair tank fit but have stabs I will undock a brutix fit with 4 disruptors. A lot of the Vexors out there use 3 disruptors as their standard fit. If you have stabs fit and no tank or very little tank relying on hardeners, I will just use a cruiser as you will be dead before you get aligned.
No one that knows what they are doing will have a scram fit, there is very little chance the target will spawn close enough to catch someone with it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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roberts dragon
Starship Crusaders.
6
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Posted - 2015.02.27 09:12:15 -
[19] - Quote
well thank you for all your help and advise iam learning and starting to understand so cheers to all |
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