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Thread Statistics | Show CCP posts - 1 post(s) |
godders89
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Posted - 2006.10.09 20:53:00 -
[1]
wat is the best thanatos setup for a fleet op for tanking the longest? and being able to support gang members wit reps and etc? |
Aeaus
Tharsis Security
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Posted - 2006.10.09 21:14:00 -
[2]
You have to choose one, it requires a lot of capacitor in order to run a tank and a remote boost, especially if you plan on doing both.
4 x Drone Control Unit I [Extra Damage] 1 x Remote Module (Choose One) [Remote Repair]
4 x Cap Recharger IIs [Capacitor] 1 x Sensor Booster II [Needed for quick locks on friendlies]
2 x Corpum A-Type Energized Adaptive Nano Membrane 1 x Internal Force Field Array I
2 x Capital Armor Repairer Is 1 x Faction Capacitor Power Relay
Join Tharsis! - Get Sexy Sigs |
Infar Dantenon
Armee der Finsternis YouWhat
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Posted - 2006.10.09 21:32:00 -
[3]
3x Drone Control Unit I 2x True Sansha Heavy Nosferatu
5x Cap Recharger II
1x Draclira's Modified Armor Explosive Hardener 1x Draclira's Modified Armor Thermic Hardener 1x Draclira's Modified Armor Kinetic Hardener 2x Capital Armor Repairer I 1x Internal Force Field Array I
The caprepairs should run forever
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Liza Merth
Gallente Oydssey Rising
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Posted - 2006.10.09 23:59:00 -
[4]
Here's my setup.
1 x Hvy Nos 4 x Adv Drone Control
2 x sensor boosters (about a 6 sec lock time on BS) 3 x Best named Heavy Cap injectors (with 800 charges)
2 x Cap reppers 3 x best named hardners for kin, therm, exp 1 x best named damage control or membrance
Cargo and Corp hangers - should be filled with 800 charges about 250 in all.
With hvy cap booster with staggered activation you can dual rep tank for well over 25 minutes (yes I tested it) and deal a crap load of damage. This setup is geared more towards frontline duty. But you can easily add a couple remote armor reps or whatever even adding another hvy cap injector for even more cap boosting.....
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Lt Widowmaker
Caldari Deep Core Mining Inc.
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Posted - 2007.01.28 11:15:00 -
[5]
Originally by: Liza Merth Here's my setup.
1 x Hvy Nos 4 x Adv Drone Control
2 x sensor boosters (about a 6 sec lock time on BS) 3 x Best named Heavy Cap injectors (with 800 charges)
2 x Cap reppers 3 x best named hardners for kin, therm, exp 1 x best named damage control or membrance
Cargo and Corp hangers - should be filled with 800 charges about 250 in all.
With hvy cap booster with staggered activation you can dual rep tank for well over 25 minutes (yes I tested it) and deal a crap load of damage. This setup is geared more towards frontline duty. But you can easily add a couple remote armor reps or whatever even adding another hvy cap injector for even more cap boosting.....
or you can remove the cap bats, because only morons put them on carriers, and put all CR II's in the middle like norm people who know how to keep there carriers, BTW how many carriers have you lost? I bet you lost count with that setup.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.01.28 11:23:00 -
[6]
U know that shi topic is 3 months old ? stupid archeologists -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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Samirol
Sanguine Legion
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Posted - 2007.01.28 11:32:00 -
[7]
Originally by: Lt Widowmaker
Originally by: Liza Merth Here's my setup.
1 x Hvy Nos 4 x Adv Drone Control
2 x sensor boosters (about a 6 sec lock time on BS) 3 x Best named Heavy Cap injectors (with 800 charges)
2 x Cap reppers 3 x best named hardners for kin, therm, exp 1 x best named damage control or membrance
Cargo and Corp hangers - should be filled with 800 charges about 250 in all.
With hvy cap booster with staggered activation you can dual rep tank for well over 25 minutes (yes I tested it) and deal a crap load of damage. This setup is geared more towards frontline duty. But you can easily add a couple remote armor reps or whatever even adding another hvy cap injector for even more cap boosting.....
or you can remove the cap bats, because only morons put them on carriers, and put all CR II's in the middle like norm people who know how to keep there carriers, BTW how many carriers have you lost? I bet you lost count with that setup.
QUICK! CALL THE FIRE DEPARTMENT! Someone posted a different setup that might work well for some people and we all know how unacceptable that is!
Contact mach'ett3 for all your sig needs
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2007.01.28 11:38:00 -
[8]
Don't dig up old threads just to critisize them.
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Hyron
Dark Entropy Apocalyptica.
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Posted - 2007.03.04 12:58:00 -
[9]
sorry to necro but has anyone else got some more modern setups?
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space fox
Induseng Enterprises
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Posted - 2007.03.04 13:13:00 -
[10]
Problem is being on the front line means your not going to be locking anything as every sensor dampener will be on you, even with dual sensor boosters your looking a short range, so unless your soloing your only purpose on the front lines is to soak up damage, and to repair anyone who is reallyclose so triple amour repairers might be the way to go. This means cap recharge rigs and a full rack of tii cap recharger's, with 3 capital repairers, and hardeners. I know for experience that will run permanently, should be able to add remote repair modules into the high slots.
Soloing I would go with a pair of sensor boosters, and two capital repairers, on the basis being able to fight back is more important that pure tanking, as due to the amount of hit points you have its going to take awhile for you to go down. I might go as far as a single capital repairer in order to accommodate another sensor booster, and a scrambler.
I personally like to use neuts in the high slots, when soloing, in order to remove the targets tank, meaning fighters are exposed for the minimum time, as I don't like getting them popped. Obviously if your not soloing drone control mods are the way to go.
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Fuglife
STK Scientific INVICTUS.
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Posted - 2007.03.04 16:22:00 -
[11]
I had an idea for the mids on my carrier, just for something slightly different so you dont get completely owned by ecm.
high-
3 DCU 2 Shadow Serp smartbombs
3 Sensor booster T2 1 T2 backup array 1 Domination Warpscrambler
Use that with a dual rep tank and cap recharge rigs. Should actaully be able to fight back rather than being perma jammed. Also the smart bombs to kill enemy drones.
Thoughts?
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space fox
Induseng Enterprises
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Posted - 2007.03.04 16:37:00 -
[12]
The smart bombs do take a nice amount of dps out if your opponents are using drones, can be really quite usefully, I forgot to mention them
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passey
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Posted - 2007.03.21 16:25:00 -
[13]
Edited by: passey on 21/03/2007 16:23:26 is it best to have 1 cap rep or 2 and can they be sustained
wat wud
1 cap rep 2 EANM 1 dcu 2 cpr's
4 cap rech 1 sb 2 drone control 3 heavy nos
wat wud tht b like
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space fox
Induseng Enterprises
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Posted - 2007.03.21 16:35:00 -
[14]
Heavy NOS are pointless, you might as well go with neutes in order to have far more effect on your target, 3 NOS don't make a huge difference towards your tank, but the extra capacitor loss will hurt a battle ship sized target. Using only tii gear it is possible to run dual capital repairers on 3 cap charger II's and 3 cap recharge rigs If I remember right.
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passey
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Posted - 2007.03.21 16:38:00 -
[15]
is it better to have 3 ccc's or a mix of ccc's and semi conductors tht add 15% to ur max cap
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ALPHA12125
Gallente 0utbreak
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Posted - 2007.03.21 16:43:00 -
[16]
1x drone control unit 2x remote caprep 2x smartbombs
1x t2 backup array 1x t2 senorbooster 3x t2 caprecharger
2x capreps 1x explosive t2 hardener 1x kinetic t2 hardener 1x thermal t2 hardener 1x DCU t2
3x caprecharg rigs
cheap, efficent, good
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passey
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Posted - 2007.03.21 17:29:00 -
[17]
Edited by: passey on 21/03/2007 17:25:51 how about
4* drone control units ( 4 extra drones of course) 1 * large smartbomb (kill enemy drones / fighters or stupid ppl tht get too close)
1 * sensor booster T2 (faster locking time / longer range) 4 * cap recharger T2 (Tank longer)
1 * capital armro rep (repair ur armor) 1 * kinetic T2 1 * thermic T2 1 * explosive T2 1 * EANM T2 1 * beta capacitor power relay (Cap recharge)
3 * CCC's (cap recharge)
Is it viable and will it b able to tank
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yosamitesam
Divine Retribution
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Posted - 2007.03.22 18:46:00 -
[18]
I've been seeing many setups containing dual cap reps but is there anyone out there who has experience running triple capital reppers and is it practical to use in the frontlines?
Here's what I have in mind for my thanatos:
Rigs: 3x CCC's or 2x CCC 1x Semiconductor Memory cell
Lows: 3x capital reps 1x DCII 1x explosive hardenerII 1x kin hardenerII
Mids: 1-2x Sensor BoosterII 3-4x CRII's
Highs: DCU's and heavy energy neuts/remote armor/shield transfer
Not sure if this will all fit...
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godders89
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Posted - 2007.03.22 20:38:00 -
[19]
i have been reading and looks like u need dual reps but i think triple will kill ur cap too fast
so same med and highs as before
2 cap reps 3 eanm 1 dcu 1 cpr
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Joachim Winter
Gallente Smoking Hillbillys The Volition Cult
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Posted - 2007.03.22 22:17:00 -
[20]
Edited by: Joachim Winter on 22/03/2007 22:15:44 Improved cloak 3x drone control units remote rep
5x cap recharger II
2x capital rep 3x t2 hardener t2 damage control
3x cap control rigs
a good range of drones and fighters
this works well for me :)
-------------- "If fishes were wishes we'd all cast nets" --------------
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hilaw
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Posted - 2007.04.03 11:56:00 -
[21]
Edited by: hilaw on 03/04/2007 11:55:30 Well if you want 3 cap reps you can go with this, you cap out after 10 minutes, but it will be a hell of a show:
Thanatos
Large Faction/Officer Smartbomb True Sansha Heavy Nosferatu *4 (or DCU if you want an even bigger show before you go down, albeit slightly quicker)
Cap Recharger II *4 Shadow Serpentis Sensor Booster
Capital Armor Repairer I *3 Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener
Rigs : Capacitor Control Circuit I *3
E/T/K/Ex=60/67/76/67
Or you can fit another cap recharger and run permanently, but don't expect to lock anything, one sensor dampener and you are going to be a big target for everyone, serving purely as a pile of hit points, but yes it can be done
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Jade Be
Caldari Science and Trade Institute
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Posted - 2007.04.09 21:39:00 -
[22]
Edited by: Jade Be on 09/04/2007 21:35:42 SOrry
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Alley Cat
Gallente DEATH'S LEGION
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Posted - 2007.04.09 21:41:00 -
[23]
What about a setup for just a thanatos sitting back at a pos and assigning fighters?
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Alley Cat
Gallente DEATH'S LEGION
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Posted - 2007.04.09 21:47:00 -
[24]
If you get sensor damped cant you just assign fighters to someone else?
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Jump ToMe
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Posted - 2007.04.09 21:49:00 -
[25]
Originally by: Alley Cat What about a setup for just a thanatos sitting back at a pos and assigning fighters?
Use generic t2 equipment, fit drone control units in high slots. Make 2 bookmarks, 1 just inside and 1 just outside pos shields, u have to be outside to assign fighters.
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Robbie Boozecruise
Caldari Eve Defence Force Pure.
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Posted - 2007.04.09 22:29:00 -
[26]
are there advantages in fitting:-
2x cap reppers 1x kin hardener ll 1x therm hardener ll 1x exp hardener ll 1x dcu ll
over fitting
2x cap repper 3x eanm ll 1x dcu ll
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Chronus26
Gallente Infinitus Odium
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Posted - 2007.04.09 22:45:00 -
[27]
Originally by: Robbie Boozecruise are there advantages in fitting:-
2x cap reppers 1x kin hardener ll 1x therm hardener ll 1x exp hardener ll 1x dcu ll
over fitting
2x cap repper 3x eanm ll 1x dcu ll
Top setup will give you far higher, and better spread resists. 80% EM and 55% Exp on setup #2 is kinda silly when only 1 weapon type does EM and missles, drones and projectiles commonly do Exp damage... unless your fighting an all-Amarr fleet I guess.
So, in short, yes there are advantages to fitting setup #1 over setup #2. -----
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.04.09 22:59:00 -
[28]
Originally by: Chronus26
Originally by: Robbie Boozecruise are there advantages in fitting:-
2x cap reppers 1x kin hardener ll 1x therm hardener ll 1x exp hardener ll 1x dcu ll
over fitting
2x cap repper 3x eanm ll 1x dcu ll
Top setup will give you far higher, and better spread resists. 80% EM and 55% Exp on setup #2 is kinda silly when only 1 weapon type does EM and missles, drones and projectiles commonly do Exp damage... unless your fighting an all-Amarr fleet I guess.
So, in short, yes there are advantages to fitting setup #1 over setup #2.
Other advantages are that with setup one you get greater benefits from that armor res gangmod and that you dont have to train all those armor compensation skills
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Alley Cat
Gallente DEATH'S LEGION
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Posted - 2007.04.10 20:25:00 -
[29]
Do fighters last long against sentrie guns?
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Chronus26
Gallente Infinitus Odium
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Posted - 2007.04.10 20:34:00 -
[30]
Originally by: Alley Cat Do fighters last long against sentrie guns?
Not very long at all. Especialy if its just the fighters taking fire. They are damn slow at returning, thats what causes most trouble. -----
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