Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kick Axe Blackwing
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.02.24 20:46:55 -
[1] - Quote
I just had a crap head with a yellow warning salvage all my killed ships in one of my level 2 missions.
I'm still in a vexor and I think the a-hole had a battlecruiser.
What are the rules for blasting some one in high sec?
If they are yellow or red does Concord help?
Anything else I need to know?
|
J'Poll
Green Skull LLC
5872
|
Posted - 2015.02.24 20:59:07 -
[2] - Quote
Technically: Cause I can...that's as much of a rule you need.
By mechanics:
Legal targets are:
* People with a suspect flag (flashy yellow) * People with a criminal flag (be quick, CONCORD is on it's way from the nearest DD). * People with who are classed outlaw (Sec status of -5.0 or lower) * People who are at war with your player corporation/alliance. * People who you have a limited engagement with. * People who are in opposite militia (if you are in FW).
p.s.
Salvaging your wrecks is perfectly legal for anyone to do. LIke in current marine rules, salvage doesn't belong to anybody but the salvager.
If he looted anything from the wrecks, then he was stealing and gained a suspect flag (making him a legal target to anybody in EVE for 15 minutes).
CONCORD ONLY helps against hostile actions taken against your or your property by force (weapon fire or electronic warfare). They don't respond to petty things like theft.
https://www.eveonline.com/retribution/crimewatch/ http://community.eveonline.com/news/dev-blogs/73443
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Tsukino Stareine
Sock Robbers Inc. Low-Class
1031
|
Posted - 2015.02.24 21:08:12 -
[3] - Quote
Also note that some people who are suspect/outlaw who sit around gates/stations may WANT to be attacked.
Choose what you shoot wisely |
Vol Arm'OOO
Imperial Academy Amarr Empire
358
|
Posted - 2015.02.24 21:10:25 -
[4] - Quote
Kick Axe Blackwing wrote:I just had a crap head with a yellow warning salvage all my killed ships in one of my level 2 missions.
I'm still in a vexor and I think the a-hole had a battlecruiser.
What are the rules for blasting some one in high sec?
If they are yellow or red does Concord help?
Anything else I need to know?
what the guy was doing is known as suspect baiting - he is hoping you will attack him. He is, of course, likely prepared for pvp, while you were in a pve ship. Therefore you were likely going to die in that encounter if you attacked him. Salvaging as a general rule will not get you a suspect flag, rather he likely took something from one of the wrecks. Also keep in mind that salvaging/looting wrecks is a waste of time - just blitz missions for better isk.
I don't play, I just fourm warrior.
|
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
389
|
Posted - 2015.02.24 21:10:55 -
[5] - Quote
If the target is flashy then they are a legitimate target to engage and CONCORD will not intervene. Depending on how your overview is set up this is what you should know:
Yellow flashy = suspect. The pilot has committed a suspect act such as stealing loot from a wreck or container they don't own, shot or destroyed a Mobile Tractor Unit. or had a killright activated against them, etc. The timer lasts 15 minutes and anyone is free to engage them legally. They are not legally allowed to engage just anyone without consequences.
Orange flashy = permaflashy or limited engagement. A permaflashy is a pilot who's security status is below -5.0 and is always legal to attack by anyone. Limited engagement is a pilot who legally can attack you without consequence, so you would have to engage them first for this to happen. I think the default setting for these is a greenish color rather than orange.
Red flashy = permaflashy, war target, or criminal. If you're in a corporation at war your enemies (war targets) will flash red, along with those pilots who committed a criminal act (15 minute timer) and if they are in highsec CONCORD will kill them, and pilots with -10.0 sec status. War targets can attack you without consequence.
Further to the flashy color you need to observe the colortag to determine "why" they are flashy.
Many pilots will deliberately go suspect flashy in order to bait you into attacking them, and they do this by stealing from containers and wrecks, or shooting an MTU, etc. Unless you are deliberately prepared to combat someone you're best off ignoring suspects.
https://wiki.eveonline.com/en/wiki/Crimewatch
http://wiki.eveuniversity.org/Crimewatch |
Paranoid Loyd
3955
|
Posted - 2015.02.24 21:33:13 -
[6] - Quote
Some good info here.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
Tau Cabalander
Retirement Retreat Working Stiffs
4632
|
Posted - 2015.02.24 21:33:27 -
[7] - Quote
Flowchart: http://i.imgur.com/aQzqI6N.jpg |
J'Poll
Green Skull LLC
5873
|
Posted - 2015.02.24 21:54:16 -
[8] - Quote
Thanks Tau, lost that one when moving from the old to the new notebook.
Also, keep in mind that your security system can prevent you from making bad mistakes.
Green safety prevents you from becoming a suspect AND criminal. Amber safety prevents you from becoming a criminal, but it does let you commit suspect actions. Red safety, anything goes.
Now, this does prevent you from making "mistakes", but keep in mind, the moment you shoot anybody, they are fully in their right to defend themself (this opens a limited engagement timer between you and the target).
So, safety does assist in safety, but it isn't fool proof (you can still shoot a legal target with safety green, and make a mistake (as pointed out, most of the time, they are fully aware of their situation and prepared for it).
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
gfldex
722
|
Posted - 2015.02.24 22:07:55 -
[9] - Quote
J'Poll wrote:LIke in current marine rules, salvage doesn't belong to anybody but the salvager.
I am sorry but I have to correct you here. Flotsam, lagan and even jetsam remain property of the owner of the ship that has lost or dropped it into the sea. Only derelict is free game. You can read about the matter or you do the sensible thing and watch QI. Icelanders may have a different approach to property though.
If you take all the sand out of the box, only the cat poo will remain.
|
ergherhdfgh
Imperial Academy Amarr Empire
387
|
Posted - 2015.02.24 22:15:29 -
[10] - Quote
IMHO the best way to deal with uninvited guests in your mission space is to abandon / blue all of your wrecks. In all likelihood he is just there to flag himself to you to attempt to get you to shoot at him which unless you have some friends waiting to jump in and help you is a bad idea. Therefore if you blue the wrecks it takes away his ability to flag himself thus negates the whole reason why he is there.
Keep in mind that to get to you he had to scan you down which means he knows what you are flying and knows that he has what it takes to destroy your ship. So if it seems that your ship is better than his that means he has friends or some other plan. Also keep in mind that unless you are PvP fit (meaning have a point and web and prop mod etc...) that it is impossible to win, even if you are "winning" he'll just warp off. Maybe warp off, get a better ship and come back.
Someone entering you mission space has all the cards stacked in their favor. The only way for you to have a chance against them involves destroying the whole reason that you are running missions in the first place which is to make isk. If you want to win in a mission intrusion PvP situation scan someone down in their mission and steal their loot, i.e. become the intruder. You are there to make isk, blue your wrecks and move on. |
|
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4720
|
Posted - 2015.02.24 22:22:36 -
[11] - Quote
I do mission invasion from time to time but wouldn't bother aggroing a Vexor, mainly because I just have no idea of the ship's capabilities (it is so versatile) and it is unlikely to have an expensive fit.
Usually I will try to get aggro when I have a significant advantage - e.g. I'm in an Ishkur (a fast, highly mobile ship) and the opponent is in a battleship (with big, inaccurate guns).
You can set traps for mission invaders if you fly a ship that looks purely PVE but is actually fit for PVP. The Ishtar can do this, as can every Marauder, the Vexor, Vexor Navy Issue, other droneboats and a few other ships.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
|
J'Poll
Green Skull LLC
5874
|
Posted - 2015.02.24 22:40:17 -
[12] - Quote
gfldex wrote:J'Poll wrote:LIke in current marine rules, salvage doesn't belong to anybody but the salvager. I am sorry but I have to correct you here. Flotsam, lagan and even jetsam remain property of the owner of the ship that has lost or dropped it into the sea. Only derelict is free game. You can read about the matter or you do the sensible thing and watch QI. Icelanders may have a different approach to property though.
*cough*
Flotsam = loot (owned) Derelict = wrecks (not owned)
p.s.
Wiki as a source...really??
And you do know that...international waters do follow different rules then territorial waters (aka, UK rules do NOT exist outside UK waters etc.)
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
959
|
Posted - 2015.02.24 22:40:42 -
[13] - Quote
Careful though, if your NPC-Corpmate shoots rats their wrecks will appear white to you (same Corp and all), but looting them will still make you suspect to everyone as if it were a wreck from a third party (unless that changed).
Generally, if you are unsure about possible criminal or suspect actions and their consequences, keep your Safety Button to green and you should be fine.
Forum-unbanned since 2011.10.20.
|
Kick Axe Blackwing
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.02.24 23:03:58 -
[14] - Quote
Hmmmmm well it makes no sense to me why someone would want to agro a Vexor.
Didn't attack because I knew he/she outclassed me.
Just didn't know if Concord would enforce any rules in this situation.
Well I have identified a new career path - get a t2 and start blasting yellow jerks in high space.
Thanks for all answers
|
gfldex
722
|
Posted - 2015.02.24 23:05:11 -
[15] - Quote
J'Poll wrote: And you do know that...international waters do follow different rules then territorial waters (aka, UK rules do NOT exist outside UK waters etc.)
I do know that international waters are governed by UN conventions most of them follow rulings of the international nautical curt in Hamburg. Those conventions are codified in the "Rotterdam Rules" and turned into legislation by some of the signature states. Most local legislators (including the UK) did not sign them into law yet. They mostly follow the Hamburg Rules, predecessor to the Rotterdam Rules. Iceland ignores both of them to this day. So if your frigate gets rammed by the Icelandic "Coast Guard" (likely a translation mishap that meant to read: "Utter Pirates") you now know why.
However, what is legal and what is not in empire space is codified in the Yulai Convention. I am still waiting for my copy and am quite sure it was actually the Icelandic "Coast Guard" who rammed that station.
I hope to have demonstrated conclusively that RL comparison does not work well in internet spaceship games and the I am a better smartass then you are.
If you take all the sand out of the box, only the cat poo will remain.
|
ergherhdfgh
Imperial Academy Amarr Empire
387
|
Posted - 2015.02.25 02:25:27 -
[16] - Quote
Kick Axe Blackwing wrote:Hmmmmm well it makes no sense to me why someone would want to agro a Vexor.
ya in this game there need not be any more reason than "because I can" and often there isn't.
|
Donnachadh
United Allegiance of Undesirables
169
|
Posted - 2015.02.25 03:40:32 -
[17] - Quote
Some thoughts idea and information
Vol Arm'OOO wrote: Salvaging as a general rule will not get you a suspect flag, rather he likely took something from one of the wrecks. Also keep in mind that salvaging/looting wrecks is a waste of time - just blitz missions for better isk. The debate above on the real world issues with salvage is not relevant to EvE. In EvE it is legal to salvage every wreck in every situation and anyone that shoots you for doing it will get a visit from Concord, unless you are in low or nul where you can shoot anyone at any time without Concord.
Tau I want to thank you for the link as well, I have never seen that one and it is better laid out than what I have linked in the past.
ergherhdfgh wrote:IMHO the best way to deal with uninvited guests in your mission space is to abandon / blue all of your wrecks. One of the best pieces of advice anyone could give. But remember blue wrecks are open to EVERYONE in the game so if your uninvited guest warps off simply loot and salvage what they do not take.
Nerath Naaris wrote:Careful though, if your NPC-Corpmate shoots rats their wrecks will appear white to you (same Corp and all), but looting them will still make you suspect to everyone as if it were a wreck from a third party (unless that changed). Not sure if or when in years past this may have changed, I have been in the game for 5 years and for all that time it has always been legal to both loot and salvage any wreck that is white. You wil get white wrecks from anyone in your corp and anyone that is in your fleet no matter what corp they are in.
Last thoughts. I have always blued all my wrecks as I run through a mission, in fact I blue them as I kill them. To this point the only un-invited guests I have had in mission pockets that stayed around were those who were really there for the loot / salvage to start with. When a PvP player flies into a mission and finds blue wrecks they will usually leave as there is no way for them to provoke you to shoot first. If someone does fly in and loots/salvages your blue wrecks then just consider it a cost of running missions and move on.
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2027
|
Posted - 2015.02.25 04:51:52 -
[18] - Quote
The best thing to do when someone shows up in your biz suspect flagged is to lock them, pretend like you're going to shoot and then have the rest of your corpmates land on grid in PVP ships while he's paying attention to you.
The best course of action in any scenario is the one that results in a spaceship explosion.
Always have friends, always have a PVP ship available, don't try and fight a PVP fit ship in a PVE fit ship. |
Feyd Rautha Harkonnen
Origin. Black Legion.
1974
|
Posted - 2015.02.25 21:20:06 -
[19] - Quote
Kick Axe Blackwing wrote:I just had a crap head with a yellow warning salvage all my killed ships in one of my level 2 missions.
I'm still in a vexor and I think the a-hole had a battlecruiser.
What are the rules for blasting some one in high sec?
If they are yellow or red does Concord help?
Anything else I need to know?
All you need to know is that a 'GREEN' (or YELLOW) safety switch setting prevents you from doing anything that will have CONCORD land on your head. (i.e. thats why its called a safety setting...)
So, if you have your safety on GREEN and try and shoot someone who isn't suspect or criminal flagged, your guns simply won't fire.
Magic right?
Would you like to know more?
|
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4728
|
Posted - 2015.02.25 22:45:06 -
[20] - Quote
Kick Axe Blackwing wrote:Hmmmmm well it makes no sense to me why someone would want to agro a Vexor.
Didn't attack because I knew he/she outclassed me.
Just didn't know if Concord would enforce any rules in this situation.
Well I have identified a new career path - get a t2 and start blasting yellow jerks in high space.
Thanks for all answers
You can do that in a tech 1 ship, if you fit it right.
A PVP fit Vexor is an absolute terror, capable of taking down a wide range of ships - both ships larger and smaller than itself - solo. Energy neutralizers are your friend as in a 1 on 1 situation, capacitor is life.
Just be aware - a suspect ship surrounded by 'neutrals' probably has allies ready to help them, and one that is within the docking ring of a station is always a trap.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
|
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2032
|
Posted - 2015.02.26 04:05:04 -
[21] - Quote
It's a perfectly reasonable activity. Quite a lot of the time suspect flagged people aren't actually expecting to be aggressed by anything particularly dangerous and you can kill them without too much difficult. Particularly if they jumped into highsec from lowsec. Shooting suspect logistics is fairly safe too, typically it doesn't shoot back very much, but the owner of it might get super mad.
However sometimes it's me who's suspect flagged and you don't know what neutral reps means until you've tried to shoot me while I'm suspect.
Because of things like that you need to make a judgement call when engaging suspects. You have to evaluate whether or not you think they're suspect for some reason other than because they want to be shot at, and if they're suspect because they want to be shot at do you have enough support to counter whatever ticks they have up their sleeves. |
Joan Miles
Center for Advanced Studies Gallente Federation
6
|
Posted - 2015.02.26 17:13:33 -
[22] - Quote
It is a common and well known tactic of HighSec self proclaimed pirates and leet PvPers to warp in your mission area and steal or attack something you own. Their aim is turning "yellow" aka suspect and becoming a valid target for you. You will find out the hard way, or from reading several comments here, that this is a bait tactic. The want to be attacked so they can destroy your ship.
You will have zero chances of posing any threat to them. In any ship. Why? Well because you most likely are in a PvE mission running fit and they are in a PvP fit specifically chosen to counter your ship/fit. Unless you are using their tactic to bait them instead ofc.
Safer tactic is to warp out when they warp in. Pickup your drones and mtu or depot if you are close and leave. The loot/salvage from the mission is not worth your ship and implants. No need to panic. They can't attack you if you don't engage them first.
An exception to this case is suicide ganking. Not going to post a textwall for it though. Check the forums for this. Get lots of popcorn.. |
Cara Forelli
Green Skull LLC
953
|
Posted - 2015.02.26 19:35:09 -
[23] - Quote
Kick Axe Blackwing wrote:Well I have identified a new career path - get a t2 and start blasting yellow jerks in high space. That kind of mentality usually ends in tears. There's no problem with hunting these people, but remember, they are there to fight and are likely to have surprises up their sleeve (neutral reps, etc). Having "t2" isn't going to save you from dying to them.
A well fit t1 ship would do a much better job for this purpose than a poorly fit (or PVE fit) t2 ship. Never assume you will win because your "gear" is better. You need to be prepared for the situation at hand.
Just to give you an example, a while back I killed a mission running Dominix (battleship) in a bait Hawk (assault frigate). I knew the Dominix was bonused for light drones (a frigate's worst enemy) so I came prepared with a ship that could quickly dispatch drones while tanking high amounts of thermal damage (many mission runners use hobgoblins which do thermal damage).
Because I fit specifically for the engagement I easily won the fight. However, every fit has strengths and weaknesses. If the Dominix had been using acolytes (EM damage) instead of hobgoblins, I would not have been able to tank his DPS since I left a gaping hole in my EM resist. If he had fit a neut he could have shut off my tank enough to beat me easily. However, since he was PVE fit and didn't have a warp disruptor I could leave the fight at any time, whereas he was stuck there.
The point is, don't just go in guns blazing and assume you will win because you have spent more ISK on your ship. You won't. Instead do some research on PVP fits. Look at the losses of your targets to see how they fit their ships. Try to understand their strategy so you can form one of your own to counter it.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|
Orla- King-Griffin
131
|
Posted - 2015.02.26 20:39:02 -
[24] - Quote
Kick Axe Blackwing wrote: Well I have identified a new career path - get a t2 and start blasting yellow jerks reasonable friendly people in high space.
That's the spirit
Ah shite...
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2033
|
Posted - 2015.02.27 04:32:55 -
[25] - Quote
Joan Miles wrote:Safer tactic is to warp out when they warp in. Pickup your drones and mtu or depot if you are close and leave. The loot/salvage from the mission is not worth your ship and implants. No need to panic. They can't attack you if you don't engage them first.
Firstly nobody fits to specifically counter whatever random mission boat they just scanned out. If they intend to engage in the ship they're currently in it will be come generic thing that they expect to be able to deal with most mission boats (which is basically any PVP fit ship bigger than a frigate), if they intend to swap with an orca they'll be in the least threatening thing they can fly.
Secondly the "safe" option is universally the not-fun option, because the "safe" option almost always consists of "Run away and hide and take no risk or ever do anything interesting whatsoever"
If you actually want to have fun playing the game, vice endlessly grinding PVE and bolting like a deer at the first sign of any conflict you should batphone your buddies, dock your PVE ship up and murder the suspect.
I can't even begin to fathom what runs through to minds of people who in a role playing game decide they want to role play an immortal space captain who runs away from everything and isn't interested in advanture. |
Joan Miles
Center for Advanced Studies Gallente Federation
7
|
Posted - 2015.02.27 16:59:15 -
[26] - Quote
Vimsy Vortis wrote: If you actually want to have fun playing the game, vice endlessly grinding PVE and bolting like a deer at the first sign of any conflict you should batphone your buddies, dock your PVE ship up and murder the suspect.
I can't even begin to fathom what runs through to minds of people who in a role playing game decide they want to role play an immortal space captain who runs away from everything and isn't interested in advantage.
Even if you are a high sec pirate trying to say "Hey don't run away I'm here to bait you" , you are correct. People should learn to PvP since its a PvP game that gets really boring when played as solo PvE. However the OP is talking about lvl2 missions asking about rules. So he doesn't yet have any way to apply what you speak of, because he simply doesn't know how things work around here. And we know very well that many rules and mechanics in EVE are bendy enough for people that have a better grasp of them to use them in their favor.
So to the OP : Yes Vimsy is right. But to do that you need at least some solo experience and skills or some friends / Corpmates or both. Don't rush yourself in anything. Learn and play they way you want. It's a game. And keep in mind that in EVE you can trust no-one. |
Donnachadh
United Allegiance of Undesirables
172
|
Posted - 2015.02.28 03:25:28 -
[27] - Quote
Vimsy Vortis wrote:Secondly the "safe" option is universally the not-fun option, because the "safe" option almost always consists of "Run away and hide and take no risk or ever do anything interesting whatsoever"
If you actually want to have fun playing the game, vice endlessly grinding PVE and bolting like a deer at the first sign of any conflict you should batphone your buddies, dock your PVE ship up and murder the suspect.
I can't even begin to fathom what runs through to minds of people who in a role playing game decide they want to role play an immortal space captain who runs away from everything and isn't interested in advanture. Most missions occur between 1 and 4 jumps from the system the agent is located in, and most mission runners leave their collection of ships in the same station or system as the agent. Once the mission runner warps out of the pocket the PvP player WILL draw instant agro from whatever NPC were shooting the mission runner. Do you really think that these PvP players are going to sit in the pocket taking damage from the NPC and wait while the mission runner goes and reships, especially when they have no idea if they will come back at all?
Basically all oif this quoted above is all your opinion and as such it has some value, there are others that would disagree with you. I have several R/L friends that have determined that there is to much risk in a lvl 4 mission, lvl 3's is about as tough as they are willing to chance. And don't even try to get them into a WH, low sec or a venture into nul to explore they simply log off and that is the end.
You see the evaluation of risk and what is fun in this game is highly subjective, what you find boring others find stimulating and enjoyable. I keep wondering why you PvP oriented players have trouble understanding that? IN real life does everyone enjoy american style football? does everyone enjoy ice hockey? does everyone enjoy testing their limits driving a 200mph race car or competing in downhill skiing? I really do not have to aks because the answer is no we all have things that we enjoy that others find to scary or dangerous to even try. Well EvE is exactly the same we all have aspects of this game that we enjoy and we really do not care what you think, all we care about is that you enjoy what you want and you leave us to enjoy what we want and stop trying to push us into something we want no part of. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2035
|
Posted - 2015.02.28 04:30:21 -
[28] - Quote
Donnachadh wrote:Do you really think that these PvP players are going to sit in the pocket taking damage from the NPC and wait while the mission runner goes and reships, especially when they have no idea if they will come back at all? Yes, because I have literally done that, because people routinely reject missions that take them more than one jump from their hub and because when scanning out mission runners you tend to scan out the same individual multiple times and you're more likely to get an engagement if you appear on multiple occasions because it gives people an opportunity to call for support or call you out in local and invoking a white knight response. Plus a suspect timer is 15 minutes long, so unless you have a good reason to let it run out he'll probably still be in space flashing himself at someone else.
In fact when someone warps out typically what you do is send your neutral scanner to where they warped to in order to see if they're coming back in a PVP ship, which I'd say about 10% of people do, you warp you main out and then warp back to the acceleration gate until you see him undock so you're not being engaged by NPC and have some idea about what is about to happen.
"He'll probably be gone so there's no point trying" is just a rationalization to appease the cognitive dissonance experienced by people who believe themselves to be space badasses but are actually enormously reluctant to engage in PVP activities.
Of course there are those people who are utterly terrified of fictional spaceship violence for some inexplicable reason and they're never going to shoot anybody and whatever they're free to do that if they really want to.
What upsets me is when people tell newbies who might actually like PVP that they should never ever do it because the evil scary bad highsec PVP instigators are either invincible (which is never true) or will run away if you even think about shooting back (which is rarely true *cough* marmite *cough*). That crap is totally false and convinces people to not even try things that they might otherwise have had enjoyed and been successful at. |
J'Poll
Green Skull LLC
5889
|
Posted - 2015.02.28 14:14:20 -
[29] - Quote
Joan Miles wrote:It is a common and well known tactic of HighSec self proclaimed pirates and leet PvPers to warp in your mission area and steal or attack something you own. Their aim is turning "yellow" aka suspect and becoming a valid target for you. You will find out the hard way, or from reading several comments here, that this is a bait tactic. The want to be attacked so they can destroy your ship.
You will have zero chances of posing any threat to them. In any ship. Why? Well because you most likely are in a PvE mission running fit and they are in a PvP fit specifically chosen to counter your ship/fit. Unless you are using their tactic to bait them instead ofc.
Safer tactic is to warp out when they warp in. Pickup your drones and mtu or depot if you are close and leave. The loot/salvage from the mission is not worth your ship and implants. No need to panic. They can't attack you if you don't engage them first.
An exception to this case is suicide ganking. Not going to post a textwall for it though. Check the forums for this. Get lots of popcorn..
Or simply, ignore them.
There is NO reason to run. They cant initiate the combat unless they are willing to suicide on you, so just ignore them *helps to have a good overview to prevent accidents* and they quickly will grow bored.
Or have friends on standby in fleet in PvP ships. And the moment he becomes suspect have them warp in.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
J'Poll
Green Skull LLC
5889
|
Posted - 2015.02.28 14:18:51 -
[30] - Quote
Joan Miles wrote:Vimsy Vortis wrote: If you actually want to have fun playing the game, vice endlessly grinding PVE and bolting like a deer at the first sign of any conflict you should batphone your buddies, dock your PVE ship up and murder the suspect.
I can't even begin to fathom what runs through to minds of people who in a role playing game decide they want to role play an immortal space captain who runs away from everything and isn't interested in advantage.
Even if you are a high sec pirate trying to say "Hey don't run away I'm here to bait you" , you are correct. People should learn to PvP since its a PvP game that gets really boring when played as solo PvE. However the OP is talking about lvl2 missions asking about rules. So he doesn't yet have any way to apply what you speak of, because he simply doesn't know how things work around here. And we know very well that many rules and mechanics in EVE are bendy enough for people that have a better grasp of them to use them in their favor. So to the OP : Yes Vimsy is right. But to do that you need at least some solo experience and skills or some friends / Corpmates or both. Don't rush yourself in anything. Learn and play they way you want. It's a game. And keep in mind that in EVE you can trust no-one.
A new player can do exactly what Vimsy said....
Get friends (it is a multiplayer game after all) and kill the suspect together.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |