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Artic Shahni
Ministry of War Amarr Empire
0
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Posted - 2015.02.25 11:09:55 -
[1] - Quote
Hi, Im little bit of rookie, so, Can you give me some advice to fit harbinger for lvl 3 missions for sisters of eve ?
Thank you very much. |
Kelon Darklight
EVE University Ivy League
3
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Posted - 2015.02.25 13:41:12 -
[2] - Quote
[Harbinger, Mission] Heat Sink II Heat Sink II Medium Armor Repairer II Armor Kinetic Hardener II Shadow Serpentis Armor Kinetic Hardener Armor Thermic Hardener II
10MN Afterburner II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Optical Tracking Computer I, Tracking Speed Script
Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M [empty high slot]
Hobgoblin II x5 Hammerhead II x5
Something along these lines would work. You can rig with CCC rigs for more cap, or nano pumps for more tank, whichever one you need. The Shadow serp hardeners are not too expensive, and necessary for saving on CPU (each faction hardener saves like 20 cpu, and is 5 to 15mil depending on variant). I would pick a longer range ammo or two for being able to project further out, but that fit has 19+16km range and does 600 dps before drones.
Edit: Make sure you fit resists for the enemy type your facing, like em/em/therm for Blood Raiders, etc. |
Bastion Arzi
Red Federation RvB - RED Federation
203
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Posted - 2015.02.25 13:42:06 -
[3] - Quote
something like this [Harbinger, ratting copy]
Armor EM Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Medium Armor Repairer II Heat Sink II Heat Sink II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Salvager I
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
now ive given the CCC's becuase u say u are a rookie. this fit should make u cap stable or near it. But cap stability is a thing for newbies. u should get used to working a cap booster if u can. that way u could swap some cap rechargers for tracking computers which will help with ur damage application. see kelons post above
Mwd is there so u can close on the rats fast or get out fast. Note npc rats dont scramble they disrupt so u can always use ur mwd.
no need for a dcu. the aim is to never enter structure. which u shouldnt really. imo a dcu is a pvp mod or antigank mod.
blap things from 20km with scorch and have fun. |
Asp IV
Apex Abyss
3
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Posted - 2015.02.25 14:52:53 -
[4] - Quote
Amarr BC to at least IV to keep the cap stablish and also train:
https://wiki.eveonline.com/en/wiki/Controlled_Bursts to V
https://wiki.eveonline.com/en/wiki/Capacitor_Systems_Operation to V
https://wiki.eveonline.com/en/wiki/Repair_Systems to V
[Harbinger, L3] Heat Sink II Heat Sink II Medium Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Damage Control II /Reactive Hardener/mission specific Harderner.
Cap Recharger II Cap Recharger II Cap Recharger II 10MN Afterburner II
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Drone Link Augmentor II
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Capacitor Control Circuit I
Hammerhead II x5 Warrior II x5
::CARGO::/mobile base/station whatever.
Scorch M x10 Conflagration M x10 Imperial Navy Microwave M x10 Imperial Navy Xray M x10 Imperial Navy Standard M x10 Imperial Navy Infrared M x10
Mobile Depot x1 Mobile Tractor Unit x1 Nanite Repair Paste x50 because overheating fun.
MIssion specific harderners/damage mod Explosive Hardener II EM Harderner II Reactive Hardener Heat Sink II 3 rd damage mod when you need more damage
::Utility slot switch out::: Medium Remote Armor Repair II. Repair drones Medium 'Knave' Nosferatu helps with ****** cap skills
IMPLANTS RS-603 3% faster rep ---> great with Medium Nanobot Accelerator I. ZOR 10% AB duration. Afterburner should always be on since it helps tank and your tracking range control and orbit. ME-803 Energy turret 3% damage SS-903 Turret 3 % damage
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1429
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Posted - 2015.02.25 19:18:48 -
[5] - Quote
Fitting ships for pve is mostly straight forward. T2 modules aren't necessary, T1 will do just fine .. fit according to your skills/wallet (and never forget it CAN go boom)
first read the description of the hull you'll be flying, and see what the xyz per level bonus' are if it has 5 turret slots, fit 5 of the same weapon type as noted in the ship description an afterburner can help (1mn is for small ships, 10mn is medium ships, 100mn is for large ships)
start out with using an active tank, it's easier to deal with than a passive/buffer tank (which requires knowing when it's time to leave, before it's time to leave) an active tank is 1 local repair module and 2-3 active hardeners
Check eve survival for mission info .. ie damage done by the npc's you'll be facing, these will be the hardeners you need to use.
pad out any remaing mid/low slots with damage or tracking modules or utility (cap regen for example)
for rigging slots see the comment above
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Artic Shahni
Ministry of War Amarr Empire
0
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Posted - 2015.03.04 16:51:57 -
[6] - Quote
thank you very much for your advices.... |
Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
145
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Posted - 2015.03.05 03:23:35 -
[7] - Quote
i used a slightly unconventional harbi fitting it was fun so and it was also abit ago
[Harbinger, mission] Heat Sink II Heat Sink II Heat Sink II Damage Control II Tracking Enhancer II Shield Power Relay II
10MN Afterburner II Large Shield Extender II EM Ward Amplifier II Thermic Dissipation Amplifier II
Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M [empty high slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I |
Methiodine
Iodine Industries
0
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Posted - 2015.03.16 14:10:26 -
[8] - Quote
Is Beam or Pulse a matter of preference or is one better than the other.. all i can tell is little less cap use and dmg for pulse. |
HoruSeth
Republic University Minmatar Republic
15
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Posted - 2015.03.16 14:19:17 -
[9] - Quote
I strongly would recommend the first Beam fitting here. Blitz the missions wherever possible and hope for this special 10-part level 3 Storyline. Mucho ISK and mucho mucho mas standing! . Despite this beam fitting is very easy to fly. Most times just stay where you are or move into a nice sniper positionen and then just beam everything away. Let your MTU tractor the wrecks if you feal it's worthwile for you. |
erg cz
Tribal Core
147
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Posted - 2015.03.16 14:27:54 -
[10] - Quote
All those advises are nice but I see one major flow with the whole idea of using Harb in missions. It is pretty much restricted to do EM/therm damage. And doing SoE missions in Amarr space means that OP will face Angels pretty often. Imho proper missioning amarr MC hull is Prophecy. Launchers and drones allow you to adapt damage type according to mission description from eve-survive.org.
And Harb is one of the most ugly ships out there... Looks like Boeng 747 amputee. |
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HoruSeth
Republic University Minmatar Republic
15
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Posted - 2015.03.16 16:13:11 -
[11] - Quote
Prophecy = 350-400dps into the resist hole, either with bad tracking or travel time, reducing the killspeed + 130dps from Lasers
Harbinger = 600pds on 20km + Fall Off + 103dps into the resist hole by drones (Valkyrie).
Don't know how you fly the Proph or what your fitting look like exactly, but the in your face alphas and dps by Beam Leasers should not be underestimated in missoins, especially when it comes to blapp one frig/destroyer after the other without being dependent on travel times of your drone. And the spawn distances in Angel Level 3 missions from my point of view justify a sniper fit. |
Orlacc
844
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Posted - 2015.03.16 16:56:23 -
[12] - Quote
Methiodine wrote:Is Beam or Pulse a matter of preference or is one better than the other.. all i can tell is little less cap use and dmg for pulse.
Generally, beams are for kiting from a distance, pulse for brawling.
"Measure Twice, Cut Once."
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Termy Rockling
EVE University Ivy League
175
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Posted - 2015.03.17 02:24:58 -
[13] - Quote
Nice that you linking all T2 shizzle and lvl 5 skill fits here for new guy... |
HoruSeth
Republic University Minmatar Republic
15
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Posted - 2015.03.17 08:30:58 -
[14] - Quote
Termy Rockling wrote:Nice that you linking all T2 shizzle and lvl 5 skill fits here for new guy... Kitty here gave excellent advices, just use the t2 fits as base and downgrade. Missioning is NOT hard, just be careful and even new guy can do 3s and even 4s fine.
Calm down. Do you know his skills? No. And therefore linking T2 Fits and comparing them on ALL V basis makes totally sense because they all scale down the same way depending on everybodys skills.
And in the same answer you recommend for a "new guy" that he can do even 4s fine? That's nonsense! A new character should stick to level 3 until he relly can fit and fly a Level 4 Missionrunnership properly unless he is willing to buy himself a ship like the Gila. But even then Level 3 may be more efficient and fun for him.
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erg cz
Tribal Core
147
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Posted - 2015.03.17 12:37:00 -
[15] - Quote
Actually for ppl with really low skills Gnosis is a way to go, IMHO. All bonuses are there as if you have racial BC skilled to V. |
Termy Rockling
EVE University Ivy League
175
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Posted - 2015.03.17 14:38:13 -
[16] - Quote
HoruSeth wrote:Termy Rockling wrote:Nice that you linking all T2 shizzle and lvl 5 skill fits here for new guy... Kitty here gave excellent advices, just use the t2 fits as base and downgrade. Missioning is NOT hard, just be careful and even new guy can do 3s and even 4s fine. Calm down. Do you know his skills? No. And therefore linking T2 Fits and comparing them on ALL V basis makes totally sense because they all scale down the same way depending on everybodys skills. And in the same answer you recommend for a "new guy" that he can do even 4s fine? That's nonsense! A new character should stick to level 3 until he relly can fit and fly a Level 4 Missionrunnership properly unless he is willing to buy himself a ship like the Gila. But even then Level 3 may be more efficient and fun for him.
I am totally calm, no need to be so hostile on forum leave it ingame please :) And im talking about personal experience about missioning, when i started l3s got pretty boring in t2 tanked and metagunned hurricane, so i tried couple l4s in it, they took ages, then i ran some in maelstorm with l3 bs and large guns, cap/fitting skills at 3/4s, t1 light drones etc and did fine, albeit slow. The trick is to read up as someone above explained. You do not need full t2 guns and factionfits with maxed supports to do l4s as many people suggest, just common sense.
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Gregor Parud
Ordo Ardish
1298
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Posted - 2015.03.17 15:35:04 -
[17] - Quote
I would like to add that in the current situation with pulses and beams it makes the most sense to go for beams for a lvl 3 Harbinger. There'll always be very specific short range missions or NPC where pulses might be useful but most of those situations can be solved with better target selection, manual piloting, drones or proper use of midslots.
I would opt for a cap boosted fit, most people will tell you the exact opposite but it just makes more sense to use it any way. Making a cap boosted fit relies less on your cap related skills (which given your low SP will be problematic) and it allows you to use your freed up slots for tanking or dps (application). For an explanation on how cap management really works and to learn to not listen to boogieman stories about cap boosters go here.
Fitting wise something like this will work on low SP, just adapt the resists and drones based on the faction you'll be fighting that mission. Also realise that when not fighting em/thermal based NPC your applied dps will suffer/suck and your tank, even with the right resists, may struggle. MJD is your "get ouf of jail free" card: if you're overwhelmed and tackled you can use it to GTFO.
Chosen mods are mostly meta 4 but can be adapted to your skills/wallet. There's a few that are T2 because I consider those to be must haves once you start doing lvl 3 missions (but that's very much an opinion of course).
[Harbinger, LVL 3 low SP] Medium Armor Repairer II Prototype Armor Thermic Hardener I Prototype Armor Thermic Hardener I Prototype Armor EM Hardener I Heat Sink II Heat Sink II
Experimental 10MN Afterburner I Medium Micro Jump Drive Optical Tracking Computer I, Optimal Range Script Medium Capacitor Booster II, Cap Booster 800
Focused Modulated Medium Energy Beam I, Multifrequency M Focused Modulated Medium Energy Beam I, Multifrequency M Focused Modulated Medium Energy Beam I, Multifrequency M Focused Modulated Medium Energy Beam I, Multifrequency M Focused Modulated Medium Energy Beam I, Multifrequency M Focused Modulated Medium Energy Beam I, Multifrequency M E50 Prototype Energy Vampire
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Hobgoblin I x5 Hammerhead I x5
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HoruSeth
Republic University Minmatar Republic
16
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Posted - 2015.03.17 15:54:17 -
[18] - Quote
Termy Rockling wrote:And im talking about personal experience about missioning, when i started l3s got pretty boring in t2 tanked and metagunned hurricane, so i tried couple l4s in it, they took ages, then i ran some in maelstorm with l3 bs and large guns, cap/fitting skills at 3/4s, t1 light drones etc and did fine, albeit slow. The trick is to read up as someone above explained. You do not need full t2 guns and factionfits with maxed supports to do l4s as many people suggest, just common sense.
Then our definition of doing level 4s fine is completely different. Your description of doing Level 4s for me is just: "I didn't die". for me doing L4s fine would mean it make more sense to do L4 then L3. And this usually takes longer than 2 months. |
Termy Rockling
EVE University Ivy League
176
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Posted - 2015.03.17 21:21:10 -
[19] - Quote
HoruSeth wrote:Termy Rockling wrote:And im talking about personal experience about missioning, when i started l3s got pretty boring in t2 tanked and metagunned hurricane, so i tried couple l4s in it, they took ages, then i ran some in maelstorm with l3 bs and large guns, cap/fitting skills at 3/4s, t1 light drones etc and did fine, albeit slow. The trick is to read up as someone above explained. You do not need full t2 guns and factionfits with maxed supports to do l4s as many people suggest, just common sense.
Then our definition of doing level 4s fine is completely different. Your description of doing Level 4s for me is just: "I didn't die". for me doing L4s fine would mean it make more sense to do L4 then L3. And this usually takes longer than 2 months.
And isnt that exaclty what new pilots do at missions before they get better? They do missions while training skills higher to do more dmg and so forth. Unless you want to sit one year in station or buy a char. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1091
|
Posted - 2015.03.17 22:23:39 -
[20] - Quote
I did 4s in a drake, myrmidon and a prophecy until i got my domi.
Would I have done level 3s before domi because that's what you're "supposed" to do? Hell no.
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