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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Phantom
C C P C C P Alliance
5351
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Posted - 2015.02.26 18:43:07 -
[1] - Quote
While the EVE Online user interface just recently saw some upgrades with a streamlined and improved NeoCom, we continue the modernization now with new in-space icons.
Instead of the small red or white crosses in space representing hostile or neutral ships, you will see new icons transporting additional information. Also icons for structures and other objects will be improved.
Read (and especially see) more about the new icon strategy in CCP Arrow's latest dev blog UI Modernization - Icon Strategy.
We welcome all your constructive feedback and opinions!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Arrow
C C P C C P Alliance
659
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Posted - 2015.02.26 21:03:05 -
[2] - Quote
We look forward to hearing what you think and hope you try them out on SiSi
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Noriko Mai
2073
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Posted - 2015.02.26 21:04:50 -
[3] - Quote
first!
Come On Everybody, support Dark Opaque theme
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Basil Pupkin
Why So Platypus
117
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Posted - 2015.02.26 21:08:19 -
[4] - Quote
And the first question...
Medium mining drones?
ED: Oh, harvesters are considered mediums, didn't know that... well, they aren't really used anyway.
Noriko Mai wrote:first!
EDIT: I would prefere more simple icons. The new icons are nice and all but the difference and the details are barely visible/distinguishable on 10x10 pixels.
And, as already mentionen in another thread, icons are not centered properly. The smaller ones are offset to the right.
Yes, distinguishing them seems too hard for me as well. On a 27" monitor they all look the same from 1 meter.
Not being centered properly is actually making it easier. Shifting inside the brackets in a row is easier to distinguish than variations of a triangle.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Dominique Vasilkovsky
BFG Tech
189
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Posted - 2015.02.26 21:09:13 -
[5] - Quote
This will take a while to get used to after the old icons have been there for over a decade.
Looks promising though.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Altrue
Exploration Frontier inc Brave Collective
1622
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Posted - 2015.02.26 21:09:59 -
[6] - Quote
Breaking news: NPC pods confirmed! Secondary suns confirmed! Medium mining drones confirmed! Well.. maybe.
Also, favorizing shape over color has yielded more than mixed results from everyone I ever got to discuss with. Including brand new players that only knew the old icons through my videos without ever having been used to them.
Furthermore, the shape over color logic is not realistic in a overview bracket environment with so few pixels and so tiny icons.
Signature Tanking Best Tanking
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Bienator II
madmen of the skies
3185
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Posted - 2015.02.26 21:22:08 -
[7] - Quote
will be interesting to see it in conjunction with the coloring caused through agression and standing flagging.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Vincent Athena
V.I.C.E.
3168
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Posted - 2015.02.26 21:26:35 -
[8] - Quote
Basil Pupkin wrote:And the first question... Medium mining drones? ED: Oh, harvesters are considered mediums, didn't know that... well, they aren't really used anyway. Noriko Mai wrote:first!
EDIT: I would prefere more simple icons. The new icons are nice and all but the difference and the details are barely visible/distinguishable on 10x10 pixels.
And, as already mentionen in another thread, icons are not centered properly. The smaller ones are offset to the right. Yes, distinguishing them seems too hard for me as well. On a 27" monitor they all look the same from 1 meter. Not being centered properly is actually making it easier. Shifting inside the brackets in a row is easier to distinguish than variations of a triangle. Try it on a 17" laptop.
Know a Frozen fan? Check this out
Frozen fanfiction
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Chribba
Otherworld Enterprises Otherworld Empire
14041
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Posted - 2015.02.26 21:27:54 -
[9] - Quote
So many new... this could get messy haha especially on small screens.
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Aliventi
Blue Republic RvB - BLUE Republic
826
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Posted - 2015.02.26 21:28:29 -
[10] - Quote
Why is there no special icon for a supercarrier? I feel that they are substantially different enough (EHP, EWAR immunity, FBs, etc) that they should warrant their own icon. |
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Emilia Istis
Alter Ego Inc.
7
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Posted - 2015.02.26 21:33:59 -
[11] - Quote
Because it will be harder to distinguish neutral NPC from another player, the result may be that instead of icons as now most of the players set in the first column name or type of ship in the overview rather than icons, and probably will fall out of the picture entirely. Already on the infographic it is harder to find "+". This is really nice, but the NPC should be in a much greater way to distinguish. Unless you add something to the overview that will show another player in the superior manner, always first or something extra that will tell you "This is the player" (or NPC) |
Soldarius
Kosher Nostra The 99 Percent
1135
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Posted - 2015.02.26 21:36:32 -
[12] - Quote
Blood Carrier confirmed. But the icon was for an industrial of some sort.
I'll be sure to check these out at some point in the near future. But at first glance, I love those drone icons. Space Invaders confirmed!
http://youtu.be/YVkUvmDQ3HY
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Corey Grim
Flagrante Delicto
5
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Posted - 2015.02.26 21:39:18 -
[13] - Quote
Remove the icon "border dots". Yes the 4 white thingies around the icon.
Would make it so much cleaner and better.
Only get them appear when the ship/drone/structure is locked or selected. |
Steijn
Quay Industries
640
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Posted - 2015.02.26 21:39:56 -
[14] - Quote
might look better when seen in space and on screen but first impression is that its going to look a bit yuk.
As Chribba says, on small screens some of those are going to be bad to work out. |
Winter Archipelago
Furtherance.
347
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Posted - 2015.02.26 21:42:48 -
[15] - Quote
On the "Existing Icons" image, the Sensor Damp and the Warp Scram batteries have the same icon listed in their "New" column: http://puu.sh/gdYlN/bddab1a8f8.png
Is that intentional, considering they're two very different arrays?
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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Dave Stark
7394
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Posted - 2015.02.26 21:43:25 -
[16] - Quote
most of those icons all look the same except like 1-2 pixels, this is honestly not an improvement.
you're trying to cram the mona lisa in to like a 5 pixel by 5 pixel box and have just made a mess. whoever thought about 15 identical looking icons was an improvement on the current system is a ******. |
Noriko Mai
2074
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Posted - 2015.02.26 21:47:09 -
[17] - Quote
Emilia Istis wrote:Because it will be harder to distinguish neutral NPC from another player, the result may be that instead of icons as now most of the players set in the first column name or type of ship in the overview rather than icons, and probably will fall out of the picture entirely. Already on the infographic it is harder to find "+". This is really nice, but the NPC should be in a much greater way to distinguish. Unless you add something to the overview that will show another player in the superior manner, always first or something extra that will tell you "This is the player" (or NPC) I don't think neutral npcs will be that much of a problem because no one has them in thier overview
Come On Everybody, support Dark Opaque theme
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Greygal
Redemption Road Affirmative.
349
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Posted - 2015.02.26 21:49:52 -
[18] - Quote
Overall, I'm very much liking these changes. Do please make sure that the edges of these icons are as crisp as possible and that they are not affected by transparency settings, as that would kill their usability (for example, the buttons on the button bar currently are somewhat transparent on a transparent background, which makes it difficult for those of us such as myself with old eyes to discern them).
There is one proposed icon change that I do NOT like at all: Capsules. Please, please, leave the capsule icon as it is! It's, well, iconic! It really looks like a pod! The proposed capsule icon is just meh and bleh and doesn't look like a pod at all.
Keep up the good work!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Sniper Smith
Center for Advanced Studies Gallente Federation
295
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Posted - 2015.02.26 22:08:30 -
[19] - Quote
Altrue wrote:Breaking news: NPC pods confirmed! Secondary suns confirmed! Medium mining drones confirmed! Well.. maybe.
Also, favorizing shape over color has yielded more than mixed results from everyone I ever got to discuss with. Including brand new players that only knew the old icons through my videos without ever having been used to them.
Furthermore, the shape over color logic is not realistic in a overview bracket environment with so few pixels and so tiny icons. Secondary Suns exist in (some) WH's. Harvester Mining Drones are medium. They are also collectors items, but regardless, still exist.
On to the icons. One, I think they are a vast improvement over what we have now. Great Job. But I do echo the comments of others, that such small icons the detail is lost, again making some of them hard to distinguish.. But then again that can also be done by checking ship type :)
One comment though, I'd like to see a Supercarrier Icon. It's not a Titan, and it's for sure not a Carrier, it really does deserve it's own Icon. |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4748
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Posted - 2015.02.26 22:09:15 -
[20] - Quote
This is something I would never have thought to do, and that will be *very* annoying for a couple of weeks after rollout, but should be a good change in the medium to long term.
Edit: With respect to small screens - these will look bad, but probably still provide more information than the current icons do, particularly for ships. Cruisers and battlecruisers having the same icon at present is particularly bad.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Lil' Brudder Too
Pistols for Pandas
97
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Posted - 2015.02.26 22:11:26 -
[21] - Quote
Sentry Gun icons? WTF? They currently resemble a Gun Turret....makes it easy to identify with...
Now they look like "c" ...ummm, okay, why? How does that remotely resemble a gun?
If the reasoning was because the POS's E-war mods needed to be different...great, well, you can make them different still...with the current Sentry Gun icon for the things that go boom. Just change the E-war stuffs.
ALso, why make the Custom's Office more complicated...just keep the same simple design.
Again, some of this seems like just change for change sake with no real thought or logic. |
Gorongo Frostfyr
107
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Posted - 2015.02.26 22:11:28 -
[22] - Quote
They seem to be designed mostly for an aesthetics aspect. While on paper they look quite good, they look ingame far too similar. Drone type indicators are far too cryptic, but thats not the main problem, because that can be learned. The type indicator in the top right corner will be too small ingame. In general I would add more asymmetrical features to the icons to distinguish them easier. Cruiser and frigate look almost the same, a little bit stretch does not help there. |
Snucklefruts
Dirty Stinky Pirates
28
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Posted - 2015.02.26 22:14:09 -
[23] - Quote
I absolutely love the new structure icons.
How difficult would it be to add color/other something else to them to allow players to differentiate between structures that are unanchored, anchored, online, and incapacitated?
Sometimes there will be blobs of modules and if you are calling targets from over 100km it can be very difficult to determine which modules have not be dealt with.
Awesome work!! |
Michael Pawlicki
Oath of the Forsaken Half Massed
4
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Posted - 2015.02.26 22:16:18 -
[24] - Quote
Welp, there are NPC Titan and capital icons. Capital PvE confirmed/ Sleeper dreadnoughts. |
Abon
Caldari Provisions Caldari State
215
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Posted - 2015.02.26 22:16:41 -
[25] - Quote
mmh looking around the image quickly it all melts down to a bunch of triangles with no clear differentiation.
We don`t need little pretty ship icons with barely any detail we need crisp and clear symbols. Identifiable as easy and quickly as possible. The eyes will tire very quickly trying to make out the tiny details on those....
Not trying to sound like a ****...but this seems a little lazy. You can do better boys!! |
Kopaka Newton
Aliastra Gallente Federation
2
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Posted - 2015.02.26 22:21:35 -
[26] - Quote
I like the change, especially for structures and iconless objects.
I would need to test it for a few hours, but the ship icons might be difficult to distinguish. I did like the old squary ones, but I'm sure there is some way to improve this! I also think the capsule icon should remain as it is.
For the icons in the "Existing Icons" image, I have to say I like most of those, in particular items that where all the same or simply didn't have an icon (asteroids and cloud icons god yes! <3). However, I think the sentry gun icon should remain the same (plus the new icon distinguising them, that's neat) as they convey the idea of a gun better than the new one you are proposing. I also think that the new customs office icon brings nothing new and should remain as it is, as it's more simple.
And finally, as a wormholer, please let the wormhole icon as it is. It fits with the stargate and jump bridge icons, it's very iconic, easy to distinguish and don't really like the new wormhole icon you are proposing. It's blurry and less "clean". |
BeanBagKing
The Order of Atlas
314
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Posted - 2015.02.26 22:31:18 -
[27] - Quote
I think this is a huge step in the right direction. One thing I would like to see, looking at the huge existing icons image with the current and new overview icons, is trying to leave recognizable icons alone. Most of the ones I'm thinking of don't have a new icon yet, for example, star gates, planets, control towers, and wreaks. Most of these are very common things we see every day that already have a unique and recognizable icon. It would make the transition much easier if these were left as they were.
I feel like it's going to be easy to confuse a lot of the ship icons. It's still better than it is now, where you can't tell the difference between the majority of ships, but maybe there is still some work to be done here by the art department. For example, Carrier vs Industrial Command, or Mining frigate vs destroyer. Both of these icons, once reduced to a size small enough to fit on the overview, will be almost indistinquishable. I'm no UI designer, so I doubt this is a good suggestion, but maybe if the industrial ships weren't the same triangle appearance as the combat ships, so round or square off the nose? Or make them hollow?
Also, hostile NPC pods? 0_o =D
One person on Reddit pointed out that there is no super carrier, and while that is technically a carrier, there is a huge difference between a carrier and a super. If CCP goes down that road (which is something to consider), is it worth differentiating other classes? There's a big difference between T1 destroyers and the new T3 destroyers...
Love the look so far! |
Nami Kumamato
School of Applied Knowledge Caldari State
532
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Posted - 2015.02.26 22:35:14 -
[28] - Quote
CCP Phantom wrote:While the EVE Online user interface just recently saw some upgrades with a streamlined and improved NeoCom, we continue the modernization now with new in-space icons. Instead of the small red or white crosses in space representing hostile or neutral ships, you will see new icons transporting additional information. Also icons for structures and other objects will be improved. Read (and especially see) more about the new icon strategy in CCP Arrow's latest dev blog UI Modernization - Icon Strategy. We welcome all your constructive feedback and opinions!
I'm usually very supportive of CCP new stuff. But this time I have to say it - it's c&@p. Once I opened that devblog I was "could you f-kin not?!"
Sorry but it is - you're trying to reinvent the wheel when the wheel works just fine. Personally I find the current icons to be superbly efficient (especially since you introduced those overlays). But this is just noise - a lot of noise, very frustrating. Me no likey.
But as we all know, first step in the change process is denial/revolt so... (BUT I still think it's too much and there's no need for it - especially when a lot of us wont distinguish between them anyways because 3 sq pixels...)
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Voxin Tulon
EVE Corporation 987654321-POP The Marmite Collective
2
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Posted - 2015.02.26 22:39:11 -
[29] - Quote
Another visual pollution. Congrats. |
Kim Jong Lui
HC - Galactic maniacs
0
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Posted - 2015.02.26 22:39:45 -
[30] - Quote
lol the drone icons look like one of the ccp teams had a space invader session ahahahaha i almost died laughing if drones look like that i dont think eve will be so painful as too many people would be laughing there ships into self destruction lol |
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