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Tsukino Stareine
Sock Robbers Inc. Low-Class
1038
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Posted - 2015.02.26 20:58:33 -
[1] - Quote
Fozzie just said in o7 that assigning fighters will be removed.
What will those supers in low sec do now? |
Baali Tekitsu
AQUILA INC Verge of Collapse
674
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Posted - 2015.02.26 22:08:39 -
[2] - Quote
Cyno on poor bois as they did before
RATE LIKE SUBSCRIBE
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1039
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Posted - 2015.02.26 22:30:44 -
[3] - Quote
jump bridge range already nerfed D: |
Demerius Xenocratus
Federal Defense Union Gallente Federation
107
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Posted - 2015.02.26 22:53:19 -
[4] - Quote
Hopefully.
Forcing people to play the game to get kills is always good. |
Paikis
The Echelon Phoenix
1411
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Posted - 2015.02.27 14:07:43 -
[5] - Quote
Demerius Xenocratus wrote:Hopefully.
Forcing people to play the game to get kills is always good.
I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go.
I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness. |
Reina Xyaer
Native Freshfood Minmatar Republic
20
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Posted - 2015.02.27 21:55:10 -
[6] - Quote
Paikis wrote:Demerius Xenocratus wrote:Hopefully.
Forcing people to play the game to get kills is always good. I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go. I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness.
Why are they a problem? Because YOU have always hated them?
They need to go because you don't like them?
Sorry, you just didn't make a compelling argument. Capital ships have jump drives, some capital ships are combat ships. Cynos are how they get around. Why should they have a cooldown on starting to fight after jumping on grid? |
Irya Boone
Never Surrender.
424
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Posted - 2015.02.27 22:23:52 -
[7] - Quote
Not all this but they should have their capa drained out to hell after a cyno ( you now long trip, fuel all this )
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
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Davir Sometaww
Snuff Box Snuffed Out
23
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Posted - 2015.02.28 01:38:32 -
[8] - Quote
You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig |
Plato Forko
Forko Nanorobotics
134
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Posted - 2015.02.28 01:47:02 -
[9] - Quote
is getting blue-balled better in a cruiser?
There's nothin' like skating away from a fight with the hull on fire, some mods burned out and a cargohold full of loot.
See my terribad blog for stories.
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Crosi Wesdo
War and Order
1372
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Posted - 2015.02.28 02:20:10 -
[10] - Quote
Davir Sometaww wrote:You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig
Careful what you wish for, since you pretty much only fly anti frig cruisers. |
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Demerius Xenocratus
Federal Defense Union Gallente Federation
109
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Posted - 2015.02.28 06:29:27 -
[11] - Quote
Davir Sometaww wrote:You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig
Why ship up when you guys will just escalate all the way to supers? |
Demerius Xenocratus
Federal Defense Union Gallente Federation
109
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Posted - 2015.02.28 06:30:50 -
[12] - Quote
Paikis wrote:Demerius Xenocratus wrote:Hopefully.
Forcing people to play the game to get kills is always good. I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go. I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness.
I was really referring to the recent rash of nullbears using skynet to farm kills off FW pilots.
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
50
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Posted - 2015.03.01 05:47:19 -
[13] - Quote
Reina Xyaer wrote:Paikis wrote:Demerius Xenocratus wrote:Hopefully.
Forcing people to play the game to get kills is always good. I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go. I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness. Why are they a problem? Because YOU have always hated them? They need to go because you don't like them? Sorry, you just didn't make a compelling argument. Capital ships have jump drives, some capital ships are combat ships. Cynos are how they get around. Why should they have a cooldown on starting to fight after jumping on grid?
Pretty much what carrier/supercarrier pilots are saying... |
Davir Sometaww
Snuff Box Snuffed Out
23
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Posted - 2015.03.01 14:55:31 -
[14] - Quote
Crosi Wesdo wrote:Davir Sometaww wrote:You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig Careful what you wish for, since you pretty much only fly anti frig cruisers.
Indeed. I would like to see people shipping up - you especially *raises eyebrow*
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Crosi Wesdo
War and Order
1372
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Posted - 2015.03.01 15:31:12 -
[15] - Quote
Davir Sometaww wrote:Crosi Wesdo wrote:Davir Sometaww wrote:You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig Careful what you wish for, since you pretty much only fly anti frig cruisers. Indeed. I would like to see people shipping up - you especially *raises eyebrow*
And pleasing you is exactly why i play eve... |
Davir Sometaww
Snuff Box Snuffed Out
23
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Posted - 2015.03.01 15:51:06 -
[16] - Quote
[/quote]
And pleasing you is exactly why i play eve...[/quote]
https://www.youtube.com/watch?v=l1Imv4Jcnwg
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Zen Guerrilla
CTRL-Q Iron Oxide.
336
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Posted - 2015.03.01 17:54:20 -
[17] - Quote
Reina Xyaer wrote:Sorry, you just didn't make a compelling argument. Capital ships have jump drives, some capital ships are combat ships. Cynos are how they get around. Why should they have a cooldown on starting to fight after jumping on grid? Yeah. Let's instead use a game mechanic as an excuse why that exact game mechanic exists in the first place.
Change is bad, right? Next time you might want to think before poasting.
pew pew
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Crosi Wesdo
War and Order
1372
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Posted - 2015.03.01 17:58:27 -
[18] - Quote
I think a change to make the carriers more vulnerable would be better. As always, more ships in space more better. |
Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
177
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Posted - 2015.03.01 19:38:19 -
[19] - Quote
They just need to work on the remote capacitor transfer modules.
If I transfer you X power, it should cost X, plus the energy to use the module and account for the lost power sent through our pea soup space.
Remove all cap energy transfer hull bonus's and make the received amount 90% of the amount sent.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Bad Messenger
Nasranite Watch
846
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Posted - 2015.03.07 11:23:20 -
[20] - Quote
seems that CCP should just hire better players |
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Dread Operative
Snuff Box Snuffed Out
427
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Posted - 2015.03.07 16:14:50 -
[21] - Quote
Dread Operative wrote:This is such an EASY fix, don't allow carriers to assign fighters within (X)k of POS shield. They already have the mechanic available; siphons, depots, cynos, etc etc. Carriers would continue to be useful while adding tons of vulnerability.
https://forums.eveonline.com/default.aspx?g=posts&m=5547363#post5547363
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Kalihira
Ultramar Independent Contracting
34
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Posted - 2015.03.09 00:02:25 -
[22] - Quote
Master Sergeant MacRobert wrote:They just need to work on the remote capacitor transfer modules.
If I transfer you X power, it should cost X, plus the energy to use the module and account for the lost power sent through our pea soup space.
Remove all cap energy transfer hull bonus's and make the received amount 90% of the amount sent.
A: this has nothing to do with the OPs statement and B: why would you want to make cap transfers useless in the first place? |
Lloyd Roses
890
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Posted - 2015.03.09 16:05:34 -
[23] - Quote
It's a perpetuum mobile you can build without extensive use of villard wheels. So OP.
Also, bridging already uses uo a ton of cap (If you use your own jumpdrive), and getting bridged requires jump fuel. The cool 20th century way of transportation
I GÖÑ Sleipnir
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Master Sergeant MacRobert
The Imperial Fedaykin Amarrian Commandos
185
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Posted - 2015.03.09 17:19:12 -
[24] - Quote
Kalihira wrote:Master Sergeant MacRobert wrote:They just need to work on the remote capacitor transfer modules.
If I transfer you X power, it should cost X, plus the energy to use the module and account for the lost power sent through our pea soup space.
Remove all cap energy transfer hull bonus's and make the received amount 90% of the amount sent.
A: this has nothing to do with the OPs statement and B: why would you want to make cap transfers useless in the first place?
A: Has a relevance by association to the discussion of Carriers in particular.
B: Kalihira wrote: cap transfers They're called Cap Transfers not Cap multipliers. You pass cap not magic it out of your a**e
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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Kalihira
Ultramar Independent Contracting
34
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Posted - 2015.03.09 17:24:42 -
[25] - Quote
Lloyd Roses wrote:It's a perpetuum mobile you can build without extensive use of villard wheels. So OP. Also, bridging already uses uo a ton of cap (If you use your own jumpdrive), and getting bridged requires jump fuel. The cool 20th century way of transportation
You know its a module right? might be mini power generators, capable of transferring power in a limited extent through spacetime...... anyway, yes, bridging does have a downside for the bridged ships. However, its kinda stupid that the one module capable of stopping a cyno has a spool time, while a cyno itself is instant. Might be an idea to change that.... |
Kalihira
Ultramar Independent Contracting
34
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Posted - 2015.03.09 20:37:59 -
[26] - Quote
Master Sergeant MacRobert wrote:Kalihira wrote:Master Sergeant MacRobert wrote:They just need to work on the remote capacitor transfer modules.
If I transfer you X power, it should cost X, plus the energy to use the module and account for the lost power sent through our pea soup space.
Remove all cap energy transfer hull bonus's and make the received amount 90% of the amount sent.
A: this has nothing to do with the OPs statement and B: why would you want to make cap transfers useless in the first place? A: Has a relevance by association to the discussion of Carriers in particular. B: Kalihira wrote: cap transfers They're called Cap Transfers not Cap multipliers. You pass cap not magic it out of your a**e
A: no it doesnt, its about skynet, not cap transfers. If you want to discuss carriers in general make a new topic B: see my previous post |
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