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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
CroisisCZ
Everyone vs Everything THE R0NIN
25
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Posted - 2015.03.06 18:09:10 -
[3181] - Quote
Redbull Spai wrote:T2 is supposed to provide a small but noticiable bonus over T1. Not 10 TIMES the power.
Also, both types of link should be restricted to BS or higher. Possibly BC+, but no lower. Eve needs battleships returning to the fore, the recent tiericide buffed T1 cruisers, frigs, HACs, industrials, mining barges,interceptors - but gave nothing but hate to battleships (slower warp speed, no protection from inties using bubbles, far more expensive - three times the cost in the case of Phoons and Domis, no extra abilities for tier 2 BS's even though tier 2 cruisers/frigs got huge extra bonuses, no extra mid/lowslots, no extra cargobays, no extra warp strength, ect). Also dreadnoughts need a buff too, thier primary purpose was always as the main sov-capturing ship when sov depended on POS's but now they seem out on a limb.
I'd put this suggestion forward, for entosis link capture time:
Battle Ship - Standard Speed
Battlecruiser, Carrier, Super, Titan - 1/3 Speed
Dread Nought - Double Speed
What about the other way around? Restricting it to Electronic Attack Frigates? EAFs are mostly useless now and it would fit the hacking theme nicely IMHO. Plus you get the benefit of avoiding the problems with uncatchable ships trolling everyone. |
Mellianah
Aideron Robotics
5
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Posted - 2015.03.06 18:10:22 -
[3182] - Quote
Not invested in null sec play, so I'm mostly just curious...
I see a lot of people talking about 100m Entosis Frigates/Inties, etc. and that seems unreasonably low to me. Given the amount of Isk lost, so far, to ships killed by Drifters, are people factoring this in? Build cost might be low, but I don't think the market price will be - especially if people stockpile, to limit availability.
And just how numerous are the Drifters, as a resource? Is their 'spawn rate' consistent and predictable?
I'm uninformed, in that respect, but it definitely feels like a tightly restricted supply/demand situation.
I don't doubt 'you lot' will soon figure out how many folks it'll take to alpha Drifters at will, but will there be enough of them to meet demand?
Anyone care to share their Intel on it...? |
davet517
Caldari Provisions Caldari State
39
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Posted - 2015.03.06 18:11:07 -
[3183] - Quote
Jenn aSide wrote: What's really going to happen is that the coalitions are going to let people come in and take sov and plant ihubs. Then the coalitions are going to kill those. Or threaten to kill those. And if you don't pay a monthly fee...lets call it RENT even if we know it's actually 'extortion'...that coalition is going to jump 40 jumps every month to destroy their assets again and again until they say $%^& it and go back to high/low/WH space.
If what you enjoy about the game is being able to say "I told you so" your strategy is solid. You've got a higher chance of being proven right than wrong. In order for a change in mechanics to result in a change in the game, player behavior will have to change.
The scenario that you put forward is the most likely, but not the only possible scenario. If Black Legion, and the various and sundry groups that actually excel at PvP take this as an opportunity to harass the big coalitions out of existance, they'll have a much better shot at doing so with these mechanics than with the mechanics in place at present. They won't need to take and defend sov. They'll only need to make life miserable for those who do until the coalitions break. That will have to happen first. Yes, while 40,000+ coalitions exist, trying to hold sov will be a bad deal. These mechanics provide an opportunity to break them, but only an opportunity. Players will still need to make it actually happen.
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Harvey James
The Sengoku Legacy
1104
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Posted - 2015.03.06 18:12:54 -
[3184] - Quote
i would suggest making entosis links fittings similar to command links thus limiting what ships could use them, stopping the frigate exploits, perhaps even making them class specific say Combat bc's and battleships.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Eli Apol
Pro Synergy
286
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Posted - 2015.03.06 18:13:30 -
[3185] - Quote
Daniel Westelius wrote:You know how we keep burning your POS's to the ground whenever we get the urge? Yeah, well this will be the same, and probably even more frequent. But keep telling me how you plan on *using* the space... Trying to remember my psychology to discern what type of cognitive bias this falls under....
Not everyone that will benefit from neutral space is a nullbear like you. |
Jenshae Chiroptera
The Volition Cult
1057
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Posted - 2015.03.06 18:14:35 -
[3186] - Quote
Eli Apol wrote:The coalitions aren't going to die, no-one afaik has even hinted at that, shrink and condense, definitely, fracture, perhaps..... No. We are making plans to just forget about Null Sec completely as an entire coalition, if these SOV changes go through.
Null Sec aka Low Sec 2.0 will not have the value for us to put up with so many constant headaches.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Daniel Westelius
Specter Syndicate Tactical Narcotics Team
5
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Posted - 2015.03.06 18:15:51 -
[3187] - Quote
Eli Apol wrote:Arrendis wrote:Daniel Westelius wrote:The stations are only Freeport for a 48 hour period. Unless you expect the new owners to set it as a Freeport and also assume that the established alliances will let it remain as such. No, Daniel, he's suggesting that the equilibrium resting state of those stations will be ownerless, because whenever someone comes in and claims it, we'll just burn it down again. Exactly and having neutral space right next to your nullbear capitals is going to be a PvPers delight - especially when they can force someone to actually come on grid with them with a simple highslot module. The mistake the nullbears are making - is assuming only other nullbears are going to be interested in a neutral system slap bang next door to a PvE wonderland.
Playing whack-a-mole with a station... Let's see how long that will last. It certainly won't get boring quickly right? I am curious as to how close you think these small alliances will get to these big alliances without swift retaliation. |
Eli Apol
Pro Synergy
287
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Posted - 2015.03.06 18:16:05 -
[3188] - Quote
Jenshae Chiroptera wrote:Eli Apol wrote:The coalitions aren't going to die, no-one afaik has even hinted at that, shrink and condense, definitely, fracture, perhaps..... No. We are making plans to just forget about Null Sec completely as an entire coalition, if these SOV changes go through. Null Sec aka Low Sec 2.0 will not have the value for us to put up with so many constant headaches. Completely agree Jenshae, I've not said otherwise, there needs to be a higher, better distributed value in null for this to work :) |
Kinis Deren
StarHunt Mordus Angels
445
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Posted - 2015.03.06 18:17:42 -
[3189] - Quote
Daniel Westelius wrote:Kinis Deren wrote:Daniel Westelius wrote:Dark Spite wrote:Daniel Westelius wrote:
Oh dear ignorant Eli Apol, Let's say that one of the major alliances/coalitions loses a handful of systems on the edge of their territory because they cannot respond quick enough. What happens next? The answer? Nothing. Most of the major alliances/coalitions have consolidated their space after the Phoebe expansion, what you will have now are wasteland systems. Systems that are a bit too far to respond to quickly and defend, but close enough that no small alliance can move in without getting wiped out rather quickly. So I guess congratulations are in order ! You just created wasteland systems ! Such content ! Much wow !
Not so sure who is the ignorant one here. Have you actually left the TNT pockets in Deklein and Tribute and seen the wasteland that already exists in nullsec and even cfc space??? And its even worse elsewhere. The wasteland has been created by the large coalitions and what he says here drives conflict, maybe even in areas players actually could be bothered to travel to. I know there is wasteland already, this will create even more wasteland. You, like Eli Apol, seem to somehow miss the obvious. What drives conflict are incentives. Changing how sov is taken does NOT incentivize taking space. The only thing that can do that is to make null sec worth something, and currently, it's not worth much. Ahh, but wait .... Feel free to start your Pure Blind evac now, if you even have stuff there as I've only ever seen TNT with the blobswarm ratters in JU-, TXME ect ratting and plexing it up. If we feel inclined, we might then take that vacated space and USE IT. Sounds to me like Fozziesov working as intended. You know how we keep burning your POS's to the ground whenever we get the urge? Yeah, well this will be the same, and probably even more frequent. But keep telling me how you plan on *using* the space...
Lulz, as if we care about structures. You clearly don't get MOA: we're about the fights.
Tell me more how your "Taking out the Trash" campaign and repeated hell camps of 5Z removed us from Pure Blind? Hmmm, what was that? You've suddenly gone very quiet over there.
Anyhow, back on topic ... so you and your coward coalition of 40k+ players descend on 5Z or one of the surrounding systems we may take sov. So tell me, oh glorious tactician, what are you going to do about all the other numerous small entities in Fountain, Outer Ring, Venal, Fade, Deklein, Vale, Tribute and Branch all concurrently nibbling at your soft sov underbelly huh?
Nah, I think we'll do just fine and it will be certainly fun for us in the attempt too.
Fossiesov, bring it on! |
Eli Apol
Pro Synergy
287
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Posted - 2015.03.06 18:18:03 -
[3190] - Quote
Daniel Westelius wrote:Playing whack-a-mole with a station... Let's see how long that will last. It certainly won't get boring quickly right? I am curious as to how close you think these small alliances will get to these big alliances without swift retaliation. And you called me ignorant sigh...
We've just established that you will have swathes of 'neutral' space around all your high indices, high PvE systems.
So the answer is NEXT DOOR. |
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Daniel Westelius
Specter Syndicate Tactical Narcotics Team
5
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Posted - 2015.03.06 18:21:51 -
[3191] - Quote
Eli Apol wrote:Daniel Westelius wrote:Playing whack-a-mole with a station... Let's see how long that will last. It certainly won't get boring quickly right? I am curious as to how close you think these small alliances will get to these big alliances without swift retaliation. And you called me ignorant sigh... We've just established that you will have swathes of 'neutral' space around all your high indices, high PvE systems. So the answer is NEXT DOOR.
Hahahahahahahahaha. Oh man, that was a good laugh. Let me know how that works out for you. |
Corey Lean
GoonWaffe Goonswarm Federation
70
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Posted - 2015.03.06 18:25:56 -
[3192] - Quote
Kinis Deren wrote:Lulz, as if we care about structures. You clearly don't get MOA: we're about the fights
Cant remember the last time MOA fought anything. All I ever see is interceptors running away. This new system may suit you well if the goal is to ninja sov rather than fight for it
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1606
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Posted - 2015.03.06 18:26:28 -
[3193] - Quote
Ok, one point that seems to be being avoided or missed, If as some fear, goons send a swarm across new eden capturing everything as content for their players. Yes they can be disruptive, and yes, there will be lots of fights, and yes, they can capture lots of systems..
What then?
Are they going to sit there bored out of their brains?
No they will go home, back to their core, and then they can be taken back.
All this means is that after the initial crazy hour, that the map gets redrawn, and as long as CCP do not weaken and allow defence by strong border again, by making them near impassable for a scout that can switch reinforced mode on, then the game will be healthy.
And balance will be found. Driven by the players.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Daniel Westelius
Specter Syndicate Tactical Narcotics Team
5
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Posted - 2015.03.06 18:28:54 -
[3194] - Quote
Kinis Deren wrote:Daniel Westelius wrote:Kinis Deren wrote:Daniel Westelius wrote:Dark Spite wrote: Not so sure who is the ignorant one here. Have you actually left the TNT pockets in Deklein and Tribute and seen the wasteland that already exists in nullsec and even cfc space??? And its even worse elsewhere. The wasteland has been created by the large coalitions and what he says here drives conflict, maybe even in areas players actually could be bothered to travel to.
I know there is wasteland already, this will create even more wasteland. You, like Eli Apol, seem to somehow miss the obvious. What drives conflict are incentives. Changing how sov is taken does NOT incentivize taking space. The only thing that can do that is to make null sec worth something, and currently, it's not worth much. Ahh, but wait .... Feel free to start your Pure Blind evac now, if you even have stuff there as I've only ever seen TNT with the blobswarm ratters in JU-, TXME ect ratting and plexing it up. If we feel inclined, we might then take that vacated space and USE IT. Sounds to me like Fozziesov working as intended. You know how we keep burning your POS's to the ground whenever we get the urge? Yeah, well this will be the same, and probably even more frequent. But keep telling me how you plan on *using* the space... Lulz, as if we care about structures. You clearly don't get MOA: we're about the fights. Tell me more how your "Taking out the Trash" campaign and repeated hell camps of 5Z removed us from Pure Blind? Hmmm, what was that? You've suddenly gone very quiet over there. Anyhow, back on topic ... so you and your coward coalition of 40k+ players descend on 5Z or one of the surrounding systems we may take sov. So tell me, oh glorious tactician, what are you going to do about all the other numerous small entities in Fountain, Outer Ring, Venal, Fade, Deklein, Vale, Tribute and Branch all concurrently nibbling at your soft sov underbelly huh? Nah, I think we'll do just fine and it will be certainly fun for us in the attempt too. Fossiesov, bring it on!
They also said Phoebe would destroy us, yet we are stiill here. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
798
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Posted - 2015.03.06 18:44:37 -
[3195] - Quote
Jenshae Chiroptera wrote:Edit: Hmmm ... flip all systems to, "Fozzie sucks" corporation, soon before leaving.
Ha ha ha. I can just imagine the Verite Map-over-time:, it gets to the month of the change, flashes up Fozzie Sucks in big letters across the map, before going black . Your not an alt of one of us are you?
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Terra Chrall
Royal Amarr Institute Amarr Empire
12
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Posted - 2015.03.06 18:45:16 -
[3196] - Quote
Harvey James wrote:i would suggest making entosis links fittings similar to command links thus limiting what ships could use them, stopping the frigate exploits, perhaps even making them class specific say Combat bc's and battleships. Why not just make Entosis Links Command links? That limits them to enough ship types: T3 Cruisers, BC, Command Ships. |
Terra Chrall
Royal Amarr Institute Amarr Empire
12
|
Posted - 2015.03.06 18:50:54 -
[3197] - Quote
A couple other ideas:
I. Make TCU more useful/valuable - Make it so that Station and iHub are immune while TCU is up for same alliance. This adds 2 things: 1) Makes the TCU a strategic target which it is not under the new system. 2) Slows attacks on a system having to reinforce or capture the TCU first.
II. Balance the T2 Entosis link better - 1) with much higher fittings and even additional skills. 2) Remove T2 and add a low or mid slot link amplifier such that several amps would be needed to reach the current proposed T2. By eating up more fitting slots to improve speed and range you limit what else the attacking link ship can do or be. |
permion
Signal Cartel EvE-Scout Enclave
14
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Posted - 2015.03.06 19:01:10 -
[3198] - Quote
Even if this works like the developers think it's going to. The game mechanic is just changed to the winner being whoever is willing to waste the most time(or the full 4 hours) to force one side or the other to be there... Because links. |
Dolores VonCartier
State War Academy Caldari State
0
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Posted - 2015.03.06 19:01:48 -
[3199] - Quote
Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ?
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Eli Apol
Pro Synergy
287
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Posted - 2015.03.06 19:03:14 -
[3200] - Quote
Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space... |
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1607
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Posted - 2015.03.06 19:09:18 -
[3201] - Quote
Eli Apol wrote:Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space...
There is that impression, the same as making sure no ships that can fit an entosis link can actually get there to use it.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Dolores VonCartier
State War Academy Caldari State
0
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Posted - 2015.03.06 19:11:08 -
[3202] - Quote
Eli Apol wrote:Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space...
May be, but isn't it a piece of information useful to make up our mind ? |
Eli Apol
Pro Synergy
288
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Posted - 2015.03.06 19:13:27 -
[3203] - Quote
Dolores VonCartier wrote:Eli Apol wrote:Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space... May be, but isn't it a piece of information useful to make up our mind ? Is the intent of the changes to allow people to passively hold sov?
If you can answer that you can probably answer your own question. |
Drogo Drogos
KarmaFleet Goonswarm Federation
8
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Posted - 2015.03.06 19:13:31 -
[3204] - Quote
Duffyman wrote:For me, Sov should be easier than it is, but it should also be for those that are committed to it. If 100 ceptors can reff a region in a few hours, every sov holder (big and small) will burn out really soon, even if the prime time settings are changed periodically.
In my view, the current design is not so bad, but at least make the sov laser have some heavier requirements. I read someone suggesting Command Ships and think this is a good idea. Maybe T1 Sov lasers in battlecruisers and T2 Sov lasers for Command Ships... that would also give some purpose to a forgotten class of ships.
Yup that was me who was hoping to find a niche for the forgotten command ships who are sexy but never used. This will give these ships a reason to show their face on the field again. And they arent cheap so the attacker needs to commit to their objective instead of sending in fast disposable ships to cause a fcton of work for the defenders and giving no fights.
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FT Diomedes
The Graduates Forged of Fire
857
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Posted - 2015.03.06 19:15:33 -
[3205] - Quote
epicurus ataraxia wrote:Eli Apol wrote:Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space... There is that impression, the same as making sure no ships that can fit an entosis link can actually get there to use it.
What is stopping the BC from getting there to use it? It cannot take gates? Oh, you mean because someone will shoot it?!!! Isn't that the whole point - to encourage people to actually fight? Not just to endlessly circle jerk in uncatchable cheap ships?
The Greatest Ship Ever. Credit to Shahfluffers.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
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Posted - 2015.03.06 19:17:57 -
[3206] - Quote
Because it was asked several times i will try to estimate a value of claimable systems. My original intention was to prove why many systems are empty but that didn't work out.
Claimable systems are divided in security classes ranging from 0 to 7, as shown on dotlan. In median the numbers are following (taken from SDE):
Class Count Security Range 01422-0.01-0.23 1397-0.23-0.32 2324-0.32-0.41 3274-0.41-0.51 4276-0.51-0.62 5227-0.62-0.72 6186-0.72-0.83 7182-0.83-1.00 Sum 1-71866 All3288
What i see at a glance is, that the systems with a rating of 0 have nearly the same count as all other systems. Leads me to the conclusion that half the systems are kind of worthless by design.
I could not do the maths about moongoo (lack of data) but what i know is that a better system index has a better chance for moons that actually earn something. In addition we can't take R64 moons into account because they are not connected in any way to sov except for some fuel blocks and are never owned by the inhabitants and i doubt that this will change in future but i hope so.
Now to mining. If you compare the payout between PvE and Mining (same for highsec) you notice that you need multi accounts to earn isk that comes anywhere near PvE. Because of the latest jump nerf and the announced capital nerf the industrials/miner tend to only supply their region regarding nullsec. They just ship some nullsec only and therefore more expansive minerals to highsec. The jump and capital nerf made that ice mining is rarely needed anymore. Just 1 iceminer in a corp of 30 ppl. is enough. This effect will lower the industrial index and with that the capture time for all systems. Open the map and compare industrial index with military index (PvE/Mining) you will see that only some systems have industrial index greater than 3.
Now i got only the military index left to predict the value of a system and the reason for living there. I will do that with the drone region as example. With the lack of numbers but flying through the systems i found out that even the lowest systems have some kind of worth though personally i would never go live there.
Estimating your system has military upgrade 5 the system can operate following simultaneous PvE ships: A class 0 system is just good for 7 T1 cruiser, a T1 BS and marauder like or carrier. My guess for the cruiser is that 2 of them are flown by 1 person. A class 7 system is good for 9 marauder like or carrier and about 2 BS/T3. Noone there is flying smaller ships other than to prepare for bigger ships.
So we got active PvE ships ranging from 5 to 11 member. Now we have to add the miner but my best guess is that these are just alt's and therefore don't count to members. We need logistic, booster and administrative things as well which sums up to let's say 4 member. Because the member are not doing all the things at the same time this sums up only like 8 to 15 online member. These member may be online the prime time for 4h everyday but i don't think this will happen every day.
The earned isk ranges from pour to pretty well scaling with the system class. Still would never go into a system lower than 4 which is just 24% of all null systems left but that's personnel.
I see that ppl. really (but rarely) live in these 50% low isk systems and i know that noone will live or stay there if their ihub with the upgrades explodes once a month because this exceeds by far the renting fee and cant be calculated. You need to be a hardcoreplayer for living in these low value systems and i think these 1422 systems will stay empty.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1622
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Posted - 2015.03.06 19:18:16 -
[3207] - Quote
Drogo Drogos wrote:Duffyman wrote:For me, Sov should be easier than it is, but it should also be for those that are committed to it. If 100 ceptors can reff a region in a few hours, every sov holder (big and small) will burn out really soon, even if the prime time settings are changed periodically.
In my view, the current design is not so bad, but at least make the sov laser have some heavier requirements. I read someone suggesting Command Ships and think this is a good idea. Maybe T1 Sov lasers in battlecruisers and T2 Sov lasers for Command Ships... that would also give some purpose to a forgotten class of ships. Yup that was me who was hoping to find a niche for the forgotten command ships who are sexy but never used. This will give these ships a reason to show their face on the field again. And they arent cheap so the attacker needs to commit to their objective instead of sending in fast disposable ships to cause a fcton of work for the defenders and giving no fights.
Except then it has a requirement of training for all warfare link before you can train the right ship to use a link...
EDIT :
FT Diomedes wrote:
What is stopping the BC from getting there to use it? It cannot take gates? Oh, you mean because someone will shoot it?!!! Isn't that the whole point - to encourage people to actually fight? Not just to endlessly circle jerk in uncatchable cheap ships?
Yeah I'm stupid and forgot normal BC can fit link. Thanks for reminding me. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1607
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Posted - 2015.03.06 19:18:35 -
[3208] - Quote
Drogo Drogos wrote:Duffyman wrote:For me, Sov should be easier than it is, but it should also be for those that are committed to it. If 100 ceptors can reff a region in a few hours, every sov holder (big and small) will burn out really soon, even if the prime time settings are changed periodically.
In my view, the current design is not so bad, but at least make the sov laser have some heavier requirements. I read someone suggesting Command Ships and think this is a good idea. Maybe T1 Sov lasers in battlecruisers and T2 Sov lasers for Command Ships... that would also give some purpose to a forgotten class of ships. Yup that was me who was hoping to find a niche for the forgotten command ships who are sexy but never used. This will give these ships a reason to show their face on the field again. And they arent cheap so the attacker needs to commit to their objective instead of sending in fast disposable ships to cause a fcton of work for the defenders and giving no fights.
Well a new use to expand their value would of course be good, and command ships on the field, during the capture phase, might be a good benefit, that is an idea that they might have a cycle time reduction, but for the initial phase, it certainly would not be ideal for an uncontested system, but could have value in a true furball scenario. But if no one is defending the system, no one deserves to keep it, anything should be able to start reinforcement if no one can be bothered to undock.
This new world being offered by CCP is one where if you are involved, and active the stars are yours. If you wait for someone else to tell you what to do, not so much.
New ad by CCP.... "Do you want to hold the stars in the palm of your hand, and the future of Empires, decided by your efforts?" CCP 2015 Gäó
There is one EvE. Many people. Many lifestyles. WE are EvE
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Commander Spurty
Dimension Door We need wards.
1430
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Posted - 2015.03.06 19:19:04 -
[3209] - Quote
This is beautiful.
Many of these 'this is bad because' threads are just 'I do not want anything to change' whines.
Yes, that 50k blue donut you're part of means you no longer have any fun ever again while you remain part of it.
You're going to have to do something about that.
The best part is I bet you really can't work out what that could possibly be (hint: time to remove the training wheels).
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Mike Azariah
The Scope Gallente Federation
2572
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Posted - 2015.03.06 19:45:13 -
[3210] - Quote
https://soundcloud.com/eve-down-under/eve-down-under-episode-97-060315 is the link of Fozzie being interviewed on Eve Down Under. You may want to skip the first 5 min of introductions.
He addresses interceptors @ 11 minute mark
'If gameplay devolves into people orbiting at 250 km . . . then we would make sure that that doesn't happen"
Prime Time window will be the first 'breakout thread.
Look, go listen for yourself . . . or wait for the next thread. Greygal voiced a good idea of linking prime window to the indices of the alliance. One that is not active would see their window widen, making them more vulnerable.
m
Mike Azariah-á CSM8 and now CSM9
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