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Thread Statistics | Show CCP posts - 6 post(s) |
M1k3y Koontz
Aether Ventures Surely You're Joking
678
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Posted - 2015.03.04 02:42:45 -
[1051] - Quote
Kyonko Nola wrote:I would strongly suggest you make the modules ship size specific. Otherwise there will be 100 inties circling around the objective all the time
In which case an atron (to halt the inty's progress) and a few HACs will have a shooting gallery. I sincerely encourage WAFFLES to try that 100 inties thing.
How much herp could a herp derp derp if a herp derp could herp derp.
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Rain6637
GoonWaffe Goonswarm Federation
30736
|
Posted - 2015.03.04 02:45:57 -
[1052] - Quote
So the best way to take sov is by constellation-wide deployments. heh.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Jon Dekker
Dekker Corporation
38
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Posted - 2015.03.04 03:00:31 -
[1053] - Quote
I've never been actively involved with sov-holding alliance gameplay myself, but it seems to me that everyone who actively takes part currently has mastered the system of, as so eloquently stated by CCP Fozzie, effectively "weaponized boredom". It's not surprising that those currently active in sov warfare will probably not like any changes made, just like the jump drive changes.
For myself, this looks like fun gameplay.
I am a bit disappointed by the UI, I think the Creative team should take another crack at that. To me it doesn't really conform to the new "modernized" UI. |
tatavath
EVE University Ivy League
0
|
Posted - 2015.03.04 03:00:58 -
[1054] - Quote
what if rather then locked vulnerability times you just have a 23(or N where N is less or more then 24 hours) hour cycle so over the course of a few days it shifts to a new time. This gives time to respond and gives value to all time zones. |
Proton Stars
OREfull
38
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Posted - 2015.03.04 03:01:46 -
[1055] - Quote
Rain6637 wrote:So the best way to take sov is by constellation-wide deployments. heh. I thought one of the main premises was allowing sov to be local to a system?
FC was the old hotness, now there will be a CC or Constellation Coordinator?
Anyone would think they are trying to boost large alliance groups like goons |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4783
|
Posted - 2015.03.04 03:02:13 -
[1056] - Quote
OK, a few more thoughts.
Firstly I need to think more about the primetime issue but my gut thought is that it will lead to a lot of stalemates, where a weak-but-viable AU TZ alliance has one constellation, a stronger EU TZ alliance has the adjacent two, and neither can dislodge the other. Stalemates could lead to boredom, or could lead to a system of (fun) permanent war. Existing coalitions will probably splinter into groups based upon their timezone and this is probably bad.
Secondly, the defensive bonuses for ratting and mining (but not for exploration?) need to be more interchangable. The idea of the overhaul is that you want people using space. If you own one system, mining in it, ratting in it, running non-combat exploration sites in it and killing hostile players in both your system and adjacent systems should all contribute to your defensive bonuses and should all be interchangeable.
To a mining-oriented nullsec sov holder, the present system says "We don't care that you'd rather be mining. You need to drop that and rat." This isn't good. Let players choose *how* they use their space and reward them for using it, don't tell them they have to focus on 50% ratting 50% mining.
Thirdly, if the present system goes ahead unchanged, there will be a massive flood of additional nullsec mining. A small change here would be a good thing as more mining fleets means more fleets to ambush, and more fighting over null belts means more fights that might escalate. But the economic effect will be a drastic devaluation of null minerals, and the game impact will be a dramatic increase in the number of bots mining in null. I will go as far as to predict that these changes will lead to a 20% (or larger) increase in the number of trial accounts running mining bots in ventures in nullsec, and nullsec wars will be won (in part) by having enough of these bots running to keep your defensive indexes maxxed out.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Rain6637
GoonWaffe Goonswarm Federation
30737
|
Posted - 2015.03.04 03:03:27 -
[1057] - Quote
Proton Stars wrote:Rain6637 wrote:So the best way to take sov is by constellation-wide deployments. heh. I thought one of the main premises was allowing sov to be local to a system?
FC was the old hotness, now there will be a CC or Constellation Coordinator? Anyone would think they are trying to boost large alliance groups like goons Most of the discussion assumes there will be conflict at all. I'm pretty sure there will be NEPs or Non Entosis Pacts.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Ser Berus
GoonWaffe Goonswarm Federation
19
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Posted - 2015.03.04 03:03:42 -
[1058] - Quote
Wow. Lotta words ITT.
I'm just going to say that I like, generally, the direction you're headed with this. That being said, as an actual "thing you want to implement" that this is fairly poorly thought out and shows that you're not taking proper advantage of the advice that the CSM has no doubt been trying to give you. I can see why Sion was so pissed off at you a couple months back.
To offer some constructive criticism in no particular order:
- The prime time thing really needs to be completely rethought. For details see, well, pretty much every other post in the entire thread, but I'll just say about it that one of the biggest appeals about eve's single-shard nature is that anyone, anywhere in the world can exert an impact on everyone else in the universe. That's something that makes eve truly unique, and balkanizing the eve universe by time zone in any way is a really, really bad plan.
- Something that needs to be emphasized is that this is really not going to work without some major rework of the sov indices at the same time. I know you said you're planning on iterating on that, but you need to pay more attention to it than you currently appear to be. As it stands, there are exactly two measurements for "using your space": Ratting, and Mining. This of course ignores the countless other ways that those of us who live in null use our space.
For military, you're ignoring things such as PVP, home defense fleets, erecting tower defenses, PVP, oh, and did I mention PVP? PVP kills should really have a much greater impact on the military index than ratting.
For industry, having the only measurement be mining is even more ludicrous, as it ignores things like manufacturing items in stations, manufacturing in towers, supercap construction, keeping towers fueled and online, shipping things, importing from hisec, exporting to hisec, running jump freighter services, buying and selling on the market, buying and selling on contracts or planetary interaction. You do any of those things? Sorry, you're not contributing. In the meantime, mining in nullsec is just about nonexistent, which I feel constrained to point out is something you've promised to fix in the past, and then proceeded to halfass. Please take a look at how many systems in nullsec actually have a high industry index, and reconsider how you're measuring "industrial activity".
If we have to maintain the industry index solely through mining, that sounds about as fun as being the recipient of an hour long ball-kicking session.
- The biggest thing pissing everyone off is how you've been putting the cart before the horse where nullsec changes are concerned. For several years we've been hearing promises about how the null changes are going to incentivize living in your own space, but the only incentives that appear to be left here are a 25% fuel bonus on towers (that will probably go away as soon as you iterate on POS), the ability to build progressively more useless supercaps, and the ability to have a spinning bee in the middle of the system.
Really, woop dee ******* doo.
You still haven't given any indications that you understand that sov needs to be valuable, both for the line member (so that they want to live there), and for the alliance (so that they can provide things like ship reimbursements and newbee handouts). To be clear, I'm not talking about some philosophical notion of "value" here; its all about the cold, hard isk. There is a reason that alliances are increasingly resorting to renting; there are very few ways left to actually make significant amounts of isk on an alliance level.
- The various sov upgrades need to be easier to handle. Making them physically smaller (JF / BR size) has been one suggestion; making them constructible locally would be another way to handle this. I'd really recommend talking to someone who actually does nullsec logistics on a regular basis (i.e., things like fueling towers, handling sov upgrades and the like). Please have one of the CFC members of the CSM put you in touch with someone in GSOL; I'm sure any of them would be happy to give you autistic levels of detail on how much moving alliance-level things around null currently sucks.
- Add to the above: there need to be more ways to upgrade sov, that actually make a difference to people living there (and that hurt more when someone tries to knock over the sand castle)
- Eliminating the current tons o' sov structures meta is good, but what about going a step further and wrapping the TCU into the IHub? There's no particular reason why you'd need a separate TCU other than for the fuel bonus and displaying a spinning bee to everyone, and both functions could be included in a revamped ihub.
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Aivlis Eldelbar
Ubuntu Inc. The Fourth District
52
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Posted - 2015.03.04 03:04:36 -
[1059] - Quote
Tons of griefing is what I see come June if this is not significantly improved.
Please start by making those Entosis modules cost upwards of 100m for T1, 250m+ for T2, so they cannot be used for throwaway griefing. Cost and fitting requirements should be much stronger than what is on the table so that they aren't used to just annoy the **** out of locals for funsies. Those things are set to be a sure way to force a fight, so make them cost accordingly, so that the defenders get some sense of achievement for blapping the pesky troll. The attacker is guaranteed to get some pvp, make him risk something beyond a sub-50m interceptor.
Secondly, afk cloaking. It can nuke mil/indy indexes anywhere but the most populated staging systems over a course of a week, and it's about to become a totally legit sov warfare weapon; "weaponized boredom", like you call it. I hope there are either changes to stealth coming, or the indexes will get reworked a bit so they either don't decay as fast or include things other than ratting.
Thirdly, what do we get from sov? 25% discount on pos fuel sounds kinda lame in a world where systems need to be defended for 4 hours straight every single day. If you're going to make sov harder to keep, make it worth the effort. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2099
|
Posted - 2015.03.04 03:06:21 -
[1060] - Quote
Rain6637 wrote:Proton Stars wrote:Rain6637 wrote:So the best way to take sov is by constellation-wide deployments. heh. I thought one of the main premises was allowing sov to be local to a system?
FC was the old hotness, now there will be a CC or Constellation Coordinator? Anyone would think they are trying to boost large alliance groups like goons Most of the discussion assumes there will be conflict at all. I'm pretty sure there will be NEPs or Non Entosis Pacts. That's why I'm worried about neutral Alts. |
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Rain6637
GoonWaffe Goonswarm Federation
30737
|
Posted - 2015.03.04 03:07:51 -
[1061] - Quote
A workaround for prime time would be a reorganization of coalitions into constellation-sized alliances. You would also have to make sure these constellation alliances have enough ship-power to ensure there will be enough entosis modules during fights.
Just don't forget the talk about reorganization as a workaround to new sov mechanics.
Play this out a year or two down the road and you'll have what, one station per constellation stocked with response ships and jump clones... and each character can potentially maintain response clones in ten constellations? Entosis skill has a nice synergy with this jump clone response strategy.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Lienzo
Amanuensis
41
|
Posted - 2015.03.04 03:11:44 -
[1062] - Quote
Bottom-up approaches don't produce reasons for conflict. Hunter-gatherer societies don't go to war, not even cannibalistic ones.
Only unbridled greed, the demands of investments and dependency driven vassalage produce wars.
We wanted you to add content and objectives for small gangs, not replace everything with this rubber-stamp sov mining. The idea of spawning constellation wide anomalies is a great idea, but it should be an addition to what we have, and not a wholesale replacement. It would be a great replacement for TCU timers.
If such a system that allowed for small gang harassment could damage sov indices over time, thereby threatening grand industrial projects, that would be worthwhile. It would give small gang FCs a clear set of focal points. It would also help the grand campaigns lumber on and marshal resources over the usual weeks instead of just sweeping the field in days.
You need to make sov worth having and keeping, and capital ships need to have a role in that. How about only allow hull repairs in capital shipyards, increase their hull hp by a goodly margin, and allow 1% of all damage to bleed through? How about making half of all capital ship build requirements and ammo come from r8/16 moons?
The whole point of having big hp walls is that you can differentiate which content is for which size fleet and the investment each represents. The key here is to have different size walls, rather than just big walls on everything.
Immunity can always be layered behind walls if the periphery is always made up of short walls, and the tall walls are dependent upon the existence and maintenance of the short walls. |
Thirdsin
Intergalactic Fight Club Gentlemen's.Club
4
|
Posted - 2015.03.04 03:20:25 -
[1063] - Quote
Here we go again...
Ok, I think I've made this folly slightly better guys: My biggest problem with the SOV upheaval is that there needs to be a larger barrier to starting this capture process, an initial grind of the structure being attacked should be required (TCU, iHub, station etc) equivalent to a small POS (play with the HP level, but it should require a COMBAT fleet and some time securing the grid to become a threat). You've now given more time for the defenders to muster AND more importantly the small group passing through is of little threat to your SOV you've invested so much in. If you want to attack SOV with this mechanic, you best come correct.
Other 2cents
- Echoing statements, far too OP for the attacker to troll and destroy, while providing little for the defender. I don't care to login and play 'sov patrol online' only to prevent small gangs from trolling through.
- I like the idea of making this module Battleship only, maybe throw a bone to BCs and make it BC and up. But CCP PLZ, don't allow this on frigs or t3 dessies or even the damn orthrus for the love of all things sacred....
- SOV to me, should be a place of larger battles, perhaps more frequently, but none the less. SOV shouldn't be this thing won and lost by kiting small gangs with little interest in the battleground they are fighting over. If I wanted that type of fight I'd go pew in lowsex.
- Please stop sidelining caps. The people that fly them are some of the most invested in this damned timesink game of love, with a great many alts to support their love life. That said, there will come a breaking point and other games become a viable time investment if what you've spent so much time trying to obtain is made irrelevant at the benefit of 1mo trial newbros (no offense, <3 me some newbros).
- Why do u hate diverse alliances? The late night Euros and early bird AU's make my (USEAST) Eve best Eve.
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Proton Stars
OREfull
38
|
Posted - 2015.03.04 03:23:30 -
[1064] - Quote
I have now actively posted in this thread for just under 3 prime times, yet I work a rolling shift pattern so I'll only be effective on my alliances prime time one week in 4. Guess I'll play elite or one of the x series on the other three weeks.... |
Saya Kerrigan
0
|
Posted - 2015.03.04 03:24:04 -
[1065] - Quote
Sadly.. I'm still not seeing ANY incentive for sov warfare...
There is NO reason for CFC to go invade NC. & their allies/renters and vise versa.. there's no reason for anyone to actually fight over sov.
Sure there's the reward of OWNING the sov & the moons that come with it but it's just not enough or worth the time I feel.
CCP NEEDS to either give some kinda other rewards or something for actually fighting / taking sov to begin with or find some way to force fights between alliances / coalitions...
I'm just gonna predict right now that even with these new "cool" sov mechanic changes... Nothings going to change. CFC and their allies will sit right where they are and NC n such will sit where they are.
Theres littery no reason for them to fight and unless some new entity is gonna rise up and try to challenge CFC + Allies or NC. + Allies yeah.. nothings changing anytime soon.
The last time anything sov based changed was when Tech moons n such changed.
That's where I stand. |
Rain6637
GoonWaffe Goonswarm Federation
30738
|
Posted - 2015.03.04 03:24:13 -
[1066] - Quote
Rowells wrote:Rain6637 wrote:Proton Stars wrote:Rain6637 wrote:So the best way to take sov is by constellation-wide deployments. heh. I thought one of the main premises was allowing sov to be local to a system?
FC was the old hotness, now there will be a CC or Constellation Coordinator? Anyone would think they are trying to boost large alliance groups like goons Most of the discussion assumes there will be conflict at all. I'm pretty sure there will be NEPs or Non Entosis Pacts. That's why I'm worried about neutral Alts. What happens when an NPC corp character activates an entosis module? Can the station's control still drop?
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Proton Stars
OREfull
38
|
Posted - 2015.03.04 03:26:38 -
[1067] - Quote
Rain6637 wrote:Rowells wrote:Rain6637 wrote:Proton Stars wrote:Rain6637 wrote:So the best way to take sov is by constellation-wide deployments. heh. I thought one of the main premises was allowing sov to be local to a system?
FC was the old hotness, now there will be a CC or Constellation Coordinator? Anyone would think they are trying to boost large alliance groups like goons Most of the discussion assumes there will be conflict at all. I'm pretty sure there will be NEPs or Non Entosis Pacts. That's why I'm worried about neutral Alts. What happens when an NPC corp character activates an entosis module? Can the station's control still drop?
A plank bubble explodes and state war academy kill a puppy |
Callic Veratar
671
|
Posted - 2015.03.04 03:27:27 -
[1068] - Quote
Nice align time. How do you expect to warp when the enosis module disables warping for it's full duration? |
Milla Goodpussy
Federal Navy Academy
172
|
Posted - 2015.03.04 03:29:17 -
[1069] - Quote
how come this SOV Change doesn't even mention the change or supposed changed for moons.. its like he's purposely protecting interest in this area..
and no Im never taking my tinfoil hat off..
wassup wit dat! |
El'Grimm
Corp 54 Curatores Veritatis Alliance
0
|
Posted - 2015.03.04 03:33:23 -
[1070] - Quote
Gonna ramble a bit here...
If any smaller alliance thinks this system will allow them a foothold you are sorely mistaken, yes this system will allow you to harass the larger entities, but nothing more. There are something like fifteen large enough entities in eve that can EASILY drop a few hundred cheap ships on a whole region, so harass maybe, get a sov foothold.. keep dreaming. But sure take sov if you can, as they WILL be wanting to show you how this new system works.
Keeping sov is going to be like a chore with this system, no not fun pvp a damned chore of being on alert during your "prime" time, sitting around waiting for something to chase, think guaranteed gate-camps 4 hours a day reds or no reds.
Sov holders.. no more holidays for you without evacuating to npc stations first, the ratio of fun casual, to must be logged in every bloody day no exceptions is gonna kill player retention imo. This is loosely scheduled for June... odds on the debacle that happens on the 4th July holiday anyone?
40 minute timer... hahahaha iirc there are something like 3000+ player claimed systems, 40 minute timers, definitely not enough to even talk about them. I'm from provi, one of the most densely inhabited and industrialized player sov in all of eve, and I can tell you from our prelim data that our timers are way below 40 minutes as an average.
And talking of indexes, if the attack is serious you think those index's are gonna stay high? Hell no, the amount of tools available for a dedicated attacker with virtually zero risk available that can seriously hinder an index, vastly outweighs a defenders chance to keep that index up (no I didnt say fight them I said index, as thats now the strategic objective)
New system is so much more biased to the attacker, without needing the assets to grind down those hp's, a system can now be engaged by a dirt cheap ship. Sure someone will say ah but one ship can counter another single ship.. Heres my take on that. Already said I'm not talking small entities here, I am talking bloc warfare, so it never will be just one ship, it will be hundreds, possibly thousands. Ok so instead of one cheap ship, say 210 come, so there first strike in cheap ****** ships is to engage 70 systems, ihub/station/TCU in every system, now assuming a say below provi index average.. in 15 minutes EVERY sov structure in 70 systems is now reinforced, all for the isk of a single dread. Simply put WAY to easy, and way way out the league of non bloc players. 15 bloody minutes, for throwaway isk for the blocs. Even if you have fleets on stanby, its not one engagement to defend in this scenario, its 210 spread over an entire region, and oh its gonna be funny hearing about the spam alerts from the sov system alerts during this time :) Someone said that even the t1 e-wand is very expensive at 20m, for a single module, bloc fleet doctrines for serious fleets range from 250m-1b, 20m is nothing in this game for a bloc player. And remember even if assuming both sides have similar numbers, it sounds very dull for the hundreds of attackers who simply arent engaged, but still screw up the defenders sov.
You think my numbers are crazy, on simple past engagement sizes either of the 2 largest blocs could do this form of throwaway attack in 5-6 regions at the same time.. EACH. Still think its a good new system for newbros?
Constructive ideas using this god awful framework I guess...
Gotta increase the value of the e-wand, or make it only usable on something more expensive, if people are there for sov a reasonable amount of isk MUST be spent, if newbros cant afford anything other than t1 cheap crap, then they cant afford even the basics of taking sov anyway, and it would seriously stop the e-wand griefer issue, or the mass bloc attack.
You HAVE to seriously look at the timers issue, both in terms of first strike and following timers, few days away from the game cannot be punished as harshly as it will in this proposed system.
Prime time. I can see the reasoning, ccp clearly wants to break up the coalitions, and force division, isn't that simply a counterproductive goal to you know.. an MMO? As for the 4 hours, also perhaps a change of that vulnerable time related to index? Maybe base 6 hours minus time related to index average maybe? |
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FT Diomedes
The Graduates Forged of Fire
856
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Posted - 2015.03.04 03:39:05 -
[1071] - Quote
Capqu wrote:buff sov benefits to compensate
+20% mining yield per industry index +20% anomaly cash yield per military index
or some ****
i say this as someone who has never lived in sov and has harassed lots and lots, there needs to be a buff to people living there if there's gonna be such a huge buff to me and mine
i mean why wouldnt you just do lvl 4s and mine in highsec even more than people do already if sov is getting harder to hold
If you are doing level 4's and mining in highsec, why would you want to be in a null sec alliance? Why would you even want to play Eve?
The Greatest Ship Ever. Credit to Shahfluffers.
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Proton Stars
OREfull
41
|
Posted - 2015.03.04 03:41:37 -
[1072] - Quote
FT Diomedes wrote:Capqu wrote:buff sov benefits to compensate
+20% mining yield per industry index +20% anomaly cash yield per military index
or some ****
i say this as someone who has never lived in sov and has harassed lots and lots, there needs to be a buff to people living there if there's gonna be such a huge buff to me and mine
i mean why wouldnt you just do lvl 4s and mine in highsec even more than people do already if sov is getting harder to hold If you are doing level 4's and mining in highsec, why would you want to be in a null sec alliance? Why would you even want to play Eve?
So why on gods green earth would you model sov on these two things? I mean Christ on a bike, I keep thinking April 1st has come early |
Rowells
ANZAC ALLIANCE Fidelas Constans
2099
|
Posted - 2015.03.04 03:44:22 -
[1073] - Quote
Rain6637 wrote:Rowells wrote:Rain6637 wrote:Proton Stars wrote:Rain6637 wrote:So the best way to take sov is by constellation-wide deployments. heh. I thought one of the main premises was allowing sov to be local to a system?
FC was the old hotness, now there will be a CC or Constellation Coordinator? Anyone would think they are trying to boost large alliance groups like goons Most of the discussion assumes there will be conflict at all. I'm pretty sure there will be NEPs or Non Entosis Pacts. That's why I'm worried about neutral Alts. What happens when an NPC corp character activates an entosis module? Can the station's control still drop? Idk. If a neut can do the initial interruptions of station services and such I don't have an issue, but if it can run down the timer at all on the capture/destroy phase, it might be undesirable. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2099
|
Posted - 2015.03.04 03:45:21 -
[1074] - Quote
Milla Goodpussy wrote:how come this SOV Change doesn't even mention the change or supposed changed for moons.. its like he's purposely protecting interest in this area..
and no Im never taking my tinfoil hat off..
wassup wit dat! Moon changes? |
Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
137
|
Posted - 2015.03.04 03:45:54 -
[1075] - Quote
will be fleets of T3 destroyers orbiting at 180km doing 15km/s+ cap stable nuking station services etc
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Tara Read
Immortalis Inc. Shadow Cartel
820
|
Posted - 2015.03.04 03:46:50 -
[1076] - Quote
Looking at these changes for me personally gives me hope for a truly interactive and diverse Null Sec that many players have longed for for years. The Sovereignty issues that now plague many entities and players while isolating and incubating a select few, NEED to be changed for this game to have any potential future.
Those of us who have been around remember the fabled Great War, BOB, such clashes and of a bright eyed new underdog whom none of us thought would grow and prosper into what the CFC is today. Verily, I don't think anyone during these times could have seen nor imagined the power such Coalitions wield as they do today.
Supercapital Proliferation has been a mainstay of Power Bloc policy for years, mostly as a deterrent and mostly as a means of quickly retaking and regrinding structures should the need arise. We saw such policies come into play Pre Phoebe where the power projection of the Coalitions were limitless.
Phoebe was the first real step to shake up the stagnation of Eve. It's ripples are still being felt to this day with many powers having to carefully plan where as smaller groups including those in Low Sec no longer feel the sky is truly falling. And yet as much as this game has progressed I personally feel if Eve itself is to survive even another five years DRASTIC changes need to be made.
CCP (bless their bold hearts) have given many of the most vocal and adamant here the proverbial middle finger seeing beyond the long noses of a few Elite while the rest of this sandbox suffers. And suffer it shall! Unless CCP continues to undertake and develop bold new ideas to shake the very core of even the most powerful entities in New Eden.
Today marks another significant step toward changing and reinvigorating a game over a decade old. And for that I feel we ALL should be thankful. The fact that CCP have worked and continued to develop and bring forth radical changes to keep this game and it's players on it's toes is something worthy of merit and something we ALL should acknowledge regardless of our stances on SOV changes or the finite details regarding it.
As far as the changes proposed, removing structure grinds, neutering the Proliferation fleets of the Coalitions, while making entire regions vulnerable through interaction are bold and needed steps. To bypass the issues regarding the grind and to bring forth even these rough ideas is what is exactly needed. New blood. new ideas. New strategies.
For the naysayers, for those who cry what is SOV good for? I think CCP's keeping such things closer to their chest than we think. There are drastic new things happening with lore, Drifters, Stargates, etc. Be patient! Give CCP a chance to wow us and to enact bold changes to reinvigorate a tired and dried husk that is Null Sec.
There's a reason why a majority of us in Low Sec live here. Because simply without joining a coalition, without being part of the "hive" so to speak the chances of one striking out on their own as a smaller entity and actually holding Sov is 0% so long as you have no ties to bigger and more powerful entities.
Even worse, the grinds, the ability for Coalitions to regain SOV via Supercaps and grinding back structures leaves it dull and an impossibility for those smaller groups even entertaining the idea of striking out to Null for their own sake. Which leads me to another tangent:
Supers. Supers and Titans NEED defined roles. Supers themselves have many strengths but limited uses especially in a post era when these changes take place. I personally hope that CCP revamps and reworks Titans and Supers to give them truly unique strengths, and very unique weaknesses for those of us whom dare to fly such ships into combat.
Post Phoebe Supers and Titans have limited uses even now and without retooling these ships will find even less use except as Eve's own ICBM's for Coalitions to defend key systems. I'm assuming (and guessing) that CCP will release Super changes in tandem with these SOV changes.
And for those whom have cried for the last 54 pages. I DARE you to sit here and say the current SOV mechanics are fine the way they are. They aren't. They haven't been for years. Keep an open mind or suffer even more stagnation at the hands of complainers and those at the top who want no change or campaign for the CSM to rollback Phoebe changes so their own powerful friends can once again dominate New Eden with little to no consequence.
Do it CCP. No fear.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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Rowells
ANZAC ALLIANCE Fidelas Constans
2099
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Posted - 2015.03.04 03:49:29 -
[1077] - Quote
Ncc 1709 wrote:will be fleets of T3 destroyers orbiting at 180km doing 15km/s+ cap stable nuking station services etc
And all you need is one ship with your own link to stop them. Any additional ships will be for picking off the T3s |
Zip Slings
Southern Cross Incorporated Flying Dangerous
67
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Posted - 2015.03.04 03:52:46 -
[1078] - Quote
Rowells wrote:Ncc 1709 wrote:will be fleets of T3 destroyers orbiting at 180km doing 15km/s+ cap stable nuking station services etc
And all you need is one ship with your own link to stop them. Any additional ships will be for picking off the T3s
Also, please show us the T3 fit and I'll show you the sniper ship that erases it |
Rowells
ANZAC ALLIANCE Fidelas Constans
2099
|
Posted - 2015.03.04 03:53:11 -
[1079] - Quote
Quote:The Entosis Link module represents the central interaction mechanic of the new Sovereignty system (among its other uses) i wonder what that bolder part means... |
Proton Stars
OREfull
43
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Posted - 2015.03.04 03:56:37 -
[1080] - Quote
Proberbly farms Jove ships. |
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