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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
135
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Posted - 2015.03.04 19:43:08 -
[1711] - Quote
3 suggestions.
Suggestion: Limit the use of entosis links to valid squad commander/ wing commander/ Fleet command positions.
Sorry to the solo people who want to go out and screw with sov, but sov shouldn't be pingable by a solo troll inty. Requiring people in fleet leadership positions limits the amount of Entosis links you can bring with you and incentivises multiple fleets.
Suggestion: Allow alliances to name 1 Capital system that receives full RF times automatically.
As it stands the system i spend the most time in has a relatively low level of ratting and PvE occuring, primarily because it's 1 jump out of high sec, however it is where i PVP a lot and so does my alliance, it is by far the most active of all of our systems with a strong market and where we spend most of our time in game. That our staging/ capital/ most iconic system can be RFed with a ~17 minute timer is a bit of a joke and incredibly anti-climatic, it takes longer to RF a ratting system then an alliance staging? Give us a chance to defend pre-timer, heaven forbid we might want to do something other than sit in our home base every time we log in.
Suggestion: limit amount of timers that can occur in a constellation at once.
Probably the most striking thing about this proposed system is that you can spend a couple of hours RFing stuff with a couple of fleets, come back in 2 days and take an entire constellation in one night. I want sov to be more fluid but an entire constellation in 3 days is pretty OP. Is there such a thing as too fluid sov CCP? |
Ion Blacknight
The Graduates Forged of Fire
25
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Posted - 2015.03.04 19:45:27 -
[1712] - Quote
I had the same response as Rena: the Command Node thing is very gamey, it has no logic to support it. Give us something we can begin to believe in.
This discourages me from having a lot of assets and market inventory in null. I can only imagine what major industrialists and cap/supercap owners are feeling.
The range of the entosis link needs to be short to ensure fights. We don't want kitey uncatchable entosisers as well as cloaky afk campers do we?
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Iski Zuki DaSen
Icarus Academy
8
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Posted - 2015.03.04 19:46:37 -
[1713] - Quote
question alliance A attack the tcu of the alliance B and succefully destroys it but allaince B has like 100 tcu in system and start onlining the 2nd tcu what will be in that case? |
Gevlin
House of the Dead Monkey SpaceMonkey's Alliance
255
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Posted - 2015.03.04 19:48:49 -
[1714] - Quote
Should be interesting.
Sounds like modified football game with guns and a quarter back wearing a bullseye.
I think using a ship scanner will be handy as a hit squad searches ships with the unique module
Some day I will have the internet and be able to play again.
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Logan Revelore
Symbiotic Systems
43
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Posted - 2015.03.04 19:48:52 -
[1715] - Quote
I have no idea about sov and null, haven't really involved myself in the game much yet. But to me it seems capital ships will find themselves without a role. Also, it seems to easy too reinforce structures.
And the prime time is not a clever feature. Remove it completely. |
Eli Apol
Pro Synergy
183
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Posted - 2015.03.04 19:48:55 -
[1716] - Quote
Black Canary Jnr wrote:Suggestion: Limit the use of entosis links to valid squad commander/ wing commander/ Fleet command positions.
Sorry to the solo people who want to go out and screw with sov, but sov shouldn't be pingable by a solo troll inty. Requiring people in fleet leadership positions limits the amount of Entosis links you can bring with you and incentivises multiple fleets.
You realise I can make a fleet with an alt and put myself as squad leader and my alt as wing commander right? |
Lena Lazair
Khanid Irregulars Khanid's Legion
354
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Posted - 2015.03.04 19:49:44 -
[1717] - Quote
Kah'Les wrote:NC. don't own SOV so your whole argument is invalied. All sov is rented out they have some systems just so we got beacons or a importent JB.
You think these semantic talking points will stop CFC from flipping all renter sov in NA., and you think NA. renters will keep paying fees to N3 when they are being daily harassed by CFC and Brave and any other ragtag cruiser fleet that comes their way, because suddenly NC.'s supers have no ability to prevent this just by existing?
It doesn't matter how you spin it, the NA. renter income will vanish from N3 coffers because rental income is, for all intents and purposes, a supercap fleet lease. And no one will need a supercap fleet lease in a nullsec with E-links.
This doesn't mean the concept of renting will suddenly disappear, or that arrangements won't be made, extortions, protection rackets, etc. But the days of controlling 4 or 5 regions by virtue of simply being able to -- when needed and once in a bluemoon -- CTA login a bunch of supercaps all at once, is gone once this change goes out. System control will first and foremost be dependent on local, active members capable of forming subcaps fleets during primetime vulnerability windows. This doesn't magically make large groups suddenly more vulnerable to small groups as far as regular subcap fleet battles go. But daily sov conflict, border skirmishes, and system flips will become the norm.
Further, alliance blue donut agreements become meaningless when the power to flip sov is put in the hands of every line member with a T1 subcap and not just the privileged supercap pilots. Again, ask yourself... why would Brave NOT take 50 cruisers and go flip CFC sov? They don't need command approval for this. They don't need to wait for a CTA or an approved FC. They aren't about to go lose supercaps. They probably don't even care about SRP.
All they need is a dozen bored people to raid the newbie hangar for T1 cruisers and go flip a quiet system, and if CFC doesn't bring a fleet to defend, welp, there goes that system. You think giant blue agreements at alliance command levels will have a chance of stopping bored line members from doing this every single day? Hell no. Alliance leaders will either have to acknowledge that they are at open war with their enemies and allow line members to do this kind of daily skirmishing, or else they are going to have to kick out half of their active line members.
No one playing EVE is NOT going to take 50 T1 cruisers to try and flip an enemy system from under the nose of their evil antagonist just because their alliance command says "don't do that". Take away my SRP, I don't care, I'll fund the T1 fleet myself. It's not like I'm losing dreads here. Take away my approved FC's, don't care, 10 bored guys with a convenient wormhole and lolfits can flip sov if we happen to find a particularly vulnerable/out of the way spot. Kick me out of the alliance? Sure, fine, only you'll be booting 50% of your active line members after a month in a system which rewards sov to anyone that can fly a subcap locally/at home during their primetime hours. Probably not a wise strategic move... |
Kah'Les
hirr Northern Coalition.
9
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Posted - 2015.03.04 19:52:53 -
[1718] - Quote
Lena Lazair wrote:Kah'Les wrote:NC. don't own SOV so your whole argument is invalied. All sov is rented out they have some systems just so we got beacons or a importent JB. You think these semantic talking points will stop CFC from flipping all renter sov in NA., and you think NA. renters will keep paying fees to N3 when they are being daily harassed by CFC and Brave and any other ragtag cruiser fleet that comes their way, because suddenly NC.'s supers have no ability to prevent this just by existing?
So you saying no one gone be able to defend SOV from big enteties? |
Mr Omniblivion
GoonWaffe Goonswarm Federation
427
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Posted - 2015.03.04 19:53:17 -
[1719] - Quote
Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP. |
Eli Apol
Pro Synergy
183
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Posted - 2015.03.04 19:55:48 -
[1720] - Quote
Mr Omniblivion wrote:Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP. Because the opinion of someone with a vested interest in keeping the blue donut is exactly what's needed to shake up null right? |
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Lena Lazair
Khanid Irregulars Khanid's Legion
354
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Posted - 2015.03.04 19:56:11 -
[1721] - Quote
Skia Aumer wrote:Lena Lazair wrote:Sure, you only needed 1 supercap per structure grind. Each of which was a gigantic hotdrop magnet for anyone with a standing supercap fleet. And that still means you NEED 1 SUPERCAP PER STRUCTURE GRIND. Of course you will be hotdropped in an empty system 30 jump away from civilization (which is a typical renter system). Cool story bro.
Have you seen the lengths people go to to get supercap kills? Are you shitting me? The only reason you'd NOT get hotdropped is if 1) they think it's a trap or 2) you managed perfect intel/opsec and no one knew it was going down. |
Geddon Kabaal
Deutsche Entdecker United Greater Western Co-Prosperity Sphere
0
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Posted - 2015.03.04 19:58:13 -
[1722] - Quote
Eli Apol wrote:You understand completely wrong.
Only 1 link per side matters so one defensive link counters out all the offensive links - meaning the ceptor gang has to nullify the defensive link to continue the grind.
Marauder works well because it can't just be jammed out by ECM and because it can tank a huge number of interceptors meaning that they need to bring something bigger or just give up and move to the next empty system.
You can also add pulses that hit out to 120km with a little fiddling on that fit :)
If this is true I totally agree with you. |
Geanos
V I R I I Triumvirate.
28
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Posted - 2015.03.04 19:59:45 -
[1723] - Quote
If you boys cannot be arsed to defend your TCU from an interceptor gang, then don't take sov. Just plant your POS, plex / rat all day log and get into POS shields when danger come your way, like you always do. If you want the 25% bonus for fuel reduction, then fight for it. Do a bit of math and if "estimated ship loss > ISK saved from having a TCU", don't plant the thing. And stop complaining, think more of what you can do. |
lilol' me
Comply Or Die Retribution.
30
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Posted - 2015.03.04 20:01:25 -
[1724] - Quote
Kah'Les wrote:Lena Lazair wrote:Kah'Les wrote:Yeah, that's right instead you will be paying protection ISk or you will have your SOV flipped every 2nd day and no way to fight back because NC. is still gone be stronger than your 10 man corp. Sure, NC's 500 man T3 fleet will be stronger than the 100 man alliance trying to claim sov in a backwater. But to DEFEND, all they have to do is keep one defensive T1 E-link alive on their structures long enough to make it annoying for you. Which should be easy for them if they are living there. Can you eventually blow them up and flip sov? Sure. Of course, only one at a time; the other 50 renters were left alone that day. And you're going to keep doing this everyday, while Brave starts mounting a REAL war against your home systems because your standing supercap fleet is no longer any kind of deterrent to them? I'm not trying to claim that somehow this change enables a 10-man alliance to suddenly hold sov in a place NC. actually wants to own. It IS, however, going to make it far easier for anyone and everyone to start real sov conflict/pressure with absolutely no worries over supercap fleet sizes. If this change drives conflict like it is intended to, you will frankly be too busy fighting real opponents to actually care about going back to flip a renter system that you don't actually want to own anyway. Which will be fine because you won't need the renter income to fight those real wars anyway, since you no longer need to be in a supercap race with your opponents and can actually fight sov wars in affordable ships that are fun to fly instead. Supercaps will be part of endgame fleet battles required to totally nuke an opponent out of their final/home system. They WON'T be part of daily sov harassment because no structure grind means no structure grind fleets means far fewer fights escalating into cap battles because far MORE sov flipping hotpoints will spring up simultaneously across a warfront. NC. don't own SOV so your whole argument is invalied. All sov is rented out they have some systems just so we got beacons or a importent JB.
Dont don't try that BS. NC./N3 own NA. which rents out hundreds of systems. Therefore by proxy NC. have SOV. Stop playing childish games its pathetic. |
Jason Redfort
State War Academy Caldari State
8
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Posted - 2015.03.04 20:01:36 -
[1725] - Quote
Mr Omniblivion wrote:Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP.
Suggestion for the most CSM Members: Log in and play the game |
Carniflex
StarHunt Mordus Angels
300
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Posted - 2015.03.04 20:02:44 -
[1726] - Quote
Proton Stars wrote:I'm not a 100+ mil sp player, but if I was id be pissed.
I have 195 mil SP and I can fly everything but the four titans (which I could also fly if I would bother plugging in the skillbook).
I am not pissed.
The system, as it is presented seems to need a little additional polish, however, the principles under it are better than Dominion or POS Bash system in my opinion. After thinking it through I believe goons and majority of other current sov holders will be able to adapt to the new system without very serious shocks.
The key change will be that instead of 1 to 3 "star" FC's they will need to find or train a number of NCO's - the guys who are able to lead a squad or two. The current large alliances do have the sufficient member base to find these guys as all it takes is couple of brain-cells to rub together, the will and little experience to do "decent enough" job at leading ~10 .. 20 ships against 1 to 5 ships.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Lady Zarrina
Republic Military School Minmatar Republic
165
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Posted - 2015.03.04 20:02:52 -
[1727] - Quote
Mr Omniblivion wrote:
We would burn null to the ground.
And you seem to assume no one will be attacking all the empty space you leave behind. The more you take the wider spread you get, the easier it is to just take what ever you eventually decide is not worth defending.
I get how strong CFC is, and in the short term how much chaos can be inflicted. But sooner or later you will start acting rationally.
EVE: All about Flying Frisky and Making Iskie
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Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
136
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Posted - 2015.03.04 20:02:53 -
[1728] - Quote
Eli Apol wrote:Black Canary Jnr wrote:Suggestion: Limit the use of entosis links to valid squad commander/ wing commander/ Fleet command positions.
Sorry to the solo people who want to go out and screw with sov, but sov shouldn't be pingable by a solo troll inty. Requiring people in fleet leadership positions limits the amount of Entosis links you can bring with you and incentivises multiple fleets. You realise I can make a fleet with an alt and put myself as squad leader and my alt as wing commander right?
Yes i do, but then you are not a valid squad commander because you have no-one in your squad. If people want to lug alts around with them (squad member must be in same system to be valid/ receive boosts) to harass sov i don't mind, it's better than being able to do it with 1 account or even using your 2 accounts in different systems. |
Eli Apol
Pro Synergy
183
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Posted - 2015.03.04 20:03:03 -
[1729] - Quote
Geddon Kabaal wrote:Eli Apol wrote:You understand completely wrong.
Only 1 link per side matters so one defensive link counters out all the offensive links - meaning the ceptor gang has to nullify the defensive link to continue the grind.
Marauder works well because it can't just be jammed out by ECM and because it can tank a huge number of interceptors meaning that they need to bring something bigger or just give up and move to the next empty system.
You can also add pulses that hit out to 120km with a little fiddling on that fit :) If this is true I totally agree with you.
Introducing Entosis links wrote: Crucially, the process of exerting control over a structure using an Entosis Link cannot be sped up by using more links or more players.
If two or more Entosis Links belonging to different GÇ£sidesGÇ¥ are operational on the same structure at the same time, neither will have any effect and all capture will be paused. This remains true even if one side has more Links operational on the structure than the other side.
Welcome to the team :) |
lilol' me
Comply Or Die Retribution.
30
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Posted - 2015.03.04 20:04:25 -
[1730] - Quote
Arrendis wrote:lilol' me wrote:er mm have you checked the sov map lately? like northern associates? Been down in NA. space a lot in the last few months. Querious, Immensea, Omist, etc... So let's look at Querious. Querious has 95 systems, with 30 stations. If you want to be able to defend all of Querious for 4 hours, you need to have at least 1 guy sitting on all of those structures w/a sov laser. You want to be pro-active here, because it only takes 2 minutes for a T2 module to cycle once, and then start rendering the structure vulnerable - if it's still vulnerable when Prime Time exits, it can still be attacked. So that's 220 guys, right there. What're they in? Carriers? Something big, so it can survive being attacked? Well, no remote assistance, so if it's going to work like that, you need to be able to defend yourself against what the other guy's going to bring to bare. So maybe something big. And maybe your enemies use that knowledge to start killing your solo caps. Ok, but obviously, your caps aren't required to remain solo - you can bring in 2 more carriers, and trade off on the defensive sov lasering. And now that you've jumped, the enemy flakes off into a different system. How many capitals are you commiting to this? How many capital pilots are willing to just sit on their butts killing maybe a half-dozen cheap interceptors after 4 hours? The capital blobs aren't going to be the hammer they've been.
The threat is bigger.. Its like AFK clockers. People probably don't need to worry about them, but they won't do anything 'just incase' they do |
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St'oto
Hell's Death Squad Templis CALSF
4
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Posted - 2015.03.04 20:04:47 -
[1731] - Quote
Eli Apol wrote:Mr Omniblivion wrote:Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP. Because the opinion of someone with a vested interest in keeping the blue donut is exactly what's needed to shake up null right?
Couldn't have said it better myself. I do agree that some of the changes do need additional iteration. Like the Prime time thing. As it does screw ALOT OF people. But pretty much every other portion of this change is doing what it is intended to do, ENTIRELY shake up nullsec sov warfare. Which is an AMAZING thing. Sov null warfare has been boring as hell for 11 years now. (That's when I joined the game under my first, now sold character which is linked in my bio.) So I'm GLAD they are absolutely tipping sov warfare on it's head. It's PERFECT!
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Skia Aumer
Planetary Harvesting and Processing LLC
131
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Posted - 2015.03.04 20:05:02 -
[1732] - Quote
Lena Lazair wrote:Skia Aumer wrote:Lena Lazair wrote:Sure, you only needed 1 supercap per structure grind. Each of which was a gigantic hotdrop magnet for anyone with a standing supercap fleet. And that still means you NEED 1 SUPERCAP PER STRUCTURE GRIND. Of course you will be hotdropped in an empty system 30 jump away from civilization (which is a typical renter system). Cool story bro. Have you seen the lengths people go to to get supercap kills? Are you shitting me? The only reason you'd NOT get hotdropped is if 1) they think it's a trap or 2) you managed perfect intel/opsec and no one knew it was going down. facepalm.jpg Explain me exactly how your super gets tackled and who will light a cyno IF THERE IS NO ONE IN LOCAL (except for your alts and corpmates)? I dont have a super myself, but my corpmate and my ally mates did use supers ninja-style many times. They are still safe and sound. Also, there is not such thing as "standing supercap fleet", FYI. |
Lena Lazair
Khanid Irregulars Khanid's Legion
355
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Posted - 2015.03.04 20:06:28 -
[1733] - Quote
Kah'Les wrote:Lena Lazair wrote:Kah'Les wrote:NC. don't own SOV so your whole argument is invalied. All sov is rented out they have some systems just so we got beacons or a importent JB. You think these semantic talking points will stop CFC from flipping all renter sov in NA., and you think NA. renters will keep paying fees to N3 when they are being daily harassed by CFC and Brave and any other ragtag cruiser fleet that comes their way, because suddenly NC.'s supers have no ability to prevent this just by existing? So you saying no one gone be able to defend SOV from big enteties?
Yes, no one will be able to defend their sov from a big entity that wants to take and HOLD their sov.
BUT, the people living there will have the overwhelming advantages. Who cares if someone from the other half of the map roams through and flips your sov today? (if they even can... a 50 man inty fleet won't even START the timer on anything if you stick a T1 E-link on a brick tanked BS). Worst case, you can flip it back next week like nothing happened with your 50-man T1 fleet. It's not like that large foreign entity is actually going to show up and defend the timers on every system they troll flipped last week. And then they probably won't be back for a year, because null is pretty big. It was a minor inconvenience, not an invasion of your home. Sov flips will be a random inconvenience of daily life that are easily reset. |
Princess Cherista
State War Academy Caldari State
19
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Posted - 2015.03.04 20:07:30 -
[1734] - Quote
Lady Zarrina wrote:Mr Omniblivion wrote:
We would burn null to the ground.
And you seem to assume no one will be attacking all the empty space you leave behind Except goons dont leave empty space behind even in full blown total eve sov war, theres still hundreds of plebs back in deklein/branch/vale
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Corey Lean
GoonWaffe Goonswarm Federation
69
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Posted - 2015.03.04 20:08:45 -
[1735] - Quote
In the rear with the gear |
Lena Lazair
Khanid Irregulars Khanid's Legion
355
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Posted - 2015.03.04 20:09:06 -
[1736] - Quote
Skia Aumer wrote:Explain me exactly how your super gets tackled and who will light a cyno IF THERE IS NO ONE IN LOCAL (except for your alts and corpmates)? I dont have a super myself, but my corpmate and my ally mates did use supers ninja-style many times. They are still safe and sound.
I didn't say it couldn't be done, I said it was not safe. And it isn't. And it's definitely not something your average 1 year old 30-man or 50-man group can afford to try and do. And certainly not something a large alliance can allow their line members to try and do on a regular basis as part of their sov conflict with another large alliance.
Skia Aumer wrote:Also, there is not such thing as "standing supercap fleet", FYI.
Just because you may not have a red batphone doesn't mean they don't exist.
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Rain6637
GoonWaffe Goonswarm Federation
30757
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Posted - 2015.03.04 20:09:19 -
[1737] - Quote
Looking at the dev blog again, I'm sensing apologies for game design based on hardware load balancing? Spread everyone out over a constellation to reduce Tidi?
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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lilol' me
Comply Or Die Retribution.
30
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Posted - 2015.03.04 20:10:57 -
[1738] - Quote
Lena Lazair wrote:lilol' me wrote:er mm have you checked the sov map lately? like northern associates? Yeah. Did you read the dev blog? Explain how NA.'s 9000 members will defend 500 systems every day during prime time? All the titan bridges and caps in the world will not allow NA. to project all 9000 members to every constellation that requires defense during every 4 hour window every single day. Supercap fleets will lock down one or two constellations at best. OR supercaps will be spread around to raise the cost/barrier to flip a constellation, while at the same time isolating them and making them vulnerable to anyone willing to commit to that cost. And if NA. CAN, then power to them. They should be rewarded for their military effort with control over a lot of systems.
OK look, NC/N3 rent ONE SYSTEM PER GROUP at least some may rent a few more systems. Pretty much nearly every system, is rented. Therefore there is someone renting EVERY SINGLE SYSTEM and paying ridiculous amounts of ISK to do so. Therefore they have those people already living in the system, therefore no one has to travel anywhere to defend anything. You forget NA. is a renter alliance with hundreds of different corps that are not really an alliance its just a holding alliance effectively. If you are paying billions of ISK to rent, then you are going to defend it, if it only takes a small sub cab to do so. before renters wouldn't get involved because you needed a super cap fleet.
The only thing that will change it all, is if the renters grow some brains and balls, stop paying rent and flip the sov. Lets hope so eh! |
Lena Lazair
Khanid Irregulars Khanid's Legion
355
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Posted - 2015.03.04 20:10:59 -
[1739] - Quote
Princess Cherista wrote:Lady Zarrina wrote:Mr Omniblivion wrote:
We would burn null to the ground.
And you seem to assume no one will be attacking all the empty space you leave behind Except goons dont leave empty space behind even in full blown total eve sov war, theres still hundreds of plebs back in deklein/branch/vale
I don't think anyone has a problem with that. If the alliance has line members living in the system, of course they should be able to hold that system. That's kind of the entire point of this mechanic; it pretty much boils down to occupancy == sov, where occupancy is now anyone who can fly just about any reasonable subcap fit; instead of supercap == sov. |
Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.04 20:11:16 -
[1740] - Quote
Rain6637 wrote:Looking at the dev blog again, I'm sensing apologies for game design based on hardware load balancing? Spread everyone out over a constellation to reduce Tidi?
Considering it was outright stated in the intro...
Harry Saq for CSM X
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