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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.04 07:47:10 -
[1] - Quote
Making SOV more appealing:
- Increase anom spawns/ bounties or some form of ratting buff.
- Increase mineral yields/ some form of mining and production buff.
- Allow for moon mineral planetary seeding. Different planets mean different minerals, only one moon spawns minerals per seeding. There is a 1 month timer for seeding process followed by 4 month harvesting timer in which moons are exhausted and the process is repeated. Multiple seedings can occur simultaneously on a single planet . Each seeding must be different (can only have one seeding event for x mineral on y planet). Incorporate this into planetary structures and affiliate with DUST 514 providing incentive for purchasing that game.
- Get rid of the TCU, it's useless.
- Reduce game to two structures - a station and something not a station, give both the same attributes of i-hub and be happy.
- Allow for jump fatigue reduction, alternatively remove jump bridge fatigue. Jump Bridge Fatigue dumb and useless and from the pvp statistics in the other dev blog (you misinterpreted slightly) it has a negative influence on pvp.
Making Super Capitals more appealing:
- Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
- Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability.
- Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.
Otherwise your sov changes aren't that bad. |
baltec1
Bat Country Goonswarm Federation
15367
|
Posted - 2015.03.04 07:50:30 -
[2] - Quote
Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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sabre906
Old Spice Syndicate Intrepid Crossing
1641
|
Posted - 2015.03.04 07:56:51 -
[3] - Quote
baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.
God forbid people will have to learn to scan in order to gank a bear. This'll never happen, they'll whine, and it'll get scrapped. See? This is why we cannot have nice things here in Eve.
But in any case, expect afk camper spam in all your systems, as it'll be necessary in order to drop indices enough to take sov. One of these days, you'll be called to "afk camper duty," and there's no excuse to not be there, since all you'll be doing will be... nothing. |
bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.04 12:16:17 -
[4] - Quote
baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.
Each station has the ability to hire an agent or something. |
Tabyll Altol
Breaking.Bad Circle-Of-Two
78
|
Posted - 2015.03.04 15:49:37 -
[5] - Quote
bigbillthaboss3 wrote:Making SOV more appealing:
- Increase anom spawns/ bounties or some form of ratting buff.
- Increase mineral yields/ some form of mining and production buff.
- Allow for moon mineral planetary seeding. Different planets mean different minerals, only one moon spawns minerals per seeding. There is a 1 month timer for seeding process followed by 4 month harvesting timer in which moons are exhausted and the process is repeated. Multiple seedings can occur simultaneously on a single planet . Each seeding must be different (can only have one seeding event for x mineral on y planet). Incorporate this into planetary structures and affiliate with DUST 514 providing incentive for purchasing that game.
- Get rid of the TCU, it's useless.
- Reduce game to two structures - a station and something not a station, give both the same attributes of i-hub and be happy.
- Allow for jump fatigue reduction, alternatively remove jump bridge fatigue. Jump Bridge Fatigue dumb and useless and from the pvp statistics in the other dev blog (you misinterpreted slightly) it has a negative influence on pvp.
Making Super Capitals more appealing:
- Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
- Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability.
- Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.
Otherwise your sov changes aren't that bad. EDIT: ANOTHER IDEA: Offer a button on EVE launcher that easily transitions you to "Singularity" server, tia.
It will not come that Entosis Links could only be fit on a super because a small alliance/corp can not fund something like that. And the main point is to give small alliances the chance to get some space in 0.0.
I would also like to see a buff of 0.0 income and population of people which can live in a system without decreasing there income. But i haven-¦t read something in the blog so i keep farming FW points.
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.04 16:32:17 -
[6] - Quote
Tabyll Altol wrote: It will not come that Entosis Links could only be fit on a super because a small alliance/corp can not fund something like that. And the main point is to give small alliances the chance to get some space in 0.0.
Like I stated earlier, EVE groups that lack supers most likely do not want 0.0 space. If they don't have the funds to field a single super carrier then it is doubtful they have the funds to support nullsec territory.
Allowing the Entosis link to be fit on sub-capital ships is not a bright idea. It will be turned into a form of harassment and an extremely obnoxious tool used with trolling techniques. Entosis Links should be used in ~seriouz~ internet space strategy by ~seriouz~ internet alliances and nothing means business more than dropping a supercap on field and waving that e-peen.
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Heiluri
Unpublished Chapter Chapters.
0
|
Posted - 2015.03.04 18:13:09 -
[7] - Quote
bigbillthaboss3 wrote:
Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
You need SOV to build super though so there is possible issue. (If all of supers in EVE would be killed somehow.) SOV would be effectively locked to those who own it at that point because they wouldn't build supers outside of their alliance/coalition for clear reasons. I do agree that ending to this kind of situation is pretty much impossible and even if we did supers would end to neutrals sooner or later, but still. |
Hrothgar Nilsson
483
|
Posted - 2015.03.04 18:31:07 -
[8] - Quote
bigbillthaboss3 wrote:Making Super Capitals more appealing:
- Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
This is the first thing that came to mind when I read the trollceptor article over on TM. On further thought, it may be a good idea to avoid the possible "trollceptor" issue by implementing different levels of Entosis Links, making it so attackers would either have to put significant assets at risk, or put forth a somewhat significant effort in their attempts.
Different sized Entosis Links would be available based on hull sizes. For example:
- Supercapital Entosis: 1 required for effect (100% power), can be fitted to titans and supercarriers
- Capital Entosis: 5 required for effect (20% power each), can be fitted to carriers and dreadnoughts
- Large Entosis: 20 required for effect (5% power each), can be fitted to battleships
- Medium Entosis: 50 required for effect (2% power each), can be fitted to battlecruisers and cruisers
- Small Entosis: 100 required for effect (1% power each), can be fitted to destroyers and frigates
Any mix and match of various hulls could be used as long as they add up to 100%. For example, one Archon (20%), five Domis (25%), fifteen Tornadoes (30%), and twenty-five Atrons (25%) reach 100%, successfully executing the effect.
http://www.youtube.com/watch?v=ZTzA_xesrL8
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
154
|
Posted - 2015.03.04 18:48:24 -
[9] - Quote
baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.
i was like wat, But that acualy much better idea .... **** this is much much better.....
Remote Missions from Concord **** yea, that would work. |
bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.04 21:46:54 -
[10] - Quote
Hairpins Blueprint wrote: i was like wat, But that acualy much better idea .... **** this is much much better.....
Remote Missions from Concord **** yea, that would work.
Earn the LP and buy items affiliated with the LP: i.e. missions in Catch would give true sansha LP etc.. |
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Arla Sarain
330
|
Posted - 2015.03.04 21:52:11 -
[11] - Quote
baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system. On the other hand, anoms should stay and missions avoided to induce finite resources so that there is a need for more space for large corporations and drive conflict with neighbours.
If a large corporation could comfortably exist in a small region because everyone could just do missions, might as well reduce null space to said region. |
baltec1
Bat Country Goonswarm Federation
15378
|
Posted - 2015.03.05 02:27:04 -
[12] - Quote
Arla Sarain wrote:baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system. On the other hand, anoms should stay and missions avoided to induce finite resources so that there is a need for more space for large corporations and drive conflict with neighbours. If a large corporation could comfortably exist in a small region because everyone could just do missions, might as well reduce null space to said region.
Then it is impossible for anyone new to enter null or for CCP to be able to shrink the current powerblocks.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.06 10:34:48 -
[13] - Quote
An increase of ~25% - 35% with nullsec income as well as 4-5 mall NPC owned regions (each around +/- 6 systems in between player owned regions) would have positive influence on 0.0 sov war.
As well as killing jump bridge fatigue. |
afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 10:51:41 -
[14] - Quote
bigbillthaboss3 wrote:
Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~. So you need sov to build the things to take sov?
Inspired.
Also, no. |
bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.07 22:26:21 -
[15] - Quote
You can buy super caps. |
Kazaheid Zaknafein
Mara's Hounds
13
|
Posted - 2015.03.08 11:13:55 -
[16] - Quote
bigbillthaboss3 wrote:You can buy super caps.
Not if they were the only ones that could take sov. Their construction would be complicated much more than it is now, no one would let you build one if they could help it, and no one would sell one |
Liam Inkuras
AQUILA INC Verge of Collapse
1479
|
Posted - 2015.03.08 16:26:21 -
[17] - Quote
So CCP wants to buff small gang PvP by letting them mess around with your SOV, and you are completely 110% against that so you want to make it a supercap blobfest again.
Lol
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
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afkalt
Republic Military School Minmatar Republic
860
|
Posted - 2015.03.08 22:02:21 -
[18] - Quote
bigbillthaboss3 wrote:You can buy super caps.
Today. If your mad scheme happened this would be like werewolves being the only vendors of silver bullets. |
Tykonderoga
FinFleet Northern Coalition.
31
|
Posted - 2015.03.08 22:33:25 -
[19] - Quote
I like the OP's suggestions with regard to supers, and coming from a frothing at the mouth enemy, that means a lot.. |
Zimmer Jones
Aliastra Gallente Federation
143
|
Posted - 2015.03.08 22:33:54 -
[20] - Quote
Anyone can buy or build cap ships and fly them, that makes sense as a requirement for sov.
Real eyes Realize Real Lies
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Bilbert lashlily
From Our Cold Dead Hands The Kadeshi
4
|
Posted - 2015.03.09 01:58:04 -
[21] - Quote
Zimmer Jones wrote:Anyone can buy or build cap ships and fly them, that makes sense as a requirement for sov.
Ed: Caps, not supers.
This is a good idea. while it would be great for current sov. holders to have only supers field the entosis. its illogical to think a low sec gangs wanting space would be able to field one, even if they could afford one now they most likely would lose it once, then never be able to enter sov again as all sov holding corps would never let anyone produce one (supers) for neutral sales. You would also eventually run out of those on the market currently. I agree there needs to be a limit on the size of ships required to fit an entosis otherwise you will have non-stop harassing trolling fleets, and small alliances would never be able to hold sov as it would become to much of a hassle to get you indices up after getting your ihub reinforced. |
Teckos Pech
The Executives Executive Outcomes
2583
|
Posted - 2015.03.09 04:07:44 -
[22] - Quote
bigbillthaboss3 wrote:Making SOV more appealing:
- Increase anom spawns/ bounties or some form of ratting buff.
- Increase mineral yields/ some form of mining and production buff.
- Allow for moon mineral planetary seeding. Different planets mean different minerals, only one moon spawns minerals per seeding. There is a 1 month timer for seeding process followed by 4 month harvesting timer in which moons are exhausted and the process is repeated. Multiple seedings can occur simultaneously on a single planet . Each seeding must be different (can only have one seeding event for x mineral on y planet). Incorporate this into planetary structures and affiliate with DUST 514 providing incentive for purchasing that game.
- Get rid of the TCU, it's useless.
- Reduce game to two structures - a station and something not a station, give both the same attributes of i-hub and be happy.
- Allow for jump fatigue reduction, alternatively remove jump bridge fatigue. Jump Bridge Fatigue dumb and useless and from the pvp statistics in the other dev blog (you misinterpreted slightly) it has a negative influence on pvp.
Making Super Capitals more appealing:
- Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
- Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability.
- Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.
Otherwise your sov changes aren't that bad. EDIT: ANOTHER IDEA: Offer a button on EVE launcher that easily transitions you to "Singularity" server, tia.
Dude, this is never ever going to happen.
1. CCP has announced their plans, they will not change them at this point. 2. CCP Fozzie has already pointed out that super caps are going to get a big role change SoonGäó
Item 2 will most likely render super caps as booster ships and remove either all or nearly all ability to do damage.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
2583
|
Posted - 2015.03.09 04:09:05 -
[23] - Quote
baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.
Never ever going to happen. Missions and anoms are isk faucets. Converting null sov systems to having missions will just mean more isk flowing into the economy and result in inflation.
Not. Going. To. Happen.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|
Belinda HwaFang
Coreli Corporation The Kadeshi
46
|
Posted - 2015.03.09 04:28:47 -
[24] - Quote
bigbillthaboss3 wrote:Making SOV more appealing:
- Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
You really have missed half the point here I think. Just as little guys couldn't compete with big guys because they didn't have "enough" supers before to be able to win a station fight, you are simply transferring the problem under the new system.
Remember the new system is designed so that many small groups all attacking different constellations will be hard for even a very large defender to deflect, if not extremely well organized. By limiting Entosis use to Supers, you've just cut the amount of sov aggression that can occur by several orders of magnitude.
Can't work out if you are trolling here frankly.
-- Fang
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.09 05:03:21 -
[25] - Quote
Belinda HwaFang wrote: You really have missed half the point here I think. Just as little guys couldn't compete with big guys because they didn't have "enough" supers before to be able to win a station fight, you are simply transferring the problem under the new system.
Remember the new system is designed so that many small groups all attacking different constellations will be hard for even a very large defender to deflect, if not extremely well organized. By limiting Entosis use to Supers, you've just cut the amount of sov aggression that can occur by several orders of magnitude.
Can't work out if you are trolling here frankly.
By limiting 'Entosis' links to supers you cut out on the spam that will come with being able to fit it on any ship.
In response to "so that many small groups all attacking different constellations will be hard for even a very large defender" - this is wrong. So you have some small alliances trying to take sov? Ok, the small entity spreads across 5 different constellations with small groups to take space! But no one has thought about how big groups, like mine, could easily field six or more defense fleets - each much larger than a small groups biggest fleet. Also, in response to "guys didn't have enough super" - just wait till the smaller guys spread their forces across five points of interest only to meet with super fleets in each one.
Lets say 'Entosis' links can be fit on, umm, cruisers and higher: Do you know how easy it would be to send a mass fleet around EVE nullsec and 'Entosis' link everything there is? Literally could make one swift round-about through 0.0 and reinforce everything in one day, no problem. Ok, maybe not everything, but 75-80% of all sov. Fitting "Entosis" links to anything sup-capital is asking for exploitation.
Making supers the only ones able to "Entosis Link" stuff will definitely influence more fighting however.
Yes, you can buy supers from most anyone regardless of ~standing~.
No, nullsec is not currently an isk fountain, we need more. |
bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
62
|
Posted - 2015.03.09 05:07:44 -
[26] - Quote
Alright, after that last post I instantly change my mind and I think all capitals should be able to fit Entosis Links, not just supers. I didn't feel like going through and editing those previous posts.
Capitals are the only ones allowed to fit Entosis links. This includes dreads, carriers, super carriers, titans, and I guess a rorqual if someone really wants to? |
Sigras
Conglomo
1014
|
Posted - 2015.03.09 10:35:03 -
[27] - Quote
baltec1 wrote:Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system. If you want to allow for higher population density in each null sec system, just add a level of anom above sanctum which is like an incursion or WH anom requiring multiple players to complete, but worth more ISK. This way if multiple people are in system they can run the big anom, but if one guy is solo, he can do the sanctum.
I would make it like a WH anom where if a cap ship warps in they escalate with their own caps which are worth nothing to prevent gaming the system. |
Tykonderoga
FinFleet Northern Coalition.
31
|
Posted - 2015.03.09 13:39:40 -
[28] - Quote
Making Super Capitals more appealing:
Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a capital, so this is not a stretch nor discriminating against ~little guys~. Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability. Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.
These are good ideas. Oh, and the minute they make my 30bil super carrier a booster ship I'm cancelling that account, followed by two thousand other people, followed by a certain dev at CCP looking for a new job. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
223
|
Posted - 2015.03.09 14:05:20 -
[29] - Quote
I can see this, although if the reflection ability isn't defined right it could become a way to abuse multiple doomday into an AOE weapon.
As for Anoms in null, a lot of space out there is owned and empty. The combat groups could spread out along the edges systems while industry focuses at the core with a few combat guys to get the trollceptors andclear belts. An agent will just cause everyone to focus at the systems around an outpost sadly.
edit: I didn't see the reflection titan taking the 50% damage, but I have see titans exchange doomsdays all day so it could still take a few
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
64
|
Posted - 2015.03.09 15:42:03 -
[30] - Quote
Agondray wrote: edit: I didn't see the reflection titan taking the 50% damage, but I have see titans exchange doomsdays all day so it could still take a few
In response, the ~doomsday spectrum~ would result in only 5-6 focused DD beams after reflection instance. Each target would need to be locked by the 'reflecting titan' for reflection doomsdays, preventing mass spamming. This 'reflection' module would be similar to a siege, anchoring the titan in the same spot for x amount of time. The beam itself would strike the reflecting doomsday for 50% of the damage and distribute the remaining damage in the reflected DD rays. Does this make sense?
Also, for smartbombing bombers, super carriers would have to equip high slot modules similar to drone control units. Each smartbomber unit allows use of 2 smartbombers. The modules drain a significant amount of cap seeing as that they are a specialized capacitor transfer module affecting fighter drones. While these modules are in use the ship can not receive capacitor transfer from other ships (no 5 carriers keeping a smartbomber super cap stable). |
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