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Shiva Linga
Imperial Academy Amarr Empire
3
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Posted - 2015.03.08 14:59:40 -
[31] - Quote
I personally think its all linked to the obvious learning disabilities.
You either learn to write and spell proper or you just use caps.
Simple as that.... |
Alice Saki
Sebiestor Tribe Minmatar Republic
125709
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Posted - 2015.03.08 15:00:19 -
[32] - Quote
Dog, don't get one.
Unless you want to be a Giant Command Ship that does nothing else.
FREEZE! Drop the LIKES AND WALK AWAY! - All I want from Xmas is YOUUUUUUUUUUUUU
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Sweet Adamas
Federal Navy Academy Gallente Federation
1
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Posted - 2015.03.08 15:56:43 -
[33] - Quote
Supers are not a problem for most people. They only start to exist once you have put down real estate in nullsec and they start showing up on your doorstop with all their friends.
For this reason the Supers only affect a certain percentage of the population. But when they do there is no counter apart from having more of them than the enemy. And a well organised alliance can churn them out.
My end game i win ship was always the BLOPS. and ive never gone further. Go anywhere and have some DPS/Tank when i get there.
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Rhalina Sedai
Notice Has Been Served
2
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Posted - 2015.03.08 16:58:35 -
[34] - Quote
I would like to see supers back in high sec, nothing bashes down a pos faster than a bunch of dreads. |
Memphis Baas
192
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Posted - 2015.03.08 17:33:50 -
[35] - Quote
Carriers in RL are few because of a few things:
- progressing technology makes older carriers obsolete - the cost of resupplying and repairing them
Unfortunately, CCP doesn't have the Tech Levels set up to allow a rolling progress of technology, or they could introduce newer and newer "levels" of tech, and restrict "older" ships to only be able to use older tech.
Also, the ship repair mechanics don't require materials or spare parts at all. They could set up a system where alliances could take out components from spare capitals to repair the ones that suffer damage in the field, as an option to reduce their numbers once they're "rebalanced." |
Mr Epeen
It's All About Me
7860
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Posted - 2015.03.08 17:44:27 -
[36] - Quote
Memphis Baas wrote:Carriers in RL are few because of a few things:
- progressing technology makes older carriers obsolete - the cost of resupplying and repairing them
Those are valid reasons, but I think the more important one is resources and money.
Here in the real world we don't have unlimited materials gained from passive mining and some omnipotent group dropping cash on us like raindrops. Else the navies of the world would be just like those in EVE.
No, once CCP comes to the realization that unlimited resource static moons are the real problem, things will start looking up for this game.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2220
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Posted - 2015.03.08 18:08:19 -
[37] - Quote
Dograzor wrote:Tbh I believe that the costs of super is balanced as is, it has taken me over 2 years to train a dedicated character from scratch and secure -+30 billion that is needed for everything involved in getting a supercarrier. Getting a super has been a long term goal for me once I started playing EVE in 2008, and now in 2015 I find myself in the position to get one.
The issue is that once I have a super I seem to be part of some "apex force" problem, which I can understand, but I do believe CCP needs to think very carefully how they address this issue (and not say some half assed **** on an eve meet) as the ones who have supers have spent many years, isk, and RL money (subs) to get one.
I do hope CCP gives some more clarification on this super matter soon.
It is balanced, until everybody spent that time and ISK and suddenly has one. |
Charadrass
Angry Germans
200
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Posted - 2015.03.08 18:50:10 -
[38] - Quote
By the time CCP erased Titans and Supercarriers from the game, everyone will target the next bigger class. which will be the carriers, dreadnaughts.
after get rid of them, the crying players target the battleships etc etc etc.
open your eyes, there is always a bigger fish in the tank.
if you get constantly mocked by a superpilot, buckle up and kill him. he will need a bit of time to replace his loss.
btw i dont really see how ccp will remove them from their functionality since you Need a lot of time and isk to get them. and suddenly all super pilots are worthless :)
but go on, nerf your game more and more till you have rock-paper-scissors on very small scale. i can hear the small scale pilots screaming for that,
but for that small scale, you dont Need that amount of Players. maybe fozzie is up to a 5vs5 eve online universe... like Counterstrike. |
Grytok
KL0NKRIEGER
12
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Posted - 2015.03.08 19:30:17 -
[39] - Quote
Back in 2006 when I started playing this game I allready said that titans and mothers should be big fat support-vessels instead of doomsday-machines.
Allthough I've over 140 mil SP on this character, I've not trained a single capital ship skill. I can fly a dread and carrier with an alt tho, but I was never interested in training for supers, allthough I could easily afford to buy one and loose it the next day.
So yeah, I fully endorse the plan of reducing supers to big fat fleetsupport vessels. Dreads and carriers should be used to blow things up alongside these supporting behemoths. |
Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2220
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Posted - 2015.03.08 19:33:35 -
[40] - Quote
Charadrass wrote:By the time CCP erased Titans and Supercarriers from the game, everyone will target the next bigger class. which will be the carriers, dreadnaughts.
after get rid of them, the crying players target the battleships etc etc etc.
open your eyes, there is always a bigger fish in the tank.
if you get constantly mocked by a superpilot, buckle up and kill him. he will need a bit of time to replace his loss.
btw i dont really see how ccp will remove them from their functionality since you Need a lot of time and isk to get them. and suddenly all super pilots are worthless :)
but go on, nerf your game more and more till you have rock-paper-scissors on very small scale. i can hear the small scale pilots screaming for that,
but for that small scale, you dont Need that amount of Players. maybe fozzie is up to a 5vs5 eve online universe... like Counterstrike.
It would be nice if CCP sat down, came up with a 'meta' and started dictacting it instead of trying to patch and fix and bandage at every corner every 6 months.
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Myriad Blaze
Common Sense Ltd Nulli Secunda
353
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Posted - 2015.03.08 20:11:44 -
[41] - Quote
Getting into a supercarrier was one of my goals in EVE and in a few months I would have been ready.
J'Poll:
EVE doesn't hand out cookies to you.
EVE kicks you down, steals your cookie and then laughs at you for bringing a cookie in the first place.
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Alice Saki
Sebiestor Tribe Minmatar Republic
125723
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Posted - 2015.03.08 20:27:43 -
[42] - Quote
Grytok wrote:Back in 2006 when I started playing this game I allready said that titans and mothers should be big fat support-vessels instead of doomsday-machines.
Allthough I've over 140 mil SP on this character, I've not trained a single capital ship skill. I can fly a dread and carrier with an alt tho, but I was never interested in training for supers, allthough I could easily afford to buy one and loose it the next day.
So yeah, I fully endorse the plan of reducing supers to big fat fleetsupport vessels. Dreads and carriers should be used to blow things up alongside these supporting behemoths.
Ofc you Fully Endorse it you said so yourself you don't fly them...
FREEZE! Drop the LIKES AND WALK AWAY! - All I want from Xmas is YOUUUUUUUUUUUUU
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Grytok
KL0NKRIEGER
13
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Posted - 2015.03.08 22:25:37 -
[43] - Quote
Alice Saki wrote:Grytok wrote:Back in 2006 when I started playing this game I allready said that titans and mothers should be big fat support-vessels instead of doomsday-machines.
Allthough I've over 140 mil SP on this character, I've not trained a single capital ship skill. I can fly a dread and carrier with an alt tho, but I was never interested in training for supers, allthough I could easily afford to buy one and loose it the next day.
So yeah, I fully endorse the plan of reducing supers to big fat fleetsupport vessels. Dreads and carriers should be used to blow things up alongside these supporting behemoths. Ofc you Fully Endorse it you said so yourself you don't fly them...
Yeah, but by choice and not by inability. |
Grytok
KL0NKRIEGER
13
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Posted - 2015.03.08 22:26:34 -
[44] - Quote
Grytok wrote:Alice Saki wrote:Grytok wrote:Back in 2006 when I started playing this game I allready said that titans and mothers should be big fat support-vessels instead of doomsday-machines.
Allthough I've over 140 mil SP on this character, I've not trained a single capital ship skill. I can fly a dread and carrier with an alt tho, but I was never interested in training for supers, allthough I could easily afford to buy one and loose it the next day.
So yeah, I fully endorse the plan of reducing supers to big fat fleetsupport vessels. Dreads and carriers should be used to blow things up alongside these supporting behemoths. Ofc you Fully Endorse it you said so yourself you don't fly them... Yeah, but by choice and personal preference, not by inability.
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Alavaria Fera
GoonWaffe
6569
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Posted - 2015.03.08 22:59:48 -
[45] - Quote
Myriad Blaze wrote:Getting into a supercarrier was one of my goals in EVE and in a few months I would have been ready. Quick, it's time to end some 0.0 dreams
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Lienzo
Amanuensis
46
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Posted - 2015.03.09 01:05:14 -
[46] - Quote
I guess nerfing them is just easier than coming up with a hard counter.
There are a zillion other things CCP could do. For example, change the build reqs of all caps and modules and ammo used by caps to require moon minerals as a kind of Tech C. Or add an effect to doomsdays which prevents remote repping a target. Or putting out sov content that has varying levels of defense, some of which is accessible to small gangs sometimes, and others which allow capitals to engage directly, or areas where smaller gangs have to prep zones for caps to get involved. Perhaps they could simply rank the size of HP walls by sov level, requiring only that elevated levels of sov be surrounded by one level lower sov, ensuring that every empire would have a vulnerable periphery that must be defended.
Whether supercaps have a role in the environment is a slightly different question than whether they have a role in the ship ecology. Among subcaps, you used to have a mushy sort of circle of predation, where frigs were vulnerable to cruisers, and cruisers were vulnerable to BS, and BS were vulnerable to frigs. That hasn't really been the case for many years, but it's intuitive.
You could parallel that easily enough by having BS be vulnerable to caps, caps vulnerable to supers, and supers be vulnerable to battleships. However, there are modules all over the place that make that messy, like webifiers, target painters, and remote repairers, especially in ways that scale.
In the long ago days before the circle of predation changes, bigger ships were always better, with armageddons have no lock time and no stacking penalty for damage modules. It would stand to reason that CCP is riven with its own factions, and the vision has changed as leaders and talent have come and gone.
RR capfleets may be broken today, and they may be mothballed by summer, but eventually CCP will get around to either doing something else with them, or coming up withing something else entire. We don't have any control over that, only how we react. Abandon null and things will change faster. Abandon alliances, and the leaders of new and surviving alliances will adapt to changing desires from their members. Periods of change are opportunities to create new paths for yourself. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
642
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Posted - 2015.03.09 01:31:33 -
[47] - Quote
Here is the issue with super capitals - In order to procure them for yourself you do not just need massive amount of assets, but also a large amount of time and null sec owner ship. You will attempt to make your own super fleet to compete with current blocs and have all of your supers prematurely aborted and executed.
Then when Supers perform in combat - they do siege dreadnought dps on paper (correct me if I am wrong), have massive EHP, (HAD) large projection as well as remote reps ontop of E-War immunity.
Combine these factors with the current sovereignty system and it allows people to monopolize regions that aren't used. Combat wise it is basically a question of who has more super caps.
As someone who doesn't use them and is an outside observer (As such my opinion can be taken with a grain of salt) I would like to see their ehp softly nerfed. Their DPS greatly cut and their utility vastly increased. This way they will still have power, but diminishing returns will take effect after a certain point.
Basically - reduce their brute force application and make them more niche towards a support role. So they can vastly change the fight. But a blob of them does not dictate who wins and who doesn't. |
Jenshae Chiroptera
The Volition Cult
1073
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Posted - 2015.03.09 01:36:24 -
[48] - Quote
Godfrey Silvarna wrote:Kestral Anneto wrote:Ok, why is the community so split on Supers, or even Caps in general? Is it a simple case of jealousy of not having them, while others do? Why do people think that they are bad for the game? Why do people think that they are a good thing? Supers exist outside of the regular rock-paper-scissors design of ship classes, which makes them a bit awkward, if not outright bad design. A certain EVE celebrity has written an interesting piece on balancing supers: http://www.themittani.com/features/james-315-how-fix-supercaps Wrong link? I didn't find any celebrities.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Unezka Turigahl
Det Som Engang Var
626
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Posted - 2015.03.09 02:01:31 -
[49] - Quote
Felicity Love wrote: It's more than just "jealousy", it's an epidemic of impatience.
The new generation of instant gratification kids have attention spans of a goldfish, and don't want to wait a year of training. In other games, they can power level their way to the top in days. If they can't jump in at the top of the game, or buy their way in, they ***** "it's not fair".
Basically, they are a waste of oxygen.
Heh. Top of the game? There shouldn't be a top of the game in EVE. This isn't like other MMOs where we constantly have new levels and gear to obtain and discard the old stuff. The fact is the main purpose of the skill system in this game is to keep people subscribed and provide a "ding" every now and then.
Wait a year to unlock an item in the game? That actually sounds terrible. Absolutely terrible. Best way to spin it is it's a reward for loyal customers. Worst way to spin it is it's a way to keep people paying. Spending a year honing your actual skills at playing a game is something to be proud of I guess. Or sad about, there's probably better things out there to master than a video game. But waiting a year/paying CCP for a year for the privilege to unlock an item in game... not exactly an accomplishment. No gratification to be had there. It's empty. You haven't actually done anything but wait until you're allowed to use the new toy.
- Player who could have trained for supers on multiple accounts but didn't, and probably never will, because they seem kinda lame, so no, I am totally not jelly.
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Alavaria Fera
GoonWaffe
6574
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Posted - 2015.03.09 07:40:28 -
[50] - Quote
Titans, too... they already have specific boosts associated with them though.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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ISD Ezwal
ISD Community Communications Liaisons
4006
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Posted - 2015.03.09 16:04:28 -
[51] - Quote
I'm going to consolidate several threads on Supers currently active in GD in one thread. As such, as there already is a thread on the same topic, this one gets a lock.
The Rules: 17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussion regarding a topic to a single thread.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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