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Minas' Morgul
Puppet Industries
9
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Posted - 2015.03.08 06:32:18 -
[1] - Quote
So i really love this ship in PvE with 250mm rails, except it's slow. I've looked up some PvP fits and I see it's used as a blaster boat with mwd. It just seems like it would be hard to get into range given its speed. I'm a little wary of using a mwd in pvp over the ab due to the sig radius increase, so ill torn with that.
I haven't really pvp before. I have a t1 frigate I outfit and it was pretty easy to see its role. But with the brutix I can see it would be good as a dual armor repping tank, but I'm just not sure about blasters if I want to avoid a mwd, and i hear rails suck for pvp. Is the mwd worth it with the sig radius increase?
I'm probably going to stick with the frigate for now, but I'd like an idea of how to outfit and play a brutix on pvp if needed. Thanks guys |
Demerius Xenocratus
Federal Defense Union Gallente Federation
122
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Posted - 2015.03.08 06:41:10 -
[2] - Quote
Minas' Morgul wrote:So i really love this ship in PvE with 250mm rails, except it's slow. I've looked up some PvP fits and I see it's used as a blaster boat with mwd. It just seems like it would be hard to get into range given its speed. I'm a little wary of using a mwd in pvp over the ab due to the sig radius increase, so ill torn with that.
I haven't really pvp before. I have a t1 frigate I outfit and it was pretty easy to see its role. But with the brutix I can see it would be good as a dual armor repping tank, but I'm just not sure about blasters if I want to avoid a mwd, and i hear rails suck for pvp. Is the mwd worth it with the sig radius increase?
I'm probably going to stick with the frigate for now, but I'd like an idea of how to outfit and play a brutix on pvp if needed. Thanks guys
MWD goes off as soon as you get into scram range, either they'll scram you or you turn it off yourself once they're webbed/scrammed. For station camping use an AB, aside from that cap boosted dual rep with blasters, 1-2 mag stabs a DCU and 1-2 EANMs. Patch the explosive hole with a rig and add 2 repair rigs.
That being said battlecruisers are pretty bad at solo and uncommon for mobile fleets because of the reasons you already noted. Bad mobility and big sig radius. I only ever see them used for station games or gatecamps. If you try to solo in a brutix you'll get blobbed or murdered by a kiter or a neuting drone boat. Train drones, use a vexor.
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Zappity
Stay Frosty. A Band Apart.
1823
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Posted - 2015.03.08 07:35:36 -
[3] - Quote
Train into the Gallente line to prepare for Brutix. Incursus and Comet for blasters and rails, then Thorax, then Brutix. It can fit for both rails and blasters.
Zappity's Adventures for a taste of lowsec.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
35
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Posted - 2015.03.08 08:11:42 -
[4] - Quote
The shield tanked Railgun Brutix Navy is an absolute monster.
1k DPS...... with medium sniper turrets
and the brutix is only slow when plate tanked, its only 10m/s slower than a cane, and with 7 lows you could probably squeze in a nanofiber. |
Minas' Morgul
Puppet Industries
9
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Posted - 2015.03.08 16:10:39 -
[5] - Quote
Honestly it would probably be just small gang. I guess ill fit a mwd And fill the hole and add some dual reppers.
With how this thing flies, I can't see anyone flying anything bigger than a cruiser for solo pvp |
RavenPaine
RaVeN Alliance
942
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Posted - 2015.03.08 16:58:12 -
[6] - Quote
Any ship that fits blasters, generally HAS to fit an MWD, so it can get into web range and optimal asap. No kiting with this ship. You fly right at 'em and kill or be killed. Duel rep Brutix is fun and kicks ass in the right conditions. Small gangs Gate camps Station games
It's a ship that you (I do) consider as a throw away, but when it survives, all the better. It is common to get 'top damage dealer' with it.
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Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
145
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Posted - 2015.03.09 01:20:29 -
[7] - Quote
i have heard some nasty things about hull tanked brutes how nasty would that be in your estimation |
Minas' Morgul
Puppet Industries
9
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Posted - 2015.03.09 13:40:45 -
[8] - Quote
The main thing I'm thinking about right now is how to best armor tank this ship. I was considering sleeping an armor plate on with a repper or two, but I really don't want to slow it down anymore.
The HP boost of a plate is nice, but I'm thinking of something like two adapative nano membranes and a damage control for resist stacking with a repper. Or lose one of the resists and throw on a second repper. Not sure which way to go with this boat |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1470
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Posted - 2015.03.09 16:23:55 -
[9] - Quote
Tusker Crazinski wrote:The shield tanked Railgun Brutix Navy is an absolute monster.
1k DPS...... with medium sniper turrets
and the brutix is only slow when plate tanked, its only 10m/s slower than a cane, and with 7 lows you could probably squeze in a nanofiber. I'll see your shield-tanked monster and raise you a hull-tanked monster. A hull-tanked Navy Brutix can break 100k EHP without implants or links, can fit full tackle and a cap booster, is every bit as mobile as your shield-tanked version, and still has 3 lows free for a full rack of damage mods.
No, I'm not kidding.
[Brutix Navy Issue, Brick Wall]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II
10MN Microwarpdrive II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Medium Capacitor Booster II, Navy Cap Booster 400
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Medium Unstable Power Fluctuator I
Medium Transverse Bulkhead II Medium Transverse Bulkhead II Medium Transverse Bulkhead II
~110k EHP, ~700 DPS before heat plus drones. With ~85k EHP of hull hit points, it makes for a great bait tank. It can just as easily fit T2 250mm rails in place of the blasters if you sacrifice the neut, although with the upcoming medium rail nerf this will become less viable.
The obvious downsides are needing to find a station to repair at (even though repairs are based on build price, not market price, so they're relatively cheap) and not being able to take advantage of logi support.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Paranoid Loyd
4078
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Posted - 2015.03.09 16:34:39 -
[10] - Quote
Bronson Hughes wrote:not being able to take advantage of logi support. 8.5K raw HPs is a decent buffer. Logi will not be as effective but will still be preferable to no logi. Throwing an EAMN on there in place of one of the bulkheads reduces your EHP to 98K which is still a considerable buffer and will make logi more effective.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1470
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Posted - 2015.03.09 17:14:33 -
[11] - Quote
Paranoid Loyd wrote:Bronson Hughes wrote:not being able to take advantage of logi support. 8.4K raw HPs is a decent buffer. Logi will not be as effective but will still be preferable to no logi. Throwing an EAMN on there in place of one of the bulkheads reduces your EHP to 98K which is still a considerable buffer and will make logi more effective. An excellent point as always. Post edited to reflect this.
A decent armor buffer + massive structure buffer + armor logi = godly bait tank.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
154
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Posted - 2015.03.10 16:27:27 -
[12] - Quote
Bronson Hughes wrote:Tusker Crazinski wrote:The shield tanked Railgun Brutix Navy is an absolute monster.
1k DPS...... with medium sniper turrets
and the brutix is only slow when plate tanked, its only 10m/s slower than a cane, and with 7 lows you could probably squeze in a nanofiber. I'll see your shield-tanked monster and raise you a hull-tanked monster. A hull-tanked Navy Brutix can break 100k EHP without implants or links, can fit full tackle and a cap booster, is every bit as mobile as your shield-tanked version, and still has 3 lows free for a full rack of damage mods. No, I'm not kidding. [Brutix Navy Issue, Brick Wall] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II 10MN Microwarpdrive II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Medium Capacitor Booster II, Navy Cap Booster 400 Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Medium Unstable Power Fluctuator I Medium Transverse Bulkhead II Medium Transverse Bulkhead II Medium Transverse Bulkhead II ~110k EHP, ~700 DPS before heat plus drones. With ~85k EHP of hull hit points, it makes for a great bait tank. It can just as easily fit T2 250mm rails in place of the blasters if you sacrifice the neut, although with the upcoming medium rail nerf this will become less viable. The obvious downsides are needing to find a station to repair at (even though repairs are based on build price, not market price, so they're relatively cheap) and not being able to take full advantage of logi support. EDIT: Added "full". Mr. Loyd raises a good point. Some minor tweakage (dropping a bulkhead for an EANM) could sacrifice some EHP in favor of one hell of a bait tank. Hmmmm....
Bring a mobile depot with you, have hull and armor reps in your cargo. Rep up inbetween fights. What i do with my hull drake. Only costs an extra mil or 2 to rep up for free in unfriendly space.
I would recommend multiple hull reps though.. takes a loong time rep up 10k HP when they rep 60hp in 24s. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1479
|
Posted - 2015.03.10 16:40:44 -
[13] - Quote
Stitch Kaneland wrote:Bring a mobile depot with you, have hull and armor reps in your cargo. Rep up inbetween fights. What i do with my hull drake. Only costs an extra mil or 2 to rep up for free in unfriendly space.
I would recommend multiple hull reps though.. takes a loong time rep up 10k HP when they rep 60hp in 24s. I tried that once with my hull-tanked Navy Vexor, and found that it was much more convenient to dock up and pay to fix my structure. Repping a VNI from 16% structure and 0% armor in a station only costs about 1mil ISK. A BNI would obviously be more expensive, probably more on the order of 10mil ISK.
What I settled on is a mix of standby armor logi to rep armor damage and docking/paying to rep structure. Saves time and is very affordable.
EDIT: On the flip side, if you're waiting out a suspect timer in losec without access to a station, your approach would be a very productive way to pass the time in a safe spot.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Paranoid Loyd
4087
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Posted - 2015.03.10 16:48:31 -
[14] - Quote
Bronson Hughes wrote: your approach would be a very productive way to pass the time in a safe spot. until you get probed down and produce a hilarious KM
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1479
|
Posted - 2015.03.10 17:07:14 -
[15] - Quote
Paranoid Loyd wrote:Bronson Hughes wrote: your approach would be a very productive way to pass the time in a safe spot. until you get probed down and produce a hilarious KM D-Scan rules would still apply, but yes, that would almost certainly qualify as an ALOD.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
154
|
Posted - 2015.03.10 17:17:36 -
[16] - Quote
More like in null or opposing fw space, where you cant dock. I find it better to plop depot and refit and rescoop depot. Then just jump around safes while repping. Once youre done, redeploy depot, and refit/scoop. Then you are good to go again. Its time consuming, but when you are space cheap, it helps. |
Minas' Morgul
Puppet Industries
9
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Posted - 2015.03.10 21:15:57 -
[17] - Quote
Minas' Morgul wrote:The main thing I'm thinking about right now is how to best armor tank this ship. I was considering sleeping an armor plate on with a repper or two, but I really don't want to slow it down anymore.
The HP boost of a plate is nice, but I'm thinking of something like two adapative nano membranes and a damage control for resist stacking with a repper. Or lose one of the resists and throw on a second repper. Not sure which way to go with this boat
Still wondering about this |
Paranoid Loyd
4100
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Posted - 2015.03.10 21:41:55 -
[18] - Quote
That was ignored as putting plates on your BC will slow it to a speed where it is not very useful except in a very narrow range of targets. Hull tank FTW.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
Minas' Morgul
Puppet Industries
9
|
Posted - 2015.03.10 23:24:48 -
[19] - Quote
Paranoid Loyd wrote:That was ignored as putting plates on your BC will slow it to a speed where it is not very useful except for a very narrow range of targets. Hull tank FTW.
Active reps can work but dual reppers leaves very little PG meaning you are down sizing your guns or using an AB, both are pretty significant compromises. Not to mention there is no grid left for a cap booster.
Yeah. I was worried about the weight of the plate and the cap need of the two reppers. It seems the only logical option left is to stack resists as high as I could get them? Probably two resists with damage control and a repper? |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1080
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Posted - 2015.03.11 16:19:34 -
[20] - Quote
+1 on hull brutixes.
Navy version get's 192k ehp XD |
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Atomeon
The Scope Gallente Federation
24
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Posted - 2015.03.11 22:42:11 -
[21] - Quote
Tsukino Stareine wrote:+1 on hull brutixes.
Navy version gets 192k ehp XD
192k seems too high, unless you dont use any magstabs at lows. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1082
|
Posted - 2015.03.11 22:44:12 -
[22] - Quote
Atomeon wrote:Tsukino Stareine wrote:+1 on hull brutixes.
Navy version gets 192k ehp XD 192k seems too high, unless you dont use any magstabs at lows.
it's full bulkheads, but still pumps out 700+ dps without any magstabs |
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