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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2638
|
Posted - 2015.03.09 20:44:16 -
[721] - Quote
EvilweaselFinance wrote:Eli Apol wrote:Promiscuous Female wrote:unfortunately for you they are objectively correct Please remind me how your 42 minutes orbitting a structure in your trollceptor isn't undone by 12 minutes of me in a maulus? Oh right, we wrecked you a few pages back, why come back for more? your argument is now "well sure its a bore-off but the defender has a little bit of an advantage in the bore-off" that is conceding the point, thank you for playing How is a maulus putting damps on an inty for 1 cycle a bore off?
One 20 second cycle cannot be a bore off by definition. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
652
|
Posted - 2015.03.09 20:44:51 -
[722] - Quote
Eli Apol wrote: Nope, I didn't say that at all.
Personally I'd use a stealth bomber with rockets though rather than these long range fits.
Different folks, different strokes and all that.
there are a million ways to fail to scratch the paint on the interceptor but this is a really really bad one |
Gizznitt Malikite
Agony Unleashed Agony Empire
4241
|
Posted - 2015.03.09 20:45:13 -
[723] - Quote
FT Diomedes wrote:Gizznitt Malikite wrote:FT Diomedes wrote:All these proponents of the system keep thinking in terms of a 1v1. "I counter your off-grid boosted trollceptor with my Cerberus and my cyno alt in a Maulus."
Yes, Dominion sovereignty might not be perfect, but it is a damn site better than the above. The offensive power of Fozzie Sovereignty is completely out of balance. The defender has to be able to defend everywhere, but has no opportunity to fortify or entrench his position.
Some might say, "but the same thing will happen now!" This is simply untrue. For one, in Dominion, the offense has to commit significant assets to stage an attack. Yes, if someone brings fifty supers to the fight, A may have a problem. But if fifty supers come to the fight, A can request help from friendly alliance C and we get a big fight, or a massive blue-ball fest (that at least has the advantage of only being once, not every day). In Fozzieland, if C tries to help A against B, D will entosis C's stuff. And don't forget that anyone who comes to help probably gets Space Aids. Thank you, Fozzie. Your example is flawed for several reasons: 1.) Small alliance A doesn't hold space in the current sov system. Perhaps big brother coalition C gives them a system (for a fee), but they will never truly own space unless they themselves can bring a huge force to attack. 2.) Alliance A is the underdog, and will lose space against bigger B. So what. They can then attempt to take it back, especially if alliance B doesn't bother to utilize it. Currently, if Big Bad Alliance B takes your sov, you can't do **** about it. 3.) With the 48 hour reinforcement window, Alliance A can call in all the backup they want. It's only a minor change in tactics for them to have an alliance A member in each backup fleet. (1) Alliance A can hold space in the current system, with big brother coalition C's support. The fee is paid in military service. (2) Then how are small alliances going to gain a foothold? They cannot. They will get roflstomped by anyone large enough to want to destroy their stuff. (3) Alliance A calls for backup from Alliance C. Alliance C moves pilots over. Now honorable third parties D, E, and F, join the fun and hit C's space while they are away. D, E, and F risk nothing, because they come from NPC space or low sec. Or from a coalition so large that it can send off a bunch of pilots during prime time. In short, you will have a lot of stuff burn after this patch. Nothing will be rebuilt. Coalitions will hold the money moons and one or two critical areas where they continue to build supercapitals. Everyone else will get burned out of space in short order. Low sec and NPC nullsec are the real beneficiaries of the new system. The existing coalitions will become larger and more powerful, but 0.0 space on the whole will be more empty. Unless of course, 800k new subscribers suddenly decide to start playing tomorrow and the PCU goes up to 100k. Which all trends indicate won't happen.
In the current system, there is only one way small alliances hold space: They are serfs to larger groups. They pay with military service, rental agreements, or whatever. But they have NO ABILITY to stand on their own with the current mechanics.
In the new system, small alliances can attack unused systems and break down an overstretched alliances hold. They might not even bother "claiming" the space, but simply live there and continually prevent big alliance form using it. Sure, they might periodically lose there space at the whims of big bully alliance B, but that's no different than now. The difference is they can actually attack sov without bluing half the galaxy.
Are you really complaining that alliance C has to weigh the risks of third partying a distant fight with their own home defense? That's a great thing for them to have to consider, and if alliance A has their space rolled because they can't bring in a big brother to help defend their space, that is also a good thing! |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
948
|
Posted - 2015.03.09 20:45:37 -
[724] - Quote
Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:interceptor disengages and goes to new objective
it cannot be killed Didn't want those 42 minutes anyways? at least you are admitting that the interceptor cannot be killed
I can see why skynet got nerf batted non lols... short of leaving system interceptors would have had a lot tougher time surviving against assigned fighters :conspiracy:
(PS this is mostly meant glibbly). |
Eli Apol
Pro Synergy
348
|
Posted - 2015.03.09 20:45:41 -
[725] - Quote
Alavaria Fera wrote:sounds like the attacker has the advantage, they move first, and when they leave, the defending side (if they were using a link) has to wait out their cycle. so the attacker again moves first... And the attacker has to stay there 'trolling' for upto 4 times as long...
That sounds like a defensive advantage no? |
MASSADEATH
MASS A DEATH Mordus Angels
67
|
Posted - 2015.03.09 20:46:27 -
[726] - Quote
Sougiro Seta wrote:What MASSADEATH pretends is somehow like Cuba invading USA. You blame a group of people for being more organized, more rich and, basically, more people than your group.
you are not more organized..all you have is numbers..and time on your side(aka isk/mechanics )
we have proven time and time than given anywhere equal numbers you are crushed by us.
if you are so much better...then why even complain? surely you will come out ahead against small groups like us regardless of the mechanics no?
the mechanics are your true power.... the mechanics allow your size...your size allows your domination...
if we can disrupt your moon goo and sov you would implode..the current mechanics do not allow that...
|
Manfred Sideous
North Eastern Swat Pandemic Legion
1102
|
Posted - 2015.03.09 20:46:55 -
[727] - Quote
Arkon Olacar wrote:The stats for the T1 module seem pretty good. The stats for the T2 version are completely off. 25km vs 250km, are you high?
The best way to determine who has grid control is by limiting the range on the module. If you've won the fight and have killed/chased off any fleet that actually poses a threat, why should you then give two ***** about some crap sitting 200km off? Restrict the range of the module to 25/30km (if not less), it forces you to slap your **** down on the ihub if you wish to RF it (which is only right).
You could potentially look at a speed reduction while the module is active (on top of the warping restriction). The key feature currently missing is risk - if you want to use the module, you should have to commit to it, and put assets at risk. Currently there is little risk if you can just kite while the 2 minutes run down and then warp off.
The 250km range is a necessity. If they make it a mid range or short range only the meta will be influenced by this. By leaving it at 250km it makes it possible for all kinds of doctrines to exist.
@EveManny
https://twitter.com/EveManny
|
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
652
|
Posted - 2015.03.09 20:46:57 -
[728] - Quote
PotatoOverdose wrote:How is a maulus putting damps on an inty for 1 cycle a bore off?
you are doing an unfun activity where neither can affect the other except by refusing to be bored into logging out
that is the definition of a bore-off
"well i performed my unfun maintenance that does nothing except reset the timer on his, what fun"
this is the pinnacle of your argument, that "well its a bore-off but...uh...it could be worse?" |
Eli Apol
Pro Synergy
348
|
Posted - 2015.03.09 20:46:59 -
[729] - Quote
EvilweaselFinance wrote:Eli Apol wrote: Nope, I didn't say that at all.
Personally I'd use a stealth bomber with rockets though rather than these long range fits.
Different folks, different strokes and all that.
there are a million ways to fail to scratch the paint on the interceptor but this is a really really bad one Not when the interceptor is supposedly going to be sitting at 0km/s with no combat ability around a point where you can have multiple bookmarks preprepared.
No locking delay after decloaking, instant web scram, then rockets...works good in my mind. |
Alavaria Fera
GoonWaffe
6578
|
Posted - 2015.03.09 20:47:20 -
[730] - Quote
Gizznitt Malikite wrote:FT Diomedes wrote:Gizznitt Malikite wrote:FT Diomedes wrote:All these proponents of the system keep thinking in terms of a 1v1. "I counter your off-grid boosted trollceptor with my Cerberus and my cyno alt in a Maulus."
Yes, Dominion sovereignty might not be perfect, but it is a damn site better than the above. The offensive power of Fozzie Sovereignty is completely out of balance. The defender has to be able to defend everywhere, but has no opportunity to fortify or entrench his position.
Some might say, "but the same thing will happen now!" This is simply untrue. For one, in Dominion, the offense has to commit significant assets to stage an attack. Yes, if someone brings fifty supers to the fight, A may have a problem. But if fifty supers come to the fight, A can request help from friendly alliance C and we get a big fight, or a massive blue-ball fest (that at least has the advantage of only being once, not every day). In Fozzieland, if C tries to help A against B, D will entosis C's stuff. And don't forget that anyone who comes to help probably gets Space Aids. Thank you, Fozzie. Your example is flawed for several reasons: 1.) Small alliance A doesn't hold space in the current sov system. Perhaps big brother coalition C gives them a system (for a fee), but they will never truly own space unless they themselves can bring a huge force to attack. 2.) Alliance A is the underdog, and will lose space against bigger B. So what. They can then attempt to take it back, especially if alliance B doesn't bother to utilize it. Currently, if Big Bad Alliance B takes your sov, you can't do **** about it. 3.) With the 48 hour reinforcement window, Alliance A can call in all the backup they want. It's only a minor change in tactics for them to have an alliance A member in each backup fleet. (1) Alliance A can hold space in the current system, with big brother coalition C's support. The fee is paid in military service. (2) Then how are small alliances going to gain a foothold? They cannot. They will get roflstomped by anyone large enough to want to destroy their stuff. (3) Alliance A calls for backup from Alliance C. Alliance C moves pilots over. Now honorable third parties D, E, and F, join the fun and hit C's space while they are away. D, E, and F risk nothing, because they come from NPC space or low sec. Or from a coalition so large that it can send off a bunch of pilots during prime time. In short, you will have a lot of stuff burn after this patch. Nothing will be rebuilt. Coalitions will hold the money moons and one or two critical areas where they continue to build supercapitals. Everyone else will get burned out of space in short order. Low sec and NPC nullsec are the real beneficiaries of the new system. The existing coalitions will become larger and more powerful, but 0.0 space on the whole will be more empty. Unless of course, 800k new subscribers suddenly decide to start playing tomorrow and the PCU goes up to 100k. Which all trends indicate won't happen. In the current system, there is only one way small alliances hold space: They are serfs to larger groups. They pay with military service, rental agreements, or whatever. But they have NO ABILITY to stand on their own with the current mechanics. In the new system, small alliances can attack unused systems and break down an overstretched alliances hold. They might not even bother "claiming" the space, but simply live there and continually prevent big alliance form using it. Sure, they might periodically lose there space at the whims of big bully alliance B, but that's no different than now. The difference is they can actually attack sov without bluing half the galaxy. Are you really complaining that alliance C has to weigh the risks of third partying a distant fight with their own home defense? That's a great thing for them to have to consider, and if alliance A has their space rolled because they can't bring in a big brother to help defend their space, that is also a good thing! So that's the role of small groups, being the sov trolls.
It was better when we though the NPC drifters would do it, they won't get tired
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
103
|
Posted - 2015.03.09 20:47:23 -
[731] - Quote
Alavaria Fera wrote:Maybe the point is no one can hold sov at all.
It would sure shake up something
almost seems like this is what they are trying to achieve |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
70
|
Posted - 2015.03.09 20:47:39 -
[732] - Quote
EvilweaselFinance wrote:SilentAsTheGrave wrote: Paying the pilots from the war chest to be active in these systems is out of the question?
why would we want the game to reward unfun bore-offs where you have to pay people to play the game I find blowing people up to be very fun. |
Veskrashen
Justified Chaos Spaceship Bebop
757
|
Posted - 2015.03.09 20:47:41 -
[733] - Quote
Promiscuous Female wrote:at least you are admitting that the interceptor cannot be killed There's been dozens of ways to kill it already presented on this very thread. Your response has generally amounted to "Nuh Uh!!!"
An interceptor can be killed. Even one kitted for evasion. It's been done before, will be done again, and when they come with the chance to drop 80mil in loot will be a tempting target.
Admit that trollceptors are a non-issue, and let's look at any other potential balance issues, shall we?
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
|
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
652
|
Posted - 2015.03.09 20:48:42 -
[734] - Quote
SilentAsTheGrave wrote:EvilweaselFinance wrote:SilentAsTheGrave wrote: Paying the pilots from the war chest to be active in these systems is out of the question?
why would we want the game to reward unfun bore-offs where you have to pay people to play the game I find blowing people up to be very fun.
me too, which is why i am arguing for a system where that happens instead of the pinnacle of combat being who gets bored first, the uncatchable interceptor or the disposable e-war |
PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2638
|
Posted - 2015.03.09 20:49:25 -
[735] - Quote
EvilweaselFinance wrote:PotatoOverdose wrote:How is a maulus putting damps on an inty for 1 cycle a bore off? you are doing an unfun activity where neither can affect the other except by refusing to be bored into logging out that is the definition of a bore-off "well i performed my unfun maintenance that does nothing except reset the timer on his, what fun" this is the pinnacle of your argument, that "well its a bore-off but...uh...it could be worse?"
Putting damps on someone is as un-fun as pointing someone. Nice Try.
If the limit of your argument is "I find it boring to apply an ewar module to someone for a cycle," well .... it's good to see you have no arguments.
Personally, I love Ewar, always have. |
Acuma
Pator Tech School Minmatar Republic
4
|
Posted - 2015.03.09 20:49:33 -
[736] - Quote
EvilweaselFinance wrote:PotatoOverdose wrote:How is a maulus putting damps on an inty for 1 cycle a bore off? you are doing an unfun activity where neither can affect the other except by refusing to be bored into logging out that is the definition of a bore-off "well i performed my unfun maintenance that does nothing except reset the timer on his, what fun" this is the pinnacle of your argument, that "well its a bore-off but...uh...it could be worse?"
The counter to your "bore-off" is that the attacker spends 30 minutes while the defender spends 2. You'll tire of that quickly and bring bigger guns eventually. Unless you think you want to make a career out orbiting and jumping through gates? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
652
|
Posted - 2015.03.09 20:49:41 -
[737] - Quote
Veskrashen wrote: There's been dozens of ways to kill it already presented on this very thread. Your response has generally amounted to "Nuh Uh!!!"
no, the response has universally been "that is a stupid way that does not work in practice for these specific reasons"
all null empires have been dealing with inty fleets for months: we know what we're talking about |
Alavaria Fera
GoonWaffe
6578
|
Posted - 2015.03.09 20:49:56 -
[738] - Quote
EvilweaselFinance wrote:SilentAsTheGrave wrote:EvilweaselFinance wrote:SilentAsTheGrave wrote: Paying the pilots from the war chest to be active in these systems is out of the question?
why would we want the game to reward unfun bore-offs where you have to pay people to play the game I find blowing people up to be very fun. me too, which is why i am arguing for a system where that happens instead of the pinnacle of combat being who gets bored first, the uncatchable interceptor or the disposable e-war Hmm, so I guess we can train the next group of newbies to be sov defense ewar?
They would get to run around and contribute to defending the home
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
608
|
Posted - 2015.03.09 20:50:20 -
[739] - Quote
MASSADEATH wrote:Sougiro Seta wrote:What MASSADEATH pretends is somehow like Cuba invading USA. You blame a group of people for being more organized, more rich and, basically, more people than your group. you are not more organized lol |
Alavaria Fera
GoonWaffe
6578
|
Posted - 2015.03.09 20:51:12 -
[740] - Quote
Promiscuous Female wrote:MASSADEATH wrote:Sougiro Seta wrote:What MASSADEATH pretends is somehow like Cuba invading USA. You blame a group of people for being more organized, more rich and, basically, more people than your group. you are not more organized lol hahahaha what.
Ok ok sure. I will bow to your 0.0 fantasy
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
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Baali Tekitsu
AQUILA INC Verge of Collapse
698
|
Posted - 2015.03.09 20:51:26 -
[741] - Quote
Liam Inkuras wrote:This thread went downhill following page 1, and is now just repeated sperging.
Pls stop
Long time since there has been a thread as good as this. About since the dev blog thread.
RATE LIKE SUBSCRIBE
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
608
|
Posted - 2015.03.09 20:51:43 -
[742] - Quote
if moa was so organized then why did they fail to participate even in a token fashion in cfc pvp objectives during their short stay in the cfc
anoms are a hell of a drug |
MASSADEATH
MASS A DEATH Mordus Angels
67
|
Posted - 2015.03.09 20:52:05 -
[743] - Quote
Alavaria Fera wrote:Gizznitt Malikite wrote:FT Diomedes wrote:Gizznitt Malikite wrote:FT Diomedes wrote:All these proponents of the system keep thinking in terms of a 1v1. "I counter your off-grid boosted trollceptor with my Cerberus and my cyno alt in a Maulus."
Yes, Dominion sovereignty might not be perfect, but it is a damn site better than the above. The offensive power of Fozzie Sovereignty is completely out of balance. The defender has to be able to defend everywhere, but has no opportunity to fortify or entrench his position.
Some might say, "but the same thing will happen now!" This is simply untrue. For one, in Dominion, the offense has to commit significant assets to stage an attack. Yes, if someone brings fifty supers to the fight, A may have a problem. But if fifty supers come to the fight, A can request help from friendly alliance C and we get a big fight, or a massive blue-ball fest (that at least has the advantage of only being once, not every day). In Fozzieland, if C tries to help A against B, D will entosis C's stuff. And don't forget that anyone who comes to help probably gets Space Aids. Thank you, Fozzie. Your example is flawed for several reasons: 1.) Small alliance A doesn't hold space in the current sov system. Perhaps big brother coalition C gives them a system (for a fee), but they will never truly own space unless they themselves can bring a huge force to attack. 2.) Alliance A is the underdog, and will lose space against bigger B. So what. They can then attempt to take it back, especially if alliance B doesn't bother to utilize it. Currently, if Big Bad Alliance B takes your sov, you can't do **** about it. 3.) With the 48 hour reinforcement window, Alliance A can call in all the backup they want. It's only a minor change in tactics for them to have an alliance A member in each backup fleet. (1) Alliance A can hold space in the current system, with big brother coalition C's support. The fee is paid in military service. (2) Then how are small alliances going to gain a foothold? They cannot. They will get roflstomped by anyone large enough to want to destroy their stuff. (3) Alliance A calls for backup from Alliance C. Alliance C moves pilots over. Now honorable third parties D, E, and F, join the fun and hit C's space while they are away. D, E, and F risk nothing, because they come from NPC space or low sec. Or from a coalition so large that it can send off a bunch of pilots during prime time. In short, you will have a lot of stuff burn after this patch. Nothing will be rebuilt. Coalitions will hold the money moons and one or two critical areas where they continue to build supercapitals. Everyone else will get burned out of space in short order. Low sec and NPC nullsec are the real beneficiaries of the new system. The existing coalitions will become larger and more powerful, but 0.0 space on the whole will be more empty. Unless of course, 800k new subscribers suddenly decide to start playing tomorrow and the PCU goes up to 100k. Which all trends indicate won't happen. In the current system, there is only one way small alliances hold space: They are serfs to larger groups. They pay with military service, rental agreements, or whatever. But they have NO ABILITY to stand on their own with the current mechanics. In the new system, small alliances can attack unused systems and break down an overstretched alliances hold. They might not even bother "claiming" the space, but simply live there and continually prevent big alliance form using it. Sure, they might periodically lose there space at the whims of big bully alliance B, but that's no different than now. The difference is they can actually attack sov without bluing half the galaxy. Are you really complaining that alliance C has to weigh the risks of third partying a distant fight with their own home defense? That's a great thing for them to have to consider, and if alliance A has their space rolled because they can't bring in a big brother to help defend their space, that is also a good thing! So that's the role of small groups, being the sov trolls. It was better when we though the NPC drifters would do it, they won't get tired
you think small groups will give up? its been 2 years+ and we have not given up...and now we are finally going to have some mechanics that favour our fighting style.
we will grind you daily into the smallest possible area we can force you into.... think of the POCO wars era....x 50
more goon tears please
hopefully even more evil "sov troll" meta ships will be thought up
|
Acuma
Pator Tech School Minmatar Republic
4
|
Posted - 2015.03.09 20:52:18 -
[744] - Quote
It seems like the goons story is going from "It's overpowered and we'll burn down null with trollceptors" to "it's a boring stalemate where the attacker wastes a ton of time compared to the defender and we don't like it." Is that about right? |
Eli Apol
Pro Synergy
348
|
Posted - 2015.03.09 20:53:02 -
[745] - Quote
Promiscuous Female wrote:if moa was so organized then why did they fail to participate even in a token fashion in cfc pvp objectives during their short stay in the cfc
anoms are a hell of a drug Yay let's ignore the argument I got dunked in and start throwing out trash talk. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
652
|
Posted - 2015.03.09 20:53:14 -
[746] - Quote
PotatoOverdose wrote: Putting damps on someone is as un-fun as pointing someone. Nice Try.
If the limit of your argument is "I find it boring to apply an ewar module to someone for a cycle," well .... it's good to see you have no arguments.
have you ever actually been in pvp? when you point someone, that is part of combat where they are then forced to fight
damping somone will break their lock, forcing them to move and restart the process is a bore-off: you have no possibility of a fight, and instead you are taking turns flipping a switch back and forth hoping the other party gets bored and leaves before flipping the switch back
Acuma wrote: The counter to your "bore-off" is that the attacker spends 30 minutes while the defender spends 2. You'll tire of that quickly and bring bigger guns eventually. Unless you think you want to make a carreer out orbiting and jumping through gates?
that's a bore-off, and i know it will happen based on how fervently everyone is trying to avoid having to put their link ships at risk of any sort. if these people were willing to "bring bigger guns" they wouldn't be throwing a hissy fit at the idea of the link forcing enough commitment your ship might die |
davet517
Caldari Provisions Caldari State
64
|
Posted - 2015.03.09 20:54:04 -
[747] - Quote
Sougiro Seta wrote:What MASSADEATH pretends is somehow like Cuba invading USA. You blame a group of people for being more organized, more rich and, basically, more people than your group.
Maybe Cuba could get someone to disband the USA and defect?
|
Alavaria Fera
GoonWaffe
6578
|
Posted - 2015.03.09 20:54:05 -
[748] - Quote
Acuma wrote:It seems like the goons story is going from "It's overpowered and we'll burn down null with trollceptors" to "it's a boring stalemate where the attacker wastes a ton of time compared to the defender and we don't like it." Is that about right? Nope, it's the same.. the attacker has advantage.
so moa will end our 0.0 dream, and everyone else will also end everyone else's 0.0 fantasy
this will give birth to ccp's 0.0 vision
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
Arrendis
GoonWaffe Goonswarm Federation
314
|
Posted - 2015.03.09 20:54:24 -
[749] - Quote
Acuma wrote:It seems like the goons story is going from "It's overpowered and we'll burn down null with trollceptors" to "it's a boring stalemate where the attacker wastes a ton of time compared to the defender and we don't like it." Is that about right?
For the record, the latter position is more that being a picket defense to protect against these things is boring as hell. Which dovetails nicely into the first one. |
PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2638
|
Posted - 2015.03.09 20:54:47 -
[750] - Quote
Acuma wrote:It seems like the goons story is going from "It's overpowered and we'll burn down null with interceptors" to "it's a boring stalemate where the attacker wastes a ton of time compared to the defender." Is that about right? They're moving goalposts.
Apparently 1 cycle of an ewar module (e.g. damp, point) is now a "bore off".
In reality, It's PTSD. Time was, a bunch of NPC dwellers in ceptors f***ed up a lot of afktars. CFC's been crying about it ever since. |
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