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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Veskrashen
Justified Chaos Spaceship Bebop
772
|
Posted - 2015.03.10 12:07:37 -
[1261] - Quote
Sougiro Seta wrote:All the goonhaters are realizing that, what it's probably going to be annoying for the big boys, is gonna ruin the game experience of all those null inhabitants you don't hate? Not really. If they can't deal with GewnTrolls then they don't deserve their space either. If GewnTrolls decide to descend upon their space like locusts to Trololololol them for a week, they've got a bazillion tools at their disposal they can use during their prime time to render them absolutely and completely irrelevant. If they're not good enough to do that, then they don't deserve to keep their space.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Sougiro Seta
We are not bad. Just unlucky Goonswarm Federation
24
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Posted - 2015.03.10 12:18:45 -
[1262] - Quote
Veskrashen wrote:Sougiro Seta wrote:All the goonhaters are realizing that, what it's probably going to be annoying for the big boys, is gonna ruin the game experience of all those null inhabitants you don't hate? Not really. If they can't deal with GewnTrolls then they don't deserve their space either. If GewnTrolls decide to descend upon their space like locusts to Trololololol them for a week, they've got a bazillion tools at their disposal they can use during their prime time to render them absolutely and completely irrelevant. If they're not good enough to do that, then they don't deserve to keep their space.
You're clearly overestimating the willingness of most humans to spend 4h a day working on his pixel spacecraft, to get less in return than they'll get in Osmon running lvl4s. |
Wolf Kruol
Hikaru's Dozen
73
|
Posted - 2015.03.10 12:20:19 -
[1263] - Quote
Sougiro Seta wrote:All the goonhaters are realizing that, what it's probably going to be annoying for the big boys, is gonna ruin the game experience of all those null inhabitants you don't hate? This will not ruin anything. If player empires can't defend there own systems you don't deserve it. As much as goons troll through there propaganda machine tactics to scare players.. it works both ways.
Anyone will be able to cause destruction and mayhem or.. something new and creative. It all depends on which side your on. Goons is all talk now because they're scared. When these changes happen they're be too busy holding there systems as will other Alliances.
When the flames burn out then we will see which uber alliances are secure in there regions.. I'm convinced that many of the large empires will be much smaller in size after the cool down rampage and more smaller new alliances using the other conquered spaces.
GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥
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Phoenix Jones
Isogen 5
1139
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Posted - 2015.03.10 12:21:19 -
[1264] - Quote
I've been going over this in my mind. Really the only issues with the module and the ships is speed, interceptor (bubble immunity), cloaky ships, and T3's (cloaky bubble immune).
You can address two of the issues simply by denying the ability to equip both a cloaking device and this Entosis module. This way you can still use a cloaky ship to do a capture, but they would have to remove their cloaking device, refit the entosis module, then go in. If they get caught and run, they would still have to unequip the entosis module, equip a cloak, and cloak. This gives a benefit to the defender in regards to catching, probing and destroying a cloaky camper. This means that mobile depots become more important.
In otherwords, you do not do a ship restriction, you do a module restriction (that being any type of cloaking device).
Yaay!!!!
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knobber Jobbler
Bat Country Goonswarm Federation
526
|
Posted - 2015.03.10 12:27:15 -
[1265] - Quote
Alexander McKeon wrote:PotatoOverdose wrote:If the gimmick ceptor goes into an unoccupied system - he'll be swatted by the locals because gimmick fit. If he goes into an unoccupied system - why does your alliance hold systems that are unoccupied in your prime time? Perhaps because the maximum sustainable population density in most of nullsec is quite low? Stop ignoring complex context in favor of witty one-liners please.
But what about scoring internet points?!
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Basil Pupkin
Why So Platypus
132
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Posted - 2015.03.10 12:33:59 -
[1266] - Quote
Fozzie, not like you were not favoring goonies before, but this really goes over favoring straight into overfavoring.
This system is keys to eve handed to one coalition. The whole potential of it stops at that point.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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knobber Jobbler
Bat Country Goonswarm Federation
526
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Posted - 2015.03.10 12:34:33 -
[1267] - Quote
Veskrashen wrote:Sougiro Seta wrote:All the goonhaters are realizing that, what it's probably going to be annoying for the big boys, is gonna ruin the game experience of all those null inhabitants you don't hate? Not really. If they can't deal with GewnTrolls then they don't deserve their space either. If GewnTrolls decide to descend upon their space like locusts to Trololololol them for a week, they've got a bazillion tools at their disposal they can use during their prime time to render them absolutely and completely irrelevant. If they're not good enough to do that, then they don't deserve to keep their space.
Are you going to be on guard 4 hours a day, every day, waiting at your keyboard to get an alliance mail to say your sov structures in system xyz and 10 others are under attack? Sounds like a job, doesn't sound like fun. Doesn't sound like fleet pvp, gang pvp or eve ~elite~ pvp. It will be annoying and you know it, you're just seeing the alliances of the people making sense and like a bunch of others just being obstinate because you can't bring yourself to agree with a grr gon.
Half or more of the people commenting in this thread will never hold sov, will never even try to hold sov and don't care about sov. They're the same people who cheered on space aids without actually thinking it through, stating how it would change how the game works, only to be faced several months later that it did almost the complete opposite of the stated changes. |
Veskrashen
Justified Chaos Spaceship Bebop
774
|
Posted - 2015.03.10 12:37:49 -
[1268] - Quote
Sougiro Seta wrote:You're clearly overestimating the willingness of most humans to spend 4h a day working on his pixel spacecraft, to get less in return than they'll get in Osmon running lvl4s. You're clearly underestimating the time and effort folks will put in to keep their "home" safe and have a flag on a map.
You're being asked to be available a whopping 4 hours per day to potentially defend against an attack on your sov. We're being assaulted 23/7/365 across a much wider front with no notification system and a far smaller playerbase. And yet, not only do we survive, we thrive on the conflict it brings.
Which is why we refer to lazy folks in nullsec who seem to view any requirement that they be active on a regular basis, or that their isk earning would be potentially dangerous, as lazy entitled pansy nullbears.
But hey - if having your flag on the map and your own "home" in nullsec isn't worth the effort, that's cool. I hear you can make more isk running L4 missions in Osmon.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
69
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Posted - 2015.03.10 12:41:22 -
[1269] - Quote
So it's good to see that Fozzie is taking an active part in this conversation. |
Zazad Antollare
Enlightened Industries Goonswarm Federation
2
|
Posted - 2015.03.10 12:42:23 -
[1270] - Quote
[quote=Veskrashen We're being assaulted 23/7/365 across a much wider front with no notification system and a far smaller playerbase. And yet, not only do we survive, we thrive on the conflict it brings. [/quote]
Tell me more how you can lose your assets in npc stations, oh wait you cant. |
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Jori McKie
TURN LEFT The Camel Empire
218
|
Posted - 2015.03.10 12:44:19 -
[1271] - Quote
Veskrashen wrote:Regarding fuel for the Entosis Link:
It's not a bad idea, but really really changes the dynamic in that the idea ships then become cloaky boats with large cargo holds - Cloaky Nullified T3s, for example. Plus those groups with good logistics. It just seems like another way to force the module to be used on larger, slower hulls that are easier to catch on grid, interdict with bubbled gate camps, and the like.
The better solution, IMO, is to focus on cap use of the module. Interceptors already have pretty fragile capacitors, so giving the Entosis Link a non-trivial cap use would force other compromises. You could use it on an Inty, for example, but you'd need to dedicate fitting slots to cap rechargers and cap batteries and the like to keep both it and an MWD running. It would be a light enough touch - one of CCP's design goals - that would allow a lot of fleet comp variety and not unnecessarily lock it out of use by small, fast, interdiction nullified hulls.
Yes, cap pressure would be an option too. The point is no ship should be able to run around for an unlimited amount of time and be able to challenge sov. So with cap pressure you have to make sure the Ceptor has to fit a cap booster and can't circumvent the cap pressure via rigs or med slots. You have the same mechanic then as SilentAsTheGrave and i suggest. Refueling on a large scale is an effort if you only want to troll but not if you mean it serious. https://forums.eveonline.com/default.aspx?g=posts&m=5568732#post5568732 https://forums.eveonline.com/default.aspx?g=posts&m=5568781#post5568781
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Veskrashen
Justified Chaos Spaceship Bebop
774
|
Posted - 2015.03.10 12:44:55 -
[1272] - Quote
Phoenix Jones wrote:I've been going over this in my mind. Really the only issues with the module and the ships is speed, interceptor (bubble immunity), cloaky ships, and T3's (cloaky bubble immune). None of those are actually problems.
1. Bubble immunity is an awesome thing - it allows you to get into deep enemy sov space with reasonable effort. You need to have bubble immune ships able to equip and use Entosis Links, because that puts ALL sov space at risk all the same time during your chosen window of vulnerability. There's no ability to secure a "border" and have deep areas of sov null untouchable havens of isk-spewing fountains.
2. Cloaks are also not an issue. If you're cloaked, you have no lock, therefore you can't make any progress. If the defender can undo your work while you're cloaked, you've accomplished nothing. Cloaks don't make you uncatchable or immune to dying - and in fact, since an Entosis Link will keep you from warping off while it's active, you're easier to catch. The only real change that we need to ensure is implemented is that having an Entosis Link active (i.e. still in it's active cycle like Bastion / Triage / Siege) prevents the activation of a cloaking device. If that happens, cloaks will be a viable tool to get yourself into position, but won't help you survive if there's active defenders.
3. Cloaky Nullified T3s have the advantage of being able to penetrate into deep sov space, and have the ability to pick their fights. They are indeed big threats. They are also, however, not invulnerable - you make a lot of tradeoffs to get that cloak and interdiction nullification, in terms of DPS / tank / projection / mobility. If Entosis Links prevent you from re-cloaking while active, Cloaky Nullified T3s will be fairly easy to catch and make for nice tasty shiny killmails when caught.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Ukiah Oregan
Lithomancers
17
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Posted - 2015.03.10 12:45:11 -
[1273] - Quote
Andrea Keuvo wrote:[quote=Arkon Olacar][quote=Maximus Andendare][quote=Arkon Olacar]
An occupancy based sov system where the best systems can support at most a half a dozen occupants and the worst aren't worth occupying at all is doomed to end in failure. Anomaly quality needs to be decoupled from truesec so that over time even the lower quality systems are worth living in.
CCP,
You really need to set back and look at the basics. I really believe null sec is so broken that you [CCP] can't see the trees for the forest!
there are only a few select systems that are truly profitable in each null sec region
null sec should be completely lawless and 100% risk
stations in null sec provides virtually zero risk to pilots/corps with no stake in the alliance
stations going "open port" only decreases the risk to player assets
current SOV system and proposed changes sucks - it is still based on politics not warfare outcome
why keep making SOV mechanics = why not make this a sandbox experience and let the players create their on warfare ?
who cares who owns a null sec system ? it's completely lawless
on the other hand:
POS = 100% risk - they can be destroyed with all assets lost/salvaged = which means = invested interest in protecting said POS by every player associated to said POS
living out of POS is hard compared to station living = and full of risk = should equal high reward = only the most determined will do it
make every null sec system worth occupying - until you [CCP] do this nothing else you [CCP] do will fix null sec
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Veskrashen
Justified Chaos Spaceship Bebop
775
|
Posted - 2015.03.10 12:52:42 -
[1274] - Quote
knobber Jobbler wrote:Are you going to be on guard 4 hours a day, every day, waiting at your keyboard to get an alliance mail to say your sov structures in system xyz and 10 others are under attack? Sounds like a job, doesn't sound like fun. Doesn't sound like fleet pvp, gang pvp or eve ~elite~ pvp. It will be annoying and you know it, you're just seeing the alliances of the people making sense and like a bunch of others just being obstinate because you can't bring yourself to agree with a grr gon. Hi. Faction Warfare pilot here. I logged in every day for months and fought constantly because TEST was in CalMil, stationed in Innia, right next to our bastion of Fortress Eha. We killed thousands of ships month in and month out just to hold that one system - and because we undocked, fought, and forced them to bash their heads against the wall... Eha never fell.
The fact that you don't have nearly the same level of pride or determination is not my failing, nor that of my alliance. It does, however, speak volumes about you and yours.
The fact that you seem to feel that your experience with EHP+timer based Sov objectives somehow invalidates my extensive experience with distributed objective timer based capture mechanics with cumulative impact on system control is... laughable. Fozziesov has FAR more in common with current FW system control mechanics than with anything previously seen in nullsec. Perhaps you all should be paying more attention to the folks who have been living, thriving, and winning under those mechanics for some time now.
Or, yanno, fail to adapt and whine on the forums. Up to you I suppose.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Veskrashen
Justified Chaos Spaceship Bebop
775
|
Posted - 2015.03.10 12:53:52 -
[1275] - Quote
Zazad Antollare wrote:Veskrashen wrote: We're being assaulted 23/7/365 across a much wider front with no notification system and a far smaller playerbase. And yet, not only do we survive, we thrive on the conflict it brings. Tell me more how you can lose your assets in npc stations, oh wait you cant. Tell me more about how losing a system in FW allows you to continue to have access to those assets.
Oh wait, it doesn't.
We don't even get the 48 hour Freeport window that you folks will get under this new system. CCP is being damn generous to you in that regard.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Veskrashen
Justified Chaos Spaceship Bebop
775
|
Posted - 2015.03.10 12:55:02 -
[1276] - Quote
SoulLess Zealot wrote:its kind of amazing seeing people continuously spout reasons why dooms day fits that can just reinforce regions unimpeded. When all it takes is 1person to contest someone elses entosis link.. Why are people still trying to make this argument vailid.
Im also hearing talk of how this will turn the game into a stagnent grind and not invite pvp. My question to you is "have you ever lived in low sec...or been a part of faction warfare?" I think if you spend some time in black rise you might change your tune... My esteemed colleague from the Caldari Militia gets it. Cheers to you, madame.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Zazad Antollare
Enlightened Industries Goonswarm Federation
2
|
Posted - 2015.03.10 12:55:35 -
[1277] - Quote
SoulLess Zealot wrote:
Im also hearing talk of how this will turn the game into a stagnent grind and not invite pvp. My question to you is "have you ever lived in low sec...or been a part of faction warfare?" I think if you spend some time in black rise you might change your toon....
So you are a low sec pilot talking about sov... The thing you keep forgeting is that we put assets on risk in our stations, in low sec you never have anything at risk expect the ship you are flying. |
SoulLess Zealot
IceBox Inc. Lasers Are Magic
3
|
Posted - 2015.03.10 12:56:57 -
[1278] - Quote
Veskrashen wrote:knobber Jobbler wrote:Are you going to be on guard 4 hours a day, every day, waiting at your keyboard to get an alliance mail to say your sov structures in system xyz and 10 others are under attack? Sounds like a job, doesn't sound like fun. Doesn't sound like fleet pvp, gang pvp or eve ~elite~ pvp. It will be annoying and you know it, you're just seeing the alliances of the people making sense and like a bunch of others just being obstinate because you can't bring yourself to agree with a grr gon. Hi. Faction Warfare pilot here. I logged in every day for months and fought constantly because TEST was in CalMil, stationed in Innia, right next to our bastion of Fortress Eha. We killed thousands of ships month in and month out just to hold that one system - and because we undocked, fought, and forced them to bash their heads against the wall... Eha never fell. The fact that you don't have nearly the same level of pride or determination is not my failing, nor that of my alliance. It does, however, speak volumes about you and yours. The fact that you seem to feel that your experience with EHP+timer based Sov objectives somehow invalidates my extensive experience with distributed objective timer based capture mechanics with cumulative impact on system control is... laughable. Fozziesov has FAR more in common with current FW system control mechanics than with anything previously seen in nullsec. Perhaps you all should be paying more attention to the folks who have been living, thriving, and winning under those mechanics for some time now. Or, yanno, fail to adapt and whine on the forums. Up to you I suppose.
Lol so hard .. I agree 100% .. Btw good luck with your siege of rak. ;) |
Basil Pupkin
Why So Platypus
132
|
Posted - 2015.03.10 12:57:30 -
[1279] - Quote
Veskrashen wrote:knobber Jobbler wrote:Are you going to be on guard 4 hours a day, every day, waiting at your keyboard to get an alliance mail to say your sov structures in system xyz and 10 others are under attack? Sounds like a job, doesn't sound like fun. Doesn't sound like fleet pvp, gang pvp or eve ~elite~ pvp. It will be annoying and you know it, you're just seeing the alliances of the people making sense and like a bunch of others just being obstinate because you can't bring yourself to agree with a grr gon. Hi. Faction Warfare pilot here. I logged in every day for months and fought constantly because TEST was in CalMil, stationed in Innia, right next to our bastion of Fortress Eha. We killed thousands of ships month in and month out just to hold that one system - and because we undocked, fought, and forced them to bash their heads against the wall... Eha never fell. The fact that you don't have nearly the same level of pride or determination is not my failing, nor that of my alliance. It does, however, speak volumes about you and yours. The fact that you seem to feel that your experience with EHP+timer based Sov objectives somehow invalidates my extensive experience with distributed objective timer based capture mechanics with cumulative impact on system control is... laughable. Fozziesov has FAR more in common with current FW system control mechanics than with anything previously seen in nullsec. Perhaps you all should be paying more attention to the folks who have been living, thriving, and winning under those mechanics for some time now. Or, yanno, fail to adapt and whine on the forums. Up to you I suppose.
Not to bash on your experience, but it's just one (ok, handful) of systems. And the talk here is about hundreds.
A crap ton equals 1000 crap loads in metric, and roughly 91 shit loads 12 bull shits and 1 puppy's unforeseen disaster in imperial.
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
151
|
Posted - 2015.03.10 12:58:02 -
[1280] - Quote
Without renters, people will have to work for their kills o.0 |
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GeeShizzle MacCloud
537
|
Posted - 2015.03.10 12:58:05 -
[1281] - Quote
The way i see it:
- remove the T2 Entosis Link module
- keep the t1
if kiting/sniper fleets want to affect the military control of either a grid with a sov structure or a node in the capture mechanic then they can:
because after all, the link stops remote repping and sniper doctrines are all about alpha at range, most ECM boats tank is their range to targets anyway. Plus the non snipers cannot move out of Entosis link range else it breaks and they dont make progress securing the structure. So the problem solves itself and you get a balanced fair system. |
SoulLess Zealot
IceBox Inc. Lasers Are Magic
3
|
Posted - 2015.03.10 12:58:59 -
[1282] - Quote
Zazad Antollare wrote:SoulLess Zealot wrote:
Im also hearing talk of how this will turn the game into a stagnent grind and not invite pvp. My question to you is "have you ever lived in low sec...or been a part of faction warfare?" I think if you spend some time in black rise you might change your toon....
So you are a low sec pilot talking about sov... The thing you keep forgeting is that we put assets on risk in our stations, in low sec you never have anything at risk expect the ship you are flying.
Lol this comment proves you have no idea what your talking about |
Sarel Hendar
Pator Tech School Minmatar Republic
12
|
Posted - 2015.03.10 13:05:01 -
[1283] - Quote
Hoshi wrote:Sarel Hendar wrote: Big coalitions want to make it possible to bubble down entire constellations from strategic chokepoints while renting the "safe" interior. This should not be allowed. Why not? Everyone is ranting about how you are supposed to defend your space if you want it but here you are coming and saying that one of the few possible ways you can actually do that is not allowed??? If your intention is to actually capture the space then you should have no problem destroying the bubble camp. If your intention is just to "troll" the sov then that thing that should not be allowed my the game mechanics.
You should defend your entire space, not just lock down two or three strategic systems one must pass to go into certain constellations. Also note that it's not only the entosis that bubble-immune ceptors make possible. I have some fond recollections of hunting goon afk-tars in Fade and Deklein, pursuit that was impossible before ceptor buff...
"Safe" and "nullsec" should be contradictory terms. Yes, yes, even hisec isn't "perfectly" safe, but currently far too large swathes of nullsec are much safer than hisec if you're blue to the ruling coalition. |
Sougiro Seta
We are not bad. Just unlucky Goonswarm Federation
25
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Posted - 2015.03.10 13:08:14 -
[1284] - Quote
The amount of John Snows, who don't understand that risk-reward relation is absurd when you risk nothing (aka ceptor) to contest a sov/harass a whole group of people, is astonishing.
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SoulLess Zealot
IceBox Inc. Lasers Are Magic
3
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Posted - 2015.03.10 13:10:44 -
[1285] - Quote
Sougiro Seta wrote:The amount of John Snows, who don't understand that risk-reward relation is absurd when you risk nothing (aka ceptor) to contest a sov/harass a whole group of people, is astonishing.
I think your just scared of fw corps/alliances taking yours and your renters sov from you.. Seems like you dont have faith in your members individual skills |
Daimus Daranius
24th Imperial Crusade Amarr Empire
8
|
Posted - 2015.03.10 13:17:58 -
[1286] - Quote
The amount of goon tears in this thread is causing a flood of biblical proportions, and their reactions are silly even when people like God's Apples are giving them exact fits that are perfect counter to trollceptors.
If cloaking modules didn't exist today and were about to be introduced in the next update then Goons would be now crying about how unkillable and uncounterable afk cloakers will be.
Of course, large nullsec blocks will lose some sov under the new system, but that's a step in the right direction, since blue donut is bad for EVE.
Amarr Victor!
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Daimus Daranius
24th Imperial Crusade Amarr Empire
8
|
Posted - 2015.03.10 13:19:37 -
[1287] - Quote
progodlegend wrote:Gorski Car wrote:There are so many things you can do to counter trollceptors I cant help but think that this is a vocal minority overreacting and creating doomsday scenarios. You're considering this from the perspective of an individual grid or even an individual engagement. But from the perspective of someone who most run an alliance, and choose how much daily stress to put their alliance under, it's an entirely different thought process. There are counters to everything. There are counters to Ishtars, there are counters to tengu fleet, there were even counters to carrier assigned fighters which you seemed to hate so much. Just because something has a counter doesn't mean that the risk vs. reward aspect is balanced for both the attacker and the defender.
Don't hold more systems than you can defend, problem solved.
Amarr Victor!
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
662
|
Posted - 2015.03.10 13:31:02 -
[1288] - Quote
SoulLess Zealot wrote:Zazad Antollare wrote:SoulLess Zealot wrote:
Im also hearing talk of how this will turn the game into a stagnent grind and not invite pvp. My question to you is "have you ever lived in low sec...or been a part of faction warfare?" I think if you spend some time in black rise you might change your toon....
So you are a low sec pilot talking about sov... The thing you keep forgeting is that we put assets on risk in our stations, in low sec you never have anything at risk expect the ship you are flying. Lol this comment proves you have no idea what your talking about using a non-fw alt to extract your assets sure is tough i tell you whut |
knobber Jobbler
Bat Country Goonswarm Federation
526
|
Posted - 2015.03.10 13:33:49 -
[1289] - Quote
Veskrashen wrote:knobber Jobbler wrote:Are you going to be on guard 4 hours a day, every day, waiting at your keyboard to get an alliance mail to say your sov structures in system xyz and 10 others are under attack? Sounds like a job, doesn't sound like fun. Doesn't sound like fleet pvp, gang pvp or eve ~elite~ pvp. It will be annoying and you know it, you're just seeing the alliances of the people making sense and like a bunch of others just being obstinate because you can't bring yourself to agree with a grr gon. Hi. Faction Warfare pilot here. I logged in every day for months and fought constantly because TEST was in CalMil, stationed in Innia, right next to our bastion of Fortress Eha. We killed thousands of ships month in and month out just to hold that one system - and because we undocked, fought, and forced them to bash their heads against the wall... Eha never fell. The fact that you don't have nearly the same level of pride or determination is not my failing, nor that of my alliance. It does, however, speak volumes about you and yours. The fact that you seem to feel that your experience with EHP+timer based Sov objectives somehow invalidates my extensive experience with distributed objective timer based capture mechanics with cumulative impact on system control is... laughable. Fozziesov has FAR more in common with current FW system control mechanics than with anything previously seen in nullsec. Perhaps you all should be paying more attention to the folks who have been living, thriving, and winning under those mechanics for some time now. Or, yanno, fail to adapt and whine on the forums. Up to you I suppose.
But one system, in a system which is basically PVE with a PVP side show, a system universally acknowledged as the place where former sov holders go to die - nullsec with training wheels and arm floats. Try doing this with regions, with tens of thousands of players and dozens of simultaneous timers. Sitting next door to the system you're continually defending is a luxury and fighting, even winning against Test is literally nothing to be proud about. Test couldn't organise a drinking contest in a brewery.
This new system will not be fun little fleets vs other fun little fleets, it will be constant fire brigades against swarms of small ships, flying alone but working in concert until they find a system which is unguarded due to a missed alarm clock or someone simply saying "Screw this, I'm not doing my shift this week, I'm off to play some DOTA, someone else can sit and watch for four hours". Then two days later armageddon arrives and your members, burnt out from weeks of timesheeted, alarm clocked guard assignments, chasing multitudes of interceptors using grid-fu, having just removed the catheters as they're finally allowed to leave their posts, are all off playing a fun game. You'll be waving good by to your time in nullsec due to a stupid mechanic and resigning yourself, along with all the other former sov holding alliances who couldn't cut it, back to the graveyard of dreams and grandeur that is Faction Warfare.
Don't mistake objective criticism of a proposed system, put forward by a player turned game designer with limited large alliance level experience with whining. |
Dave Stark
7431
|
Posted - 2015.03.10 13:34:04 -
[1290] - Quote
GeeShizzle MacCloud wrote:The way i see it:
- remove the T2 Entosis Link module
- keep the t1
if kiting/sniper fleets want to affect the military control of either a grid with a sov structure or a node in the capture mechanic then they can: because after all, the link stops remote repping and sniper doctrines are all about alpha at range, most ECM boats tank is their range to targets anyway. Plus the non snipers cannot move out of Entosis link range else it breaks and they dont make progress securing the structure. So the problem solves itself and you get a balanced fair system.
until you get a clash of two entities of sufficient size where the fight for control of the grid lasts longer than the capture cycle and therefore the sniper fleet loses by default because the fight lasts longer than the capture cycle and they have no way of halting the capture cycle. |
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