Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kieron VonDeux
61
|
Posted - 2015.03.14 15:50:35 -
[1] - Quote
Just a thought, instead of just dumping a ton of new solar systems all at once, why not just add a bunch but then a majority of them become assessable over a period of time.
Maybe have it being a part of the Exploration mechanic.
Example; Add 1000 new systems, but 800 of them become assessable based upon chance discovery during Exploration game play over a year or two.
This could include new "gated' systems or wormhole systems, or something brand new like systems where Capsuleers can build the gates.
The gated ones could be new ones that show up randomly throughout existing Regions. Maybe even some of them don't have global beacons for the stargates.
Just some ideas.
|
ISD Ezwal
ISD Community Communications Liaisons
4046
|
Posted - 2015.03.14 15:54:07 -
[2] - Quote
This thread has been moved to Features & Ideas Discussion.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Mr Epeen
It's All About Me
7947
|
Posted - 2015.03.14 15:57:08 -
[3] - Quote
Add a thousand new systems and make them only accessible by building your own jump gates. A jump gate that makes building a Titan seem like a three block Lego model. A gate that to build would contribute to depleting the massive amount of stockpiled materials clogging up the corp hangars in most alliances.
That would keep people occupied for a while and would be fun as well.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
Lugh Crow-Slave
871
|
Posted - 2015.03.14 16:11:45 -
[4] - Quote
Mr Epeen wrote:Add a thousand new systems and make them only accessible by building your own jump gates. A jump gate that makes building a Titan seem like a three block Lego model. A gate that to build would contribute to depleting the massive amount of stockpiled materials clogging up the corp hangars in most alliances. That would keep people occupied for a while and would be fun as well. Mr Epeen
lol it wouldn't take us long to build 2000 gates
Fuel block colors? Missiles for Caldari T3?
|
Iain Cariaba
1147
|
Posted - 2015.03.14 16:18:33 -
[5] - Quote
Kieron VonDeux wrote: Just a thought, instead of just dumping a ton of new solar systems all at once, why not just add a bunch but then a majority of them become assessable over a period of time.
Maybe have it being a part of the Exploration mechanic.
Example; Add 1000 new systems, but 800 of them become assessable based upon chance discovery during Exploration game play over a year or two.
This could include new "gated' systems or wormhole systems, or something brand new like systems where Capsuleers can build the gates.
The gated ones could be new ones that show up randomly throughout existing Regions. Maybe even some of them don't have global beacons for the stargates.
Just some ideas.
Chance based systems work fine for loot tables and in single player games. Basing system availability on a chance based system, however, is a bad idea. No matter what arbitrary number you choose for the percentage chance of finding these systems, it won't take long for the players of Eve to find them all. Look at what happened with Thera. A small number of openings spread around the thousands of systems, and it took less than 5 minutes for the first person to say hi in local. There are thousands of people in this game who don't do exploration that would fit an Astero or covops in a second to find these systems, if only because it's something different to do.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
Danika Princip
GoonWaffe Goonswarm Federation
3241
|
Posted - 2015.03.14 16:26:53 -
[6] - Quote
Mr Epeen wrote:Add a thousand new systems and make them only accessible by building your own jump gates. A jump gate that makes building a Titan seem like a three block Lego model. A gate that to build would contribute to depleting the massive amount of stockpiled materials clogging up the corp hangars in most alliances. That would keep people occupied for a while and would be fun as well. Mr Epeen
But do N3 and the CFC really need to be handed free space? |
Baljos Arnjak
Dark Praetorian Order
66
|
Posted - 2015.03.14 17:46:38 -
[7] - Quote
Iain Cariaba wrote:Kieron VonDeux wrote: Just a thought, instead of just dumping a ton of new solar systems all at once, why not just add a bunch but then a majority of them become assessable over a period of time.
Maybe have it being a part of the Exploration mechanic.
Example; Add 1000 new systems, but 800 of them become assessable based upon chance discovery during Exploration game play over a year or two.
This could include new "gated' systems or wormhole systems, or something brand new like systems where Capsuleers can build the gates.
The gated ones could be new ones that show up randomly throughout existing Regions. Maybe even some of them don't have global beacons for the stargates.
Just some ideas.
Chance based systems work fine for loot tables and in single player games. Basing system availability on a chance based system, however, is a bad idea. No matter what arbitrary number you choose for the percentage chance of finding these systems, it won't take long for the players of Eve to find them all. Look at what happened with Thera. A small number of openings spread around the thousands of systems, and it took less than 5 minutes for the first person to say hi in local. There are thousands of people in this game who don't do exploration that would fit an Astero or covops in a second to find these systems, if only because it's something different to do.
I agree with this for the most part. The current exploration mechanic isn't an actual exploration activity, if that makes any sense. It's just a sort of treasure hunt with a puzzle to solve at the end. Adding a chance to find a new system would be cool for a while, but once they were all found it would just be another useless junk loot you found in a container.
You'd have to add 100,000 systems to satisfy an actual exploration effort and have it take any real amount of time, all of them would have to be unique, and ultimately all those extra systems would do is spread out the population interested in such things. After that, it becomes a matter of how to exploit the resources in those locations to the best effect. Sound familiar? (w-space)
The problem is an age old one with MMO development; devs cannot possibly keep up with the masses hunger for new content, especially when the tools you're using are a decade old and not really designed for adding masses of content. And also, how to distribute that content in a way that entertains the playerbase is just as important. This is the reason why WE are the content in this game. |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2015.03.14 18:57:48 -
[8] - Quote
So why add only 100.000 you can add as many as you want. Our galaxy is not big and it is 120.000ly in diameter and 16.000 ly high and has between 100 and 300billion stars ,in comparsion EVE is really small.
Lets add no bounty to that space (concord is paying the bounty and they don't care about somewhere really far away) For the fun of it add an some npc races that take space dynamicly and responds to what the players attack with.
If you want an easy game stay in space EVE has now maybe even add this nonsense faction warfare methods to this space but make the new space a true sandbox, no timers, no bountys and everything can be destroyed (even if you have to grind through the billions of hp a station or a gate should have before it explodes) just a lot of hard work and billion places to go.
I want a challange and not this 0.0 that feels like 2.0 .
|
Danika Princip
GoonWaffe Goonswarm Federation
3243
|
Posted - 2015.03.14 19:01:37 -
[9] - Quote
Lu Ziffer wrote:So why add only 100.000 you can add as many as you want. Our galaxy is not big and it is 120.000ly in diameter and 16.000 ly high and has between 100 and 300billion stars ,in comparsion EVE is really small.
Lets add no bounty to that space (concord is paying the bounty and they don't care about somewhere really far away) For the fun of it add an some npc races that take space dynamicly and responds to what the players attack with.
If you want an easy game stay in space EVE has now maybe even add this nonsense faction warfare methods to this space but make the new space a true sandbox, no timers, no bountys and everything can be destroyed (even if you have to grind through the billions of hp a station or a gate should have before it explodes) just a lot of hard work and billion places to go.
I want a challange and not this 0.0 that feels like 2.0 .
You're describing wormhole space with awful NPC mechanics. |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2015.03.14 19:32:23 -
[10] - Quote
Danika Princip wrote:[ You're describing wormhole space with awful NPC mechanics. So a intelligent npc race is an awful idea? I would really like to see how CFC reacts to 200npc revenants and a thausand sleepers attacking them , could be fun. At least it would shake up EVE.
And WHs in which you can build gates would be awesome.
But I am not an F1 drone I am capable of flying on my own. |
|
Danika Princip
GoonWaffe Goonswarm Federation
3243
|
Posted - 2015.03.14 19:39:07 -
[11] - Quote
Lu Ziffer wrote:Danika Princip wrote:[ You're describing wormhole space with awful NPC mechanics. So a intelligent npc race is an awful idea? I would really like to see how CFC reacts to 200npc revenants and a thausand sleepers attacking them , could be fun. At least it would shake up EVE. And WHs in which you can build gates would be awesome. But I am not an F1 drone I am capable of flying on my own.
We would respond the same way we respond to incursions in our space. Either farm the hell out of it if the rewards are good, kill it quick if it's in an annoying spot, or just plain ignore it.
NPC mechanics are inherently unfun. EVE has terrible PVE, and having to defend SOV against rats is not going to be any more entertaining than running sanctums.
There is a reason AFK ratting is so popular you know. |
Alavaria Fera
GoonWaffe
6650
|
Posted - 2015.03.14 20:41:43 -
[12] - Quote
Lu Ziffer wrote:Danika Princip wrote:[ You're describing wormhole space with awful NPC mechanics. So a intelligent npc race is an awful idea? I would really like to see how CFC reacts to 200npc revenants and a thausand sleepers attacking them , could be fun. At least it would shake up EVE. And WHs in which you can build gates would be awesome. But I am not an F1 drone I am capable of flying on my own. Yes, CCP could use this to force us to abandon all our sov.... yes, NPC structure shooters... hmmm
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2015.03.14 20:47:26 -
[13] - Quote
Alavaria Fera wrote: Yes, CCP could use this to force us to abandon all our sov.... yes, NPC structure shooters... hmmm
Everyone wants a change but no one is willing to try a big change to add new space with a harder set of rules is a good change.
I really liked it when there was open space in EVE where you could drop your flag without fighting a coalition. That is what is so good about this idea that it has nothing todo with PVP. It gives the opportunity to create something new.
|
Danika Princip
GoonWaffe Goonswarm Federation
3243
|
Posted - 2015.03.14 20:55:15 -
[14] - Quote
Lu Ziffer wrote:Alavaria Fera wrote: Yes, CCP could use this to force us to abandon all our sov.... yes, NPC structure shooters... hmmm
Everyone wants a change but no one is willing to try a big change to add new space with a harder set of rules is a good change. I really liked it when there was open space in EVE where you could drop your flag without fighting a coalition. That is what is so good about this idea that it has nothing todo with PVP. It gives the opportunity to create something new.
You are still talking about wormholes.
And why should holding space not involve PVP?
Players are the content in this game, not NPCs. |
Lu Ziffer
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2015.03.14 21:03:10 -
[15] - Quote
Danika Princip wrote: You are still talking about wormholes.
No talking about new space without gates in the beginning.
Danika Princip wrote: And why should holding space not involve PVP?
Did not say that , but if there are not 1000 kill greedy coalition members defending a system then more people will try to get space. Which will create more PVP A lot of small scale PVP
Danika Princip wrote: Players are the content in this game, not NPCs.
I agree |
Danika Princip
GoonWaffe Goonswarm Federation
3243
|
Posted - 2015.03.14 21:08:13 -
[16] - Quote
Your new space is literally wormholes. Space without gates where you can plant your flag without fighting a coalition. With small gang PVP in place of 1000 man fleets, CTAs and supercaps.
The only difference is that you want NPCs to do the structure shooting for you. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |